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Mannamannaa

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Everything posted by Mannamannaa

  1. [!] A poster is nailed upon the Krugmar notice board and covered in scrawling orcish script. [!] A CALL FOR SNAGAGOTH [!] A colorized depiction of a Snagagoth berating some unfortunate soul, whip at the ready. [!] To all citizens of Krugmar! Kor'garr is glad to announce that the position of Snagagoth, once held by our brother Bugharz'grat, is now open for claiming! Any interested in both capturing and holding Snagas for the Wagh Nation have this rare opportunity to step up and show their might. Combatants will have each other in an Honor Klomp to the Krimp with fists for the position, or face Rex Kor'garr (as a test of strength) if they are the sole challenger. Upon victory the new Snagagoth will have a prized position upon the Rex's Council, authority over any snaga related matters, and a third of any profits made from snaga auctions or ransoms within Krugmar! Any brave Orc that wishes to sign up for this event can let Kor'garr know ahead of time by signing the bottom of this poster, blahhyng with Kor'garr, or just being in the klomping pit when all of this starts! This klomp will happen on the azhty'dubth (XII) day of the upcoming Deep Cold! Be there to watch the fight in the Betharuz Tavern, enjoy grog, and watch the rise of a new leader in the Wagh Nation! For Blood and Honor, Kor'garr the Clanless, Rex of Krugmar
  2. Looking for neat RP! Feel free to send me a message if you want to do something with the Orcs. =)

    1. Urahra

      Urahra

      Would love to come by and visit the orcs, but I'm worried they'd kill me again :(

  3. A grey orc looks over the blood-stained plaza in silence, brow furrowed in thought. Slowly, the Rex paces around the bonfire, solemnly closing the eyes of those who had passed in battle. Weapons are gathered, bodies arranged to better reflect their status as respectable warriors instead of being left sprawled amongst the dirt. All the while his blood soaked form leaves a trail of crimson stains, the vital red hues of both dwed and uruk mixing upon the battlefield. Only when the six cooling corpses are composed honorably does he break silence with low, gravelly mutters. "Azh avtur azh, nubhozh tydyngz kaym tudey. Dwedz wur nub dah kin curzed wit Bloodluzt, doh Kor'garr wuld'av grukk'd uderwyze vrum der mizplayzd angur. Agh now der az bin'ag needlezz battul bitween peepulz uv honor. Valze akyuzazhunz vrum dah ztowtz led tu der vlattyng... Buht alzo dah lozz uv anuddah bruddah." Dwarven bodies are laid to rest while a solitary orc passes to the afterlife. A bittersweet victory, for how could five dwarves be worth the cost of a single brother? Yet the Rex smiles, preparing to celebrate both the victory of Krugmar and the life of a fallen orc.
  4. Huh, never really thought about the ages of people I RP with. I am 21 years old.
  5. What is the most memorable RP experience you have ever taken part in?
  6. Kor'garr looks over the missive with a raised brow, a grin beginning to curl around thick tusks. Suddenly, the Rex belts out harsh barks of rioutous laughter, the grey orc struggling to contain his mirth upon viewing the lengthy list of various demands. "Wehl dehn. Guezz doze ztowtz ahr nub dah protekturz dey grukk'd, yub?" Several more seconds of boisterous chuckling pass before Kor'garr slaps the message down upon the wooden desk nearby, his frame still shaking from suppressed glee. "Iv dah nayzhun uv Vortize 'ad kept tu dah deel agh ztay'd tribyootariez, dey wuld nub bi ovurrun bai'ag gruup uv banditz..." Another shake of his head is given as the Rex returns to his smithing, flames crackling all the while as columns of smoke drift up from the city of San'Velku. "Purhapz day wihl lurn vrum diz."
  7. I love additional elements of flavor and subtle details like these. Excellent idea and the sigils themselves are beautiful! Well done!
  8. Rex doing Rex things, also practicing guitar and making sure my dogs get lots of affection. Looking to host some events around Krugmar, feel free to reach out if you have any ideas!

     

    1. Carson

      Carson

      u are the most wholesome person ive ever met

    2. Urahra

      Urahra

      really liking your tenure as rex. 

