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The Vaskaaz Runes [Completed, Ready For Review]


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Vaskaaz - Runes of the Ancient Dervas

I
would like to wish the Dwarven Roleplayers a glorious read of the
information and Lore below. This Vaskaaz Lore is a sort of branching of
Lore I written earlier about a 'type of Dwarf' called Dervas from my
Lore explaining Hanseti ruins when Asulon was being made. This Lore is
approved, logical, and realistic. Some may be familiar when I was
arrived from my three month hiatus that I created a character named
Kiror Yemerdorn, a Dwarf in Khaz and under Broski's rule.

 

[Taken From the Dervas Lore written by LoreMaster Gaius Marius]
[Rune specific material is readable in bold]

[font="Palatino
Linotype"]“It would come that my brother partaken a dangerous route,
having separated from our First Family, Trinskiril was long often
yearned. We travel easterly, but noth we were, stubborn as our feet
could suggest as it clamped on icy earth. The Duerrum Warband led us on
our first steps, infancy cooed with each breath we exhaled in the arctic
wasteland we travelled, but into adolescence we developed. Markedly as
one juvenile would do, our frustration of travelling into nothingness
caused us to rebel gravely against our Chieftain. Boag Duerrum was like
an elderly, frustrated in the calls of the more youth-like within his
parties and stepped down ceremoniously.”


- Kiror Duerrum, ‘Sent ya-ikte Jegaaz

The
Dervas were one of few families who had separated from the Hanseti in
Trinskiril, approximated at the time of the arrival of Iblees. In
Asulon, the population had multiplied with little to no competition for
fertile lands and enabled many families to grow to larger proportions.
As the fertile land become rugged with the travels, inhabitation, and
usage of the soils, much of the Hanseti had realized that their
multiplying would come to risk the peace held within. Realizing this,
the fathers and leaders of separate families convened a meeting to
discuss what they felt may happen for their generations being fathered.
Realizing that if the entirety of the families remained, then as years
pass, the land will become few to hold and more people will vie for said
lands. With this realization, some of the families volunteered to
migrate in search of other fertile lands afar from Trinskiril.

The
Dervas was a conglomeration of families to be more accurate, drawing
their ancestry from Father Urguan. The Dervas were different from what
Aegis would eventually become accustomed to as Dwarves, as the Dervas
had been granted leave from Aegis before Iblees’s coming and eventually
the cursing of short stature; thus the Dervas were of approximate height
of a male human. The Dervas had however formed clans, but shared mutual
interest in heeding the call of a Chieftain voted upon by Clan Elders.
The Dervas preferred boreal forests decorated with pinewood and hilly
terrain, their camps were firstly of wood and draped in dried leathers,
but eventually evolved as time moved along towards hewn stone supports.
The Dervas often times formed warbands, bristled with spears and axes
and used wicker shields and eventually laminated wood.

The
excerpt above from the Sent Ya’ikte Jegaaz is describing the transition
of power between Warbands. What most may not realize is that the Dervas
were not bloodletters and vicious, but rather honorable and respecting
of authority. When the meeting, known as ‘The Secession March’ was
convened, it was Boag Duerrum who had raised the first warband to
separate from Trinskiril. Much to the chagrin of those who have found
these histories, such as Kiror Yemerdorn, Boag made a grave mistake in
the direction he chosen to lead the Warband forward towards. Having sent
the First Warband east, he had chosen a dangerous and tiring path as he
entered the colder regions and eventually besought a mutiny against
him. As the excerpt illustrates however, the mutiny was not one to cause
violence, but rather a ceremony that would demote his leadership and
promote one to Chieftain. That someone was Baaz Baradun.

