jyecarson 124 Share Posted September 30, 2018 I think people wanted Nexus removed without actually taking into account how much of an impact it had on the server. And now that it's gone people want it back. I liked being able to make custom items on my own without the assistance of others. Link to post Share on other sites More sharing options...
Unwillingly 18096 Share Posted September 30, 2018 I was never a fan of the combat part of nexus. In my onion, it encouraged PvP more. The OP diamond armor or swords, for example, or swords that could set people on fire (I can't remember if that was a thing or not, but I thought it was). However, I did like the professions and the crafting. I feel like that made RP more immersive and was a great addition to the server. And it would bring back some nostalgia ? Link to post Share on other sites More sharing options...
Reckless Banzai Screamer 15456 Share Posted September 30, 2018 Nexus professions were ass and the majority of people for it were those who joined LOTC when it was around. We got on well without it prior to its implementation in Thales and it killed a lot of trade RP which I and many others got back into after it was trashed. If you wanted any chance to survive on the competitive side of LOTC, you needed to delegate grind jobs to your group members and those who were already high up were sought after whereas if you joined the game like mid map you weren't worth investing in save for grinding mining or another resource skill. I don't mind a professions system that's purely for aesthetic/role play like making a Kadarsi blade or some jewelry but I'd rather grind on Runescape - not Lord of the Craft. Link to post Share on other sites More sharing options...
zaezae 1098 Share Posted September 30, 2018 Remove grinding, professions are bretty good. Grinding is lame. Everybody knows it. "Sorry, you can't make that kind of common wood item, you've made an insufficient amount of doors!" Wow so fun. Totally not mandatory to do extremely basic children block game building. There are ways to do professions and make an economy without "Durr make 5000 iron boots SO FUN." Grinding is hella gay. I ain't about to argue the point that grinding is boring. It's in the bloody name. Blah blah blah we want to grind out extremely powerful mechanical advantage again. Yeah we get it. -1 bye Link to post Share on other sites More sharing options...
Man of Respect 5471 Author Share Posted September 30, 2018 5 hours ago, Gilded said: You don’t need Nexus to grind, PVP or add roleplay dynamics. As it stands LotC relies on it’s console to create roleplay rather than in game action. Whilst the mechanics were intriguing, the Nexus craft system was bonkers and poorly fashioned. You had a set specific form of recipes, of which were poorly set out and in most cases were sought out for their greater mechanical advantages rather than the roleplay additions. Also on the topic of roleplay, you don’t need Nexus to roleplay a character capable of specific professions. An honest question: how many people sitting at their grinding stations actively created RP emotes to detail what they were creating - and if you did, what’s stopping you from doing it now? The plugins it offered for races, constructs and spectres in particular, were also ridiculous. PVPers consistently applied for golems, dreadknights and necrolytes purely for their PVP advantage (added health or damage reduction) whilst at the same time not effectively roleplaying said creature. In my opinion Nexus has too many disadvantages compared to advantages and shouldn’t be brought back. This isn’t an RP engine, it’s a sandbox, it’s not designed for balanced crafting plugins. This is true, I do not need Nexus to grind, but there's also nothing of value to grind; nothing of value to do. If there was something like this, it'd surely gather value and it'd also be able to kick the economy back in the tracks. And of course people will seek stuff for their greater mechanical advantage so they will have an advantage over other people. Lets say you have two guns before you and you're planning to go hunting some deers, one's better than the other for hunting, which one you'll get? What that is craftable that gave me roleplay powers and depth? This was suggested often but it was never offered or put in tracks a solution. Nothing decent but a opinion was ever suggested. It's like "I want this but not this, this", there's no solution. Regarding the topic of roleplay, Nexus wasn't necessarily about creating roleplay. People were staying at their forges because they wanted to stay at them, crafting over and over again. What stops people from doing it now is that its pointless, yes, absolutely pointless. You do not get any reward out of emoting constantly *hammers sword*, hence people won't ever do it, specially if no one's watching; things become even worse. But then what, we can either pay 50$ in VIP and get free renames to make our custom swords or steal the avaiable time of a GM that he could be moderating or roleplaying to watch us create something that gives no real edge over other people because that'd be considered powergaming and roleplay is unflexible. I agree that the racial powers were overpowered. But hey, people have their