    3. Mannamannaa

      Mannamannaa

      Aw, thanks! I really appreciate it. =)

  9. Hey there!

     

    Just wanted to congratulate you on getting accepted to LoTC, and welcome to the Orc community! I play Kor'garr the Rex (king/warchief) of the War Nation of Krugmar. You will probably see me around the city, and I am always happy to say Ug (hello) to a new face. Feel free to send a message if you have any questions, or join the discord below! We would be delighted to help get you settled in.

     

     

     

    If you have the time, the Orc subforum is very useful for learning more about orc culture or announcements for future events. Hope t talk with Krognak soon!

     

    Mannamannaa/Kor'garr

    1. Carson

      Carson

      i love u dude

  10. [!] The following excerpts are written in a large scrawl of surprisingly precise Orcish script. [!] On the Races of Krug-Kind As the descendants of Krug grew in numbers over generations, certain lineages and bloodlines became unique among their kin. All brothers and sisters belong to one of three families, with the notable exception of hybrids called Hobgoblins. To know your lineage is a statement of pride, as the blood in every orc’s veins can be traced back to Krug himself. A common feature shared by all descendants of Krug is our vast array of skin colors. Individual tones of our tough and durable skin can provide insight upon our ancestry; as an example, it is common for orcs with red skin tones to be members of the Raguk clan. Our eyes gleam in almost any hue, tusks display prominently upon our faces, and our grukkers are covered with thick dark hair. The life of any descendant of Krug quickly prepares them for battle; a brother or sister will have fully grown into adulthood in both body and mind anywhere between azhty’dub (XII) and azhty’h’gahk (XVIII) cactus weeks. Upon reaching this early age all members of our kind will be peep’d as an adult by the codes of Krug and the spirits. Over many years of combat we will then obtain various scars and marks of honor upon our flesh, slowly becoming storied veterans of honorable Wagh. Around our dub’kinth (CC) year of age some brothers are blessed by the spirits, beginning to grow horns similar in nature to a ram. These originate from a plate of dense bone beneath our forehead and temples, proving study protection from attacks to the head. These horns will continue to curve before, if unfiled, piercing back into the skull around an orc’s futh’kinth (CCCC) year of old age. To see an elder brother with horns is to meet one of great honor; only those with true strength live for so long and through so many battles. Uruks Uruks, commonly called Orcs, are the most numerous and diverse members of Krug-kind. All other bloodlines originate from the first Uruks, though the exact points of diverging ancestry are unclear. Uruks range from H’azh (VI) to H’gahk (VIII) feet in height, and can weigh anywhere between dub’kint (CC) to h’azh’kint (CCCCCC) lbs upon reaching maturity. Significantly stronger than most other descendants, uruks still share a similar level of intelligence with that of an adult humie or stout. Goblins Goblins are the thinkers of Krugkind, the strength of body in combat having been replaced with genius intellect. While a goblin’s slender frame will only grow between futh (IV) to h’azh (VI) feet, their mental abilities surpass the brightest members of the other descendant races. Goblins are known for having wiry frames, prominent noses, and smaller tusks. Curiously, the curse of bloodlust present in all our kind presents itself as a fervent and almost anxious need to tinker or experiment with the ideas whirling through a goblin’s mind. For this reason it is common to see a goblin inventor testing some mad contraption designed for warfare. Hobgoblins Hobgoblins are the unique descendants of Krug created when the bloodlines between Orc and Goblin mingle. While inheriting both the strength of their warrior parentage and the sharp mind of a tinker, their emotions are generally more volatile than either as the curse of our kind affects them in both rage and mad genius. With lean and sculpted forms ranging from H' (V) to H'azh (VI) feet in height, their extraordinary talent is not to be trifled with. Hobgoblins display a blend of features known to Uruk-kind, though the particulars depend on their heritage and family lines. Ologs Towering above all other descendant races, the Ologs stand at a mighty h’futh (IX) to azhty (X) feet. These colossal warriors have stocky, musclebound frames, oversized jaws, and a tendency for developing layers of fat from overeating. What they claim in physical strength is lost in mental fortitude; the average olog matches a kub in intelligence, and the hulking warriors focus on basic needs more than any other concerns. Our gargantuan brothers are commonly seen with their smallest brethren in a form of partnership, acting as physical strength to carry out plans made by the ingenious and more aware goblins.
  11. Being a Rex and doing Rex things. Hope everyone is ready for the Summer!

