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[✗] [Necromancy Amendment]: Rebirth and Unlife

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Agy

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Necromancy Amendment: Rebirth and Unlife

 

Spoiler

Can you just use a barrel of chicken nuggets to revive a necromancer?

 

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Part One: The Mechanics of Unlife

OLD LORE:

Spoiler

Text From: [Magic Lore] The Craft of Heith-Hedran: General Criteria

  • En-shackled to the Lifebanks in death, Necromancers are rejected by the monks and other means of revival (Klones and Machine Spirits), their deaths soft-PKs unless resurrected by their fellow necromancers (see the Ritual of Returning)

Text From: [Magic Lore] The Craft of Heith-Hedran: Redline

  • Necromancers adhere strictly to a PK clause system that requires you to be brought back by your fellow necromancers upon death, their souls unable to attach to anything such as Klones, Machine Spirits and other forms of revival. (See Thaumaturgy, Rite of Returning.)

 

NEW LORE:

Spoiler

Text From: [Magic Lore] The Craft of Heith-Hedran: General Criteria

  • En-shackled to the Lifebanks in death, Necromancers are rejected by the monks and other means of revival (Klones and Machine Spirits), instead relying upon their own craft exclusively as their body slowly rebuilds and reconstructs its broken form within their coven’s Heith-Heidran, should it possess and or have access to one. The character being  soft-PKed upon death  for 2 OOC days. Alternatively, the slain may be prematurely resurrected by their fellow necromancers should they become aware of their death. (see the Ritual of Returning)

Text From: [Magic Lore] The Craft of Heith-Hedran: Redline

  • Necromancers adhere strictly to a Soft-PK clause system upon suffering the effects of mortal death, being automatically reborn after 2 OOC days should their coven possess or have access to a Heith-Heidran. Alternatively they may be prematurely brought back by their fellow necromancers upon death (See Thaumaturgy, Rite of Returning.)
  • Necromancers are incompatible with Tawkin’s Klones and Machine Spirits.

 

Part Two: The Celebration of Undeath

OLD LORE:

Spoiler

Text From: [Magic Lore] Necromantic Thaumaturgy: Ritual

Rite of the Returning

Oft, a necromancer is forsaken by society and actively hunted for their abuse of life.  Throughout their long and scrutinous existence, many necromancers will be killed at least once—whether it be by the world turned on them, or through reckless abandon with the creatures of death—and those that are must depend on the cohesiveness of their brethren to return them from the grave.  Requiring two necromancers as well as sums of meat and bone, a willing fallen necromancer can fully resurrected with no memories of their death prior—grotesquely taking shape within the mound of gore.

 

Requirements:

  • A corpse worth of flesh and bone

Mechanics: Two necromancers gather together a corpse and resurrect a dead necromancer.

 

Redlines:  

  • Necromancers killed by methods other than suicide or old age can be resurrected if they are willing.
    • This cannot bypass normal PK rules.
  • Flesh and bone used can be from any creature, animal or otherwise. 
  • Necromancers revived do not retain memories leading up to the moment of death. 
  • A resurrected necromancer is revived in their normal state with their modifications.
  • This rite works in tangent with a necromancer’s death system (See The Necromancer of Heith-Hedran).


 

NEW LORE:

Spoiler

Text From: [Magic Lore] Necromantic Thaumaturgy: Ritual

Rite of the Returning

Oft, a necromancer is forsaken by society and actively hunted for their abuse of life.  Throughout their long and scrutinous existence, many necromancers will be killed at least once—whether it be by the world turned on them, or through reckless abandon with the creatures of death—and those that are may depend on the cohesiveness of their brethren to swiftly return them from the grave.  Requiring two necromancers as well as sums of meat and bone, a willing fallen necromancer can be fully resurrected with no memories of their death prior—grotesquely taking shape within the mound of gore.

 

Requirements:

  • A corpse worth of flesh and bone

Mechanics: Two necromancers gather together a corpse so that they may swiftly resurrect a dead necromancer without need of waiting for their (un)natural reformation.

