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Dhaelena

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  1. Dhaen Grandaxe sat quietly in her office deep in the carved halls of the mountain. She mourned the passing of the famed queen and sent a personal letter wishing the future good health of the Haense royal family and her personal consolations from the dwarven people to those in the company of the Queen Mother.
  2. I really appreciate the shelving work that's been happening lately! But honestly....I don't think we've shelved enough yet. When are we shelving humans? CT Monks? What about Lotc?..... When are we shelving Lotc and all roleplay???? ~ A concerned player 😢
  3. Armakak’s Real Estate Agency AREA is sponsored, ran, and produced by the Grand Merchant. All financial proceedings go to the Grand Kingdom. For more information on any of these listings, please contact Dhaen Grandaxe [Dhaelena#3818] “Under Armakak’s Masterful Eye for Good Deals, I bring great tidings of PRIME REAL ESTATE” House B - 19 “A recently renovated, upscale house that features an office space, dining room, hearth, and master bedroom suite. B - 19 is the perfect fit for the modern dwarf, ready to move up in the world! With stately lighting, a traditional closed floor plan, and a ready to move in purchasing agreement, it is truly a wonder that this house is all for the price of 20 minas per week! In addition, the house is located between the tavern and the clan district, so both booze and your family are but a few steps away! Let your dreams of dwarven comfort blossom in this deluxe bungalow” House C - 2 “This humble minimalist abode features an open-floor plan with a hearth, office, and living space and is tucked away in the heart of the city center, making it within walking distance of most dwarven hotspots! Luxuriate in the illuminating glow of the hearth on your stone hewn walls or spend countless hours meditating on your stone hewn floor… either way C-2 has it all! In addition, it is priced at an incredible TEN MINAS PER STONE WEEK. Give your wallet a break and live in this rustic dwelling today!” House H - 30 “Organic, Woodsy, Opulent….all of these words can be used to describe the immaculate property of H - 30. One of the hidden gems of the Hefrumm village, this move-in ready home has been meticulously maintained by the Forest Dwarven people. Built from the roots of a sturdy dwarven tree, it features an open concept plan with hardwood flooring, a partial balcony, access to nearby farming, AND is all for the small fee of either 20 minas or 10 minas and two stacks of food PER STONE WEEK!” [Permission from High Chief Yazmorra is required before purchase]
  4. Naval Properties Act In the authority of the GRAND COUNCIL and its authority over the lands and by extension the ports of Urguan, this extension of the Land Leasing Regulatory Act is created for the standardization of having a boat docked, known as the Naval Properties Regulatory Act. This duty execution of this act shall fall under the regulatory jurisdiction of the GRAND KING and its offices, to ensure swift negotiations and transactions so that the purpose of this act may endure true. Section I - Pre-existing Docked Ships 1. All currently pre-existing docked ships, of which there are 9 in total, will either be claimed by the kingdom or sorted into the following tiers to pay the yearly docking fee. a. If the ships are already docked, the upfront price does not need to be paid. b. If the ships serve the navy, they do not need to pay the docking fee. Section II - Ship Sizes Tier I - Fishing Boat Total pricing of the property deed itself being around 150 minas. Yearly docking upkeep fee of 10 minas. Core building of the property is generally not to exceed 5x10 meters Tier II - Sloop Total pricing of the property deed itself being around 500 minas. Yearly docking upkeep fee of 30 minas.Core building of the property is generally not to exceed 10x30 meters. Tier III - Galleon Total pricing of the property deed itself being around 1000 minas. Yearly docking upkeep fee of 50 minas. Core building of the property is generally not to exceed 15x50 meters
  5. MC Name: Dhaelena RP Name: Dhaen Grandaxe Discord: Dhaelena#3818 RP Race: Mountain Dwarf Reason for joining: I like brewing.
  6. Dhaen Grandaxe mournfully polishes the golden frame surrounding the painted portrait of Balek hanging in the Palace corridors. She resolves to visit him sometime.
  7. Dhaen Grandaxe pauses her work as a polite knock sounds on the Palace doors. She stands and strolls to open it, taking the newspaper from the messenger. After a single firm nod, she grins and hangs it the paper up on the wall proudly. "A' wurk bless'd by Ograd'ad 'imself!"
  8. Dhaen pauses responding to her letter to point out each of the words and read them out loud patiently. "We're teamin' up wit' de strong, bearded Ummrehs en de North"
  9. Dhaen Grandaxe slumps back at the table she claimed for herself in the Queen's Bounty, relieved the negotiations were finally made official and proud of all the dwarves that had taken part in them. She gazes out across the sweeping columns of Kal'Daraakan and raises a shot of newly imported Norlandic Vodka. "Narvok oz Jorvin! Narvok oz THE IRON ACCORD!" After downing the shot, she begins to respond to the warm letter sent by Queen Isabel and Queen Ancelie in excitement of friendly days to come with her allies.
  10. Dhaen Grandaxe, future wife of Jorvin Starbreaker, spends the day personally sending the invitations to the fellow queens of Norland and Haense as well as dropping them into the mailboxes of her friends and clanmates.
