Jump to content

Ryloth

- Aether VIP -
  • Posts

    677
  • Joined

  • Last visited

Everything posted by Ryloth

  1. "Powerful." Haskir comments, "And expected, after Haelun'or acknowledged Rubern with a treaty."
  2. "I need to update my maps," Haskir scoffs, "Where is this 'Rubern' war camp again? Hopefully not smack-between Providence and Karosgrad!" He chuckles.
  3. Disagreed. You're not losing it forever. I'm telling you that as an Aether VIP if it means anything- you'll get it back with time and, unfortunately, sometimes bugs happen. VIP is a donation anyway, and isn't for all intensive purposes supposed to be something to provide you benefits. Just a shiny tag and a higher slot on the tab list. I'm honestly surprised we get anything.
  4. Thank you for consulting the community with a vote. +1
  5. "This is adorable." Haskir remarks after plucking the invitation from his mailbox. "I'll have to be in attendance."
  6. im like less than 1 week into using vortex and its miserable how bad this is for an rp server. feel like im playing runescape, and from rping on runescape for 8 yrs, i think i touched actual gameplay there twice -- probably about how often ill touch vortex

  7. Haskir quirks a brow at the publication's mentions of Aiera. "It took a brief few minutes for me, a Kha', to translate the texts .. there are books on this language." Inhaling deeply, he sighs aloud, "It tells of where she fled to and for why .. but they'll never discern it, I suppose." Rolling up the paper, he takes it off to store it on a shelf with the other trillion copies of texts he obsessively collects.
  8. not gonna argue w/ you, not worth the time on opinionated ordeals; fixes i listed are tried and tested true save for soulstones and vortex problems, not sure why they were ever abandoned in the first place tbh. just wish lotc wasn't an MMO and instead a sandbox mcrp server like it's advertised
  9. btw like 90% of the server's current problems would be fixed by removing nation tax, or lowering it. after 3 days of voting i can barely buy iron armor/sword and some food so i can safely walk between nations
  10. seems like it for me but my whole account seems bugged. you break some wood to build a wood house but then you're all out of energy. rip to anyone wanting to rebuild their prebuilds that dont produce rp ig
  11. just revert to arcas market and let people hoard who cares about inflation because we're here to rp, not trade GME (see #4 also). inflation is fixable by capping minas production in voting but lol staff won't regulate that because it cuts votes. economy is constantly borked due to the way minas production functions like a fort knox money printing factory. ultimately its an rp server, and really true value is in iron because iron + good pvpers win wars and land. you use energy to mine blocks bro. nobody wants to use energy mining granite/andesite/diorite/sand lol u gain nothing useful why would you not add SS slots? lol the map is titanic, typically only bandits complain about more warps/ss slots. have you ever walked from warp to elvenesse? who cares about the lore bro we wanna rp not play daggerfall 7.5k because skin artists on the forums make **** all off of mina prices right now, and nobody wants to trade minas for skins because of taxation in cities due to nation taxation. gatekeeping means people oocly bar you from magics/cas for reasons, which mixes ic/ooc and creates toxic environments, making people waste time when doing the rp for a magic/ca, happens all the time with people controlling lore sects with TAs, always has happened report bad staff, hold them accountable; dont really care about "staff shortages", get rid of bad staff. no excuses discourage ooc bickering over rp conflict, simple as. works pretty well if you just ghost someone confronting you ooc over irp issues. just find them irp to bicker. no they aren't. read the first post and see the issues. feel like you didnt read the thread but all g. if all of the above were done then the intake of players would likely shift by a 50% margin, because those things were in place (subtracting vortex) when all was well and on an up-tick, per the stats.
  12. i believe you're under the impression that telanir will log in at all regardless of what people do edit: also no large changes will occur based on this thread save for soulstone slots because soulstone slots are already a planned change
  13. remove nation tax remove vortex energy use on useless build mats add purchased creative+fly for nation ROs add soulstone slots increase player bank tax caps to 7.5k end gatekeeping on CAs/magics remove corrupt and biased staff encourage irp wars not ooc conflict rp with noobs do all of this and the server will destroy rival servers and telanir will see his #roadto500 complete without logging on
  14. "road to 500!" *goes on a half-year hiatus
