Lago 2572 Share Posted June 24, 2013 Dwarves ARE really strong - We are just small. Orcs ARE strong and tall. Why does everyone think a Dwarf is a little weak small tin ass creature. PLUS Elves are thin and light, and dwarves are heavy and strong. Dwarves are strong. Humans are much bigger than them though, so should it not balance out a bit? Elves are around, 5 feet to 7 feet... Although in some cases they can come to 8 feet, rare on 9 feet although past seven needs a GM or LM approval in my eyes. High elves get to 7, the rest are shorter than that. Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted June 24, 2013 Well that escalated quickly 2 Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted June 24, 2013 You'll see in LoTR, DnD or any other book/game like that that Dwarves are incredibly courageous and resilient (as a general rule). They have a high threshold to pain and are VERY tough. They are strong, muscled, stocky and tough little bamf's. Link to post Share on other sites More sharing options...
Mucky 443 Share Posted June 24, 2013 You'll see in LoTR, DnD or any other book/game like that that Dwarves are incredibly courageous and resilient (as a general rule). They have a high threshold to pain and are VERY tough. They are strong, muscled, stocky and tough little bamf's. Link to post Share on other sites More sharing options...
Neri 3590 Share Posted June 24, 2013 Everyone. Stfu. The men at the Research Labs are doing testing on this. There will be a post soon. Hey, the penny dropped at last! Ten points to White-Roseindor! (If you mean the Tech team, ofc) Paraphrasing Gaius the Wise here: Quit yer bitchin'. Telanir is slaving away at the code-mill, and things will be balanced shortly with additional tweaks and releases. Also, if the dynamics of how combat works are changed, the raiding system will likely be changed to accomodate for this. Oh, also, people really need to shorten their signatures. Jeez. Also there's a small possibility it may just be a mistake in the system. Maaaaaybe. Link to post Share on other sites More sharing options...
gg12gg 69 Share Posted June 24, 2013 You do realize that this has been in the works for quite a while, and the Dwarves didn't even get the strongest buff. Currently: Orc-+2 damage Dwarf-+1 Damage Elf-3 hearts per bow shot Human-Massive number of players Human number are really, truly, not as big as some people seem to think. Especially when it comes time for battles, because the dwarves in the crossing fight had almost as many people as we did. Link to post Share on other sites More sharing options...
Blundermore 2741 Share Posted June 24, 2013 Hey, the penny dropped at last! Ten points to White-Roseindor! (If you mean the Tech team, ofc) Paraphrasing Gaius the Wise here: Quit yer bitchin'. Telanir is slaving away at the code-mill, and things will be balanced shortly with additional tweaks and releases. Also, if the dynamics of how combat works are changed, the raiding system will likely be changed to accomodate for this. Oh, also, people really need to shorten their signatures. Jeez. I think most questions have now been answered on this topic from the above quote by freya Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted June 24, 2013 Human number are really, truly, not as big as some people seem to think. Especially when it comes time for battles, because the dwarves in the crossing fight had almost as many people as we did. The number of dwarves we had was only 40. The humans had around 100. there were about 15 kha, 10 orcs, and the rest of our side was humans/elves from our holds. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 24, 2013 Human number are really, truly, not as big as some people seem to think. Especially when it comes time for battles, because the dwarves in the crossing fight had almost as many people as we did. Because they have pretty much the entire map on their side. Link to post Share on other sites More sharing options...
gg12gg 69 Share Posted June 24, 2013 The number of dwarves we had was only 40. The humans had around 100. there were about 15 kha, 10 orcs, and the rest of our side was humans/elves from our holds. Like I said, almost equal numbers. Link to post Share on other sites More sharing options...
cmack1028 549 Share Posted June 24, 2013 Like I said, almost equal numbers. Yes, with their allies. If it were to be just dwarves vs. Oren, Oren would outnumber by like two and a half times. Link to post Share on other sites More sharing options...
Dreek 1633 Share Posted June 24, 2013 Like I said, almost equal numbers. Though my post says that the dwarf and orc buffs would not effect the entire army, only about half of it. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted June 24, 2013 Like I said, almost equal numbers. 100 humans versus 40 dwarves is not even numbers. Nation balanced against nation, not the previous setup of nation balanced against all the other nations combined. Link to post Share on other sites More sharing options...
V0idsoldier 1139 Share Posted June 24, 2013 Two teenagers enter a weight lifting competition. One of the weight lifters began training a year ago. He lifts more than the average man. the other Weight Lifter has been training since he was a child, motivated and pushed by his parents since a really early age. His entire life revolved around weight lifting, if he didn't do good in it he would have everything taken away. Which weight lifter lifts more? That's a good example for all the Humans out there since we always joke around about lifting right? Okay, now apply that to Orcs. The buff is fine. They have like 10 active players. Humans get the most players, Orcs and Dwarves get less players but stronger fighters. Link to post Share on other sites More sharing options...
Temp 2006 Share Posted June 24, 2013 So, I'm not a big fan of the stuper buffs. Not going to lie, I'm not reading 10 pages of, "OMFG **** OREN, or OMFG THESE BUFFS MAN." So, looking at this a bit, Orcs could do some bonus damage, I'm entirely fine with that, but it also brings issue to light. Orcs are stonger, yes, but they're considerably bulkier and slower. If they get a buff in power, they need a nerf in speed. Dwarves are tough little midgets. They should be able to take a good hit, I would have just buffed their health but left everything else alone. Why? Humans have Iron Armed crossbows as well, thus the reason variations of the weapon require setting before use. Humans, the most adaptive of races, not going to lie.. I have no idea what I would give them as any real adjustment would probably unbalance everything. Elves, they're agile. I'd give them the edge with a bow, as steretype dictates and maybe a small boost to speed. Halflings, non-combat race. Probably wouldn't touch them. Leave as is. Kha, unarmed damage, positive someone has said this somewhere in here, claws. Even with all this taken into consideration, I would only give out extremely minor advantages. Nothing beyond half a heart in damage and 3 hearts in HP. 1 Link to post Share on other sites More sharing options...
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