  11. PRE-EXISTING PROPERTIES ACT In the authority of the GRAND COUNCIL and its authority over the lands of Urguan, this act is created to address the relations with pre-existing lands and holds within the Grand Kingdom. Hefrumm - Village of the Forest Dwarves. Hefrumm’s government shall pay 150 minas a week to the Grand Kingdom of Urguan. Utak Ireheart Memorial Home - Gifted Estate to the veteran Utak Ireheart. The property owner shall pay 150 minas a week to the Grand Kingdom of Urguan. Should Utak Ireheart ever relinquish ownership of the estate to an heir, the contract would have to be renegotiated. No housing other than that of the property owner shall be built on the estate. No additions to the estate are to be made without renegotiation of the contract. Designs internal and external may be changed, just no addition to shape and size of structures Dunheim - Gifted Estate to the Honored Balek Irongut. For the first stone week after this act’s passing, the fields shall be made open to the public to account for the food shortage. The Sheep grazing field shall be made open as well. So long as the Honored Balek Irongut is the living owner of Dunheim there shall be no tax levied on the estate. Whoever inherits the property next shall be made to pay a tax of 150 minas or otherwise renegotiate the deal. The borders of Dunheim shall not be extended without a new contract made with the Grand Kingdom of Urguan. No housing other than that of the property owner shall be built on Dunheim. Signed by, Grand Merchant and Iron Baron
  12. THE LAND LEASE REGULATORY ACT In the authority of the GRAND COUNCIL and its authority over the lands of Urguan, this act is created for the standardization of leasing land and getting workable property into the hands of khazadmar with relative simplicity, encouraging rapid economic growth and greater possibilities for entrepreneurs. This duty execution of this act shall fall under the regulatory jurisdiction of the GRAND KING and its offices, to ensure swift negotiations and transactions so that the purpose of this act may endure true. Section I: General Plot Guidelines The Grand Merchant is placed in charge of starting and negotiating all transactions. The Grand Merchant may independently finalize tier I and II plot size contracts, but must always notify the Grand King and Grand Council before finalization. The Grand Merchant is able to negotiate unique methods of payment plans in equivalence value to the standard pricing, usually involving resources. Any unique methods can be overturned and reverted to standard payment at any time at the Grand King’s decision. This includes farming goods, resources, etc. Initial property design must be inspected and approved previous to construction by the Grand Architect. Any changes to the structure must at least notify the Grand Architect and Grand Merchant before construction, and must not exceed size limits of that property tier. Unique additions/circumstances not specifically outlined in this document may be purchased. It is at the discretion of the Grand Merchant and Grand King what pricing will be for any expansions and/or unique contracts. Changes may not be done without explicit approval of the authorities. Changes still must be reviewed by the Grand Architect for quality. Land that is within or directly adjacent to already owned property cannot be sold by anyone other than the owner of said property. This applies to other plots, villages or holds. Section II: Plot Sizes Tier I - Private Domestic Estate - A small private abode built outside of the capital valley or any hold of Urguan. These estates are often bought simply for those wealthy that enjoy solitude to an extent. Total pricing of the property deed itself being around 1000 minas. Yearly taxation of 100 minas. Core building of the estate is generally not to exceed 20x20 meters, roughly twice the size of A-Class capital housing with some liberty in shape of structure. Minor garden work is permitted outside this boundary, however any other structures made outside the boundary would be against regulation. Only the direct family; children and parents, may live in the Property Owner’s estate. Any breach of such will be charged as Tax Evasion. Tier II - Private Commercial Estate - A private property built outside of the capital valley or any hold of Urguan, with ranching and agriculture space. These estates tend to be bought for the intention of profit and business. Total pricing of the property deed itself being around 2000 minas. Yearly taxation of 200 minas. The size of the property overall is around 50x50 meters. Property may consist of many buildings or more usually primarily farming and ranching land. Only the direct family; children and parents, may live in the Property Owner’s estate. Any breach of such will be charged as Tax Evasion. Upon purchasing of this land, the Royal Stables will supply the buyer with a single pair of ranching animals to breed and profit off, as well as seeds from Royal Reserves. Signed by, Grand Merchant and Iron Baron
  13. Information on Taxes The following taxes have been carefully crafted by myself and reviewed by peers such as Ordar Irongrinder, Kazrin Starbreaker, and Kalgrimmor. These taxes will be collected at the close of every stone-week and are officially approved by the council. The tax boxes and tax slips will be located in the Grand Bank. Any who do not pay their taxes will have one week to gather the required amount before eviction. Class A = 40 Class B = 20 Class C = 10 Class H = 20 Stalls = 20 Shops = 30 Hefrumm citizens will have a partial resource supplement for housing that will be released later. All forest dwarves have the option to pay with full minas however. -=x=- Signed, Grand Merchant and Iron Baron, [OOC: I will collect the first round on December 13th. Buy a slip from the tax shop in the Grand Bank and put it in the tax box that has your name on it. I'll gather consistently every sunday.]
  14. I thought Pandaria pretty fast. Absolutely beautiful build 100/10. ~ also reminds me of this:
  15. Hmm, formatting in this is a little funky. I can’t find where it says that we should ignore all other niches on the server in favor of doing Hamilton rp all day in order to use this magic? Also can we get fully working Iphones as a tier? – I want to do modern rp 😞 Otherwise great post!!!!!!!
  16. Despite not being in the guild herself, Dhaen Grandaxe believes her dwarven brethren would benefit from participating more in the workers guild and begins to disperse parchment pamphlets for it all around the city.
  17. This is well thought out and would be a lovely addition to the world! +1
  18. Dhaen Grandaxe pauses harvesting wheat in the fields of Urguan and straightens up, raising a hand to her brow and glancing around the sun-soaked landscape. Surrounded by the gold of the celestial body above her and the foliage around her, Dhaen briefly recalled a golden-haired lass she had felt kinship towards. Grianne Goldhand, a soul surrounded by tragedy that stood strong in the face of it, neither relenting nor letting herself become cold-hearted as many dwed tended towards. Dhaen had seen the warm love of a mother who had lost everything – her brother, her children, and her father – and admired her for still being able to open her heart to others. As a cloud passed overheard and the bright yellow of the field dimmed in shadow, Dhaen bent and returned to her work. She would continue to live, but tucked into the corner of her thoughts would always be the reminder to follow the actions of Grianne Goldhand, the dwarf with a heart of gold.