     

    1. Show previous comments  2 more
    2. VonEbs

      VonEbs

      Orc boy summer?

    3. Panashea

      Panashea

      Orc summer is a good summer

    4. Mannamannaa

      Mannamannaa

      Hey all, thanks for the congratulations!

      Krugmar life is great! The community is really beginning to blossom and we are having a great time with RP. Also tons of Orc culture and event posts are being made, so everyone has opportunities for fun.

      Feel free to come visit Krugmar whenever you like!

      Edited by Mannamannaa
  12. ...Not even participating in this war and these rules look great. Not going to lie, I am slightly jealous. Props to everyone who got this event organized!
  13. [!] The following missive would be sent by way of goblin courier to all the lands of Almaris, with particular care taken in one copy by hawk to the city of Elvenesse. The message itself is written in a large but precise scrawl of Orcish script upon dense parchment, and sealed by the wax stamp of a Skaddernak emblem. [!] THE PRICE OF PEACE To the Crown of Elvenesse and all other peoples of Almaris. Recently Kor’garr received a private correspondence from the Crown of Elvenesse, one referring to the honor and mercy of Krug-Kind despite being met with insult and condemnation. One explaining that those who delivered such insults are no longer citizens of their nation, having fled in the dark like cowards fearful of their due consequences. One message claiming that past actions and conflict over the course of years have come to their natural end. Finally, one single message issuing terms for there to be peace between Krugmar and those of the Crown. The sons and daughters of Krug see no need to make deals hidden behind closed doors; our might and strength judge such attempts at subterfuge laughable. Thus, Kor’garr has issued this response for all to peep, where no trickery or deceit will take the place of honor and truth. This message bares no insult. This message does not make scapegoats of those who would never hear the challenge to their valor. For years, the people of Elvenesse have been cut down by our forces, a price paid in blood for the slights against Rex Zhot’Rax in both life and death, the same slights that continued throughout the reign of Rex-Dominus Bazur. A worthy payment for those foolish actions, and one that Krugmar agrees can remain in the passages of history. Lat fail to understand, however, the cost of this peace lat so desire. The terms your kind absently toss around fail to recognise their own foolishness. What Rex would I be, to deny my kin an outlet for their curse of Bloodlust without claiming the proper tribute? Peace is a hated word amongst our people, for peace begins to boil in our blood, cloud our vision and gnaw away at our very minds. Each passing day without battle strains upon Kor’garr’s soul, and all descendants of Krug feel the same. While you send your terms in the dead of night, Kor’garr will announce his own for all to hear. You wish to know the price of peace? Then know, and understand what it shall cost. Azh. The states of Krugmar and Elvenesse will declare a truce and sign a Non-Aggression Pact with one another. I . Elvenesse will lift the banishment of all Krug-kind II . The Rexdom of Krugmar will cease all attacks upon Elvenesse Dub. A skirmish between Elvenesse and Krugmar will be organized once per Cactus/Elven Month I . The victor shall claim all spoils obtained during the conflict. II . The defeated side shall choose the next skirmish’s location. Gakh. A tribute of Azhkint H’ty (CL, or 150) Minas shall be given to Krugmar by Elvenesse each Cactus/Elven week there is no skirmish organized. Futh. A shrine honoring the spirit of Ankrus shall be constructed by Krugmar within the Hinterlands, upon land no smaller than Azhty (X) paces by Azhty paces. H’. A granting of permissions for all members of Krugmar to access the mines of Elvenesse without exception. H’azh. The gifting of dub (II) personal druid staves or weapons of Elvenesse Royalty to the Rexdom of Krugmar, for leadership to use however they wish. These terms are the price of your precious peace. Kor’garr expects to hear a reply from the Crown of Elvenesse within Gahk(III) Cactus/Elven days. Upon acceptance the terms will be fulfilled before the Sun’s Smile of the Gahk'ty Azhth (XXXI) year of the Second Age, or all obligations of Krugmar towards the Crown of Elvenesse will be rendered void. For Blood and Honor, Kor’garr, Rex of Krugmar
