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BoneChive

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Everything posted by BoneChive

  1. Somewhere within the frost-choked hollow of the Rimeglen, 'neath vaults of stone, The Great Warlord Maziik's laughter rumbled out like an avalanche. "BAHAH!! Perhaps-" it began, voice grinding as if tectonic plates shifted underneath "I judged this lot too swiftly." The echoes of its voice lingered long after merriment and joy had curdled into something colder.
  2. Through bushy brows did an elderly philosopher peer over the paper, each press of his thumbs on the sheet leaving a muddy fingerprint. His hoarse voice bore no echo in that tiny Esberian shed of his, as he mulled out: "Concise, defensible, and substantive. I would expect no less from the Great Baron himself."
  3. Booming laughter rained down from that accursed castle of the North, shaking marrow and echoing through the hollow ribs of afflicted evergreens. "BAHAHAH!!" "May this lot prove hardier than the last, lest I consign them to the ghouls' feast" And so the thick mists of the North congealed, seeping into root and soil alike, the lands below splitting to drink deep the blood of the unworthy.
  4.  

    A good man, censored by the new world order

    Censorship.png

  5. Durability is definitely something to take into consideration, I agree. I'm not too familiar with the current state of CAs and their respective durability, but I feel that Eidola are certainly on the higher end. I think that they should be tanky, considering their restrictions on movement, but i'm not sure if they should be as tanky as they currently are. I will say, though, that the archer has the ability to attack from range, or swap to melee, or simply run away faster than the Eidolon if it becomes too much of a problem. Eidola are also capable of range, but are limited in range by this redline: It is worth noting that this amendment seeks to keep the throwing limitation, but remove the weight part. Additionally, this brings another question: - Do menhir-craft bolts/arrows count as thrown weapons?
  6. I appreciate you working to fix Paleknights. Its been a while since I've been active on the forums, but I play a decently old paleknight and have gotten back into it in the past couple months. As someone who plays one, I can concede that they need a decent rewrite. As it stands, both Paleknight/Palelord lore and Mysticism are formatted in confusing ways with various inconsistencies. For example, "Spirit Core" draining is intended to function like Mysticism's draining, as stated in its redline. However, Mysticism makes no reference to Eidola gaining strength from it and Eidola makes no (mechanical) reference to them gaining speed. Beyond the inconsistencies, it seems like the current state of the lore isn't super conducive to the roleplay experience. For instance, Devour is a really cool ability but it takes an insanely long time. It could instead just be locked behind things like full restraint, incapacitation, consent, etc. like other similar lorepieces. Further, the issue of Eidola durability insinuating that you must hit on the same spot repeatedly to "pop" their shells is very abusable and not good for the experience (i.e if an Eidola REALLY wants the win ooc, they can make a hit not collide with the same spot and just eat it). All in all, this overhaul has some mixed ideas. Positively, it: 1. Offers a decent solution to the problem of weapon weight (just problem players powergaming) by removing weight and adding the blunt quality among the weapon's other effects. 2. Enhances the watery theme of Eidola by making them more of a phenom in their element 3. Fixes the problem of "Actually that hit the forearm and not the elbow!!11!" by adding a total health-pool 4. Fixes the copy-paste 8ft Eidola in order to receive max strength 5. Fixes Eidola powergaming a trip allllll the way across the world to their lair to heal while bleeding Problematically, it: 1. Enables Eidola to skydive off any height into water (concerningly easy to escape combat in many cases. Already easy to walk into a deep pond, and this makes it even less satisfying of an encounter for enemy players) 2. Doesn't specify what "trinkets" entails for augments. I am a proponent of marking on one's CA, AND having physical characteristics on the Eidola (not necessarily signed items). 3. Doesn't play well with some other lore, such as not allowing Templar trophies 4. Doesn't specify that lords move at 3 blocks while holding wounds shut, implying that they, too, move 4. (semantics) 5. Doesn't specify whether wetted status is immediately returned to Eidola who are struck with flames if they are standing in water or return to water. (mechanics can be fixed easily) OVERALL, I think the direction we need to be going is: - Less of a "Boomsteel check" experience - More thematics (Eidola SHOULD be powerful in water or in their Keeps, and less so in arid deserts and such) - Spectral siege engine (Aura buffs, ectoplasm-heavy, conduit feeding) - Less of "More tanky version of mystic minus spells" and more "Unique entity that Mystics can work with"
  7. [!] The very reflection of The Brutal Baron himself, Distrugebot PRIME finished it's recanting of the heinous message and stepped aside to reveal the convergence of the Baron's Flock. The whir of machinery drew silent as every faux-eye was laid upon the one true DISTRUGERE, minds intent on enacting his will. Though as words came to a close, PRIME called out among the IRON LEGION "May heel crush snow until the blasphemer is found."
  8. Deep within a catacomb did Distrugebot Prime lurk, scanning tomes, scrolls, and etchings alike. And so Prime, first of its many brethren, GREW.