  19. The Grandaxe Clan “the Spirit o’ the Dwedmar ‘as been kept broight, an’ fer tha’ ah am proud” – Fimlin Grandaxe The Grandaxes are an Elder Clan of mountain dwarves hailing from the northern mountains in Aegis, originally known for their long lines of politically powerful dwarfs and proud honorable warriors. These dwarfs are known far and wide as honorable and proud in nature. Traditionally, to be a Grandaxe means to embody justice and honor above all except the Brathmordakin. The Grandaxe clan is also known for having three main bloodlines of kin; Blackaxe, Braveaxe and Grimaxe. Notable dwarven kings and figures of dwarven history can easily be traced back to the Grandaxe line one way or another. Notable figures include Fimlin Grandaxe, Valen Grandaxe, Thorin Grandaxe and Thorik Grandaxe, who are all dwarves who have contributed much to reforming the Dwarven Nation and building up its strength. When the dwarfs need a reliable fighting force, look no further than the Grandaxes. Their speed and force may send even the most mighty of Ologs onto their backs. Overall the Grandaxe clan are proud and honorable dwarfs who live as both warriors and politicians. Modern day Grandaxes focus on fighting for their family and clan. While they still retain many militaristic aspects in their culture, their skills have diversified to include helping others around the community. In addition, Grandaxes tend to make up the backbone of the dwarven workforce, with many serving in taverns, working in the legion, or promoting trade in the city. ~History~ The Grandaxe clan was founded by one of the sons of Urguan, Bogrin Grandaxe who gathered his family and his followers to the northern ranges of Aegis. The clan participated in the politics of Khaz’Urguan from a distance, and when Velkan Ironborn rose to power and formed the Empire of Khorvad, the Grandaxes joined in Simppa’s rebellion against the Ironborn rule. When Simppa marched on the Ironborn, the Grandaxes followed suit alongside the Frostbeards and Ironguts and vanquished the Ironborn. Thus the Kingdom of Urguan was restored and the Grandaxes stood by it. A tragedy would soon befall the clan however, as the new King Grimlie declares war on the human Kingdom of Oren, the clan descends into disagreement. The Clan Father, Thrain Grandaxe wanted the clan to support the Kingdom in its war effort however his brother; Decks Grandaxe opposed the war and was banished from the Kingdom. Decks now disgraced took his brothers Gulik and Grady and their children and moved into Kal’Domhain, one of the old Grandaxe holds. With the clan split in two, Thrain Grandaxe and his brothers Rhakun and Gilneas named themselves the “Braveaxe Clan” to show their loyalty to the Kingdom while Decks and his followers became the “Blackaxe Clan” a name meant to bring disgrace but was accepted by them. Many years had passed, eventually Decks passed away and his son Bazian Blackaxe became the leader of his clan. Bazian, tired of the grudges between their kin brought the Blackaxes back to Kal’Urguan to live with the rest of their kin. At this time the King was Gotrek Firemane, known to frequently travel and be absent of his people. Thorik Braveaxe, son of Thrain was disgusted by the status of the Kingdom and couped Gotrek from power, taking up the mantle of King himself with support from both the Braveaxes and the Blackaxes. Thorik formed the Grand council out of his supporters Chaecus Braveaxe, Stronghold Braveaxe, Broski Braveaxe, and Valen Blackaxe. The Grandaxe councilors do much for the Kingdom, protecting Urguan in the Great War of Aegis and defeating the Elven-Orcish alliance and later conquering Alras in the Dwarf-Alras war. The Undead of Aegis had begun to further their foothold, forcing the people of Aegis to convene against them. Champions were sent by the four descendants into the Nether to try and destroy it, from the dwarves was Kjell Ireheart, Urir Ireheart, and Valen Blackaxe. At the cost of Urir’s life the attempt was a success, however it was short lived when the Undead overran Kal’Urguan and the other nations, forcing them to flee to the land of Asuloun. In Asuloun Thorik continues to rule the Kingdom until he is supposedly assassinated, the title of King falling to Broski Braveaxe, then Stronghold Braveaxe before finally falling to Kjell Ireheart. With Thorik’s kingdom in shambles and the dwarves in a state of decline Bazian Blackaxe calls the Blackaxes and the Braveaxes together to unite back into the Grandaxe Clan. Both clans agree and the Grandaxes are made whole once more. With Kjell’s new Kingdom, the Grandaxe clan founded Kal’Anart on the northern border of the Dwarven lands, defending them against the Orcs not far from their hold. The Kingdom had now been made up of a great expanse of land, including the Irongut hold of Kal’Dwain, the Grandaxes in Kal’Anart, the Goldhands in Kal’Alras and the Irehearts in Mount Ire and Kal’Mugdor. Under this system the Empire of Urguan was founded, the lords of each hold becoming the council below Emperor Kjell to assist him in managing the Empire. The Orcs attack the Kingdom, and enjoy initial success but are pushed back into the north by the dwarven armies before they are able to conquer any major dwarven holds. The clan continued to live in Kal’Anart through the end of Kjell’s and into Hiebe Irongut’s reign and until the destruction of Asuloun, where they fled to Elysium. As the opportunity to avenge the death of their former King, Thorik Braveaxe arose Valen Grandaxe marched the Grandaxe Clan in full force into the hold of his killers, but found something they did not expect. Under the possession of an ancient evil, Thorik still lived and with the Hammer of Urguan, was freed from the prison of his own mind from Ondnarch, the bringer of the silent cold. The return of the old Grand King had dwarves of all clans and creed rally beneath him as he claimed his right to the throne. With the backing of the Grandaxe Clan, Thorik Grandaxe was once again crowned Grand King of the newly formed Grand Kingdom of Urguan. Thorik started restoring the Grand Kingdom with the Treaty of Aturial, forging an alliance with Emperor Godfrey and the Holy Oren Empire, it was his hope that peace would soon ensue. Thorik also wrote the Articles of Urguan, a constitution to govern the Grand Kingdom with Valen Grandaxe, Bazian Grandaxe. After the articles were finished Thorik stepped down and Omithiel Strongbrow took to the throne. After discovering the path to Anthos, the clan set sail with the dwarves and lived within Kal’Azgoth, the new dwarven city. In Kal’Azgoth, Omithiel ruled until he decided to step down, allowing Thorin Grandaxe, a skillful Legion Commander, to become Grand King. When a dwarven lord was killed by the White Rose on the way to Kal’Azgoth, Thorin grew furious and broke the pact with Oren and declared war. The dwarven Legion marched north and met the Orenian army on the battlefield at the Nation’s Crossing, but was pushed back after a flank from the west. Despite the victory, many Orenians decided to leave Anthos for another land, allowing Thorin to pressure many of the human lords into submission and conquering the rest. With the Orenian lands beneath Thorin he divided up the former Empire into individual kingdoms and named himself the Emperor of Urguan, forming the second empire in dwarven history. The clan had little time to enjoy the victory however, as the deaths of Valen Grandaxe and later Thorik Grandaxe left the clan with