  14. [!] This poster is displayed prominently on Krugmar’s notice board in large Orcish Script. [!] A CALL FOR TARGOTH [!] The depiction of a fierce Krug-hai commander leading troops into battle. [!] To all the brothers and sisters of Krugmar, For too long have our people remained tense and agitated from lack of proper Wagh. The sights of rusted zults, oligs and training dummies covered in dust, the sounds of pounding footsteps from Krug-hai drills… All of these are nowhere to be found. This is a disgrace to the honor of our kind, one that burns as fiercely as the bloodlust in our veins. It is a disgrace that will not stand. Kor’garr is announcing a call for the position of Targoth! Our mightiest klompers and most formidable tacticians are summoned to test each other in strength of both body and mind. First, there will be a free-for-all Klomp until dub valiant orcs remain standing. These dub will then rally and lead opposing wagh-bands in a skirmish outside the city, for all to see the strength and leadership expected from a commander of the Krug-hai. These trials will take place during the Sun's Smile of the Gakh’ty azhth (XXXI) Year of the Dubt (II) Age. The victor will have the undisputed honor of Commanding the Krug-hai and taking up the position of Targoth upon the Rex’s Council of High Leadership. Signed, Kor'garr, Rex of Krugmar
  15. This is a wonderful culture post that really expands on the nature of spiritualism in Orc society. It's a great introduction to the proposed lore as well as an explanation of the role a Haruspex would have in RP. Excellently done!
  16. [!] Copies of the following poster are displayed prominently upon the Krugmar Notice Board and sent to the varying lands of Almaris in large Orcish script. [!] A KLOMP FOR THE REXDOM [!] A depiction of an Orc preparing for combat within the Betharuz arena, colorized. [!] Kor'garr will make this brief. This is a notice to all under the gaze of Krug, for every spirit in the starguzh'strozh to behold, that Kor'garr formally declares an Honor Klomp against Rex Azhug'Gorkil for the title of Rex and leadership of the Wagh Rexdom of Krugmar. This Klomp will be to the Krimp, with full armor and great-zult, within the Betharuz Tavern Klomping Pit for all to see. Kor'garr will be waiting upon the Dubty'th day of Malin's Welcome for our Rex to defend his title. Azh final note. There is nub hatred between Kor'garr agh Azhug'gorkil, agh Kor'garr will always peep the Rex as a proper Brother of Krug's blud. Signed, Kor'garr the Clanless, Dominus of Krugmar
  17. [!] The scrolls of thick parchment, brittle with age, are translated from Old Blah for ease of reading. [!] THE CODES OF KRUG The Code of Klomps It is Krug’s will any orc can challenge another to a Klomp for any reason, an honorable and evenly matched fight between the two combatants either to krimp or flat. Standard Klomps cannot violate the codes of Krug in any way; his word stands superior, and attempting to do so without proving your might insults the strength of Krug. If an orc is accused of lacking honor or breaking the Codes, Krug demands both the challenged orc and the accuser to prove their strength in an Honor Klomp. Any decisions on the manner of Klomping are decided by the accuser, as the defending Orc’s honor is in question. An orc of high or apex leadership must impartially oversee a proper Honor Klomp, representing the will of Krug and the Spirits for Orcs to klomp with their blessing, The spirits demand such an accusation be worthy of one’s life, and Honor Klomps are only to made with proper cause; to demand an Honor Klomp without proper care or falsely insult the valor of a brother disrespects the attention of Krug and the spirits. The victor of any Klomp, standard or Honor, is found without fault according to the Klomp’s terms. Might makes Right, and to claim otherwise spits upon the strength of Krug. The Code of Authority It is Krug’s will that the strong command the weak; those who cannot claim victory for themselves follow in the path of those who can. Orders from those higher in authority must be followed by their subordinates, unless challenged through Honor Klomp; to do otherwise is to offend the concept of strength itself. Kneeling to anyone or anything violates the will of Krug and dishonors one’s self. To force another to kneel also disgusts Krug as it shows one’s lack of true authority, and blame is laid at the one who forced it to happen. The Code of Strength Accepting weakness is dishonorable and insults Krug. An orc should find strength in all parts of their life, constantly seeking to improve themselves so they may join the Stargush’strozh as a worthy member of Krug-kind. Those who show weakness must undergo various trials to grow past such failures, while those who are strong must not settle for what they have already done. The Code of Blood The blood of Krug-kind is sacred, proving their superiority and honor over all others in the Ugz. To spill the blood of a brother or sister outside of an Honor Klomp is a disgrace upon his blessings, and an incredible dishonor. Sullying the blood of Uruks with that of Nuburuks creates cursed offspring and is an atrocity against all of Krug-kind. Anorc should respect all those with