  15. I want to comment on my experiences at least recently compared to the last year after I was banned for a few recent months. At least when I came back this past week, I by a little bit feel like a new player -- new map, new cities, plenty of new people or at least changed usernames and it feels like LoTC is just about a whole new world and community altogether. But I know the community in fragments, I know how to find RP, I know how to find events, storylines, and how to progress. When you know how all of it works, you find fun where ever you look. Hell, I walked around Almaris last night and randomly was given an event by D4NNA at a ruin that was honestly REALLY cool of them to do. I was solo, and that little bit was very enjoyable and cute, nothing was dangerous and it was mostly atmospheric -- but it gave me and my character something to talk about, something to refer back to and potentially return to. That is a prime example of a quality which adds to player retention, but a new player might not even look around the wilderness of Almaris. We can't of course expect ST to provide this for everyone and their mother though. While I felt like I was in a way playing an Elder Scrolls game with that interaction, it isn't the same for everyone. But that little interaction was just enough to tell me, "Well it isn't so bad after all." You walk around Almaris right now and, I think I say this reluctantly, while the map is absolutely breathtakingly beautiful and I know it was painstakingly pieced together, it's so-so large, the cities while extravagant are impossibly titanic, and it's a serious task to find RP during less active hours. Vortex is a choke hold on a curious new player and old player alike, and it's just such a daunting task to advance now. I'm Aether VIP. I had a vault. I know people. I have connections. I have magicks. This isn't as daunting a task for me to get set up, but still I feel some looming wall I need to scale that -- I really don't want to. I want to roleplay, that's where the value of my character shows. Not through mechanics or Vortex. All of these daunting tasks before me are like an impassable mountain to a newer player and, I feel like these retention rates will drastically change in a year's time unless something is done now. No amount of cool atmospheric encounters in the wilderness of Almaris can change those things, only decisions on a leadership level will. A few things can fix the issues I've listed. Add an increased number of soulstone slots. This way, you aren't traveling for 30 years on this beautiful albeit massive map. Consider changes to Vortex. I think resource mines should be modified -- nobody wants to use energy on wood. Allow for nations to purchase a very restricted limited creative. Limited-limited-creative. I don't know -- just let people finish their ugly, incomplete builds so they're pretty like they should be. So they function, and draw in active RP. Plus too with limited creative, pre-built places which now realize their cities are very badly designed for activity centralization can fix their issues relatively easily. Quit making LoTC a job. It shouldn't be one. It's for fun. Player retention of those who "quit later" happens either from this, drama, or boredom. Vortex currently makes LoTC into a job. There are ways to fix it -- and I know development team is trying, but also be sure to know when enough is enough. If you find a fix, awesome. If you don't, well- Vortex should suffer the same fate as Nexus. Root out bad, corrupt staff. I can say this with absolute confidence that I know at least twenty permanently active people who have quit, or nearly quit LoTC the past year due to toxic staff. Sometimes they report it, sometimes they don't. Your permanent playerbase is important to consider too, in fact most important. Listen to community polls, feedback, everything. You don't need to make everyone happy, you can't, but at least try to find common ground. But the above has been harped on for a while. I think Treshure and Marb and the rest of Community Team are doing good work. Statistics are a really good thing to have and it is very telling of where the server needs to work, and is very telling of how well enjoyed the current server is. Old players suck it up and keep on walking, but new players won't. They don't have an attachment here. Good stuff guys.
  16. A ghostly emptiness plagued the titanic streets of silver at each visit from the disappointed Kharajyr. He sought for the state to seek introspection, but knew not for how. "It is a shame that Haelun'or does not see its own mistakes as of late," He peers over the Constitution of borderline-Diarchism posted on the notice board amidst his visit, "Why did they fight for a Republic at all, if only to return to what failed in the first place?" Offering a glance to the cluttered, messy library and the dark temple without its flame, Haskir ventured out in search of those 'thill that had abandoned their bastion for another. Bleak this so-called 'progress', but at least the banners had not ran red.
  17. 1. formatting is absolutely immaculate 2. i didn't read it 3. you get an upvote cus astral anything is pog
  18. 10 down 20 to go 😜

