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Changes in the Raid Rules!


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Hello everyone!

 

Following the end of the poll I made a week ago, I would like to announce some changes on the rules.

 

First change is on ladders during raids. 

 

  • “Raiding-Ladders may be used in any territory. Each raider/s may carry up to 6 raiding-ladders each. (18 ladders max). Before the raid-ladders are placed down, the raider/s must emote placing them and roll(Sensible ladder placement only). For Nation Tiles/Regions, the ladders will be given to the overseeing GM in order to get placed down.

 

  1. Raiding-ladders can be accuired from the Cloud Temple War Camp.
  2. To successfully place the ladders upon the walls, you need to roll 7+ (The roll affects the whole ladder column, not every ladder placed.”

 

After reading the poll comments, we noticed that button placement is overused, not just because they make the walls ladder-proof but also because of aesthetics. So the following rule is about buttons!

 

  • "Extensive usage of buttons on a settlement/castle is not allowed. Only a layer of buttons may be placed at the base of each wall, representing spikes or for decoration/redstone usage only."

 

And last change is on raid couldowns.

 

  • “You may not attack a settlement for 5 days following a raid. Defenders should use /modreq to have a sign placed indicating when a raid has occurred”

 

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1 hour ago, DPM said:

The only thing thats changed is an increase from 3 to 5 days on cooldowns. The ladders are essentially pointless, you said that only votes with comments to back up their point will be counted yet this is clearly not the case.

 

I guess you didn't listen, most if not all posts advocated for ladders with no sensible ladder placement. No offence but this seems like a sly way to sneak in an extra cooldown cap under the guise of 'pleasing the raiders'. Very unhappy with these changes.

Quite frankly the staff team has gone out of its way to limit conflict or fighting of any kind on the server, using the guise of "Warzones and warclaims guys!" Yet you make it unattainable without a CB which YOU the staff team rules on. Furthermore youve essentially taken what was supposed to be free build and turned it into this retarded clusterf-uck of buildings and tiny abandoned villages which due to the supposedly "free" build rules as well as your new raid rules, are unraidable and unwarable. Not to mention invincible from destruction. DPM sums alot of good points up here. Get it together.

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:^( longer cooldowns.. 

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5 days of cooldown for a few minutes of pvp? Seems a tad excessive imo.

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>5 minutes of spontaneous RP

>5 days of OOC protection b/c lotc players are unstable 

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So basically so long as you roll above a 7 any wall that's under 18 blocks high is irrelevant. Interesting.

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i love u ioannis, but 5 days rly ******?

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Who's ready for walls large enough to repel a twenty man raiding party and their entirety of ladders

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1 hour ago, AgentChaseMcCain said:

Who's ready for walls large enough to repel a twenty man raiding party and their entirety of ladders

 

Yup...

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2 hours ago, AgentChaseMcCain said:

Who's ready for walls large enough to repel a twenty man raiding party and their entirety of ladders

Have you not been to Krugmar or the Dominion before ?

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7 hours ago, Tybalt said:

Have you not been to Krugmar or the Dominion before ?

I am the Dominion.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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