the blood of Krug, and honoraries are no different. An Honorary orc has been purged of their former name, identity, bloodline and inherent weakness to become a true Brother or Sister in the eyes of Krug. For this reason, Honoraries can intermingle with those of goblin descent. The Code of Wagh The will of Krug demands the sating of bloodlust to be done honorably, with warriors clashing against warriors. Members of the Krug-hai must obey the commands of their leaders in times of conflict, leaving Honor Klomps for a later time unless an order would violate the Codes of Krug. There is no valor to be found murdering helpless civilians; to kill those that do not fight back shames all orcs in the Krug-hai and dishonors the act of Wagh. Only if it would save the life of an Orc or in defense are nub-klompers to be flatted. To vlat another with a weapon while they are unarmed is dishonorable, showing one does not have the strength to klomp on equal terms. For a member of the Krug-hai to harm a kub of any kind for ANY reason other than training or in an honor klomp to the krimp issued by the child is grounds for being declared whitewash. The Code of Blah Speaking Blah honors the spirits and should be done by all of Krug-kind, with the exception of translating for nub-Uruks that cannot comprehend true speech. Similarly, it is taboo for nub-Uruks to attempt speaking in Blah, as their words have no genuine praise for the Spirits. An orc’s Blah is a testament of their honor; To lie and deceive anyone or anything is to follow the path of Iblees and insult Krug himself. The oath of an orc is ironclad and must be kept on penalty of death unless given express permission by the one promised. The Code of Spirits All orcs are expected to praise the spirits, both ancestral and elemental. To praise anyone or anything in place of the spirits is a slight against Krug that must be punished. Shamans have the sacred purpose of connecting Krug-kind with the spirits, and to harm one outside of Honor Klomp is a grave dishonor to the offender. Those that are nub-Uruks who pretend to praise the spirits are an insult towards Krug-kind and should be vlatted. Any work or user of Dark Shamanism or Buurz-Mojo reliant on false spirits is an abomination against the spirits and should be destroyed without hesitation. The Code of Snagas Snagas are nub’Uruks who have failed to show the strength necessary for their freedom, and as such have none of the rights given to Krug-kind. To attempt forcing a proud member of Krug-kind into snagadom is a crime against Krug himself that should be punished with death. It is Krug’s will that snagas are property of their owners, and are afforded the same protections and care given to any other property of a brother or sister. In addition, any Snaga to pass the trials can purge themselves of weakness to be reborn as an Honorary orc. The Code of Coin It is only right for Orcs to pillage, raid, and take for themselves the spoils of those weaker than them. It is Krug’s will for looting to be done through the honor of Wagh or the authority of Tribute, unlike those lessers that skulk about in the shadows. Theft through deceit and trickery of any kind shows weakness and inability to take through strength and honor alone, be it from brethren or nub’Uruk. It is also the duty of the strong to leave enough for those weaker than them to survive; It is dishonorable to make another perish through starvation instead of battle. The Code of Whitewashes Those who are found without Honor and an offense to the ways of Krug may be proclaimed whitewash by the Rex. Whitewashes are no brother or sister, lower than even the lowest nub’Uruk in terms of their status as an enemy to Krug. Exiled from Krugmar, it is Krug’s will that these forsaken former brethren only return to the war nation if brought in by a proper Orc. If the Rex determines a whitewash to be thoroughly repentant, they may give a series of trials so one may regain their honor and status as a member of Krug-kind. If unwilling to repent the whitewash must be executed immediately, their mere existence a blight against Krug and the Spirits. Code of Honor All those of Krug should act such that their honor cannot be truly challenged, even by their enemies. To blindly challenge another’s honor is dishonorable in itself, to have your own honor challenged is an insult. If an orc’s honor is called into question by anyone or anything, they must respond to such claims immediately through Blah or action. Those without honor themselves, however, have no right to question another’s character. Rediscovered and signed, Kor'garr the Clanless, Dominus of Krugmar
  18. Oh, nice, a new place to rai- I mean, see the sights in! Jokes aside, this looks like a wonderful build and the Delves have definitely needed more places around the server. Great stuff, and I hope you all have fun with it!