Baaz
Baradun was described as a man of modest height, but foreboding in
appearance due to his muscularity and body frame to anchor such figure.
The Baradun were known for being stoic and especially as the family of
throwing axes. In their times in Trinskiril, it was their elders such as
Rornrimm of the Timber and Gurad the Tall who had developed as their
times of being the lumberjacks of the Hanseti, a unique way to fashion
their axes that allowed them to be thrown great distances and with much
momentum reserved in their thrusts. The Baradun earned nicknames to be
formally addressed, such as Thrown Axe; but did not desire to be called
formalities as if they were overseers of the Dervas they began to lead.
The Baradun had suggested that the viable route would be to head
northward and so they did.

The trek northward had bore them from a
tundra, taiga, and arctic land towards a more temperate and wooded one
as they encountered the lands that eventually would bear the weight of
Arethor. Their movements under the Baradun would last for approximately
fifty to sixty years and the leadership of the Baradun will wane as they
neared the strait now commonly known to allow access to the Alrasian
Sea. Such was the proffered mutiny against the Baradun proposed by a few
Dervas suspicious of the prolonged relationship, as hidden as it could
be, between Baradun and a clan called Sundur. Such
relationship was not simply one of brother with brother, carrying their
loads together; rather it was the Baradun giving ear to how the Sundur
had dabbled with the magics.

“It would seem one
clan spoke of commanding stone, what is a stone to a man of clay? Stone
is rigid, if anything it is stillborn whilst clay may shape itself to
work, sweat, and labor. Stone is but a weapon in the hand of clay, but
as much as clay may shape a mouth to speak, stone cannot shape an ear to
heed such spoken words. Tarrying in the unknown the Sundur seem to have
done, dabbling in magics to disrespect what nature ordained for what it
is made of.”


Borimm the Naysayer, ‘Sent-ya’ikte-Jegaaz

As
evidenced by the excerpt of the Sent-ya’ikte-Jegaaz, the longer that
the Baradun were leading the Warbands northward; the more Dervas had
begun to speak between each other and raise suspicions of the friendship
between Baradun and Sundur. During the turn northward under Baradun
leadership, a Dervas by the name of Ovdun shared the idea of his magic,
of speaking magical chants towards a stone carved to fill the engraved
girth with a certain reply it must give forth to master’s command. Baaz
Baradun had felt intrigued by such idea, but duly felt worried that the
Dervas would see such magic as something to be left untouched; he
refused to admit his friendship publicly with the Sundur and had gave
the Sundur nicknames he would refer to them; the Keldagh or ‘Engravers’.

Keldagh
was a name to allude to the process the Sundur had gone through to
initiate runes to take their commands, they had to first carve into
stone the letters that would form sentences of the reply that the Sundur
expected runes to give forth when they called commands. Runes can be
carved from any material, however certain ores, earthenware, and
materials may be able to reply with specified commands pertaining to
traits of that material. The engravings of letters into stone when left
as they are are simply something to be read, requiring one knowledgeable
in being able to speak in a certain form and possess knowledge of the
threads of magick that the Creator has ordained to be kept within the
Void. Such knowledge that the Sundur acquired with the Wandering Wizard
before he allowed passage through the Verge with the rest of the Eight
Families that led eventually to the arrival to Trinskiril.

A rune
is left without master until a reply is commanded to be given when such
masters of the Rune, or Vaskaaz is made proper for that rune to hold.
Such Keldagh, or Engravers would know readily the reply he ordains the
stone to hold and gives it forth; filling the engraved lines of letters
an imbued discoloration. Runes are known to have effects when one nears
it, stronger upon one unintelligent of what is read from the rune; these
effects vary depending on what the rune will perform in it’s obedience
to the master who commands. Runes can be given a variety of tasks, those
found strung about Asulon will attest to this as different effects are
felt and if one becomes a Keldagh; will learn what reply the rune gives
when such Keldagh’s words are heeded.


