Kimika 268 Popular Post Share Posted April 29, 2021 Chi Rewrite Table of Contents:Origin Explanation Base Monk Abilities - Connection - Chi Feeling - Chi Pools Path of the Sun- Summary - Abilities - Redlines -Tier progression Path of the Moon- Summary - Abilities - Redlines - Tier Progression Magic compatibility Purpose Previously used lore & Cited Sources Chi is a one-slot magic that must always be emoted with a tell of either a red or blue aura. This aura can take shapes of any kind, as long as they are only aesthetic. Origin [The following excerpt is heavily referenced by the current chi lore origins, found here.] Many moons ago, in the isles of Axios, the Hou-zi were created by Metzli. The first among them was Hou-shen, who was gifted with the art of Chi manipulation by Metzli herself. The great Hou would be the only one to ever master both the calming tides of the moon and the great fires of the sun. Nonetheless, he passed the art down to his fellow Hou-zi, teaching each Hou one path or the other. Finally, the secret of chi was revealed by The Order of Wayward Monks. In the land of Arcas, all Descendants with a soul pure enough would be allowed to learn and bend chi around them, under the guidance of master Hou monks. In the present day, monks reside in orders, bound by paths of either Sun or Moon-- occasionally, monasteries will take in monks of either path. These chi monks spend countless decades of their lives, traveling across various lands in search of new chi energy in their surroundings. These monks become enlightened, every emotion in their arsenal balanced to fully control chi. The path of the moon focuses on resolve, peace, and the utilization of internal strength to defend themselves and others. The path of the sun focuses on exploration, devotion, and external strength for the good others. Both paths live rather altruistic and neutral lives, looking to stay away from conflict that does not involve them. However, many monks will find themselves dedicated to protecting others, loyal to the way of Huajiao. Explanation General Chi is essentially a more potent version of mana, a kind of life-force that the typical Descendant cannot manipulate until their eyes are opened to the ways of chi via connection. The way a Chi monk uses mana is vastly different than a Voidal Mage, instead of using it to reach into the Void to draw upon its power, they simply use this Mana as it is to grant themselves the abilities of the one of two paths of a Chi Monk. Chi monks are those that have learned to manipulate this mana, using their own chi to enhance their body. They cannot draw chi from the world around them-- there’s so much chi in the world that it would overwhelm a simple mortal, destroying their chi channels. They may only use the chi that exists inside their own body. To gain access to a path of chi, an aspiring monk must have their chi channels opened by a master monk with a rush of excess chi that their body would not usually produce; of course, not enough to fry their channels, as it would if they drew from the surrounding environment. This opens their chi channels permanently. The chi seeping from living entities almost always carries emotion with it. Monks see these emotions as colors, once their channels are opened. This is known as Chi Feeling, which a monk might use for a replacement for sight with enough practice. At first, though, the colors are blinding, disorienting to the user and difficult to make sense of. Colored chi like this is known as living or alive chi. Anything that is lacking of a soul and without mana will still be visible to a chi user. This is because of the absence of the chi energy. The monk will see this as mana without chi, or dead chi, and will make up anything that isn’t alive-- buildings, armor, stone, etc. When a monk wishes to use chi, they must first focus their chi channels, working up the strength to do so. Focus is defined by a brief meditative-like state which a monk will enter in order to channel their power. It helps them achieve a connection to their inner chi. Once focused, the user will passively burn through their own mana to create the residual chi. When focused, a monk cannot be ‘knocked out’ of their focus-- for example, punching them would make them stumble, but the fire of their mana would still be burning. The only way to force a monk out of a focused state is to incapacitate them, via knocking the monk unconscious or stunning them. Additionally, a monk may channel while moving, defending, and attacking. A chi 'tell' must be emoted, which must be a noticeable aura. For example, an intense glow would light up their body, specifically bright in any parts of the body in which chi is channeled. Aesthetic uses of this aura are allowed-- for example, glowing crimson dragons snaking down your arms as you prepare Burning Hands. Finally, the amount of chi each monk has is split into five slots. Certain abilities take different amounts of slots. When a monk uses all five slots in one encounter, they gradually become exhausted; finally, their speed is halved, they’re sweaty, shaky, and slow. Generally, they’ll find themselves almost useless in combat and unable to use chi. A single slot is regenerated each 2 hours, provided that they are not at a full 5 slots already. Slots do not regenerate in combat. Below is a guide of what you should emote as your chi slots dwindle. 5-4 slots- Able to use chi normally, as described in this guide. 