  19. Hey all, wanted to give my own impressions on everything as well as respond to some of the more concerning topics brought up throughout this conversation. It has been clear the orc community has struggled with having OOC hostility, discrimination, and overall toxic members in the past, the names of whom could easily be brought up as examples. Even after being banned, some of these members have remained active in Krugmar's various discords despite server rules calling for their removal. This is obviously unacceptable and is a situation that leadership is working to improve upon. We all want to have a healthier and more inclusive community, and are putting the time and effort to lead the orcs in that direction. The brought up example in @MonkeNotic's post resulted in NanMan (an already banned player) getting removed from the discord and a temporary ban for the still active player, as well as a discussion wherein they agreed not to make such harmful statements again. I would like to disagree with you @Qizu on the idea we still harbor such intolerance willingly. In terms of @Nug's post; I along with the rest of leadership were not aware that was something steeped in toxicity. An issue with the frequent changes in leadership we have had up until now (not to mention the turnover of orcs in general) is that a lot of current players are unaware of the communities past. Issues like this can slip through the cracks simply because so much of the community is new players, or returning veterans who have been gone for x amount of time. That being said, we will make every effort to remove remnants of old toxicity from the community, both in game and out. Now, to answer the questions from the OP. 1. What is one thing you dislike about Orcs/Krugmar? How can it be improved? I believe all the problems Krugmar has can stem from one concept, and that is inconsistency. Inconsistency with our own lore and so many parts of it being shelved or inactive (or not even written down) makes it difficult to roleplay as an orc. How can you follow the codes of krug when there are two conflicting posts that different parts of the community believe are legitimate? How can you learn magic if a majority of the shamanism teachers are inactive and core parts of the magic have been shelved for months if not years? How can there be a sense of community if leadership roles exchange hands akin to a game of hot potato? Inconsistency with our playerbase, a lack of events and coordination causing a player-race wide dead zone where dynamic roleplay and chances to give players meaningful and fun experiences are almost non-existent. Inconsistency with outreach and connections to server staff; a perception of Krugmar being a dead playerbase causes a lack of attention towards lore, events, or community involvement with those players that do exist. I have had people tell me upfront that submissions for lore or event ideas are going to be ignored, simply because of a belief that "the playerbase [for it] will flop". 2. What is one thing you admire/like most about Krugmar? I have to say one thing I admire about Krugmar is the willingness to have dynamic roleplay. When I see an orc player who has taken injuries, lost a fight, etc;.. They accept the consequences of RP and conflict in a way that shows the passion to tell a meaningful story through their character even if it means their persona faces defeat. Each orc character I interact with feels truly unique, from their habits and mannerisms to their aspirations and struggles. The orcs are alright with losing, whether that be mechanically or in RP, for the sake of creating a wonderful and interesting experience, and I think that is one of the most important aspects to consider when judging an RP community. 3. What do you think Krugmar's biggest opportunity for improvement is? How can it be improved? Simple, allow for some consistency to be made in the first place. Support efforts to get the shamanism, spirit, and story of Krug lore finely polished and coherent with the rest of the server in a way that doesn't marginalize the playerbase. Have leadership and staff work together on creating dynamic events and plotlines for Orc characters so that they are not forced to twiddle their thumbs or say "let's just go raiding". Allow the Orc community to speak for itself on how it is improving instead of demonizing it as a maurauding band of toxic homophobic PvP-goons and alts. Encourage players interested in RPing as orcs to actually stick with it and try the culture, instead of declaring them whitewash because joebob1234 with the pink name doesn't understand what Blah is. Simply put? Give the orc community a chance to be more than the stereotype, and it will flourish... We might not have a large community, but each player we do have is very passionate about their persona and LoTC in general.
  20. Hey there!