  9. From within one of his many homes, the graceful Lorien Len'thilln unfurled his letter. A paperweight and dagger placed on either end of the scroll kept it open, that his eyes may search it's contents in the dim candlelight. A dolorous ringing emanated from him as the note's content was divulged, and he uttered: ---------------- "Naught but tutelage did I grant her. The contempt was always her own reflection." ------------- With the gentle touch of his finger and a flash of energy-turned-flame, the note was thusly incinerated and gone from the world. How germane...
  10. And blood-black nothingness began to spin.
  11. I can see why this is an issue, and it brings it once more to the attacker side of reaction. In the event of an individual being willing to continue the story, there should be a certain recognition by the attacker to perhaps do the same on their end. For instance, a Silit could get a perfectly full feeding from drinking only enough blood to knock someone out/make em woozy, but could also overfeed and kill the individual (To no additional benefit). If the person is willing to contribute meaningful flaw roleplay, it should say something to the attacker OOCly that they should support the narrative building, rather than "Hurr durr if I kill them they forget everything". If you're worried about someone knowing what/who you are, you should show that irply. Have face coverings due to paranoia, and allow that very same affliction to peek through into your non-disguised rp. Give an individual who has given you the olive branch of meaningful rp the chance to continue it. [And to be clear, by "You" I do not mean anyone in particular, I mean it as an example.]
  12. I feel as if a good portion of this dilemma also comes in the opposition of attacks. Defending against an attack (regardless of intensity/stage of crp and exhaustion), is rarely met with a true "I'm beaten" type of thing, such as falling to the ground or being disarmed. Few people wish for this to happen, and instead remain standing and defending until one blow finally crashes through and kills the individual in one fell swoop. [More often than not, the individuals that emote themselves being knocked out in one hit do so in bad faith and pepper the rp with rude comments oocly.] This makes it increasingly difficult for an attacker to gauge just when to cease their onslaught in order to promote good, non-killing rp. [I've not had this personally happen to me, but have witnessed multiple instances of it occur.] Perhaps a good start can be approached from all parties involved, but of course that is a dream.
  13. My first character, still active. This is my 800th day on him. How far I have fallen..
  14. This can be said for any magic. They all have stupid ways to use them, but outright removal of the spell doesn't really change that in this case. With this same spell, you can have dramatic moments of intimidation or even well planned subterfuge and framing, among other things.
  15. "I love...the Hiram King.." dreared a particularly haggard elder as he was dealt the twelfth losing hand, head hanging dangerously low to the cards before thudding to the table in slumber a few moments later.
  16. I feel that the Auction House has ruined several rp niches already, and should be removed from rp influence. (Vanilla blocks and materials pose no problem, in my opinion.) Availability: AH is accessible worldwide, making merchant town schemes ineffective when compared to extremely locked down and fortified PVP cities. This lack of archetypes removes the lively feeling of nations, as well as removes the benefit of allying with other nations for reasons other than PVP numbers. ---------------------------------------------------------------------------------------------------------------- RP Flavor: There are several neat things that can lend flavor to a merchant that simply cant be conducted via Auction House. Descriptions on items are nice and all, but there is no story behind the item through such an interaction-free medium. There is no difference between a natural boutique sourcing finely woven clothing from local wool and someone with free edit tokens and an underground 2x8 sheep farm. ---------------------------------------------------------------------------------------------------------------- Non-Standard Currency: This is one of the more glaring issues, being the lack of bartering. Through AH, you can only exchange an item for mina rather than for another item, information, or other means. Due to its superior availability and concept of hassle-free sourcing, people tend to pander more towards AH than the few surviving merchants. ---------------------------------------------------------------------------------------------------------------- Uncharacteristic Outcomes: With the lack of moral monitoring in the AH, you can often see things like 6 year old children walking around with weapons of mass destruction with no rp backing whatsoever, just because they found a good deal on AH for their free 100 mina when they start a character. Additionally, Mina is often exchanged OOCly, which only worsens this. People can mule mina from their wealthy noble, through a friend, and back into their fresh character. ---------------------------------------------------------------------------------------------------------------- I'm sure there are reasons this outcome was chosen to begin with, and I'd like to see those if anyone has them, I just cant envision many reasons it would be beneficial in remaining.
  17. "A fool is he who would willingly oppose his betters. Let us hope the prince is not so naive." lulled a solitary figure of darkened skin, the grit of an old blade now refined ringing among the trees of Elysium's forest.
  18. [!] A distinct elf would, if he knew, find it ironic that she is to perish shortly after a cup of tea.
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