3-2 slots- Beginning to show signs of exhaustion; a bead of sweat forming, heavy breathing, or something similar must be emoted; as if you’d just gone on a light run. 1 slot- Much slower, beginning to become shaky and lightheaded. None- Nearly useless in combat, and completely unable to use chi, close to passing out as they hyperventilate. General Chi Redlines With all chi, one must emote a red or blue aura (for Sun or Moon chi respectively) when focusing their chi. This aura can have minor aesthetic differences, such as shape, shade, intensity, glow, etc. Unless stated otherwise, chi may be focused while moving, attacking, and defending oneself. Chi takes up one magic slot as the base magic listed here. Chi may not be used with armor or heavy weapons. Use common sense for what classifies as a heavy weapon-- usually, no sharp edges, or anything weighing over 5 pounds. Monks typically use staffs, or sparring weapons. Any kind of armor, even leather, is unacceptable. When in doubt, ask another chi monk or ST. A chi monk may only learn one path. If they wish to learn another path, they must disconnect themselves from their current path and learn the other from the start. This is because the chi would overload their body with two paths, and the only one who has learned two paths is Hou-shen. To use chi with a prosthetic, it must be a mundane design (functions as regular limb) and the material must be infused with chi. To do this, you must make a MArt. Animii, golem, and other prosthetics may be infused with chi to function as a prosthetic with chi, but they must only function as a limb. They can't have, for example, a hidden blade in the wrist, or any other kind of extra weapon. You may use armor and weaponry as a chi monk, but you must remove all armor and weapons before beginning to channel chi. It is too heavy to channel chi through, and would negate the effects of it. Slots do not regenerate in combat-- only after the encounter ends. Your character does not know that chi is lifeforce/mana in roleplay. They simply see it as chi, and chi is a force that exists within every living being-- unless an ST ever says otherwise. Dead chi cannot be manipulated. Requires a KO or stun to stop a monk channeling chi. Base Monk Abilities Connection | TA Required | All Chi Slots | Non-Combative | 5 emotes (1 focus + 4 cast) Spoiler Description: Connection is a coveted process that all monks learn. The process itself is kept rather free form from order to order; however, it involves pushing a rush of excess chi into the aspiring monk’s system, overflowing it momentarily to open their channels. Mechanics: A monk will bring all of their chi together and force it into the body of the aspiring monk with one swift motion, pushing their soul out for a single moment to connect it to chi. A good example is gathering chi in your fist and punching your student. It has no emote count, but exhausts the teacher of all 5 slots of chi. Specific Red Lines: It’s free form, but it must be out of combat. Cannot be used for any advantage in combat Anyone who has been disconnected from a deity, has had their soul tampered with, or is non-compatible with chi in any other way may not be connected. Some of these may be fixed through the Ritual of Purification. Disconnection | All Chi Slots | Non-Combative | 2 T5 monks | 5 emotes (in total, not per monk, including focus) Spoiler Description: Disconnection is similar to connection, but allows the individual in question to disconnect each other from chi. It overloads the subject’s chi channels with three pulses of chi, each one disconnecting their chi channels. Mechanics: Due to the double overload of chi, the subject will find their chi channels effectively fried. If they wish to learn chi again, they will take an OOC week to open once more. Specific Red Lines: It’s free form, but it must be out of combat. Cannot be used for any advantage in combat Must be done with 2 T5 monks of either path. The paths do not have to match. Ritual of Preparation | T4 | Non-Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Spoiler Description: A ritual designed to prepare a spring of peace, this ritual is used in the purification of a tub of water for the preparation of rituals. Mechanics: The monk uses peaceful chi in order to calm the water to an absolute still, and remove any impurities, creating a chi pool. Chi pool lasts 1 IRL day before needing to be prepared once again. Specific Red Lines: Does not have any effect unless combined with other rituals conducted by Way of the Moon monks. It can be RPed as being good for meditation, for Sun monks. Chi pool will reset after 1 IRL day to regular water, requiring this ritual to be cast again in order to do greater rituals. Chi Feeling Chi feeling is the inherent ability gained from connecting to chi. It allows a monk to use a sense that, with enough practice, can even replace sight. Young monks will always be overwhelmed upon connection, due to their chi channels being burst open. Normal creatures with souls passively ignore chi in its entirety, but once the channels have been opened it’s too overwhelming for new monks to handle. This causes nausea and dizziness for at least the first year of exposure. This sense views everything in terms of color and shape as normal vision does; however, it has unique traits. For example, even if a monk’s eyes are closed, or they’re blindfolded, they can always passively sense the surrounding chi. The chi they can feel is split into two categories-- alive and dead. Things that are transparent without Chi Feeling will also be transparent with it, but tinted in its respective color. Living, or alive chi, is the constant flow of residual energy from all living things, filled with emotion and vibrant colors. A chi monk is able to see these colors with Chi Feeling, and as such, can roughly determine how a living being is feeling. For example, if one is depressed, their chi would be blue. However, this could also simply mean they are feeling tranquil-- so it’s never an exact measure of their emotion at that time. All colors carry both negative and positive feelings with them, so a monk can never tell exactly how one feels simply by looking. Additionally, there’s only two colors of living chi. Red represents an aggressive and/or passionate energy that is channeled for the Way of the Sun. Blue, as mentioned before, represents either sadness or Peace, and is channeled in the Way of the Moon. Dead chi is simply the absence of chi. Through Chi Feeling, it appears as a grey-black energy. This would be considered anything without a soul, living, or otherwise producing chi. Examples of dead chi include stone, buildings, soil, etc. One cannot see through dead chi-- for example, they wouldn't be able to see chi through a wall. Undead specifically will be visible as a regular lifeforce, and unable to be differentiated from living beings with chi. Regular dead have dead chi. Spoiler Tier Guide T1 - At this tier, a monk is newly connected, and chi sense is ineffective, uncontrollable, and more of a hindrance than a help. It is through great meditation that they would be able to even begin to organize the