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Tentoa

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Everything posted by Tentoa

  1. Tentoa

    AN AUCTION BEGINS!

    Hey man that's pretty cool
  2. One of these flowers makes you ******* invincible
  3. Jiro of clan Hirano read this strange missive not long after it was posted, and as he held it in his hand the man's brows furrowed. He knew not the origin, but quickly penned a reply, posting it beneath one of them: The samurai figured that this might aid the fellow who posted this in the midst of the month of Grand Harvest at the tail end of fall.
  4. Congrats to @Werew0lfOn becoming Lord of the Craft BTW

    1. Werew0lf

      Werew0lf

      thanks babes

  5. "Making a canton city non-dark elf centric is the single most soulless thing I've ever seen." Sneered a dark elven wizard named Greyns
  6. Colin and it's not even close
  7. Oh based, Stilt Strider relevance
  8. I much prefer a non-combat-based magic that can be leaned into like this; we have enough combat-focused magics. This is defensive rather than offensive, so it doesn't really bug me. My big issue is how overtly Norse it is, it kind of limits the cultural lens through which the magic can be utilized.
  9. I agree, mages deserve nothing good and I hate them +1 (No but really a rare metal should not be hard-countered by a dimestore magic metal)
  10. The dark elves are gone, extinct. It's over

  11. nub wae, mori

  12. Thanks for the lesson on Islamic holidays - Happy Ramadan homie. I love the random nature of LoTC's roleplay, RP that I have never participated in and will not ever know about, random interactions ripple out to affect everything and its impossible to accurately arrange and predict what will happen with 100% clarity. @ScreamingDingoI appreciate your consistent dedication to the server's wellbeing whether through your old staff work or current interactions IRP/OOC. We used to not see eye to eye but I appreciate your input contrasting my own, I am not perfect and should be challenged.
  13. Given it seems to be the prevailing sentiment, I'll adjust the amendment toward Juliet's alone. Homunculi are hard to find good players for EDIT: Removed Homunculi from the PK clause adjustment.
  14. SO, I do see your point on the matter of things. I would personally prefer to go this way rather than to gross up mutations because as of right now, the aesthetics of mutations are largely freeform as with most things in Tawkin- which I am more in line of being a fan of. I don't want to prevent people from using their choice of aesthetic when it comes to tawkin whether that be witcher style veins appearing at the activation of a mutation or body horror stuff. I also think that applies to Homunculi - I'm actually a big fan of friendly-looking Homunculi because it betrays their true nature as godawful abominations. Jiro helped make the anime horse girl homunculi but (and credit to Lackanight for really selling this bit) it acts disturbed and is wholly untrustworthy, going so far as to try and maul people for food through Its cage and thinking that if it stops being cute it will cease function as a mascot and be killed - thereby wanting to kill anything cuter than it for survival. I think a little red tape is a bit less drastic than forced aesthetics. My main desire is to make the esoteric and dangerous parts of Tawkin esoteric and dangerous by default but allow people who like to use tawkin for clinic RP to continue this without interruption.
  15. I'm going to use your comment to lean into the 'this doesn't make sense' as compared to other creatures /magics so some of this is not totally relevant to your question but it is relevant to similar sentiments, so let me throw this out there: The monks do not care if you sell your soul to a deity. - If you're a machine-spirit, you've unknowingly sold your soul to Gorumdir. If you're a foul necromancer/Mystic, the taint on your soul means Aeriel is going to bump you out of the golden city anyway (and also these magics are traced back in their origin to an Angueldaemon, that being Iblees) Sorvians do not lead you to cheating death; they teach you how to create funny little guys with a bit of mud, some blood, and a little soul energy, which is a thing that regenerates naturally. Golems (aren't very well written) feature nothing of consequence other than soulbound golems, which are technically a temporary (In a relative temporary sense) torture cage for a soul that will inevitably be broken. Frankly, the original intent behind Tawkin was that it was so esoteric and wicked that even learning OF kloning was a PK clause, but naturally this was amended for fairness. I view this not only as more fair for homunculi but also a move back toward the intended tone of the FA - The prior iteration of Tawkin is the reason we have the 'you can only have two grafted limbs', not for balance, but because Bogodan's clay was actually an artificial symbiotic parasite that attached to your body and ate your life force. The spirit of it has and always has been something esoteric and taboo that has gradually (And i take partial responsibility for this) been whitewashed by its usefulness as a clinic feat and wacky little freaky friend maker, and including Homunculi in the PK clause is not only a step back toward the intended tone of the piece but also reinforces the idea that making these kind of things shouldn't be so widely accepted.