opinions, that's okay. Except you got the last words wrong, but I still believe that Nexus can encompass both playstyles and be able to satisfy both sides of the playerbase without one disrupting one another since there's Defender Default, and Nexus mechanics does not apply to this. 4 hours ago, Master Baiter said: Frankly I'm very against the bringing back of nexus, but I do think there is a way that it could be brought back that is at least somewhat conducive to roleplay, as I do miss some of the custom items that I can't make with just the crafting bench anymore. I think the best way to do it would be for when you click the item you want to make, it asks you to make an chain of emotes making the item Ex: when making an iron chestplate it sends you the message "emote 1/5, emote hammering the metal" or something (idk, i'm not a blacksmith, but something similar) and at the end of the emote chain you get the item. and if all weapons and armor stay vanilla, there is no need to grind out dozens of sets of armor, so you don't need to worry about the people who come just to grind. that way when you walk into a city at least you can tell that people are doing something, and even if people just bind hotkey emotes, at least they are still contributing to roleplay instead of clicking 4 times to set up the crafting timer and then afk'ing. I believe this would create massive amounts of chat pollution, specially if there's other people roleplaying nearby and force people into a repetitive cycle of grinding emotes. Creating vanilla armors and swords lowers its value and demotes the reward and benefits of being a specialized blacksmith. 4 hours ago, Jaeden said: @Man of Respect I'd specify Nexus Professions. Nexus itself encompassed a lot of other things. But I think everyone gets the gist anyway. A light professions system is what's sorely needed for LotC. Not so much as heavy as Nexus Professions was where your faction would be set behind in crippling amounts if you didn't have a grinder - but enough where players can use spare time where they cannot find RP to instead grind up some mina to further their roleplay. The current ways to obtain mina are abysmal. They're either absurdly broken but horribly boring, or horribly slow and still boring. Reintroduce a professions system that spices up general crafting, fishing, mining, etc. But don't make the entire economy and competitive scene on LotC dependent on said professions system. Nexus professions was amazing and Nexus was also amazing. But how would can we make an economy that isn't based off from Nexus? There's nothing that can gather value outside of Nexus, but people should also be able to get minas to buy things from people that actually do Nexus so they can do their own shenanigans. 3 hours ago, Lark said: I don't know whats dumber, the fact people want Nexus back or the fact that people expect Nexus to come back. Go play MMOs if this is what you want. I can name you several if you'd like. Hey, that's toxic and pretty narrow minded, love the lack of bias. Maybe because these roughly forty people that voted YES enjoy to play on LotC and also like the ambiguity that it gives people. On WoW for example, you have other mechanics that do not cross their paths with roleplay in any way. For example, say a roleplay server. People can still kill mobs, level and get their overpowered gear, but this won't do anything on their roleplay stuff; it won't bring them any benefit in case the common sense rule applies. It's not a system that rewards grinders; the same would apply to LotC: We have defender default. But if you want to go to war, oh boy, that's entirely another case. You'll need effort and time instead of paying 85 minas for a set of iron and maybe extra 15 for a stack of arrows and a little bit more for a bow. Same thing on WoW; you'll need to grind the best things if you want to have an edge over other people to win a war in case it gets mechanical. In WoW, you have fishing and you can acquire fishes, but this is not a reason to stop playing WoW entirely and instead go play a fishing simulator. If I do the pet battles in WoW, why not play Pokemon? If I like to roleplay, why not play D&D? If I like the feeling of a sandbox, why don't I go play Garrys Mod? There's so many games that are different, but still, they can emphasize and give value to more than one thing. 3 hours ago, McBurnsy said: I joined in Axios where Nexus was already a thing so I didn't have the experience of no-nexus. Having people fill specific roles in the economy with professions was pretty cool to me at the time, but if you lacked certain roles it was a pain in the ass to either: go out and find someone who does or get someone to pay it. I can't tell you how baguettes I baked, meatloaf stacks I passed out, and roasted carrot soups I waited for. I didn't enjoy LotC then which is why I was barely active. If Nexus were to ever come back I'd like to see many things changed such as taking away the pointless pixel grind. I've enjoyed Atlas 10x more than I ever enjoyed Axios. All the PVP items didn't help my view either (looking at you diamond armor + stone skin). In a world populated by a million mystical things with limitless RP potential, the focus on what buffs you need to win a war claim