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Update:: The new Money Management System

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If you take whats best for the server being a new economy system that promotes a healthy economy, limits mass amounts of hoarding, and gives a physical presence to currency then yes, you have been f*****. It isn't about you or any single player, it is what is best for the server. A lot of plugins have been replaced, and more will be. New ones, replacements, and removals; but all is done to better the gameplay of the player. The mina system had been broken anyways and it have been long overdue for a new one. This new plugin is a brilliant addition to the server. This along with other future plugins will create tons of new Roleplay. Even banks would make more sense. Promising re-enforced multiple gated rooms to store your vaults in to ensure that breaking into them would be difficult.

so if you fail to see the bigger picture here, then you should reevaluate the reason you play LOTC. Play To win, or play to RP.

Man, in that case, I love being f***ed over!

You should do it more often.

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Horrible idea. Make a new nonphysical currency, make mobs drop minas again, make text based autoshops that arent exploitable.

And the server will flourish just as it did during the times of Aegis.

Right now its virtually unplayable and that makes me sad.

Edit: to clarify- for those who havent been around since Aegis- thats how things were back then and it worked well. Even though the skills plugin didnt work back then... dont get me started on the situation with that though.

It's 'virtually unplayable' to you only because you stuffy old timers refuse to do anything but nostalg'it up about Aegis and how great it was, though I highly doubt there ever was a time when people weren't whining about every little thing the admins did.

As a member of the Asulon-born clan, I find the server VERY playable, and moreover, VERY amazing. In fact, I have yet to find a better roleplay server. So I trust in the admins, and maybe more of the older players should try doing that too.

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It's 'virtually unplayable' to you only because you stuffy old timers refuse to do anything but nostalg'it up about Aegis and how great it was, though I highly doubt there ever was a time when people weren't whining about every little thing the admins did.

As a member of the Asulon-born clan, I find the server VERY playable, and moreover, VERY amazing. In fact, I have yet to find a better roleplay server. So I trust in the admins, and maybe more of the older players should try doing that too.

I haven't been a firm believer in how awesome Aegis was until we had the temporary dream server, but I will say that things ran much much smoother back in Aegis.

As for the whole no money situation, I cannot say I am surprised. I knew the money would be wiped for 3.0 since our economy is so bad (but who is to say having money to start wouldn't work) I just didn't think it'd happen so early before the transition (which I assume will begin at the end of November and persist till the Christmas season or January to make our stay in Asulon 1 full year. It really does hamper rp a lot however since no one has money.

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It sounds like a good plugin but we could of at least had some money to start off with. But overall nice plugin, and I think maybe if other mobs drop minas it will be better.

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I'm just happy there is a working minas system in place.

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To answer the various complaints/questions::

1. I know nothing, absolutely nothing, about HOW we are transitioning to the 3.0 world, but I imagine that whatever you can carry would be the limit, so minas being a physical item now, you can carry some, but you'll have to negotiate with yourself what items you'll be leaving behind to do so. Just my opinion on the matter.

2. I know some of you hoarded enourmous amounts of money, and you're sort of feeling left out to dry. The plain fact is, this is the final money plugin. Vaq forced the original physical minas system in, when it was found to have exploitable bugs it was disabled, then iconomy broke due to the server transfer. We appologize for the technical difficulties, but if you want us to resolve them, then you need to trust that when we bring a system in now, it's for the betterment of the server, and we actually consult amongst the staff and test things out before implementing them now.

3. You should be playing to play. If you're having difficulty due to the conversion perhaps this suggestion will help:: Purely RP paying the guards, and levy their taxes, give them the things they would normally buy with that minas, and RP it as if you were paying them until you build up the money again.

4. I know some of you feel personally slighted that we're implementing things in preparation for 3.0, but the fact of the matter is, we need LIVE testing to make sure these things are tweaked and ready to go for 3.0 None of this is done to attack any one person, we do this for the betterment of the server.

It is easy for you to say you do not run a nation that has 50% of the server pop, the Emperor of Oren is now broke, and can not pay his soldiers or government officials, nor can I tax my people because they also do not have money nor can I tax my Nobles because they are also broke.

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It is easy for you to say you do not run a nation that has 50% of the server pop, the Emperor of Oren is now broke, and can not pay his soldiers or government officials, nor can I tax my people because they also do not have money nor can I tax my Nobles because they are also broke.