  16. It is very rare, yes. However, I think thematically and balance-wise Tawkin benefits from it. This amendment came up from a conversation with a coupleof Homunculi players who worried about the possibility of getting Pk'd to poor RP and the chance of having a Juliet's potion by happenstance. I agree that in the five years Tawkin has been around, that hasn't happened onc,e but it doesn't have to happen for us to consider OOC fairness alongside narrative sense.
  17. That's my intent, but ST can implement it in whatever way they see fit
  18. I like yours too, it may in fact be better justification than mine. Ultimately, it falls to ST discretion as to the WHY if this is accepted.
  19. My argument is more or less that making an empty vessel that your own soul will power is much easier to do than making an empty, freakish vessel that will be powered by nothing other than the will to live and will consistently regenerate forever until you feed it a specific potion and calcify it so you should learn kloning before you learn homunculi crafting. I just think it's also more balanced, as if you're making and have the capability of making both the CA and the means for force PK it - you should be on an even playing field and also be capable of being PK'd. Fair is fair and it adds an extra potential narrative layer wherein creation and creator can both be at odds and meaningfully seek to kill one another ala Frankenstein and his Monster. Also @KarinaI more or less saw a worry of something POTENTIALLY happening amongst some Homunculi players and thought it could do with some addressing; it hasn't been a problem yet, but that doesn't mean we can't get ahead of it before someone gets silly with it
  20. My counter to this is that animating empty flesh without a soul should be a more difficult process, building off of making an empty vessal that will be animated by a soul you didn't make. I'm okay with people dropping homunculi crafting. Frankly, the spirit of Tawkin lore is that this is mad scientist esoterica, and that to engage in the creation of these abominations, you are performing obscene acts against nature. The original intent of the lore is more or less Dr. Frankenstein/Full Metal Alchemist RP, I think you should commit or quit. There is moral excuse to learn grafting, moulding, and lesser mutations. They can be applied in a very helpful and humanitarian effort. They're very weird, they're very unnatural - but not bad. Who are you helping by making a soulless flesh automaton that desires only to consume and survive, never knowing love nor companionship?
  21. Current: Upon being taught the process of Kloning by a valid [TA] holder an edit designating knowledge of Kloning must be made to a users application to track that an individual is subject to a harsh PK clause. Edit: Upon being taught the process of Kloning, or The Recipe of the Juliet's Potion by a valid [TA] holder an edit designating knowledge of these must be made to a users application to track that an individual is subject to a harsh PK clause. Reasoning: Given that there has been concern by the Homunculi community that randoms could perchance grab them off the road with a rally of 12 and extremely poor RP - this will reduce the number of available juliet's potions which is a more decent compromise, but more importantly - The nature of the Juliet's potion as a means to cheat death and sever the soul from the body and the nature of Homunculi being flesh monstrosities that require a great deal of knowledge of the alchemical and anatomical, it should logically require that to make a Juliet's potion you need to acknowledge it's effects and that Klones exist and that to make a Homunculi you must first understand how to make an inanimate flesh vessal (klone) in the first place. It stands to reason if you are capable of making an item that can PK a character sans their consent, you should also have some skin in the game and be on a similar PK clause, as has been precedent in other lore. If you want to play mad scientist, you should expect to pay the mad scientist's price EDIT: It has been suggested to me in private that should this amendment pass that I urge the ST to permit people who know Juliet's without kloning to 'forget' they had it - following the precedent of the diety magic nerf. I think that's very fair, but I'm not the ST and ultimately it will be up to the green tags on how this should be implemented if at all.
  22. Damn, look at all that personal accountability and higher reasoning. You love to see it
  23. I willingly and knowingly sign an optional*** contract with the city I live in that says if I fail to water my neighbor's plant and it dies, he is permitted to shoot me in the head. I fail to water his plant, and it dies. I am shot in the head. How could the City do this to me?
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