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Balancing Light & Dark Magics


Smaw

Balancing Light & Dark  

55 members have voted

  1. 1. Do you think there is a level of disparity between the conflicts of Light & Dark Magics?

    • Yes
      38
    • No
      17
  2. 2. Would you like to see a system like this implemented?

    • Yes
      23
    • No
      32


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2 minutes ago, Killmatronix said:

Yeah you're right. Screw every RP that doesn't directly focus around what you do. How about you let people RP whatever they want?

 

Didn't know one guys opinion is stopping people from roleplaying how they want, fascinating. 

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Just now, Smaw said:

 

Obviously not, you're clutching at straws. Although, a T5 construct should be able to fight reasonably well.. 

 

;)

0
 

That is exactly what your solution suggests, and why would constructs have tiers?

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27 minutes ago, GrimReaper98 said:

>ascended have a literal spell that infinitely eats away dark beings

>can be squelched by enough dark magic
>Most dark mages dont even properly emote how the fire burns, party fault of Ascended as well

19 minutes ago, Jaeden said:

A better system would be simply to enforce villainy blacklists more, crack down on powergaming, and work more with the LT to clarify the magics better. Druidism's undergoing a heavy haul on reworks, clarifications and new additions to make it enjoyable yet balanced at the same time. Maybe other magics need the same? I recall a LT member even saying to me 'Dark users need to be looked at'. So maybe that time is due.

 

I agree, people always saying that things are left to be mystical for a reason and then people PG it
Ascended re-write went throught recently so yay

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1 minute ago, Sky said:

Didn't know one guys opinion is stopping people from roleplaying how they want, fascinating.

It doesn't. I disagreed with his opinion, though, that I did. Wouldn't have gone as far as to call it fascinating, though. You get impressed rather easily.

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5 minutes ago, Babehab said:

That is exactly what your solution suggests, and why would constructs have tiers?

0
 

 

That isn't what my solution suggests because we're talking about offensive magics.

 

Why wouldn't they? Don't you think a construct should grow in potency alongside its creator as it learns to utilise itself more effectively?

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Just now, Killmatronix said:

It doesn't. I disagreed with his opinion, though, that I did. Wouldn't have gone as far as to call it fascinating, though. You get impressed rather easily.

 

Almost everything in this thread is entertaining me in all honesty.

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Just now, Smaw said:

 

That isn't what my solution suggests because we're talking about offensive magics.

 

Why wouldn't they? Don't you think a construct should grow in potency alongside its creator as it learns to utilise itself more effectively?

0
 

No, we're talking about light vs dark.

And because you don't suddenly lose any skills you had in life because you became a rock. Sure you're stronger, but why do you need a tier system to restrict RPing how your character adapts to an arbitrary level? Besides, most constructs/creatures don't rely on the strength of their creator to grow stronger.

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5 minutes ago, Babehab said:

And because you don't suddenly lose any skills you had in life because you became a rock.

0
 

 

Really...

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Can I say, I am pretty silent about my feelings on the fact that, as a witch, I have no physical resistance to mundane weapons so it always irks me a little to be killed by nearly instant kill holy magic. Yes yes I know it doesn't blow you up but really, if you RP honestly, one spell from a holy usually ends the fight. I dunno, I unfortunately undergame because I hate arguing with people. (lol)

 

Very rarely, I do act recklessly because being invisible /all/ the time isn't fun.

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1 hour ago, Valmir said:

You want light and dark to be balanced? Get Holy Orders to take recruitment and dark mage hunting (their purpose besides healing) more seriously.


For far too long have interactions between light and dark RP'ers (at least from my experience) been reliant on dark RPers going out of their way to find them (as can be clearly seen with the Lord March RP line) or on chance encounters in which a light RPer will have the support of a city guard to back them up.


We need Clerics, Ascended, Paladins on the hunt with their numbers actively growing - not on the defensive with a stagnant playerbase. As someone who has played a dark character in one way or another at effectively all times this past 18 months I can affirm that less than 10% of my character's combat encounters or deaths have been at the hands of holy mages, the majority of the time dying to neutral mages or men with yellow swords (excluding PVP deaths, too). To be frank, I find it frustrating to then see Holy groups complaining about others (such as Anti Mages or Nephillim) doing their job for them when their own efforts seem so absent. 