little leadership outside of Thorin himself. But even then the clan did not have time between its grief, as Thorin Grandaxe himself is slain by Ondnarch, releasing the conquered kingdoms. The clan fell through the leadership of several dwarves with little time in between until falling to Fimlin Grandaxe. Fimlin obtained the position in the midst of the Orenian invasion of Urguan, and urgently called for his clanmates to return and fight against the invaders. Fimlin was largely successful, reviving the clan and bringing it back into an integral part of dwarven politics after both he and his brother Fili Grandaxe earned spots on the King’s council. After the war had ended with the Grand Kingdom successfully repelling the invaders in The Battle of Indagolaf the clan began to further come back to life, and was able to see Wulfgar Grandaxe onto the throne after the death of Indago Stormhammer who had ruled during the war. Wulfgar not only began to rebuild the Grand Kingdom post-war he also helped the clan further gain back its power by promoting Fimlin Grandaxe to the Lord’s Council. The clan continued to grow in numbers and when Anthos fell it followed the Grand Kingdom into Kal’Arkon until eventually moving on to Athera. In Athera, Midgor Ireheart the son of Kjell Ireheart was Grand King, ruling from the mountain city of Kal’Agnar. Early on, the Grandaxes and the Ironguts moved into the north of Athera, founding Hiebenhall and Kal’Akyth respectively. Midgor was not pleased at the leaving dwarves and threatened action, thus when the time arose the council removed Midgor from Kingship. In his place Fimlin Grandaxe was elected and the Grandaxes returned to Kal’Agnar with Fili Grandaxe as the Clan Father. Fimlin ruled the Grand Kingdom when Khaz’Urguan was rediscovered, and the Undead released back into the world. With the return of the Undead, a remnant of the ancient Ironborn clan waited for an opportunity to invade Kal’Agnar, and found that opportunity when the Starbreaker clan rebelled from the “Underkingdom.” The Ironborn with the backing of the Starbreakers and the Undead launched an invasion on Kal’Agnar and overran the dwarven Legion, forcing the remaining dwarves to retreat to Hiebenhall. The clan took many losses in the invasion but continued to persevere with the rest of the dwarves in Hiebenhall until the dwarven armies rallied up to retake the Grand Kingdom and were able to successfully do so despite the fortifications in their way. Fimlin then tried to rebuild the Grand Kingdom after the war, commissioning the construction of Kal’Karaad but was removed by the council before it was finished. The clan then held an ongoing distrust for the council and its deeds, believing it to be corrupt and against the dwarven interests. The Grandaxes, disheartened with the politics of the Kingdom founded Kal’Bogrin north of Hiebenhall for the clan to reside in. Zahrer Irongrinder was elected Grand King and tried to re-establish the Lord’s Council of Anthos but the motion was rejected by the Grandaxe and Frostbeard clans. Furious the Grand King removed the Frostbeards from their power and replaced them with the Doomforged who voted in favor of the council. The new Lord’s Council was made up of its supporters which further angered the Grandaxes, who were then the largest clan in the Kingdom. After an incident with Zahrer’s elven concubine, the Lord’s Council wished to banish the Grandaxes from the Kingdom. When Zahrer refused, the council removed him from Kingship but the Grandaxes had already abandoned Kal’Karaad and moved into Kal’Bogrin. The Grandaxes declared their independence but soon came under immediate threat from the Kingdom of Oren, which marched on Hiebenhall. The Grandaxes vowed to defend Hiebenhall despite the council, and eventually with a majority of dwarves dissenting against the council the Lords were expelled from the Grand Kingdom and the land given over to the Grandaxes. The Grandaxes then without hesitation gave the lands to the elected Grand King Hodir Doomforged and marched south to defend Hiebenhall. The Orenian army, surprised to find a united dwarven army was repelled. The initial victory was soon lost as the dwarven Siege of Drakenburgh failed and the Orenian army given time to recooperate. With a renewed offensive, the Orenian army attacked Kal’Bogrin and captured the hold, which had luckily been evacuated after being warned. Hiebenhall too was captured, at night by a squadron of Orenians while the Legion was fighting in an ancient hall. With the war lost, the Grandaxes moved south of Kal’Karaad in the foothills where Kal’Eknar was founded. Peace would not last long however, as Vrograk’Gorkil became the new Orcish Rex he warred on the dwarves and besieged Kal’Eknar. Although the Orcish horde initially dominated the dwarves, the garrison at Kal’Eknar was able to charge out and cut down the Orcs while they were unexpecting. The Grandaxes, hoping to protect their kin from further tragedy helped form a Mountain Blood-Pact between the Grandaxe, Frostbeard, and Ireheart clans. They continued living in Kal’Eknar until Athera fell and the dwarves forced to move on to Vailor. In Vailor, the Grandaxes established a hold on the Isle of Avar, named Kal’Valen after their renowned ancestor. The Grandaxes formed a vanguard against a potential invasion from Orenian forces, as Avar was a large island between the sea separating the two Kingdoms. Fili Grandaxe went missing and Fimlin Grandaxe became the Clan Father. This issue was used as an excuse for the Frostbeard clan to break the pact, dishonoring the clan greatly and setting a grudge on the Frostbeards. When Skippy Irongut was elected Grand King against his opposition; Verthaik Frostbeard, the Frostbeard clan rebelled and tried to forcefully take the throne. The Grandaxes stood by the Grand King, still angered by the broken pact and the rebellion was defeated. The years following saw the clan developing Avar, allowing for humans to settle the eastern portion of the island and the Irongrinders to establish the fort Jarnstrand. During this time Fimlin Grandaxe stood down from Clan Father. The Grandaxe clan continued living in Kal’Valen when the Eighteen Year’s War broke out between the Dwarves and Oren. The Grandaxes rallied to defend their kin, losing the Battle of Rhewengrad but repelling the armies in the subsequent Battle of Khro’Nagaak. The Rurics, a house of northern humans living on Avar rebelled against the Grandaxes and vassalized under Oren. Launching a new offensive the Orenian army sailed to Avar and broke the Dwarven naval blockade of Seahelm, home of the Rurics. The Orenians then moved on to besiege the fort of Jarnstrand before moving onto Kal’Valen itself. The defence of Kal’Valen was valiant and nearly broke the Orenians however after a lengthy siege the Grandaxes had lost their hold. The clan had suffered great losses, of land and of kin but continued to fight in the Battle of Kal’Ordholm where the war finally ended with a successful dwarven defence. Following the war an extended period of stagnation befell Urguan for many years, and the Grandaxe clan’s number and power dwindled. Finally a pestilence descended upon Vailor which forced the Descendents to flee to a new realm; Axios. There Svardin Grandaxe took up Clan Father, and Torvin Grandaxe was elected Grand King. During his reign, Torvin ruled during a period of relative quiet, while also trying to maintain neutrality and peace with Oren. During this time Fimlin