dominated anything else. I came to the server for role play, not to make a double chest fulls of ******* baguettes and get left clicked by people buffed to ungodly levels. I could beat people that were in full iron armor with a stone sword back when I could actually PvP. If you didn't like the experience of constantly grinding, you could get enchanting, sell the books for a profit (which was incredibly easy) and buy your own overpowered armor if you wanted to PvP. Diamond did indeed break PvP but it wasn't impossible to acquire. It had an equally expensive price and could be easily melt down by armor-piercing arrows. Even with the mystical creatures, grinding nexus was your choice because you didn't want to go out and explore these million mystical things. They were always there, it was just you that opted for one thing instead of the other. Now we just oblige people to go out and find these thousands of magical things even if they don't want to do it. People shouldn't be forced to roleplay as they also shouldn't be forced to do Nexus: Defender Default is in place for that, where you can't most often force people onto a PvP situation. 2 hours ago, Sky said: As an Australian I have absolutely no one to role-play and the lack of things to do is slowly pushing me away, please bring back professions! But I don't want to play another game because that will lead to me ultimately quitting LotC, and I don't want to do that. Lack of things is the most predominant thing with the lack of the server's greatest plugin: NEXUS. It's forcing down people's throat a single thing that not everyone is willing to take as a 24/7 job. In a completely different note, even if people didn't have time, they could log on atleast once a day to pick up their enchantment books and sell them on their free time to make profit and go out doing PvP in case they wanted if they had days out. If they don't have time for this, how do they have time to roleplay? How do they even have the time to play? 1 hour ago, Treshure said: What are people going to do, roleplay? If you inserted the faith from this into cultivating exciting roleplay and events for your community, player retention would skyrocket and there wouldn’t be a shortage of fun things to do. But most won’t, because it actually involves effort beyond asking the devs to reinvest hundreds of hours into a dead project. I’ve seen plenty of settlements rise to provide intrigue and fun to their players, new and old. Haense, Dominion, Holm, to name a few. They’re not asking for Nexus back. The only people who are doing so are those incapable of creating a fun experience themselves. LotC has and always will require imagination, as it is an epic fantasy contained within Minecraft. You can’t run from that fact, no matter how many grinding elements you try and introduce to the server. The zenith of LotC occurred years before Nexus was even a thing. Success and nexus are mutually exclusive. How often did you do this by yourself? Did you ever do it? Or do you just backseat? It's not they, there's no they. The nation leaders cannot speak for their entire playerbase, you'd always have that other half of the blade that enjoyed grinding. There are numbers close to 50/50 so far (if you disregard the indifferent). There are and will always be places that are innactive at certain times, how can certain people create specific roleplay situations for a few handful of people? If you generate a surplus of roleplay constantly, people will begin to log on just for this surplus and disregard the off-peak times, because they'll know that there will be guaranteed roleplay at that time instead of sitting on the middle of nowhere in a city waiting for someone to come by and greet you. All settlements have, at some point of their existance, created some interesting roleplay for their playerbases, not just a few. Some people can't exactly log at peak times, such as Sky or Jaeden since they both ride kangaroos and eat giant allien spiders. If there is something for them to do at that time that they're able to be online instead of waiting until late night or waking up early morning, these people can be much more involved into the server. LotC does requires imagination as it is a roleplay server, such is with any other roleplay. Gary Smith across the other side of the table isn't a dwarf and lacks a twenty inch beard, but this requires imagination. It's not trying to kill the roleplay element, but instead, to add to it. 29 minutes ago, zaezae said: Remove grinding, professions are bretty good. Grinding is lame. Everybody knows it. "Sorry, you can't make that kind of common wood item, you've made an insufficient amount of doors!" Wow so fun. Totally not mandatory to do extremely basic children block game building. There are ways to do professions and make an economy without "Durr make 5000 iron boots SO FUN." Grinding is hella gay. I ain't about to argue the point that grinding is boring. It's in the bloody name. Blah blah blah we want to grind out extremely powerful mechanical advantage again. Yeah we get it. -1 bye Can you solve the broken economy by yourself? Do you have any suggestions? --------------------------------------- @Sporadic @Telanir Link to post Share on other sites More sharing options...