 

Redlines:  

  • Necromancers killed by methods other than suicide or old age can be resurrected if they are willing.
    • This cannot bypass normal PK rules.
  • Flesh and bone used can be from any creature, animal or otherwise. 
  • Necromancers revived do not retain memories leading up to the moment of death. 
  • A resurrected necromancer is revived in their normal state with their modifications.
  • This rite works in tangent with a necromancer’s death system (See The Necromancer of Heith-Hedran). 




 

PURPOSE:
I wholeheartedly believe that mechanically punishing characters no less one such as a necromancer - Which are under constant threat of being hunted down from all sides - for doing exactly the sort of things that they are expected to do (I.E. being a villainous little scamp), only acts to forbid holders of said magic from taking any sort of risks that aren’t absurdly conflict-barren or outright dull under the threat of being Soft-PKed Indefinitely for days, weeks if not entire months, should they not possess fellow (active) necromancers (with an irp/ooc reason) to resurrect their character.

Additionally, placing the burden of revival entirely on other people that had nothing to do with the Necromancer’s death will inevitably just create issues unhealthy to RP in the event of say; a necromancer being slain multiple times - Even if said deaths were born out of actual quality and wonderful RP.

With that all said, a shared sentiment between necromancer players I’ve asked was a desire to maintain the magic as “Coven-Based” with this method promoting such.  Ignoring the undeniable fact that Necromancy by its very nature is the art of creating boney friends for your friendless loser of a character- I can understand the sentiment, which is why I’ve placed a Heith-Heidran Scar; a site typically belonging only to well established covens as the requirement and “respawn” point for this whole thing to work as opposed to them naturally reforming out in the wild. Think of it as a reward or form of necromancers reaching “critical mass” :3

 

Thank you for reading!



 

CREDITS

Writing by me (Agy)!
Music by Studio Thumpy Puppy
Art by: KleinerHai
 

CHANGELOG
Nothing yet…!

 

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pretty cool but stops me from killing an entire coven and soft-pking them all

 

that makes me sad

 

+1 anyway, makes heiths more than useless (they just look cool rn)

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2 hours ago, PrimnyaQuorum said:

2 Days or a revival rite that requires you to go murderhobo a corpse feels eh. Anyone can wait 2 days

 

8 hours ago, Agy said:

Flesh and bone used can be from any creature, animal or otherwise. 

Nah, it can be any meat! It's just a flavour bit, in reality it's just a requirement of two necros.

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I like this a lot, but I'd like to suggest that the time needed be bumped at least to an OOC week. I love the idea that Necromancers can come back with more easily, but it should still be taxing on the player.

Other than this, absolutely love it. +1 from me

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If an auto respawn of some kind is given to necromancy, there needs to be some form of disconnection added to the lore as well.

Not like a necro dying is a hamper anyway, bc a good amount of them just find some loophole to telephone someoen to revive them

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1 hour ago, Aehkaj said:

Not like a necro dying is a hamper anyway, bc a good amount of them just find some loophole to telephone someoen to revive them

Yeaah that was kind my thoughts process as well, but if that still concerns you, I do think the whole requirement for your coven to have (access to) a Heith-Heidran Scar balances things out. 

 

Other than that, the creation of a disconnection ritual is unfortunately a bit out of the reach of my ability for the moment...!

Although I would like to mention that you are not the first person to bring that up actually! So it might be properly proposed/added sooner or later. : >

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11 hours ago, Aehkaj said:

If an auto respawn of some kind is given to necromancy, there needs to be some form of disconnection added to the lore as well.

Not like a necro dying is a hamper anyway, bc a good amount of them just find some loophole to telephone someoen to revive them

In necro lore I'm p sure the telephone is the heith hedran rift

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10 hours ago, King_Kunuk said:

In necro lore I'm p sure the telephone is the heith hedran rift

 

lowbrain take, that'd be metagaming since you died and theres no way to tell people that with rules

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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