massively blurry mess of colors. At T1 it cannot effectively be used for a sight replacement and incurs general headaches or otherwise side effects of the overwhelming ability. T2 - A monk is somewhat acquainted with their ability to feel, however they still cannot use this for proper sight. Colors no longer blend together very widely and headaches that are experienced will be very mild and short. It's less of a bother but still not an advantage. T3 - At this stage in progression a monk no longer is hindered by Chi Feeling and instead they are capable of using it precisely within 20 blocks of themself. Anything beyond that is still blurry and intense focus on it for a long time will incur mild headaches and eye strain. They begin to understand to associate colors of people with certain emotions. T4 - This tier is the same as T3 with the addition that they now fully understand how colors are associated with a living entity's emotions. T5 - A monk now fully understands feeling Chi and can use it effectively as a replacement for sight. As far as they can see normally can be felt and will display at the same clarity as one with perfect vision. Headaches no longer incur and emotions that are felt from living things are clear colors. Chi Feeling Redlines You can’t metagame how someone is feeling. This ability is meant for aesthetics at best, and not for reading any consequential emotion without OOC consent. You can’t tell if someone is lying, or if they’re about to attack. Due to the ambiguous nature of chi, you will never be able to pinpoint an exact emotion-- only get a rough idea of the atmosphere. Animii, golems, and other constructs are represented by dead chi unless they have a machine spirit or other sort of ‘life/soul’ within them. Completely passive ability, no active. T3-5 is where you can start using chi as a replacement for sight. Before then, it’s more of a hindrance than help, even to a blind person. Cannot read memories, influence actions, etc. Colors and Emotion Correlation Blue Sadness, depression | calmness, bliss Red Rage, annoyance | passion, energeticness Black or gray Dead chi, the absence of chi Chi Pools Chi pools are typically used in Moon chi rituals, but are available to Sun monks. Sun monks typically only make them either for the use of their Moon comrades, or simply for meditation. Even when not being used for a spell, one will find relaxation in a chi pool, and meditation will come easily. Way of the Sun Abilities The Way of the Sun is defined by the aggressive and passionate ways of the monks. Chi Feeling | All tiers | Passive Chi feeling is the inherent ability gained from connecting to chi. Dance of Fire | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: The Sun Monk begins to perform a dance. The red haze of Sun chi begins to be pushed out of them, emboldening the spirits of those gathered around, and filling them with resolve and energy. Mechanics: The monk performs a dance over 3 emotes, causing those gathered within 5 blocks of the monk to be filled with a faux energy and resolve. This feeling can be mentally resisted quite easily. Visually, it would look as if a red haze of Sun chi had been expelled from the sun monk, sitting in a fog-like area around them. The energy they would feel would simply be fake, and they would only have the amount of endurance and strength as normal, only feeling as though they were full of energy. This aura would last for 5 emotes before dispersing, or until the monk takes heavy damage/is incompacitated. If someone leaves the five block radius of the monk, they lose the empowered feeling they would have gained. With all dances, the exact dance movements are up to the player. Specific Red Lines: The energy does not remove the effects of fatigue on others, only giving them a feeling of false energy. In other words, they won’t feel the fatigue for the duration of the spell, but their body will still be exhausted. The monk is not affected by this aura, only those around them. The empowered feeling only lasts as long as they are within the aura. When speaking of an ‘aura’, it is not the same as the aura given off by mana. It is simply aura in the mundane sense of the word-- a certain atmosphere surrounding the monk. Swift of Foot | T2 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 chi slot Spoiler Description: The Sun Monk utilizes their chi in their legs to jump up from being knocked down in any capacity in a quick, unnatural movement. Mechanics: The monk focuses their chi to their legs, using the power of it to swing themselves upwards in one reaction emote. They may not use this ability to attack or kick while they jump up. Specific Red Lines: The monk may not attack while jumping up, for example, kicking while jumping. They may not jump higher than their usual mechanical abilities allow. In order to use this ability, they must have been knocked down or be on the ground in such a way that they are unable to walk as they normally would. That being said, they must have the space to stand, and then some-- at least an arm’s length space around them (when standing) should be available for swinging themselves up. In game, this would be about a block outside the player’s space (3x3 block area with the player in the center). Solar Flare | T3 | Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Spoiler Description: The Elder monk channels their chi within their very heart, turning their entire body into what is effectively a blinding flash. Their body would glow faintly in addition to the normal chi tells while channeling the spell, as if there was a light coming from their heart. Mechanics: This spell is meant to be used as a stun, temporarily blinding anyone without the foresight to close their eyes. It would quickly grow from the faint glow through their skin to a blinding light, lasting for a single moment (1 emote) and temporarily stunning anyone within 5 blocks of the monk. The stun will only last for one emote before they recover. Specific Red Lines: The stun only lasts one emote before the person stunned recovers. The stun works on anything with eyes that sense light-- it might last longer on ST creatures that are sensitive to light, but that is up to the ST playing the creature. Anyone who emotes closing their eyes before the 3rd emote where the flash