Whilst at present you're right to say Holy Mages have a huge advantage in most forms of RP conflict, that's of no importance if they're consistently inactive or avoiding their roles on the server; as a result I'd say this system isn't necessary, Smawton. This response isn't so say that no holy mages do anything, though for a long time there has been a steep decline in their numbers and willingness to do much beyond healing their friends and acting as specialist guards in their favoured nations.

3
 

 

Although it is true Clerics, as well as other Holy Orders, should be putting more efforts into actually hunting down the impure, it is actually an extremely challenging task for the following reasons.

1. In order to locate a villain you need to encounter someone who has witnessed one. Oddly enough, most people who encounter villains will kill or be killed, usually resulting in a scenario where there isn't proper information besides appearance and type of magic.

 

2. The Dark magic user must be online. This one has been a difficult one for me, as I usually get on beyond peak hours. Furthermore, you have to be able to locate them during the time the guy you're hunting is on!

     2a. Continuing partially off from 1., acquiring current information is also a challenge as a majority of leads can be weeks old and irrelevant to the particular individuals you are hunting due to it.

 

     2b. The odds of being in the same place at the same time as any Dark user is slim, as the map is very large. Also, just travelling the wilderness never turns up any results. Therefore, it's usually best to check high density areas, although they are the most dangerous for Dark users.

 

3. Dark Magic hot spots. These do not exist from what I'm aware and if they do, well, they are well hidden. Although I could name a few potential locations, often they are inaccessible.

 

All together, it's a challenging task to hunt down dark magic users. You guys do an extremely good job at remaining hidden and covering your tracks. Regardless of my efforts I've only ever managed to track down a seldom two individuals. 

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Just now, Smaw said:

Why wouldn't they? Don't you think a construct should grow in potency alongside its creator as it learns to utilise itself more effectively?

 

Because the slowness I have to abide by essentially cancels out any dexterity or advantages from a learned form and we don't gain strength over time.

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Just now, Smaw said:

 

Really...

0
 

Really. You don't suddenly become a drooling baby when you become a rock knight. They're not golems.

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30 minutes ago, GrimReaper98 said:

 

>clerics can literally create weapons that one-shot every dark being

>paladins can evoke light that can one-shot dark beings

>ascended have a literal spell that infinitely eats away dark beings

 

Dark magic has as many limits as holy magic does, or even ******* more. The power-creep of holy mages and the 'super-hero' complex is basically what makes it unbearable to even play a dark creature in this server. Or just anything differing from the norm.

0
 

 

The swords do not one shot: Manifested weapons break after 2-3 hits and are more or less useless in battle - they were literally only added by the previous lore maker as a fancy finisher, they are also getting removed in the clerical revamp. Blessing weapons add an additional effectiveness and pain when used on dark beings.

 

Paladins evoke mist, not light and their spell does not one shot.

 

I believe the Ascended has fixed such.

 

Flames of Reckoning does grow stronger within the presence of taint but does not lock a dark being in place - A tainted being can easily move out of the way of a Flames of Reckoning. Furthermore, when a tainted being does move away from the jet, the flames will not follow as Flames of Reckoning cannot seperate out from the person channelling it.

 

If you actually seen the holy members in RP and OOC, and actually spoke to them of their views and why they became holy users - you'll find that we did not become holy users to be heroes. This is not about being superheroes. We are here for the experience. Our spells have limits just as you, and many of us have indeed been emoting the magic properly. Those who have not, especially those in my order, I confront and I give them hell for being too overpowered or powergaming, but I do try ans guide them on how to do things properly. Also, my clerical order only has at least ten to eleven active members, but I am aware the spooks have been low as well so we are both struggling in quantity. But just know what a lot of holy users do try and consider the opposite side and not powergame against you guys, and we ask for you to do the same.

 

What I believe a dark being needs to consider is how to use their strengths against the holy users. If a pale knight is slow - they should reply more on defence and carry a shield at least to parry any holy attacks: Get the holy user to use more of their light so they grow more exhausted, or try and catch them off guard. If you are a shade and you use tendrils, try and go for feints with the tendrils or use the tendrils to distract. What I have seen spooks do is just slice and slice, or bash and tackle. Be considerate and smart - try and outwit us, like we try and outwit you. I would love to see more spooks acting clever against holy users.

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5 minutes ago, Farryn said:

If a pale knight is slow - they should reply more on defence and carry a shield at least to parry any holy attacks

The equipment a Paleknight can form with just happens to be made from the same material as the Paleknight. A menhir creature wielding a menhir shield against something that inherently destroys menhir yields the same result as taking it to the chest.

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