Grandaxe retook the role of Clan Father and multiple build plans for a clan hold were drawn up, but ultimately scrapped. It would not last, after invading the Orcs, the Orenian armies turned to Urguan, and attacked. Outrage ensued, and Torvin was removed and replaced by Algoda Frostbeard. The Duchy of Courland revolted against the Orenian Empire whilst the invasion began, and joined Urguan’s forces in defense. Oren’s initial assault was repelled when their army was surrounded in a narrow gorge, for which the “Battle of the Red Gorge” gets its name. The days following Grand King Algoda was captured and killed while travelling alone, prompting Bastion Ireheart son of Igor to be elected. Victory was again achieved over the Orenian Army at the “Battle of the Golden Fields”, subsequently causing the Duchy of Lorraine and Kingdom of Hanseti-Ruska to surrender. With most of the Imperial supporters out of the war, Urguan and Courland besieged the capital city of Johannesburg. The Empire’s defeat imminent, the Emperor ordered his men to explode the capital using Thanium, leaving a massive coat of permafrost over the lands within the radius of the explosion. Dominance asserted and fracturing of Urguan’s age-old enemy Oren caused an economic boom in the capital, and the Grandaxe clan grew back its strength once more. The initial boom was not long lived, however the clans had grew in size, with the Grandaxe and Frostbeard clans sitting at the top as political rivals. To provide a base to their power, the Frostbeard clan established the hold of Jornheim in northern Hanseti while the Grandaxes established their hold Tal’Azmar in the mountains southeast of the capitol. With internal power-struggles and conflict growing, Grand King Bastion declared a grudge-war on Norland. The war was initially successful, but the final assault on the Norlandic capitol was twice-repelled, and peace was made. The somewhat-inclusive ending prompted more unrest within Urguan, until Bastion was believed to be assassinated, or committed suicide over the conflict. As a result, Clan Father Kerwyr Frostbeard took the opportunity to forcefully seize the throne, and slaughtered opposing dwarves in the senate. The Grandaxes fled to Tal’Azmar and provided shelter to the other clans displaced by the coup. There they openly defied the Frostbeard insurgency and Gror Ireheart was elected Grand King. After various successful small-scale engagements, including the retaking of the now empty capitol Kal’Omith the Frostbeard regime collapsed, and Kerwyr was executed by the newly crowned Grand King. The years following saw much of the same, with a continued rivalry of the Grandaxe and Frostbeard clans under an inadequately ruled Grand Kingdom. In an attempt to further their goals, the Frostbeards invited the Grandaxes to meet and tried to convince the clan to join their side but were not interested in the peaceful compromises the Grandaxes required. However some members of the clan wished to join the Frostbeard’s cause, and broke off from the clan taking the name “Blackaxe.” With the clan splintered and a civil war in Urguan imminent, Fimlin left for the wildlands to avoid fighting his own kin. The rest of the clan fought on either side against each other, and with victory over Urguan to Kaz’Ulrah, the Grandaxes stood divided between Tal’Azmar, Kaz’Ulrah, and Arcadia until the end of Axios. The Dwedmar upon arriving on Atlas remained divided, and likewise the Grandaxe Clan. The Blackaxes dwelled in Kaz’Ulrah, with the rest split between Az’Adar, the successor to Arcadia and Holm, the Irongut-owned multinational city. In Kaz’Ulrah the Blackaxes flourished under Aemich Blackaxe’s leadership, becoming a very large and influential clan within the Kingdom. The success was short lived, as with his resignation also followed stagnation, and the Grandaxe bloodline grew weaker. Eventually Fimlin returned, and convinced the clansdwed to mend the rift and retake up the Grandaxe name. The Blackaxes complied and the clan reunited in name, however neither group would agree to move to either city, and thus the clan remained scattered. Kal’Bogrin was refounded as a third neutral option; an independent hold owned by the Grandaxes, referencing the Grandaxe Exodus and the first Kal’Bogrin the clan moved to during a period of moral conflict with the established Kingdom. There Borin Grandaxe was elected Clan Father under the guidance of Fimlin Grandaxe, who oversaw the Hold. In Kal’Bogrin the clan took a specific stance on the moral questions and conflicts plaguing the dwedmar. The clan’s doctrine disallowed the claiming of another to be a “false dwed” and calling for re-establishing a union of the dwarven race. At this time the dwedmar were split 6 ways, the Kingdom of Kaz’Ulrah, the Republic of Holm, Az’adar, the Kingdom of Ord, the Confederation of Hammers and the Kingdom of Bogrin. As Kal’Bogrin grew its population and support, so did its enemies. Kaz’Ulrah treated the clan with vague hostility, being upset with the challenge to their crumbling hegemony over the dwarves. A larger threat soon presented itself; the September Prince, leading the armies of the wrath of nature attacked and destroyed Haelun’or just north of Kal’Bogrin and Holm, and turned his eye towards the holds. In response Kal’Bogrin launched the “Bogrin Offensive” to drive the September Prince out of the area and retake the ruins of Haelun’or. The Offensive consisted of Bogrin, the Confederation of Hammers, Holm, Az’adar, Ord, the Starbreaker Clan, and a group of High Elves. In preparation for the Offensive a team from Az’adar recovered the Kal’Varak, and positioned it so that during the battle it could be used to trap the September Prince in his own mind in an attempt to destroy him. The Offensive was successful, the Prince’s army was routed, Haelun’or was reclaimed, the Kal’Varak maneuver crippled and delayed the Prince however it did not destroy him. The Offensive proved to restore confidence and trust between the dwed involved, thus Fimlin began negotiations over a union with the Confederation. The result was the creation of the Kingdom of Agnarum; a merged nation of the Kingdom of Bogrin and the Confederation of Hammers. The city of Kal’Azgaryum was founded as the seat of the new nation, one with a King who derived his powers from the council’s support, for which Fimlin Grandaxe was unanimously elected. Founding Agnarum proved to be a milestone, as the majority of clans, and dwedmar were now centered around Agnarum which was intent on reuniting the Dwarves. The only holdout; Kaz’Ulrah, as they were now greatly challenged by their rival states. Their response to Agnarum’s success was to send their Orcish allies to raid Kal’Azgaryum. The raids proved to be mostly stalemates, with only minor victories and defeats on either side. Eventually the Orenian Empire declared war on the Orcs for their raids on human settlements, which also pitted Kaz’Ulrah against Oren. Agnarum ultimately chose to remain neutral, though some dwed fought on either side unofficially. Ultimately both the Orcs and Kaz’Ulrah were destroyed by Oren, and Agnarum endured. Refugees from Kaz’Ulrah flocked to Agnarum, with the Frostbeards and Goldhands notably absent. With the major obstacles to unity gone, Az’adar and Ord also joined the Kingdom of Agnarum, and a strong alliance was formed with Holm. True unity would not be achieved until the migration from Atlas to the newly discovered world of Arcas. There in the capitol