goes off will not be stunned. The body will glow, as if the heart were shining through the ribcage, gradually getting brighter before a sudden flash on the 3rd emote. This is in addition to the other chi tells. Burning Hand | T4 | Combative Emote Count: 3 (1 focus + 2 cast) Lasts for 2 emotes Exhaust: 1 chi slot Spoiler Description: The Elder monk channels chi into their hands, making them burn with the flame of chi. When they touch another being, it will burn them as if it were burning not only their skin, but their very soul. This is especially effective against beings with corrupted souls, like demons, and can even be used on ghosts. This is due to the corruption blocking their chi channels, as the purifying flame of Burning Hands will inflame them (but not cleanse them). For any other being, they would still find it quite painful-- overloading their chi channels, but not enough to connect them to chi-- more like a flame is being sent through them. Mechanics: The Chi Monk channels chi into hand for 3 emotes after their initial focus, making their hands burn red-hot with chi. It’s impossible to hide, as their hands would look almost as if they were made of pure light. Anything they touch would be damaged with chi, down to the very soul. If the creature is visible, it will leave a mark wherever the hand touches-- even on incorporeal forms such as ghosts, as it is not the body that is affected. Specific Red Lines: This ability can harm any creature with a soul, particularly those with corrupted or blighted souls. It will also leave a mark wherever the hand touches. It is not a mundane fire and cannot be used to start fires. This ability can only be used with the hands, up to the wrist. It may not be used with parts of the hand, but only the entirety of it. The damage to the soul is not permanent or inherently fatal. The overloading of chi channels is not enough to connect or disconnect. The soul-burning effect will only take place for blighted/corrupted individuals, such as necromancers, Inferi, undead, so on. For others, it would simply be a regular pain, as if they'd been burned by normal fire on the surface-level. Mantis Stance | T4 | Combative Emote Count: 3 (1 focus + 2 cast) Exhaust: 1 chi slot Spoiler Description: The Elder monk has honed their abilities to the point of being able to catch a projectile out of the air. They do so by channeling the chi within their arms to heighten reaction speed, and using chi feeling to sense the projectile fly towards them. Mechanics: After being prepared for two emotes, the chi monk is able to catch an arrow or crossbow bolt out of the air, provided it’s small enough to fit within their hand. This ability only works for a single projectile. While preparing this stance, the monk may not move, but they may defend themselves. If they are attacking or defending on the 3rd emote when they attempt to catch the projectile, the ability fails. Specific Red Lines: You may only catch a single projectile. If doing any other action upon the final emote where the projectile is caught, the ability fails. That being said, you may defend yourself for the preceding two emotes. A projectile that’s too large to fit in one’s hand (like an olog’s javelin) would not be caught. You can only catch objects moving as fast as or slower than an arrow or crossbow bolt (for example, no bullet like projectiles). You must have line of sight; you may not meta where the shot comes from. The projectile must be physical for it to be caught. Staggering Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: The Elder monk is able to channel chi into the heel of their palm, and with one swift strike, they may send a chi block into the target. Mechanics: The Chi Monk channels chi into their palm for 3 emotes before striking the target with the heel of their palm. This sends a chi block into the target, blocking their chi channels temporarily, overloading their senses, and sending them back one block. While dazed, they can move sluggishly to defend themselves, but may not go on the offensive. The daze lasts for 3 emotes. If the target blocks or evades the strike, the ability will fail. Specific Red Lines: This ability can stagger any creature, so long as the creature has living chi. This ability does not do damage, it simply staggers and dazes the target. This ability must use your palm, not your weapon. The ability must land for the stagger to take effect, it is not a guaranteed strike. Crushing Strike | T5 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: With this ability, the monk gathers chi into their fist to deal a crushing blow to their foe. Mechanics: The monk focuses for one emote and channels their chi into their fist for three emotes before swinging at the target. If it lands, it will release aggressive chi into the point of contact, causing massive damage-- capable of leaving a dent up to 6 inches in diameter in armor. It would easily crush the bones of an unarmored opponent. This cannot be used with weapons, and travels at half the speed of an average strike. Specific Red Lines: This ability cannot be used with a weapon, and must be done with your fists. This ability must be roleplayed as a slower attack-- specifically, half-speed. This ability is not increased strength, but is rather an expulsion of chi into the enemy, causing an attack of great force. This isn't a skeleton destroyer, it will only crack a few ribs or cause minor breaks to an arm or leg. It is still a powerful strike, but it won't completely one-hit someone. This ability will not crush someone's skull, as the skull is too thick for the chi to effect. Tier Progression [Way of the Sun] All time estimates for tier progression are in OOC time. Tier 1: Starts Upon Connection After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the surrounding chi, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned: Chi Feeling Tier 2: 2 Weeks After Connection | Monk Pupil The Monk has finally mastered the basics and can begin channeling their chi, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Swift of Foot, Dance of Fire Tier 3: 2 Months After Connection | Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling and learning several new abilities. Abilities Learned: Solar Flare Tier 4: 3 Months After Connection | Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the