  19. one can only hope, but story team certainly won't ... right? 😞
  20. ♫♫♫ Relic World A tale of a world lost Khalenwyr -- a utopia, my utopia. Our utopia, the lapis jewel so great it stood a millenia proud, untouched, unscathed. Ever-expanding, ever-taller, ever more divine. The birthplace of the true, just, and right celestial children, the Kharajyr born of light from the stars, those guardians of the paradise that was our homeland. The dawn of night ushered forth auspicious moons of the Empyrean Trident high, and with its dusk did dawn of day break into resplendent beams of a thousand league’s grace stretching our unshadowed empire. Our emperor Tla’Jhaan reigned supreme, canonized with the silver sheen of stars’ ichor amidst his acme, beneath the infinite oculus of an outrageously doting moon standing bright in our elysium above. It was said to be impossible. The fall of a civilization so great was brazen lie and doom-saying, inconsistent with the foretold future by our time-seeing seergazers. Our paradise was the pinnacle of achievement between both Aos and Eos -- nothing could oppose us, nothing. At least, that is what Tla’Jhaan foretold. He ignored his seers’ visions, ignored their warnings. He was divine after all. He was right and the stars forbade refutation of his word. He brought forth the zenith of our empire’s influence. He was our success. Nothing could oppose us, except us. Tla’Jhaan failed to uphold his oaths and vows to the blessed moon, our silver shining beacon and guide. But a beacon no longer, for Her worship was made crime. How could he? Tla’Jhaan were divine, but a god he was not -- Metztli was our goddess, She gifted him his divinity, She wrote his story and guided his hand. She bathed him in the blood of the stars. Tla’Jhaan betrayed Her, and Her nurturing affection swiftly turned to malice. We were unworthy of Her gifts, unworthy of our empire, unworthy of our successes. We were Her children, and as an ignorant child would, we had to learn. We had to be taught. In the blink of an eye, it was all over. A millennium of success -- gone. An empire stretching far and wide, vaporized and cast away as if a meaningless mote of dust before the tremendous climax of an ending world. Our island paradise was unknowingly nestled around the waist of a great dormant volcano, and when its peak unleashed the might of the world beneath it, the tallest temples became ruined, and the smallest homes became dust. Every achievement we had made for a thousand years was lost in a flash, all for the arrogance of a single Kharajyr undeserving of Her love. This was his legacy. Metztli watched from above as those few survivors fled to our world ships, our behemoth juggernauts which barely survived the blast. Behind them, thousands of our innocent people petrified at knee-fall were frozen to time, brimstone-blasted and sear burnt black to the bone. Their skeletons eerily kneeled into the position of submissive prayer, begging for Her forgiveness and mercy, and still stand locked in eternal damnation to this day as a testament to Her power. When I arrived at the remnants of our temple mount I swear I could see their very shadows burned into the still-gilded streets struck with such ferocity that the vibrant metal had warped like ocean waves from the heat of a blazing sun. Metztli’s power was wicked and absolute. The world ships undocked under a mellow twilight slashed with fire and fled for the horizon, only the unknown blue expanse before them. That was when we arrived in Asulon, a thousand years ago in the now bygone Mathic Age. I stand here now in the present, my pilgrimage my atonement, but I find no liberation in Khalenwyr. With prayers unheard, I am a blessed kind no longer. To what can I now confide in? Like the ashes of my homeland I am scattered, and now like the hand of a clock, the Trident turns. Mother, forgive me - Mother, forgive us. It is a depressing thought -- once upon a time, I bore Her with my own two eyes. A hand out-stretched to meet Her through the veil, but She did not meet mine. I sought forgiveness, I sought Her love. But She delivered a fleeting glance, turned, and vanished into the long dark, only to return as a glister in the sky, then a desecrated corpse within the sands. I -- we, were abandoned, and with Her fall alongside Gazardiael did the Mathic Age end and the Second Age begin with a silent, singular clap in a vast, empty dark room. Our world is now a relic of a once divine empire, now fallen into ashes and rubble. Our people are scattered, our lives changed forever, and She is gone -- but as Her children we live on, and She through us. Metztli -- yectenehua. ~ Ri'Haskir Therkul
  21. we back and @JoanOfArc is my favorite lotc profile

    1. JoanOfArc

      JoanOfArc

      i am joanofarc and this is my favorite profile on lotc

×
×
  • Create New...