Kal’Varoth, Fimlin negotiated the return of the Frostbeard and Goldhand clans, who gradually began to integrate. When all sons of Urguan were once again united under one nation, Fimlin Grandaxe founded the Under-Realm of Urguan, but cautioned against following in the footsteps of the Grand Kingdom and the mistakes made in years past. The rest of Fimlin’s reign proved less successful, as the newly minted union went through growing pains, causing the waxing and waning of the Legion and Guilds, and a struggling economy. Fimlin achieved his final goal with the Articles of Urguan V2, where he laid out a modern though flawed constitution intended to re-establish trust in the unity of the Dwedmar. Having achieved what he had set out to do, and confident in the future of the Under-Realm, Fimlin Grandaxe resigned from his role as King. Following the resignation of Fimlin Grandaxe and the ascension of Atandt Irongrinder to role as King of the Under-Realm of Urguan, the clan began to rapidly dwindle in numbers. While both the clan and city underwent a brief resurrection during the three-month war against the Holy Orenian Empire, in which the human empire briefly violated Urguan settlement rules and built on dwarven land, the kingdom as a whole appeared to be on a downward trend till the removal of Atandt by Clan Lords and the Ascension of Utak Ireheart. With Utak at the helm, he oversaw the reconstruction of the city following a great earthquake,renaming the dwarven capital Kal’Evraal. Despite this bloom of prosperity for the city, it was not reflected in the state of the Grandaxes, which had seen little to no Grandaxe activity under its current iteration. When Borin Grandaxe finally handed the title of Clan Father to Thorolf Grandaxe, many Grandaxes had disappeared or chosen to return to their previous clans, leaving the clan without kinsmen. However, this would change in 1754 when Dhaen Grandaxe briefly united the Starbreaker and Goldhand clans in support of a clan rebellion and brought many Grandaxes out of the shadows into the light of the dwarven populace again, ascending to the first ever position of Grandaxe Clan Mother. Through this position, Dhaen revived the clan and instigated a temporary pact with the Goldhand Clan, offering them a trade in knowledge and kinship to further their re-assimilation with the dwarven people of Urguan. In addition, she oversaw the building of the Grand Brewery which became equivalent to a hold for the Grandaxes of the time. In 1767, a war between Urguan and Krugmar broke out over the enslavement of one of the members of the Goldhand Clan. This war marked the return of many older dwarves of generations past. With Utak leading the forces, the Orcish people quickly resorted to acts of terrorism, the most prominent example being the boomsteel explosion in the courtroom of Urguan that same year, which found Dhaen and the Medical Clinic at the forefront of the recovery process. The war ended with the replacement of a proper Rex, and the Under-Realm of Urguan changed officially to the Grand Kingdom of Urguan. With this change, a revival of the Official Urguan Council occurred, with Grandaxes holding a prominent position on the daily affairs of the Kingdom and leadership. It was during this time period, Thumrilgrad had increasing examples of corrupted creatures spawning from its depths and subsequently fell. With it, fell the last of the holds overseen by Fimlin. Soon after, King Utak Ireheart stepped down, with many fellow dwarves following his footsteps and stepping down in addition. Dhaen Grandaxe, weary from the wars and multiple positions within the city, also resigned from her duties. Just as Jorvin Starbreaker took the mantle of King of the Grand-Kingdom of Urguan, so too did a young Grandaxe named Nabrick - with the title of Grandaxe Clan Father. However, unlike the newly crowned King Jorvin, Nabrick did not uphold his duties for long, forcing Dhaen to return and reclaim her previous title as Clan Mother. After re-instating her clan in a position of prominence, Dhaen instigated clan elections to find the next Clan Lord, the motherly Brynaelda Grandaxe. Now free of her duties as Clan Mother, Dhaen swiftly took control of the position of Grand Merchant of the Grand Kingdom. Meanwhile, as the second Grandaxe Clan Mother, Brynaelda started her reign, guiding beardlings, clan members, and elders alike with her honorable sense of duty and family. Her tenure was one of the longest during the time period for the Grandaxes, which flourished immensely with consistent and active clan members. At her peak, over twenty dwedmar of Grandaxe descent could be found within the city at any point. Brynaelda is also well known for her dedication to the clergy. Her well-known festivals and parties often invoked Anbella and Belka, and led to her renown as one of the most popular prelates to ever come out of the modern Urguani clergy. Eventually, she also ascended to becoming High Prophet in addition to her title of Clan Mother. During the voidal incursion into Arcas, the Urguani Government began to require a more consistent leader on the homeland, so King Jorvin Starbreaker, Grand Marshal Dimlin Irongut, and High Prophet Norli Starbreaker could focus their efforts on the warfront. Once only maintaining the economy and housing, Grand Merchant Dhaen Grandaxe quickly began to have a heavier hand on the domestic affairs of the Kingdom. Her continued support of Jorvin during his reign eventually led to their partnership and engagement. After Jorvin's defeat of Ghazardiel and subsequent illness from battle, Dhaen led her people to Almaris aboard the Dwedsmark. Once there, the two married in one of the largest dwarven weddings known to Urguan. This also marked her ascendancy to Queen Consort and Lady Regent during Jorvin's bouts of illness. Following the settlement of Urguani people to the dwarven Almaris capital of Kal'Darakaan, Dhaen helped to create the Iron alliance between Haense, Norland, and Urguan. An up and coming diplomat to Norland and surrogate son of Dhaen, Levian'Tol Grandaxe, soon rose to prominence during this time period as an expert politician and merchant. Already a well-known brewer, Levian's skills marked him as a successor to Dhaen during the following election cycle, which saw Norli Starbreaker ascend to the role of Grand-King. At this point, Dhaen withdrew from the public eye with Jorvin in tow, to raise their children. Only a few stone months later saw Brynaelda following suit with her recent husband, Officer Grudgebeard. With both Dhaen and Brynaelda now departed, Levian'Tol Grandaxe was quickly marked as a prime successor to Norli Starbreaker. He also acted as temporary clan-father. During Levian's reign, the Kingdom of Urguan underwent one of its largest land expansions to date, as settlements for all races were established. Though brief, Levian'Tol's reign is often remembered as one of the most prosperous and fruitful of Urguan's recent kings. Following the election cycle, the clan was transitioned to Brynaelda's leadership once more and Ulfric Frostbeard reigned as the new Grand King. While the initial decades of Ulfric's rule were peaceful, the kingdom was soon swallowed up by a war with the human kingdom of Oren. The new Grandaxe clan father, Thumbril Grandaxe, a well-known elder of both the Grandaxes and Metalfists, helped to lead what little of the Grandaxes that were left during the war into battle. At the close of the four stone-month war, the Irehearts, led