     

    Just wanted to say hello and welcome you to LoTC, both as a new player and a member of the Orc community! Feel free to send me or any other orc a message if you have any questions or concerns, or join the Krugmar Discord channel here!

    https://discord.gg/Udrn4J4b

    We are happy to have you join us and everyone looks forward to meeting Haguk.

     

    Peep lat (see you) soon,

    Mannamannaa/Kor'garr

  21. Kor'garr looks over the missive with curious eyes, a wide grin gleaming through the bristles of his handlebar mustache. The dominus begins chuckling as he scans down the paper before it devolves into a strangled cough halfway through his reading. "Wut! Kor'garr grukk'd wiz wuld klomp wit-" Another cough. "-dah leetle mowzez, nub aginzt dem..." The grey orc regains his composure to continue muttering aloud the list of various warclaims and their reasonings, finishing off the oration with a harsh bark of laughter. "Leetle mowzez ahr brayv! Kor'garr wuld azk Tawvee agh Toazt boutz diz, agh iv dey need moar wepuz vor der klomperz... Ezpezhulee leetle Crum, dah azh brayv enuvv tu charj entu battul wit Kor'garr." He shakes his head slowly with a grin curling around his heavy tusks. "Wagh aginzt Krugmar muzt 'av bin miztayk en wrytyng doh. Dey gruk Kor'garr agh dah Rex du nub 'urt leetle mowz banditz." The grey orc departs from his usual spot beside the forge to tell Rex Azhug'gorkil ( @Pancakehz ) the excellent news. Perhaps the musin might want some allies for this wagh...
  22. I believe this is a wonderfully detailed and balanced post, especially to bring back a part of LoTC's lore that has been shelved for quite some time despite it's rich history. I would definitely like to see this implemented once again! +1.
  23. Excellent culture post! Krugmar looks forward to reaching out and making some connections with other slaver societies. =D
  24. Kor'garr's brow raises before harsh barks of laughter can be heard throughout Krugmar. It takes several moments for the cackling Dominus to catch his breath, a grey hand rising to wipe a mirthful tear from beneath a crimson eye. "Kor'garr iz gladz! Leetle bahndit mowze vrendz wihl yuze Kor'garrz nu wehpuz tu Klomp agh Wagh!" Flames from the nearby forge crackle as the metal-worker ponders for a bit, slowly nodding at his own thoughts. "Hmm. Kor'garr kan ulweyz mayk moar wehpunz vor leetle Mowzez... Buht meybi wiz kuld joyn en der Wagh agh klomp bizyd dehm? Leetle mowzes atopz Kor'garr charjyng entu battul..." A wide, near-manic grin begins curling around thick tusks, Handlebar mustache shaking with each guttural chuckle. "Yub... Kor'garr grukz dat wuld bi'ag tyng uv byuuti." He quickly moves towards a nearby workbench, pulling out several dense sheets of parchment and some ink before beginning to write.
  25. [!] The following poster is displayed prominently upon the Krugmar Notice Board in large Orcish script. [!] Ag Klomp Vor Atisha [!] Depiction of two dueling combatants within the Betharuz Tavern's arena. [!] Kor'garr is glad to announce an upcoming event for all to attend; an Honor Klomp for the prized position of Atisha, a direct apprentice to my own station of Dominus! In one corner will be the crafty and cunning Kretz'Ox, known for their avid tinkering and former station as Yazgurtan! The experienced hobgoblin will certainly be a fierce contender for this title, with a name recognized throughout the War Nation. Challenging him will be the new arrival known as Bargulg the Dog; a brother already making his presence known amongst Krugmar. With a savage reputation and lineage from the old Clan Dom, Bargulg presents himself as an imposing threat to Kretz'Ox's bidfor leadership. Come to the Tavern and watch this Klomp for yourself with feasting, drinking, betting, and smoking galore! The challenge will take place upon the Azhty'gahkth (XIII) day of the upcoming Grand Harvest! Don't miss out! OOC: Signed, Kor'garr, Dominus of The Rexdom of Krugmar
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