_pr0fit 3084 Share Posted September 30, 2018 1 hour ago, Man of Respect said: I believe this would create massive amounts of chat pollution, specially if there's other people roleplaying nearby and force people into a repetitive cycle of grinding emotes. Creating vanilla armors and swords lowers its value and demotes the reward and benefits of being a specialized blacksmith. Pretty much none of this would actually happen, there would be no chat pollution, there would be no repetitive cycle of grinding emotes, there would be no need to grind anything, you would go to the anvil or the cooking pot and make the thing you want and then that would be it, nobody is going to make 1,000 wooden doors to grind woodworking if there is no progression system, nobody is going to make a hundred swords an hour if all the swords are equally useful. and to dispute your second point, we already have vanilla armor and swords, so how is it going to lower the value of something that we already can obtain? the idea is that we are here to roleplay the only thing from nexus that should come back is the special recipes and crafting benches, we're better off with everything else gone, grinding and leveling aspects included. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted September 30, 2018 5 hours ago, Lumiin said: i spent 15 minutes a day grinding (with the energy system) last map and that was all i need to both top the leaderboards and help supply a war effort with the professions i had. you cannot genuinely tell me you don't spend at least 15 minutes a day searching for roleplay or sitting and waiting for someone to come along and roleplay with. nexus is not an obligation and you have more stuff to do in your downtime; which is only beneficial. Jesus Christ how many people did you ping in order to get them to rep your post Link to post Share on other sites More sharing options...
Treshure 5817 Share Posted September 30, 2018 Legitimate profession RPers were choked out because their equipment couldn’t match the quality of those who solely grinded that profession. If you wanted your gear to match your RP proficiency, you had to grind the part. Guys like @Lark can attest to this. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted September 30, 2018 Also, if you want the pol to actually be accurate, it’s best to do an in-game pol instead of one on the forums. Link to post Share on other sites More sharing options...
Wrynn 1349 Share Posted September 30, 2018 I think the idea of Nexus Professions was pretty cool to be quite honest. Your character could choose to become perhaps an Enchanter or maybe even a Leatherworker or Blacksmith, and the plugin allowed you a mechanical outlet for that. For example if you had become an Alchemist you were able to actually brew potions or a Woodworker was able to make cool wooden staves! That was pretty cool - and I think it rather set us aside from other servers in the fact that we had our own entirely new crafting plugin!. HOWEVER The idea is not exactly what it actually turned out to be. Nexus whilst yes allowing you to create cool and custom things wasn't roleplay focused at all. Sure Alchemists could create potions etc, but none of them were ever really used in roleplay. Enchanters could use cool glpyhs to create enchantments that could be used on weapons and armor, however not once did I ever see it being roleplayed. Nexus, yes, had the ability to be used in roleplay however it rarely ever was. Instead of "Bring Nexus Back" or "Remove Nexus" why aren't we thinking to ourselves, "Improve Nexus.", however by that I mean - draft plugins ideas that could replace what nexus was and what nexus idealised. For example, a plugin where yes you can create cool potions however these potions have no effect on PVP and instead can only be used for roleplay purposes - A plugin that fully supports roleplay by offering players new tools to do so. Link to post Share on other sites More sharing options...
zaezae 1098 Share Posted September 30, 2018 1 hour ago, Man of Respect said: Don't implement grinding. Require all to choose two professions. Make everything of value, armor, potions, the like, require products from three or more professions. Implement an energy system to stop unlimited resource production from one man. Boom economy. Let the quality of the materials be decided by how much passion someone puts into roleplay making them and not some 'how many times did you click the 'craft' button' or whatever. It's that simple and I said as much last time this came up. Really, putting limits on players is how you force an economy. I've played on a server that did this. It worked and it worked well. If you want to see actual companies with actual employees then that's how you do it. A true economy will only exist if players cannot A) Make everything by themselves and B) Players can make an unlimited number of the things they can make. Kinda like real life. Grinding is literally the most boring way possible to do it and I refuse to spend what time I have free to doing the same thing over and over again so I can have damn near OOC profession numbers justify how good my unemoted wares are. Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted September 30, 2018 Nexus in a nut shell: Link to post Share on other sites More sharing options...