The Sundur had felt it imperative to befriend the Baradun during their ruling so that
they may find shelter from the possible hatreds in their involvement
with the magics, promising Baaz himself runic knowledge and runes to do
his bidding. The Sundur during the beginning of the northern trek were
relatively safe behind closed doors and nom de plumes, but no secret
remained safe amongst the Warbands. The culture simply did not have the
allowance of securing secret meetings nor the passive opinion on
incestuous politicking. It was to no surprise that the learning of
Baaz’s friendship with the Sundur grew, firstly knowing them as scribes
pledging their pen in hand to Baaz, but then also to their dealings with
the Vaskaaz.

 

------------------------

 

 

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What Runes are in existance?



Please
note that this list will expand, I am currently making ruins and
implementing a variety of runes within. At the current moment, Hiebe and
I are working on questlines for the Dwarves to allow them to explore
and attempt to learn of these runes.

Rune of Clay Rending

Command:
'Render the body into clay, quench the body in water to mold, it was
first told that bodies are of clay, so let the clay fold'

Reply:
'The body shall be made clay, malleable as heated iron, it shall bend to
one who creates, to the earth it shall return and lay'

The
Sundur Clan found that those questioning the friendship of Baaz Baradun
with the Sundurs were whispering louder and causing doubts to waver the
Warband's support. To quell such rumors of possibly mutiny and silence
inspiration to such mutinies, the Sundur developed a rune that would
cause bodies laid at rest or dead to form into clay and expand to varied
extents; engulfing tombs in clay and covering any evidence of the
deceased warnings engraved in the walls within the tomb of the Sundur
and Baradun's friendship.

 

 

[[More will be added]]

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Alright, so Darkjames and I talked and he is beckoning me to bring
forth the Vaskaaz runes into the server which I will accept the
invitation. Meguzara can be my witness in RPing a Colosi Vaskaaz, she
knows all of it's weaknesses and I bestow the Magic Team with perhaps my
longest fiction piece concerning Vaskaaz and the Dervas here:


 


https://docs.google....ilfE/edit?pli=1


So let the fun begin, let me know questions and comments!

 

PS: Likewise, Lagomorphia and I discussed minor kinks and so it should be rather satisfactory!

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Reading Gaius' lore posts. Anyone mind handing me the lotion? :3

 

 

 

Jokes aside, looks really good. Is it Dwarves-only or can other curious explorers participate as well?

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Very interesting and a nice read. I like it ^_^ . Any way we could talk more about this? I would love to discuss how we can fit both of the runelores together more appropriately.

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Dave, I heard from Darkjames that certain elements were broken into your Rune Lore, seeing as the Dervas were a separate peoples, I think it best to just have two separate Lores; that being said you can send all ideas via PM!

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Actually, Derva is a clan, or a bloodline of Urguan. This rune lore should be connected some way to the other,I believe.

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Actually, Derva is a clan, or a bloodline of Urguan. This rune lore should be connected some way to the other,I believe.

 

Well with the lore that I was working on between Arbrek's leaving and my own promotion to Archbishop (where I changed to more pressing matters), the Derva left for Asulon before the War with Iblees and consisted of two of the sons of Urguan, their wives and families, all of which are extinct at the current time and date, so there would be no conflict depending on the time when the mainline (Aegis) dwarfs first received runes (which I would very much like to know for my own purposes).

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*passes the lotion bottle*

 

I really got a kick out of this lore, particularly the stone and clay philosophy. I've always preferred your style and approach to dwarven lore.

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Actually, Derva is a clan, or a bloodline of Urguan. This rune lore should be connected some way to the other,I believe.

I would really like to see which blood line they came from, as there are only 7 sons and will not add more.

This was i thought already added just not very popular. Oh well good luck would like to see the giant rock soilder come to life.

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there are more than seven sons add if there weren't, we wouldn't have Karik.

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I was under the belief there was nine sons (I even handed that book around) its just that two of the sons packed their bags and left for Asulon quite a while before the first War with Iblees.

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I was under the belief there was nine sons (I even handed that book around) its just that two of the sons packed their bags and left for Asulon quite a while before the first War with Iblees.

 

You hit the jackpot son ;)

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