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4.0 Dwarf Capital Planning/ideas ((Ooc))

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xSPULLERx

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If you guys are interested, I'll be happy to dish out a few designs for you. Take it or leave it basically.

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The Dwarven lands so far,

9ztRJdD.jpg

I think this is perfect place, but like what spuller said we need it less flat but other than that it seems like what I thought lotc to be like and the same feeling I get when I look up Aegis videos and I can picture it now; da dwarven city with tall towers and it's wonderful layers and the mountain hold halls grand with pride and teeming with dwarves we haven't seen or have come back if this city is to be what I think it is I hope we get allot more players to our cause, right now the dwarves are made up of 8 people on a good day

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I decided to give this Markarth idea a try, out of my own selfish boredom, and this is what I came up with (obviously lacking the proper surroundings i.e the mountains, plateau etc): 

http://imgur.com/a/pe6H2

Do tell me what'cha think, perhaps I can do some adjustments to improve it.

 

Edit: if you don't like the brick roof, I can change it to stone slabs for ya

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I decided to give this Markarth idea a try, out of my own selfish boredom, and this is what I came up with (obviously lacking the proper surroundings i.e the mountains, plateau etc): 

http://imgur.com/a/pe6H2

Do tell me what'cha think, perhaps I can do some adjustments to improve it.

 

Edit: if you don't like the brick roof, I can change it to stone slabs for ya

 

Looks pretty good, but I would suggest when building the actual city to have the houses and everything attached together for we have more space to build, and keep the Dwarven feel to it.

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I have been also working on some concept ideas for the farms and such if we do have one, as well as a forge and this is what I have done so far : http://imgur.com/a/6KMtE/embed

The iron coming out of the forge are suppose to be pipes to act as vents for the entire area doesn't get filled with smoke, and will go up into the cave ceiling if our forges will be put into a room or cave of sorts. The windmills are different than your regular windmills that you see normally to add variation and differences instead of the same old original windmill that is seen everywhere.

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Let us build it ourselves when the transition comes. If we continue to seek perfection with prebuild we are eventually going to trash it and build something with our own hands as is.

So essentially, give us a lil start off hole and we'll go from there.

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forest dwarf area

I don't think we should have racial areas. But rather divide it via inner and outer area. If we want it divide it via clans, forest dwarf, whatever we can develop from those two areas in the future. Since let's be honest, there's not really enough forest dwarves to constitute having an entire district dedicated for them. The same could be said about the Cave Dwarves, if not for the fact that since we're Dwarves. With the name Dwarves, there are certain expectations such as underground halls. So both areas, with an inner for more official areas, such as a Palace. With a higher priority on defence. With the outer contrasting this, more focused on trade and general roleplay with less of a focus on defences and fancy builds. But more on it being functional. 

 

So in regards to the inittial build I feel we should focus on the actual city and the environmental build around it. One recommendation if someone can get on the map, is if we could world download it to experiment with different possibilities on single player. Or on a private server. Obviously we won't be able to pre-build most of this, due to the drive by the playerbase for wanting less prebuilding. So we need to think, yes we want nice builds.  But can we gather the resources realistically in the next map to build it? More importantly, is it practical? I would rather have less of a fortress  area, but a nicer area to play in for the outer district. Rather than focus purely on defences around the city.

 

Although we're going off the Markarth build, I feel mostly our theme should be this. "Everything we build can be changed or developed." One of the problems with Kal'Azgoth, people were afraid to expand off it, to build in it because it was too perfect. They were afraid to ruin it. So in this case, yes we want nice builds. But we want it so that future players can change it, so we don't get a repeat of this map where we're forced to move cities. 

 

Thoak and Hobo nice builds! I like them, although my only issue is that the blocks. Will we be able to obtain clay bricks for buildings? Will we have enough iron to be able to afford to put iron blocks down? But you guys should speak to Spuller, I think he has some builds himself he's working on. You guys could possibly work together to come out with some awesome concept builds.

