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PVP Default


KrisTough

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Dear Players and Volunteers of LOTC

In the recent days of my experiences and adventures on Lord of the Craft, one very particular, and partially frustrating flaw has come to my attention. This “Flaw”, which some may disagree with, is the PVP default aspect of the server. I myself, am a terrible PVP’er, though, I do practice and intend on improving my skills, however, I think this PVP default should be rewritten. Who will do that you ask? Which brave person should take upon this great task? Well, I can tell you, not me. I am a terrible writer, and do not feel qualified to do so. However, I would still like to make some suggestions. PVP Default is constantly abused. When a very experienced and eloquent Role player creates a Olog, which is 9ft tall, attacks a halfling with is 3 or 4ft tall, then, it is almost obvious who would win the feud… IRP. But people are fearful of losing. So, if this Halfling was a PVP “god”, then for some bizarre reason, a reason that can not be explained in Role Play, the Halfing would be able to slay the Olog within 30 seconds. So, onto my suggestions.

 

PVP default should only be able to be called when the characters are Equivalent. So, say a 5ft human bandit, attacks a 6ft knight, or warrior. It’s reasonable that one could defeat the other, as they are not that much taller, or skilled, or bigger than the other. This is when PVP default could be called. However, if a 5ft bandit attempts to attack an orc who looms at 7 or 8ft, but this orc is obviously…. Well, an orc. Capable of going into Blood Lust, and receiving many wounds from an attacker, and still emerge victorious. This is when Combat Role Play should be used. Now, if its an Orc against 3 or 4 opponents at that size, then PVP default could be called, as, that is also reasonable in Role play, that 4 individuals could slay an Orc.

And yes, I have taken into consideration the long minutes used in CRP. So I also propose a solution. When forced in CRP, if nothing is done for 5 minutes, such as only arguing what and what’s not possible Out Of Character, then PVP default can be initiated. Or say, the RP is just taking to long, and you have been role playing for 15 to 25 minutes, then, to speed things up, PVP default can also be called. This would satisfy those who complain that CRP just takes too long.

 

I offer these as suggestions, not the immediate solution, for they are only that, suggestions. However, I do urge the staff of LOTC to review the PVP default. Many players, Mods, Admins, and Lore team, know, that when people PVP more on a Role Play server, then something is wrong. Many people join Lord of the Craft to Role Play, not PVP. If we wanted to PVP all the time, then we would join…. A really popular Minecraft server. But instead, we are here, in the land of Areas, playing an Elf who has a deadly aim, or A human who is out for revenge against orcs, or an Orc who enslaves and “Klomps” Other people. I want people to enjoy this server, as well as the PVP and CRP aspect to it, but this does need attention. Thank you for reading up to here.

Your friendly Role Player

Beorn.

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With the lack of Nexus racial perks, manipulating RP so that you can be the defender, or guard in a region, and thus call PVP is constantly abused.  Many do not like the grind that nexus had, which I didn’t like either, however the racial perks is something most people did enjoy.  Some abused it by creating a Human but setting their race as an Orc, however that’s easily punished by a simple report and a long enough ban that they will learn it’s not worth it.

 

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Like other servers, you should be able to set your own boundaries. These should be reviewed by a team based on your character's physical capability, and their strengths and weaknesses as a result of that, as well as anything else you may have, such as magic. If I'm a big elf, I lack dexterity and I am slower - I sacrifice these strengths in favour of physical strength and other forms of power. 

 

This, personally, for me, so long as it stands within racial capability, is perfectly fine compared to basic racial buffs. 

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4 minutes ago, Apostate said:

Like other servers, you should be able to set your own boundaries. These should be reviewed by a team based on your character's physical capability, and their strengths and weaknesses as a result of that, as well as anything else you may have, such as magic. If I'm a big elf, I lack dexterity and I am slower - I sacrifice these strengths in favour of physical strength and other forms of power. 

 

This, personally, for me, so long as it stands within racial capability, is perfectly fine compared to basic racial buffs. 

Being big doesn’t mean slower, however I get what you mean.

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5 minutes ago, AlphaMickael1 said:

Let’s get this 10v10 crp skirm gamers.

CRP exclusive warclaims when?

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I will always be pro-RP combat purely because I’m not here for Minecraft, so I have no interest in honing my ‘skills’ in combat (clicking). If the server had something like an MMO, abilities and character-specific traits and all of that, I would be keen to let PvP be a huge part of the experience. For me, I’ve seen people [/looc how many people are attacking me?] just so they can see whether PvP would be easier for them. That defeats the RP, it kills the experience. I think a better attitude to combat is all that’s needed, though I would love to see character-specific traits and bonuses granted by the story team. Even if it’s +1 to damage because so-and-so once fought a dragon and won.

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for me i feel like the entire point of pvp default is so that the defenders don’t need to sit through crp for any longer than they need to. as the attacker, it’s something to be expected. you are the attacker, you are the one going into this. if the defender calls pvp, that’s sort of the attacker’s fault :L if you cant accept that some people are gonna call pvp default as the defender, then dont attack anyone tbh
but thats just my opinion

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Weird. I thought that defender default lends itself more to people who want to RP combat, I always thought of it largely as a means to not get attacked by pvp goons or otherwise people who prefer pvp and have to pvp them, despite your character having experience or advantages that would make the fight more even or otherwise. And vice versa, if your character has weaknesses that can be RP’d out as well.

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Coming from a person who helps lead a nation who uses Guard Default and Defender Default to actually force CRP in these scenarios, I wouldn’t be entirely against these rules. Though I also don’t have many problems with the rules as they stand right now except when it comes to the 10 person rule, mainly as I’ve seen this one abused before. A two person raiding party (Not really a raid so not effected by CD) enters into a city on horses fully prepared for PVP runs through the city and hits as many people as possible to force PVP default in a place where nobody is prepared for PVP. This lead to a scenario where only 2 out of the 8 individuals involved wanted to PVP, and a scenario which wouldn’t have taken long because of the numeric advantage of one side even in RP. Which is why I would at least suggest a addendum to the rule that states for PVP to be called automatically that the attacking side must have 4 or more people.

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yh idk what to tell u

the same people ultra shilling pvp default are the same people who are ok with ppl using clients

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beorn bro lemme help u practice

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