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The Issues of Raiding


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Raids

 

Okay so i know this topic is something every group has issues with, both good and bad points are brought forth for them and why they are needed, Nowhere am i saying they aren't needed or sometimes fun but there is some major flaws right now. These points are something that is needed to be brought forth.

 

Raiding times

      Okay so of course this is a major issue currently as one group of raiders are constantly attacking settlements during what would be called off peak hours and days. Raids are meant to be fun for both sides. But when most of the raids are currently between the hours of 11pm est and 4am est, we have some serious issues especially when these are also being done on weekdays, when activity on the server is lower. This is not fun for anyone, nor is it healthy for people to have to stay up to defend what they love. This is not good for rp either , people log on for the raids, then log off. This isn't just on the defenders side but the raiders as well. These raid times do nothing for roleplay on this server except kill it.

  Another point, avoiding raiding a settlement during peak hours such as weekend because you know you will possibly lose. If you have a valid reason for the raid and not just for the pixel, why would you wait until you know less people would present oocly. In character settlements are well guarded, they are fortified at all times, so unless raiders are using ooc knowledge their characters would have no reason wait.

   So why are raids now mostly occurring during the off peak hours , so that you know you can win oocly, you know that you can get those pixels. It makes no sense at all for a server which is meant to be an roleplay server.


 

Toxicity/memeing

     Raids are well know to end up being a cluster **** of ooc drama, not just on the defending side but the raiders themself , who bring ooc memes into the raids. Both sides are far from innocent in this, but again think why does this occur. Possibly the fact the raids currently are at ungodly hours and by the same people each time. People creating character after character to attack the same settlements.

 

Reasons for Raiding.

      So let's look at why settlements are being raided, is there a genuine , valid roleplay reason or are they just raiding for the pixels or is it to destroy roleplay?.From what me and others have seen, right now. Raids are mostly being done for the pixels or pvp. Nothing more nothing less. “I want pvp who has some people , i can get their gear from”

     Yes sometimes there are reasons for raiding, such as payments not being met, agressions shown, but there needs to be a clear reason not just because you dislike a group oocly and that raids should be a benefit for rp on both sides, so not during the ungodly hours of the night.  


 

At the end of the day, Lord of the Craft is a roleplaying server , our actions should reflect such, everything should be around the roleplay on the server and not some ooc beef or rumors.

 

giphy.gif

 

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I support whatchu saying Pun, however get ready for the PVP Goons incoming ready to defend PVP until they die~

 

+1

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I'm not fond of raids, especially when people keep coming back to raid the same settlement just to piss people off.

Won't mention any names unless asked.

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I think there also should be a thing on the line seperating a Raid and something like a rescue operation, making it so people can't claim it is a raid if the main target is not the city itself, or to loot or harm the people in the nation, I almost got called for raiding when I did this a day or so ago, and said I could not do it because the city had a raid cooldown.

Then a GM stepped in and said it was not counted as a raid and PvP was after called per Server Rules, so I think a fine line needs to be made, from a raid, and a roleplay operation, though that might just be my opinion in the raid matters.

I also see a ton of PvP Raids, it is rare I see some good Roleplay Raids, shoutout to Krugmar for good Raiding btw, mainly it is just click hungering people wanting to PvP for lolz, perhaps something could be done about this? ?

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But.. No one would be on at the hours of 4 AM EST. The only people I can imagine being on are people in the Phillipines and Australian timezones. If you get raided at such ridiculous times then just don't get on to respond to said raids in the first place.

 

 

1 hour ago, Katastrophy said:

I'm not fond of raids, especially when people keep coming back to raid the same settlement just to piss people off.

Won't mention any names unless asked.

 

If people raid just to anger people OOC'ly then you need to ban report the people doing it and prove that there's no RP backing the raid.

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Anything in conflict with any player be it individuals or nations is just a huge cluster ****. 

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1 hour ago, L0rdLawyer said:

You know my stance.

 

I actually don't.

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 The only time I felt like raid was treated respectfully by both sides was with me and @Legoboy7984. That was a nice bit of fight, even if very one sided, as by the end both sides tried to act kind and don't overdo stuff.

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This is what I said in the staff discord just so you're all aware of my stance.

 

If people raid at ungodly hours for OOC reasons with the sole intent of angering people then it's your duty to ban report them with as much proof as possible.Attacking a settlement should be provoked and should have a reason.GM's overseeing raids should also be checking the logs right then and there to see if there's any valid roleplay outside of people screeching in discord for buddies to log on.Should also be asking why the raid is happening.My logic is pretty simple: If something is motivated entirely through OOC it's called metagaming.IE: "We hate the dominion OOC'ly and think they're all ERP'ers so let's go raid them!"Meanwhile in RP there's no actual reason and whatever reason they come up with is rushed and ultimately falls apart.

 

 
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The elves deserve to be raided, you all should've never killed U'la to start with, nor Bobby Williams, we made an oath to raid wood elves once the cooldown was over

 

Raid cooldown was increased to 3 days already and banditry was removed from roads after wood elves being beaten for their heinous crimes against the GLORIOUS WAR NATION OF KRUGMAR, this is war.

 

But where's the

DOMINION TRIUMPHANT now

 

pay with your blood

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3 minutes ago, Man of Respect said:

The elves deserve to be raided, you all should've never killed U'la to start with, nor Bobby Williams, we made an oath to raid wood elves once the cooldown was over

 

Raid cooldown was increased to 3 days already and banditry was removed from roads after wood elves being beaten for their heinous crimes against the GLORIOUS WAR NATION OF KRUGMAR, this is war.

 

But where's the

DOMINION TRIUMPHANT now

 

pay with your blood

  

can i just point out this is not about one settlement, this is about the server as a whole.

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1 hour ago, Jaeden said:

 

Offering an example. But take the Dominion in this instance. Majority of the guardforce are EST / GMT. Though there's a lot of roleplayers within the nation that play in late EST / AEST.

 

A lot of these raids specifically target these individuals so that they can avoid confrontation with the main guardforce. It's piss-poor sportsmanship.

 

That's part of my argument. It's intentionally done OOC'ly, it's metagaming and blatantly against the rules. What do they even have to gain from this? Just build walls and keep the gates closed, don't have anyone using any RP items or anything that can be sold off for minas, etc. Ban report them if you have to, I'm 100% sure that there will be at least one person in their discords willing to leak the corruption that's causing this.

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I'd be fine with gating raids to peak hours if cooldowns were reduced and caps were increased. Otherwise I can't support any changes. The mechanical defeault community has already been heavily restricted for a long time and have only recently received some concessions with recent rule amendments.

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