dances of the Sun. Abilities Learned: Burning Hand, Mantis Stance, Ritual of Preparation Tier 5: 4 Months After Connection | Master Monk This monk is a master of chi manipulation, able to feel chi with unprecedented accuracy, as well as unlocking the most powerful abilities of the Sun monk, and gaining access to the greater abilities. Abilities Learned: Staggering Strike, Crushing Strike, Grand Chi Feeling Way of the Moon Abilities The Way of the Moon is defined by the tranquil and defensive ways of the monks. Chi Feeling | All tiers | Passive Chi feeling is the inherent ability gained from connecting to chi. Ritual of Calming | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: The monk closes their eyes, as they meditate, they would expand their aura, a soft blue haze emanating from them. Those around them would find themselves feeling calmed and at peace. Mechanics: The monk closes their eyes, and focuses their chi within them for three emotes, before beginning to expand the peace that they feel outwards, influencing those around them. This calming sensation would feel like a light rain shower gently washing over them. This feeling can be resisted, and if the monk is attacked or moved during this time, the ability will fail. This ability lasts 5 emotes, and has a radius of 5 blocks. Specific Red Lines: The calming sensation cannot be forced on anyone, but those that allow themselves will feel much more calm and at ease. This cannot be used as a means of sedation. Slow Fall | T2 | Non-Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: The monk pushes their chi outwards, using it to cause resistance against their falling body. This slows their fall, landing them softly on the ground. Mechanics: The monk may use this ability for up to 10 blocks of a fall before their slowing effect is reduced. This means that they would easily land on the ground from a one-story building, and have a bit more difficulty from a two-story building, but not be able to jump from a three-story building. The spell will take 3 emotes before they hit the ground, and cannot be cast mid-air. Specific Red Lines: The slowing effect fails after 10 blocks of falling. This means that you could jump from 12 blocks high and be fine, if not a bit bruised, as your fall was still slowed for 10 of those blocks. This can only be used on yourself; you can’t cast it on someone else. It’s a manipulation of your own chi, and only yours. Cannot be cast mid-air. If hit during this ability by any combative strike, the ability will be cancelled. Enhanced Resilience | T3 | Combative Emote Count: 2 (1 focus + 1 re/action) Exhaust: 1 chi slot Spoiler Description: The monk would attempt to predict an attack and numb the area of impact with their chi. Mechanics: The monk numbs an area for 3 emotes as a reaction to seeing an attack coming towards them. This would allow the monk to continue attacking with no regard to the wound at the site of the numbing. This can only be about an 8-inch diameter space that is numbed, and additional chi will have to be used in order to numb additional places. Once the numbing ends, they will feel the full force of the pain. For a blunt force attack, such as a punch, this is quite effective-- less so for stabbing or slashing, as they can easily incapacitate themselves by continuing to move with the wound. Specific Red Lines: This ability only covers an 8-inch diameter sphere of skin, centered on the impact area. This ability only lasts for 3 emotes, after which the pain is felt by the monk. You cannot use this to meta where the blow is coming from, you must have LoS on the attack. You must emote feeling the pain of the attack after the ability ends. To ignore it is to powergame. This ability only prevents the user from feeling pain in the area, if a slash or stab wound would cause the Chi Monk to faint by bleeding out for example, they would still faint even if the ability still lasted 2 more emotes. The ability only numbs the pain, but the full effect of the wound will still harm the monk. Ritual of Cleansing | T3 | Non-Combative Emote Count: 6 (1 focus + 5 cast) Exhaust: 1 chi slot + chi pool Spoiler Description: The monk focuses their chi into a tub of water, which the subject must be submerged in. The use of the chi in conjecture with the pool will heal any blemishes or scars. Mechanics: This spell requires OOC consent. The subject sits in a chi pool, which the monk will flood with excess chi. Due to the sheer amount of chi flooding the water (which has only dead chi naturally, and acts as a sort of vessel for chi), any scars and blemishes on the skin will be healed, leaving it pure and glowing. This will also purge any regular tattoos (nothing like a chi tattoo, which is imprinted on the soul). This will not regrow any limbs or organs-- it only smooths over the skin. For example, a burn scar that resulted in the loss of an eye could be smoothed over to avoid scarring and redness, but the eye would still be gone. Specific Red Lines: Requires a pre-made chi pool and an additional chi slot’s worth of chi. Will not regrow limbs, organs, etc. Only smooths over skin, redness, etc. You may RP it being somewhat new and raw to the touch, but it’s not necessary. This purges tattoos that aren’t magically imprinted. It leaves the skin completely new. Rejuvenating Meditation | T4 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 1 chi slot Spoiler Description: A monk may send their chi into another to heal a wound. The soothing chi of the Moon is sent through their chi channels, accelerating the speed of the healing. Mechanics: The monk flushes the subject’s skin with the rejuvenating chi of the Moon over 5 emotes, the chi slowly mending most wounds that are non-fatal. If done upon themselves it shall consume a single chi slot-- for someone else, it requires two. This ability can heal any non-fatal wound that is scabbed over or any medium-sized bleeding wound. This cannot be used to heal bone or attach limbs again. It may heal up to large wounds (6 inches in diameter and 3 inches in depth), third degree burns, any form of bruising, and abrasions. Anything else cannot be helped such as bones, organs, or connective tissue internally in the body (tendons, ligaments, etc., skin is an exception once more). Any time