Man of Respect 5471 Author Share Posted September 30, 2018 24 minutes ago, Master Baiter said: Pretty much none of this would actually happen, there would be no chat pollution, there would be no repetitive cycle of grinding emotes, there would be no need to grind anything, you would go to the anvil or the cooking pot and make the thing you want and then that would be it, nobody is going to make 1,000 wooden doors to grind woodworking if there is no progression system, nobody is going to make a hundred swords an hour if all the swords are equally useful. and to dispute your second point, we already have vanilla armor and swords, so how is it going to lower the value of something that we already can obtain? the idea is that we are here to roleplay the only thing from nexus that should come back is the special recipes and crafting benches, we're better off with everything else gone, grinding and leveling aspects included. But this wouldn't solve a major issue that is the economy aspect of LotC. I mean, lets say you want to buy a nice-looking rug to decorate your front door, and you have two options which are: Walmart and a Rug Store. Which one would you go to? In the rug store, every worker there will know what they're doing and what they're also talking about, all the info you need, which comes from specialization. All of this came from life experiences and a lenghty time learning things because not everyone can grab a needle and sew their own rugs. They will go to the rug store most often because they know that they will have a higher variety that you can pick between and they'll know it: hence, they will charge more for their services because they're well aware that its better than the Walmart and they also know that people will go there. Or if you want a lower variety to pick between, you can go to the walmart, too. And this applies to shoes, clothes, cellphones. I mean, which one would, considering you had a lot of money to spend and a capitalist mindset, which one would you prefer, a random chinese unbranded cellphone or the brand new slightly bigger iPhone 13 The value is already low, which is the result of a broken economy. For example, weighted iron armor and different percentage swords. Aengulic blacksmiths probably can craft swords that are better than veteran blacksmiths because they're twice as specialized on that. But if everyone had the same specialization and capabilities to craft these items, they wouldn't acquire value, which means that they wouldn't be worth as much because everyone can do them and no one would be willing to pay more for these higher quality materials because they know it's pointless. I mean no insult to whoever created the plugin, but compare it to the current fishing plugin. The idea of custom-named fishes and lore named items is cool on paper, but then that's about it; what's next, what can you use your custom fishes for besides different foods to eat? It has no backbone after that. But Nexus had one; a fisher had to buy his fishing rods from a woodworker to fish; sell his caskets (which comes from specialization) to afford enchanted books which meant better fishing rods; sell his fish to a chef to create fair quality food that could supply a nation's food chest or straight up sell it; this generates economy and player-to-player trade, which is very nice. Also, please read my reply to Wrynn (down here)! 15 minutes ago, Wrynn said: I think the idea of Nexus Professions was pretty cool to be quite honest. Your character could choose to become perhaps an Enchanter or maybe even a Leatherworker or Blacksmith, and the plugin allowed you a mechanical outlet for that. For example if you had become an Alchemist you were able to actually brew potions or a Woodworker was able to make cool wooden staves! That was pretty cool - and I think it rather set us aside from other servers in the fact that we had our own entirely new crafting plugin!. HOWEVER The idea is not exactly what it actually turned out to be. Nexus whilst yes allowing you to create cool and custom things wasn't roleplay focused at all. Sure Alchemists could create potions etc, but none of them were ever really used in roleplay. Enchanters could use cool glpyhs to create enchantments that could be used on weapons and armor, however not once did I ever see it being roleplayed. Nexus, yes, had the ability to be used in roleplay however it rarely ever was. Instead of "Bring Nexus Back" or "Remove Nexus" why aren't we thinking to ourselves, "Improve Nexus.", however by that I mean - draft plugins ideas that could replace what nexus was and what nexus idealised. For example, a plugin where yes you can create cool potions however these potions have no effect on PVP and instead can only be used for roleplay purposes - A plugin that fully supports roleplay by offering players new tools to do so. But what if we benefit from both sides of alchemy? There can be both RP and PvP potions where they can't interfere with one another. I'd also like to talk about your roleplay crafted shoes; people came to you, and can still come, of course, to buy a pair of shoes because they know that they'll find something unique and lore-friendly with you that is aesthetic and popular. I'm willing myself to spend a hundred minas or something to buy another shoe from you because they're unique and can gather value, which is your specialization. Refer to my reply above for more information. 