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Cirdanoth

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About Cirdanoth

  • Birthday 08/28/1992

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  • Minecraft Username
    Cirdanoth
  • Website
    https://messymedieval.net/

Character Profile

  • Character Name
    Murky the Vile Beggar

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  1. Howdy. I find it nonsensical to restrict building on roads... Much like I find it nonsensical roads are prebuild, rather than following the most logical courses between settlements, both existing and newly arising. From historical perspective, settlements predate roads. Roads are build to link settlements. Once they exist, other settlements arise aside these roads to cater to various needs of its travellers and serviced towns. Dealing with these settlements and roads arising irp should be the ideal LotC goes for. From a mechanical perspective, regarding speed bonuses... This may need more staff engagement with road-maintenance. Regarding warfare, it may require better ways of dealing with lone settlements, without engaging in full blown war with a tile and its associated nation... But, control of roads should also open up opportunities for proper smuggler rp and finding 'alternative' routes into places. If a road is closed, it needs to be obvious what the rp reasons for it are and what alternatives there are for travellers finding themselves stuck in front of a blockade.
  2. Huh.

    1. VonAulus

      VonAulus

      Hi Cird (Kurd), hope you are doing well. Good to see you around. 

    2. Hanrahan

      Hanrahan

      Howdy!! 🙂 (Hanrahan)

  3. Eh..? Bascinets looking bad? <-< What about these, 'flat visored' bascinets? Personally, I own a 'Pig-Nosed'/'Houndskull' visored bascinet. They're quite darn useful and do actually look fetching, if they're well-made. Arrows pretty much glance aside and spear-tips glide off. Need to remove the visor for melee, though, as vision does get quite limited. It's why you often see small hinges or locks, they make the removal of the visor easier.
  4. Just made a batch of chicken-chimichangas. They good. So good.

    1. KarmaDelta

      KarmaDelta

      Very nice, looks just like an albino banana.

    2. Ford

      Ford

      shut up delta it looks versacchi

    3. Cirdanoth

      Cirdanoth

      It's not quite to scale, for an albino banana.

  5. Send help, plox? Q-Q

  6. Somehow I got put in WS mode and can't even fly/contact people serverside. TTwTT

  7. There's no way to abuse 'mess' into making a building look good. Either you have eye for detail and use the right amount, in the right places (which takes a bunch more skill, experience and knowledge than a clean build) or you use too much mess and it either looks comical, fantastical or horrible. Clean builds are.. Simplified. You lack knowledge or practice and thus don't end up going all out on your build. Or you use a texturepack to pick up your slack. I find both practices to not be in line with a builder's code. Similarly, it's easy to add oversized detail onto an oversized structure. Practice scale, practice detail, practice building in general. Consider when a build requires ornate detailing, or when it needs a much more 'simple' finish. Regardless.. The medieval world was a messy place and Messy Medieval is aptly named, as it concentrates heavily on the mess of nature and artificial things that were present at the time. :P
  8. What's Carrion ever done to you..?

    1. bungo

      bungo

      stolen the throne from the defenders of oRan !

    2. Nug

      Nug

      nothing really

  9. Cirdanoth

    Elderwood

    This only explains unburnable wood in 'Elven' and 'Tree-grown' scenario's. Wooden beams in human structures have no claim on this, unless said beams are specifically shaped as trees, which are 'alive', with leaves etc.. It would also require an Elf with knowledge of said resins to shape those tree-beams, I believe.
  10. All my yes, and chin-hair. :3
  11. Someone decided to 'edit' trees into Rosemoor swamp. They float on top of grass. I'll be chopping them down.

    1. nordicg_d

      nordicg_d

      Or, even better idea. Fill the empty gap with a log, matching the tree type.

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