by Bakir Ireheart, attempted to pull away from the governance of the Grand Kingdom. Their clan father, Agnar, quickly was removed from power by the clan, as his views did not align with the attempted splintering group. To soothe both factions, Bakir Ireheart became the successor to Ulfric Frostbeard as Grand King, and Agnar rejoined his blood clan of the Grandaxes, taking over as Clan Father, from Thumril. Dhaen also returned at this point to help provide her knowledge in stewardry and reclaim the title of Iron Baron. To this day, Agnar and his elders lead the Grandaxes to honor and valour. Under them, the clan is currently the largest and most active in the city of Kal'Darakaan. ~Clan Values~ Honor A Grandaxe will defend his honor with his life, and will demand the same of other dwarves. Grandaxes do not steal or harm other dwarves as it is considered highly dishonorable and nearly unforgivable. They also hold to their word and hold blood pacts in high regard. The Dishonored Grandaxes believe in honor being above all except the Brathmordakin, so when a clanmate becomes dishonorable it is a grievance to the clan. However Grandaxes believe that the Dishonored must redeem themselves so that they can be let into society once more. Yemekar's Balance The Grandaxes are staunch believers in Yemekar's Balance, which refers to the balance of world’s peoples and environment. Should one nation attempt to exterminate one of the races from the realm then that is a clear breach of Yemekar's Balance. Such a situation upsets Grandaxes, who take pride in the world as a place built by Yemekar’s hands. Dwarven Unity Grandaxes have strived to maintain dwarven unity, but also have oftentimes attempted to move further away. Grandaxes had historically established their separate holds many times throughout the ages, however after the Fall of Avar, the enthusiasm and drive over making holds collapsed. Afterwards Grandaxes understood the need for unity far better and no longer desired to separate as much as they had before. Additionally Grandaxes believe actions such as rebellion are dishonorable and thus take them very seriously. The last Grandaxe rebellion in Kal'Bogrin was bloodless and the clan promised to help the Grand Kingdom against Oren. Though the favor wasn't expected to be returned. The Grandaxes have a relentless loyalty to the Dwarves as a people and respect for the articles, however the clan typically desires to maintain its ability to operate with moderate independence and self-rule. ~Religious Values~ Dungrimm Dungrimm, the Brathmordakin of war and death is the primary patron of the Grandaxes due to his affinity for valour and glory in war. Young Grandaxes especially choose Dungrimm as their patron, and hope for greatness in battle. Anbella Anbella, the Brathmordakin of family and hearth is the second patron of the Grandaxes. Her dedication to kinship reflects the Grandaxe view on Dwarven unity. In addition, she is popular with many Grandaxes who take up the arts of healing and bartending, as both require one to be open to helping their kin. Ogradhad Ogradhad, the Brathmordakin of knowledge is the third patron of the Grandaxes, and is usually worshiped more fervently by the politicians and the diplomats of the clan. Nobles of the clan frequently go to Ogradhad for guidance in matters involving politics, and thus is more popular among the older members of the clan. ~Bloodlines~ The Braveaxe Line Dwarves of the Braveaxe line are characterised by their red hair and blue eyes. Traditionally, Braveaxes tend to be the leaders of the Grandaxe clan, with many taking charge in battles and acting as diplomats in political negotiation. The Blackaxe Line Dwarves of the Blackaxe line are characterized by their red hair and their distinct brown eyes that have come as a result of breeding with other mountain dwarf families. Long ago, these dwarves became infamous for their raids upon settlements who were deemed to have broken their strict code of honour. Currently, Blackaxes have taken up roles as fierce fighters and politicians. Mostly notably, the brothers Bazian Grandaxe and Valen Grandaxe belonged to this bloodline. The Grimaxe Line Dwarves of the Grimaxe line are unique amongst the Grandaxes in that they tend to have brown hair and brown eyes. Many are also shorter in stature than most mountain dwarves, due to breeding with other dwarven families. They are the youngest branch of the clan and tend to focus on individual goals within the clan such as merchant work and architecture. Most notably, Thorin Grandaxe belonged to this bloodline. ~Grandaxe Culture~ Occupations Most Grandaxes join the dwarven Legion at a young age, and are often taught diplomacy and politics as well, usually becoming key politicians in the Dwarven Kingdom. Grandaxes are known to be the woodworkers and lumberjacks of the dwarves, as most clans typically are miners and blacksmiths. Additionally, many Grandaxes choose to be Leatherworkers and Weavers, and are known to produce well-made furs, clothing, and textiles. Currently, one prominent skill of the Grandaxes is brewing. Each family line of the Grandaxes have developed their own drinks, with the most famous of them being the Grandaxe Ale, which is served most frequently in Urguani taverns and feasts. Clothing and Appearance The Grandaxes are on average, one of the tallest clans of dwarves. Like all Mountain Dwarves, their height and mass sets them apart from the shorter Cave Dwarves or the more lithe Forest Dwarves. They have light skin that is fair or lightly tanned, and eyes ranging from a silvery blue to a dark brown. Perhaps most recognized is their traditional red hair. Often styled into elaborate coifs, the signature Grandaxe red hair ranges from a fiery orange to a deep crimson. Generally, Grandaxes who sport red locks age into grey hair by their elder years. Male Grandaxes usually have larger beards, often combed but undecorated in comparison to clans such as Goldhand. Female Grandaxes are surprisingly prevalent in the clan and are known for their traditional and intricate braids, often displayed with both pride in their detail and practicality on the battlefield. In terms of clothing, Grandaxes tend to wear the more battle-ready clothes of their culture, with many preferring to wear pelts or armor on top. Grandaxes can often be found sporting darker colors such as dark browns, blacks, and greys. Traditionally, many choose to have at least one article of Grandaxe tartan on their person. This plaid fabric is typically dark red or crimson, highlighted by black strips threaded through the pattern. Art Like most dwarves, Grandaxes traditionally expressed creativity and art through their architecture. The Grandaxes have adhered to age old architectural doctrine, being the first clan to use wood in its architecture; mostly in the roofs and walls of a hall. Grandaxes also abstain from using gems and ores in decorating their halls, instead choosing tapestries and various designs in the wood and stone. Under the leadership of Dhaen Grandaxe, many Grandaxes took to exploring the artistic values of the dwarven culture, with a few going into stone carving, smithing, and even Dhaen herself being well practiced in tapestry making. This tradition of promoting Grandaxe culture through art persisted into the leadership of Brynaelda, who’s revered Bardic skills made her well-known among the dwarves of Kal’Evraal. ~Battle Traditions~ The War-axe Grandaxes use all forms of dwarven weaponry