1 minute ago, Tox said: Nexus in a nut shell: I've made a few people aengulic too, but by doing this, people create specialization; they become better at what they do. The wood to craft all these shovels came from somewhere else, which also required grinding. Clicking the craft button that comes down instantly doesn't even requires an actual effort, but harvesting all that wood required quite some effort. Probably Merit grinded his way on woodcutting or bought all of it, he got the axes required for it from a blacksmith and someone else enchanted these items; its simply more complicated than this. These resources take time, minas and effort; and thus, people will be rewarded by their effort. I mean, can people get rich if they sit on a couch all day and watch television shows while they refuse to do any actual work? 14 minutes ago, zaezae said: Don't implement grinding. Require all choose two professions. Make everything of value, armor, potions, the like, require products from three professions. Implement an energy system to stop unlimited resource production from one man. Boom economy. Let the quality of the materials be decided by how much passion someone puts into roleplay making them and not some 'how many times did you click the 'craft' button' or whatever. It's that simple and I said as much last time this came up. Really, putting limits on players is how you force an economy. I've played on a server that did this. It worked and it worked well. If you want to see actual companies with actual employees then that's how you do it. A true economy will only exist if players cannot A) Make everything by themselves and B) Players can make an unlimited number of the things they can make. Kinda like real life. Grinding is literally the most boring way possible to do it and I refuse to spend what time I have free to doing the same thing over and over again so I can have damn near OOC profession numbers justify how good my unemoted wares are. I can still have multiple alts working for me to craft these items and keep a large monopoly on crafting, sell the crafts and buy new materials for it. These stuff will lower drastically the price of everything that could have value and increase the price tremendously on gathering materials because they would be the base of everything and everyone can make absolutely anything with these. People also can't become specialized in their stuff and they don't get preference or renown, such as higher % weapons or lower slow % armor. Competent factions will become absolutely autonomous while normal players won't stand a chance because they'll have a smaller array of people to chose from. I've roleplayed making drugs in LotC even before the plugin itself came out, and I had a preference when people were buying my stuff at the start because I had specialization on it. Then it created competition, and I had to keep up with these people because everyone would have the same quality stuff and anyone can walmart down to **** the profits. Cactus green can go for as cheap as 1 mina, for example, and people will do it. By roleplay making armor, we'd have to take time from the staff to review our roleplay over and over again, and this system favours bias. Staff decide wheter or not you get high or low weapon percentages and they can restrict it to their friends and lower percentages to other people. The OOC numbers are the specialization and only way to justify how good you can be at something. Grinding gathering materials nets you a lot of money, but this means people that do this have more free time and will produce a lot of it. If specialization isn't necessary, there was 75k free exp you could distribute on a single profession and become slightly better at it. Even if you had six alts to have all twelve professions, you'd still need to grind your way up to be renown and specialized. Also, how many people did the old server you played on had at both regular and peak times? Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted September 30, 2018 @Man of Respect I personally don't want nexus back, but I have to at least give you credit for the dedication and actually taking the time to write replies to all the actual feedback. Good luck on your crusade o7 Link to post Share on other sites More sharing options...
Man of Respect 5471 Author Share Posted September 30, 2018 3 minutes ago, Tox said: @Man of Respect I personally don't want nexus back, but I have to at least give you credit for the dedication and actually taking the time to write replies to all the actual feedback. Good luck on your crusade o7 My parents taught me to never give up on something that I am willing to fight for since laziness is only there to do us evil. Thanks! :dab: Link to post Share on other sites More sharing options...
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