this ability is used, the patient will feel a numbing of pain around the wound. The monk may use this on themselves. Specific Red Lines: While the monk is meditating, any movement or attack that strikes them will end the ability. If this ability is used whilst they are damaged by deeper wounds, it will seal off the deeper wounds, but not heal the deep cut, causing internal bleeding. This ability may only work on medium non-fatal wounds or wounds that are clotted fully. A very long but shallow gash may be treated easily, however it must be clotted if it is large. Inversely an arrowhead stuck in someone cannot be removed with this ability and cannot heal any tissue that is an internal organ. (Liver, heart, spleen, kidney, etc etc. Skin is technically an organ, but this is the exception.) When in doubt, ask an ST or another chi monk. Cannot heal broken bones, wounded organs, or help realign, fix, or otherwise heal anything except the listed injuries. It does not remove poison from a wound. A medium wound is simply one that isn’t large enough to cause extreme blood loss, but could possibly get infected or worse. A large wound is something that causes immediate and life threatening blood loss but may be healed if scabbed over and no longer bleeding. Can only be used when not directly in combat. If you fight immediately after being healed (within 3 emotes), the wounds will split open right after being healed. Cannot heal mental illnesses/wounds/trauma. Cannot heal brain or nervous system damage. Nerve Strike | T4 | Combative Emote Count: 4 (1 focus + 3 cast) Exhaust: 1 chi slot Spoiler Description: The master chi monk has mastered the locations of chi channels, allowing them to render the use of a limb unusable for a short amount of time, if the subject is unarmored. Mechanics: The monk uses their chi to block the chi channels of the subject, channeling their chi into two fingers over 3 emotes, before quickly tapping on several spots on an unarmored arm or leg, rendering it numb and unusable for 2 emotes. This spell automatically fails if they are wearing armor that would protect the limb, or if the limb is a prosthetic. Specific Red Lines: Does not have any effect on prosthetics Does not have any effect on armored limbs Cannot target the head, as all chi nerves within the head are too deep to access. Ritual of Mending | T5 | Non-Combative Emote Count: 5 (1 focus + 4 cast) Exhaust: 2 chi slots, over the course of 3 OOC days, requires a chi pool Spoiler Description: A ritual preserved for the most dire of circumstances, one that can heal internal bleeding and broken bones over the course of many months, and with due diligence of the monks. The subject will struggle against their wounds, and must prove to be of sound mind and body. The chi of the Moon is sent through their chi channels and throughout the chi pool, accelerating the speed of the healing. The chi pool allows for a deeper healing, acting as a vessel to amplify the soothing effects of the Moon chi. Mechanics: Over the course of 3 OOC days, once a day, the subject is placed within the chi pool and chi is poured from the master monks into the subject of the ritual. The first day, the monk uses their chi to stabilize the subject, allowing for the process to continue over the next few days. The process will render the character unplayable for the next two OOC days. Once this ritual is completed, they will be fully healed, however, their eyes will turn an unnatural, bright shade of blue, as they are permanently changed by the immense flow of chi throughout their body. The whites of their eyes will also be tinged blue, if not matching their irises. This process does not restore lost limbs, and cannot resurrect the dead. Requires OOC consent. Due to this process taking 3 months in game, this ritual is normally safeguarded, only used in the most drastic of emergencies . This process drains the monk involved, forcing them to only retain 3 chi slots each day, as their other chi is spent healing the subject. During the process, the subject will fight against visions of whatever it is that injured them. They must prove successful, however that may be, against these visions to be properly healed. When in doubt, you can ask an ST. This is meant to be a sort of player-run event on the first day of the process. Afterwards, the subject may have long-lasting mental effects, such as PTSD from repeating the process that caused wounds severe enough to use this ritual. Wounds that can be healed include head/brain injuries, nervous system damage, broken bones, internal bleeding, connective tissue and organ damage, and any wounds, burns, or abrasions up to 10 inches in diameter and 5 inches deep. Mental trauma cannot be healed. Specific Red Lines: Cannot be used to restore lost limbs or to raise the dead. This is meant to be an event, this cannot simply be a ‘drop in the tub and insta heal.’ The injured person will still be heavily injured for several IRL days-- this ritual is meant to keep them alive, but it does not reduce the pain or suffering they will feel from their injuries. The monks performing the ritual should feel very spent, as they are channeling almost all of their chi into this ritual. The mental strain on the subject must be played out. how they RP it is up to their discretion. PTSD is simply a suggestion. The visions and fight must be RP’d, as it is an important element of the ritual. If you do not have time, you can pause the RP and resume it another time-- as this is meant to be a lengthy process, a sort of player-run event. The actual ritual isn’t the event, but the visions that ensue-- the monk may RP what the subject is going against, similar to how an ST runs events. They would envision themselves in the situation that injured them, and have to somehow prove themselves mentally and physically sound enough to heal or return from that situation. Cannot heal mental illnesses/wounds/trauma. The wounds will not be cleanly healed; after the 3 days, it will still have scarring, and the area will look quite deformed. Bones that were not cleanly broken will not heal correctly, being crooked or some other kind of anomaly. Monks in the ritual cannot be switched for another except in the death or disconnection of the monk in the ritual. The monks practicing the ritual cannot also