however traditionally Grandaxes are trained with use of the war-axe. Waraxes are the typical weapon of choice for Grandaxes and they are often heavily decorated in runes and various inscriptions. The Ordaz (Hammaxe) The Ordaz or the Hammaxe is a dwarven war-axe with a flat hammerhead on the opposite side of the axe-head. The Ordaz is typically used in engagements that are close-quarters. The Ordaz are also moderately heavier than a war-axe because of the need to balance out the weight of the hammerhead on the other side. Khorok-Klad Originally forged by a Grandaxe of the Blackaxe line, Khoroklad armor is thick plate armor forged from black ferrum alloy and often underlaid with chainmail and leather undercoats. Khoroklad armor is noticeable by its dark complexion and sometimes has the symbol of a double-headed axe on the chest. Azlann (High Ram) Grandaxes unlike other dwarves have a tradition of taming and riding goats as opposed to boars and direwolves. The breed of “Azlann” or High Ram is a species of rams that live in the mountains of the dwarven lands that have distinctly long horns that curve steadily towards the back of their head. The Azlann typically dwell at the highest inhabitable points in mountains and are skilled climbers, making transportation across mountain ranges easier with this breed. Although useful Azlann have never been used in battle, and are not known to most dwarves as it is discussed mostly within the clan. ~Clan Initiation~ Trial of Faith The trial of Faith is often the first trial a Grandaxe beardling must undertake. As directed by the clan father, the beardling must undergo a pilgrimage to a shrine of the Brathmordkin. Once there, they must pledge themselves to their favored patron Trial of Courage In order for a beardling of the Grandaxe clan to become a full member, the dwarf will be tasked by the clan father with bringing back the pelt of a wolf, slain in battle. After the pelt has been retrieved, it will be nailed to the beardling's wall, as a show of strength and pride. Trial of Honor The final trial for a Grandaxe beardling is to save the life of a fellow Grandaxe. Through this task, a beardling finally understands that true honor cannot be achieved through mindless lust for battle, but instead through saving the lives of their fellow dwarf and family. ~Grandaxe Holds~ Kal'Domhain Kal'Domhain, the original hold of the Blackaxes, rested among the peaks to the far north of Oren. Far from the bustling cities of Aegis, it once stood as a home for mountain dwarves who wished to live away from the deep caves of Kal'Urguan. Many Grandaxes still live today who spent their early lives in Kal'Domhain, completing vigorous military training and living off of what the harsh land had to offer. Kal'Domhain was later abandoned when the majority of the remaining Blackaxes returned to Kal'Urguan and was likely destroyed in the fall of Aegis to the undead. Kal'Anart Kal'Anart, the mountain hold to the north of the dwarven Kingdom is well reputed as one of the finest works of mountain dwarf architecture, as well as one of the most defensive fortifications in Asulon. Originally built by Bazian Grandaxe and his kin during the third Dwarf - Orc war, it withstood many skirmishes by the orcs and their allies in House Flay. The hold acted as a home to the Grandaxes and a vital point for dwarven trade. It was left behind in the move to Anthos, and is believed by many dwarves to have been destroyed. Kal’Bogrin Kal'Bogrin is the hold that the Grandaxe Clan and its allies fled to after being banished by the corrupt Lords Council, and served as residence for the clan for many years. Built upon the ashes of Hanseti and the Undead castle after, the land of the hold was highly coveted by the Kingdom of Oren, who claimed to be the “rightful rulers” of the land because it was once settled by humans. The hold was abandoned during the Great Northern War between the Dwarves & Humans and the clan moved back south where it would later establish Kal'Eknar. Kal’Eknar A hold located in the Kazradin Foothills, south of Kal’Karaad, positioned next to the naval port and connected to the capital by a railway running through the mountain. The hold guarded the route between Elven lands to the Orcish jungles which brought it to be attacked in the Orc-Dwarf war. During the war with the Orcs the hold was besieged by the Orcish army, but was successfully defended when the defending dwarves charged out and overwhelmed the siege camp. Kal’Valen A hold located in the Northwestern Valley on the Isle of Avar in Vailor, this was the capital seat of the Jarldom of Avar, which belonged to the Grandaxe Kazrikkin. The hold governed Avar under the Grandaxes and housed the Huscarls of Avar. The hold fell in the 18 years war in the Siege of Kal'Valen, a valiant defense yet ultimately unsuccessful. Tal'Azmar A hold located in a portion of the Evraal mountains known as the "Giant's Foot" on the Continent of Tahn in Axios. This hold was built among the peaks atop of the revered Shrine of Dungrimm. When the Second Frostbeard Rebellion broke out, and the capital Kal'Omith was taken by the Frostbeards, the Grandaxes opened up Tal'Azmar to house the dwarves who were made homeless by this tragedy, making it the capital of the Grand Kingdom for a time, although still owned and ran by the Grandaxe Clan Lord. The hold was abandoned when the Grandaxe clan split in the Third Frostbeard rebellion, leaving Tal'Azmar to the annals of history. Kal’Bogrin The second iteration of Kal’Bogrin was built under the supervision of Fimlin Grandaxe in Atlas. It’s conception is most notable for having been the starting point for both Fimlin and the Grandaxes to begin to unify the dwarven people, later leading to the founding of the Kingdom of Urguan. The Grand Brewery The Grand Brewery is a Grandaxe hold built in the Sutican Peninsula. Its design was heavily inspired by Dwarven religious values and is highly reminiscent of Clergical Halls. Primarily, the Brewery is used in brewing the famed ale of the Grandaxe Clan. Currently, it is the only active Grandaxe hold active in Arcas. ~Roster~ Clan Father: Agnar Grandaxe (Austin7984#0060) Clan Elders: Dhaen Grandaxe (Dhaelena#3818) Brynaelda Grandaxe (Miss_Confined#8341) Fimlin Grandaxe (Fimlin#8087) Thumbrindal Grandaxe (D3F4LT#4284) ~Application~ Recruitment is currently open. Upon being accepted you will be promoted to a Beardling, and then given the trials before being fully accepted as a Clan Member MC Name: Character Name: Discord: Timezone:
  20. A good lad and one of my favorite dwarves. Have fun in college!
  21. OOC ((MC Name: )) Dhaelena ((Discord: )) Dhaelena#3818 ((Timezone: )) PST IN-CHARACTER What is your name? Dhaen Grandaxe Why seek membership to the Mages Guild? To further the medical knowledge of my community through the sector, Hermeticus. In particular, I’d like to study alchemy. What arts, if any, do you currently practice? Currently, I have knowledge of herbology and the medical arts. What position do you desire to attain upon acceptance? Practicus When should you be contacted for an interview? Most times should work, provided I am contacted ahead of time (Discord)
  22. Dhaen Grandaxe tiredly reads of the order by the warm light of the tavern’s hearth. “W’en a’ say de clergeh need’d a’ change-up, a’ did’nae mean fer som’ dwed tu make an even worse version o’ ‘et. Yemekar ‘elp de’ ‘eretics w’o t’ink dey can’ talk fo’ de Gods.”
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