Then perhaps you're missing the entire point of RP, you can just RP the transactions for now. I've seen several people RPly exchanging money for basically "I owe You's" while the currency system has been down, myself included, I took a contract for 4k minas and never ACTUALLY got paid, just RPly paid. There are many ways to make this work, or we could be rash and just remove the plugin, put in something basic, and go through this drama again later. It was going to happen, and we tried to find a way to make the minas notes be able to be refunded, but the fact of the matter is the coder I spoke with and tested this plugin for could not find the necessary information on the notes because it was coded badly and he couldn't make sense of it.

I'm sorry if you feel slighted, but this is a step forward for the server, and your taxes are realistically the least of our concerns when it comes to pushing the server forward, no matter what chunk of the server population may live there.

I've seen the constant 'nostalgia' talk about 'how great Aegis was' and 'how much better it was.' I was around in Aegis, quite a bit, and I saw JUST as much bickering and complaining then as I do now, and about pretty much the same things. I guarantee a few months into 3.0, we're going to start seeing people complain about how great Asulon was and how much 3.0 sucks and blah blah blah. People fear change, it's a fact of life, but change is also a fact of life, and if people don't trust that the staff is doing what is best for the server, they wouldn't be here at all.

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It is easy for you to say you do not run a nation that has 50% of the server pop, the Emperor of Oren is now broke, and can not pay his soldiers or government officials, nor can I tax my people because they also do not have money nor can I tax my Nobles because they are also broke.

I do have to ask... How much money did Oren had? Because from what I know about others it was something like 100 000 at least, but probably closer to 1 000 000. How much did it pay each soldier per week? I played a soldier once, I received 100 minas per IRL week, I received more for 15 min of hunting, or a trip by foot from Silva to Arethor. Even if it was 100 minas per day, they would need 3 months to buy a diamond armor. How much were the taxes and of what? I remember seeing something like 20 stacks of wheat an IRL week on the huge farm, and things like 2 stacks of it for small farms. That may be easy to get, but it is still quite a lot, and not in minas. Also what did you use all that wheat on? I never saw a nation ask for workers or big amount of materials, but considering with 1000 minas you can buy 2 chest full of stone bricks, they wouldn't need much minas for it. Workers probably ain't paid much as well for building, and a lot do it for free to have something to do. I know this, because I do it. Then there are those that work for free, those that don't actually work but do the same thing, lords actually get payed the taxes of their town, houses that are bought with no taxes, houses that are too expensive to be bought, etc. Then what about miners? How do you pay them? They gather diamonds that are worth 250 minas each, for one hour a miner gains more minas than a soldier in a month. I hope all these things are though of for 3.0 because right now, they aren't working.

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I like the sound of the plugin, and having actual physical mina that won't just disappear one day, but I have one question. Are there any other ways to make minas? Seeing as the only way, it seems, is from zombie drops, and they only drop 0-2 emeralds. I know there isn't really another way at this point, but it seems like the people who just camp out in the woods and don't RP will get all of the money. Also, shouldn't minas drop from skeletons as well? Anyway, this seems like a good idea, and time will tell the result.

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This is why I never place myself in a position that's dependent on "things". Communal societies just keep on keepin' on while the rest of y'all try to hoard your wealth and items.

Think outside the box and solve things through role-play. Start a printing press for paper currency or learn to live without it.

I love how everyone's like, "Where's the lore for the minas being gone?" Yet no one ever asked "Where's the lore for the minas being created to begin with?" It certainly wasn't established through role-play, yet we all accepted it and rolled with it. Everyone's lost minas, time and time again. Drop the selective realism and roll with the punches. If players are just going to drop what they're doing and shut down because a single item was altered or removed from the game, that's just a piss-poor foundation of role-players to begin with, desperately in need of a wake up call.

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Okay, the diamond/gold:emerald ratio is very bad. I know for a fact diamonds weren't that cheap, at least put them at 100/200 minas. Gold should be 50/100. At this rate, everyone's going to be dirt poor because a.) they can barely scrap up enough money because of one mob, or b.) they don't bother trading their gold/diamond because it's so god damn cheap.

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Okay, the diamond/gold:emerald ratio is very bad. I know for a fact diamonds weren't that cheap, at least put them at 100/200 minas. Gold should be 50/100. At this rate, everyone's going to be dirt poor because a.) they can barely scrap up enough money because of one mob, or b.) they don't bother trading their gold/diamond because it's so god damn cheap.

Sustained! Seriously guys skippy is right I'm with him on this.

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It is easy for you to say you do not run a nation that has 50% of the server pop, the Emperor of Oren is now broke, and can not pay his soldiers or government officials, nor can I tax my people because they also do not have money nor can I tax my Nobles because they are also broke.

Even when I had money I didn't pay your taxes. :P

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