 

Another question to pose though, environment builds. This does not only include, bandits camp, caves, ect. But farms. Do we want a mushroom farm within a cave similar to Blacklight? Or actual farms? I think we should be self sufficient, since it's never worked when we've tried to be otherwise from what I've seen.  Sure, we should focus on mining and production. But we still need farms of some kind. So what sort? Normal farms, located further down the valley. Or should we go with a mushroom/mooshroom cavern?

 

 

Edit : I think we need either the first post to be edited to contain a summary of what we've got so far. Or another reply to this thread stating on what we've got. So people don't have to scroll through all those pages.

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-Snippeh-

I think we should focus solely on the city, and the outskirts (that being environmental), before anything else is done. If we get a sturdy capital in place, with easy-access RP, epic looks and a smoothly-working system for new and old players alike (in terms of job opportunities etc), the dwarf player numbers will most likely rise. For example, assuming the mine is going to be inside the city (markarth-style), we can hook it up with Yemekar's workforce, and have new dwarves join it, giving them a free, small abode to stay (as long as they keep supplying), until they have enough money to purchase their own home. Stuff like that will in most cases keep em around, because it makes them feel a part of the system, and gives them something to do, regardless of supervision.

 

As the capital will grow, we can also look into farms. Clearly during the early stages of the new world, we'll need to have an easy-access farm, at least a temporary one close to the capital. Later on, when the capital RP and members concentration is substantial, we can open a new hold specifically for farming, further into the kingdom. This is where we can incorporate forest dwarf roleplay fo' real, as they are mainly associated with plants and trees, making them perfect for running this hold. I have a few designs for some lovely forest dwarf abodes already actually, inspired by the wildhammer hovels in wow, if you guys have ever touched that (Thundermar etc). That's where it should stop. No more holds but that one small farming community, small area tasked with supplying the kingdom with food. 

 

The rest of the Urguan lands should be free. Open and not cluttered with useless holds. There's nothing stopping us from building a few forts or outposts to guard the borders however, and these do not need to stay occupied, as the legion can decide to use these whenever, if they deem it necessary. 

 

Environmental, I'd suggest dropping the snow this time, with the exception of snowy mountain peaks.The area around the capital, I imagine should be slightly barren, a couple of trees here and there, but largely open. A mix between grass and stone gives that certain mountain/tundra look which I think would fit in nicely. Biome of course, will affect the colour of the grass, and that should be decided upon as well. At first it struck me that perhaps we could use the savannah/desert biome to make the grass yellow/brown, for that whiterun/erebor feel, but then I realized this would prevent drizzle. Should go with plains biome instead, and please do steer away from that horrible deep-green grass. Buhuffg. Anyway, solely my opinions, fresh and steaming.

 

Working on a skin, and will most likely apply soon as a new dwarf to assist (unless I revive Strom), as far as obligations can allow. In the mean time, I'll probably dish out a few more designs, perhaps even do an attempt on recreating the dwarven valley with world painter, based on Native's one, unless he would grant a world download.

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Yep, if we aren't living in snowy lands.. which I hope we are not then we could probably establish some farms outside of the main city for Yemekar's Pick to control to get food for the Kingdom. I do not think that we should use the system of mushrooms in a cave because mushroom stew doesn't stack and isn't efficient enough to keep us going. Also another thing is, is that we should have someone distributing food to new dwarves as they come in, because I know that one of the main problems with Kal'Azgoth is that Blacklight was used but the food was hoarded and never given out.

 

As for prebuilding, I know this has been an issue considering players enjoy seeing progression and something new however from a builders prospective its a pain in the ass, especially in survival. Also it really depends on the builders because I myself hate working/building something and then somebody else adds onto it, or builds something next to it that is of lower quality that takes away from the build completely. Also we could end up with another Kal'Urguan were we get lazy and just start building with straight cobblestone, however I do agree that most of the city shouldn't be prebuild because it gives the dwarves something to work for, and gives jobs for those such as mining out areas etc. 

 

Also I don't get the idea of building something that can change, unless you mean by making something very plain with no detail or varying blocks. If we go with this idea then I don't see the point really in building anything at all that will be prebuilt. 

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Well... With me returning to the dwarves soon, can Someone please run me up to speed on what is going on with this please?

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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