be the recipient. Ritual of Purification | T5 | Non-Combative Emote Count: 1 OOC Week Exhaust: 5 chi slots, 2 master Moon monks, requires a chi pool Spoiler Description: This ritual is one of the most safeguarded rituals, a way to purify the soul, and remove the blemishes of former magic from the subject’s soul. While this is a unique trait to the Moon monks, it comes at a large cost of both time and energy to the monks and the subject. Mechanics: This ritual cannot be done without OOC consent. This ritual is used to cleanse one's soul of the blemishes of magic, and is a way for magic to be dropped while allowing for the subject to learn chi after it is finished. The process would be extremely taxing on both the subject and the monks involved, as the chi would be restoring a soul to its unblemished state. Once completed, the subject will feel as if they had never learned the magic before. This ritual can only be performed if their magic allows for them to drop it willingly, and some magics are left up to ST discretion. During the ritual, the subject may experience several visions and or nightmares, as they combat the void or influence that once blemished their soul. These visions are up to the discretion of the subject, and may be RPed by the monk as a sort of player-run event. It may be discussed OOCly. This ritual must be performed once each OOC day over the course of a week, but you only have to actually RP the first time. As long as everyone agrees that your character took the time to RP the other 6 times, you don’t have to RP them-- but the magic won’t be clear until the week is finished. Finally, you may RP more than one event of visions, if you wish-- but you must RP at least one. When the Ritual is completed, the newly-purified being will have eyes that glow bright blue with Moon chi. Refer to the following image for an example. If the being in question taints their soul with dark or voidal magic once more after the Ritual, their eyes will turn completely black, as shown in the second image. Ask an ST if you are unsure which magic will turn the eyes black. Specific Red Lines: If the magic being dropped is not able to be dropped freely, the ritual will fail Both the monks and the subject will be extremely sluggish and drained due to this ritual, and not emoting as such is powergaming. If one of the monks is not at full chi when the time comes to continue the ritual, the ability fails. The ritual must be maintained every day for a week, or the ritual fails. If this ritual is used to drop a magic, they must start over from scratch if they choose to re-learn the magic. Cannot remove the mark of disconnecting from a holy magic. Cannot be used to hide any tells when casting magic of any kind. Tier Progression [Way of the Moon] All time estimates for tier progression are in OOC time. Tier 1: Starts Upon Connection After the monk is connected, they must meditate and practice channeling their focus, attuning their sense of the surrounding chi, gaining the base understanding of chi and chi feeling upon completion. Abilities Learned: Chi Feeling Tier 2: 2 Weeks After Connection | Monk Pupil The Monk has finally mastered the basics and can begin channeling their chi, manipulating their chi into simple maneuvers and abilities. Abilities Learned: Ritual of Calming, Slow Fall Tier 3: 2 Months After Connection | Studied monk The monk has progressed significantly in their studies, enhancing their chi feeling and learning several new abilities. Abilities Learned: Enhanced Resilience, Ritual of Cleansing Tier 4: 3 Months After Connection | Elder monk This monk is an elder among the monks of chi, gaining fabled abilities and access to the rituals of the Moon. Abilities Learned: Rejuvenating Meditation, Nerve Strike, Ritual of Preparation Tier 5: 4 Months After Connection | Master Monk This monk is a master of chi manipulation, able to feel chi with unprecedented accuracy, as well as unlocking the most powerful abilities of the Moon monk, and gaining access to the greater rituals. Abilities Learned: Ritual of Mending, Ritual of Purification, Grand Chi Feeling Magic Compatibility Chi is compatible with most Deific Magics and feat magics. It is not compatible with Dark and Voidal Magics, as their chi channels are permanently blocked with corruption. This includes certain magics and CAs that might affect the soul in a drastic way. Chi is compatible with the following magics, as examples- Kani Paladinism Golemancy Animii crafting Other feats that don’t affect the soul Shamanism (Not dark) Seers of Vassek Druidism (Not soultrees or shapeshifters.) Housemagery Templars Enaction of Yeu Rthulu Other Holy/Deific Magics It is specifically incompatible with any Dark or Voidal magic, or anything else that affects the soul (Kha, Azdrazi, Fae, and other CAs with altered souls.) It requires the ability to hold life force, though not necessarily mana or genus, to cast chi (meaning golems/animii cannot). Purpose (OOC) I personally believed that chi very much needed a rewrite. It’s an old magic on the server, and doesn’t deserve to be shelved; however, that’s exactly where it was headed in its current state. In my opinion, it was overpowered for a single slot, and lacked flavor and utility-- or any use outside of combat. Sun was objectively better than Moon, and as such, people never learned the Way of the Moon. The source of the magic was vague, and there were contradictions in the lore. Disconnection made little sense at all, and tenets were written into magic lore when they were only culturally enforced. All of these reasons lead to us rewriting chi. I hope you enjoy chi rewrite #503. Citations Lore used Chi Springs Current Chi Manipulation Huajiao Hou-zi Credits ElvenMommaHacker Droppu/Fruune Stargazerology Zacho Kujo Saffryie Vic Sevastiel Feebis MonkyEatingCommie Jax All the ST I bothered in the making (Consultation) ... and many others! Changelog Fixed some formatting and general issues with compatibility. 4/29/21After pending status - Fixed general formatting and ST's requested changes 35 Link to post Share on other sites More sharing options...
Punished_Pup 1365 Share Posted April 29, 2021 <insert funny comment> I'll be looking over feedback that gets posted so plese post thoughts. 2 Link to post Share on other sites More sharing options...
UmbreScye 535 Share Posted April 29, 2021 Glad theres a new rewrite out, the formatting is really nice at a glance. I'll only comment on what I didn't work on; I really like the way the monk abilities pan out in difficulty and intensity, it makes a lot more sense than the original Sun + Moon Chi Manipulation system. Tier progression feels natural and earned, which is nice to see with this rewrite. Smaller criticisms I'll just DM, but overall its an improvement based on the previous rewrites I've seen and I'm lovin' it. +1 2 Link to post Share on other sites More sharing options...
StarGazzer 286 Share Posted April 29, 2021 Monk approves over all! 1 Link to post Share on other sites More sharing options...
𝙻𝚞𝚟 XO 3066 Share Posted April 29, 2021 Reserved uwu Link to post Share on other sites More sharing options...
rukio 8910 Share Posted April 29, 2021 Paladin wardens haven't existed for 8+ or so months(?) but kind of based Chi rewrite? Hopefully more people go way of the moon now . . . Wish Hou'zi hadn't been abused for bandit/villainry/gone inactive thereafter. Would have been nice to see them stick around and be the main focus(er) on Chi. Oh well. +1 2 Link to post Share on other sites More sharing options...
Kimika 268 Author Share Posted April 29, 2021 Just now, rukio said: Paladin wardens haven't existed for 8+ or so months(?) but kind of based Chi rewrite? Hopefully more people go way of the moon now . . . Wish Hou'zi hadn't been abused for bandit/villainry/gone inactive thereafter. Would have been nice to see them stick around and be the main focus(er) on Chi. Oh well. +1 Woops lmaooo, I was using the old chi lore for reference on compatibility and know nothing about paladins. Thank you, I'll edit it! 3 Link to post Share on other sites More sharing options...
rukio 8910 Share Posted April 29, 2021 1 minute ago, Kimika said: Woops lmaooo, I was using the old chi lore for reference on compatibility and know nothing about paladins. Thank you, I'll edit it! All g, isn't a big thing lmao. Works out if any of the rewrites that include Wardens go through in the future, too! 1 Link to post Share on other sites More sharing options...
exanimated 1360 Share Posted April 29, 2021 This is a pog moment Besides all my loopholes being removed :< 2 Link to post Share on other sites More sharing options...
Delmodan 853 Share Posted April 29, 2021 Druidism Shapeshifting is soul altering as there's now an animal spirit existing with the soul itself and switches places when shifted. It was a path removed before along with soul trees. 4 Link to post Share on other sites More sharing options...
Kimika 268 Author Share Posted April 29, 2021 35 minutes ago, Delmodan said: Druidism Shapeshifting is soul altering as there's now an animal spirit existing with the soul itself and switches places when shifted. It was a path removed before along with soul trees. Thank you! I rly should've updated the compatibility section before posting T-T 2 Link to post Share on other sites More sharing options...
Moo_bot 774 Share Posted April 29, 2021 Really glad to see this rewrite go out! Been really wanting to get into Chi for a long time, and it seems a lot better set up here too. Direct, and everything seems fairly balanced at a glance. Would be really cool to integrate into my warrior monk rp 👍 1 Link to post Share on other sites More sharing options...
Nozgoth 2900 Share Posted April 29, 2021 (edited) Let Chi wither away and perish, the very concept itself is riddled with cultural aspects that hinder the niche's true potential. Something like Chi can exist, but it will never excel if it remains as 'chi', because that thing itself is just a cultural belief of the energy that exists within all. Also, ritual of sanctuary was probably the coolest one and you removed it ): It also doesn't make sense how it would be incompatible with pale blood magic, as such in essence is neutral, you would just want to restrict the ability to abuse other living things as a source of blood/genus. It would be hypocritical to say that using your own blood as a source of power is evil/dark (just because its ooga booga spooky blood), because chi users use their own chi as a source of power, they are one in the same. I am going to reinvent chi in a new lore piece, just a heads up. Edited April 29, 2021 by Wizard of NOZ 3 Link to post Share on other sites More sharing options...
Evonpire 1840 Share Posted April 29, 2021 6 hours ago, rukio said: Paladin wardens haven't existed for 8+ or so months(?) but kind of based Chi rewrite? Hopefully more people go way of the moon now . . . Wish Hou'zi hadn't been abused for bandit/villainry/gone inactive thereafter. Would have been nice to see them stick around and be the main focus(er) on Chi. Oh well. +1 I too miss the monkeys greatly😩 1 Link to post Share on other sites More sharing options...
UmbreScye 535 Share Posted April 29, 2021 1 hour ago, Wizard of NOZ said: -snip- I don't agree with letting Chi die off, it definitely needed improving but the cultural aspects is what makes Chi an interesting niche and magic to learn. Sun/Moon Chi was initially made as a bonus to the cultural aspect of Huajiao and successor to old Chi, the focus was for Chi to be an existing tangible energy to support its cultural concept from Hou-Zi Huajiao. If we're going all the way back to the first few iterations of Chi, it didn't change that it was for an Eastern Asian monk RP niche and it still retains that even now. As an old Hou-Zi player I don't see how this rewrite hinders the magical concept or even the RP concept, sure Chi could be greater but there isn't any reason or necessity for it right now, other magics could easily fill in the gaps that Chi briefly touches on. It fulfills its original purpose and exists for the RP niche it covers. In its current state as a single slot, this rewrite works fine since the niche it revolves around is a relatively small population. 3 Link to post Share on other sites More sharing options...
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