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DISCOLIQUID

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Everything posted by DISCOLIQUID

  1. As a religious leader, this is exactly what I want & would like to give to my nation
  2. Tech team just removes potions from lore, so based, alchemists malding then gives them to PvPers, even better
  3. "Tuzic has simplified industreh & heralds a new age!" gruffs a blind cleric.
  4. Bonito hacked my social security numbers & off-loaded my GameStock chips into back water Tythus LTD crowns! Would download again, 9/10, not enough international crime. $EVL to the moon!
  5. A certain alcoholic Cleric gets ready to start dunking people in ale!
  6. "Three stairs is nae bad fer havin' never run a bar, eh Barlord?" She asked the weeping Dwarf to her left, who was more of a perfectionist.
  7. I am in support of this amendment, though Ben's points are salient & clear. I think it could fall either way, though I think less ST oversight is generally a good thing.
  8. A dwarf diviner discerns diamond dust; vision grimed & coated in rust. Through past, iron, rock & lies, sees skies of what's-to-come, what will-be-done; She kindles sparks to rise.
  9. it's actually timed perfectly for my camping trip :3
  10. Thought I did, it's currently clarified in the guide I am workshopping. Might edit for clarity, though word economy concerns me. It's two conditions that are mostly common sense. Powergaming the magic is notoriously difficult given the clarity of the immunity window & the lack of damage caused by lightning. If someone didn't know the lore & started insisting the lightning gave 2nd degree burns, or that Zapped/Stunned overlap, it addresses most of this. I suppose your point is that people can get confused and powergame it, but that's on them. If they start imagining lightning has additional riders other than numbness, they're cheating. That said, someone using air evocation has to explain how their air bursts can stun people, so I don't imagine it's too, too complicated. If you have a MART & it's shocked out of your hands, sucks to suck. There are already multiple weapons that are immune to this. Weapons can't be stolen if they're soulbound, and no exception should be given to players who already have powerful items in their disposal. If anything, this allows for the successful counter of otherwise overpowered MArt weapons, which are generally bad design in the first place. And no, no one is immobilized by split shock. If your precious weapon is so valuable that you can't leave it behind, you have to make that choice as a player. People shouldn't have unanswerable gimmicks, and they should be shut down. Combat gimmicks are the bane of the system, and having common answers to over-tuned weapons is the #1 way to make people respect lightning evocation beyond "it kills you" (which it doesn't). The idea that the other evocations don't logically knock weapons out of people's hands (being smashed by 100 pounds of earth, being thrown 15 feet by air, being deluged by a bathtub of water, being exploded on by a bomb) is an extension of how egregiously overprotective melee combatants on LotC are of their gear, unless it's just another nameless ferrum sword. I have almost never seen a knight willingly lose a piece of gear unless the spell literally says they must, and even then, they rarely would rise to actually allow anyone to emote taking the weapon or separating them from their item. There's also a million spells that let you bind your overpowered Draan Scion thanhium boomsteel aurum Templar mace that let you draw or store it in a single emote. This is a defensive counter reply to one of the most common combat issues: people with overtuned weaponry being able to stomp mages. I understand your points but I think the spell is clear & balancing it so that it benefits people with carabarum or MArt weapons just isn't in my heart. I genuinely hope the magic makes people think twice about unsheathing their special weapons. Voidal Focus 20 blocks. Balanced around this. Stunned is easier to understand in my opinion than Void-Stalker cripple or Mystic cripple or Necro Darkening. Yeah, I think it's a little harder to get than "I burn your whole body off with blue fire" but when you as a player aren't being asked to grapple with total incineration, but rather, the eponymous "chain lightning", I think people will take more time to understand. Genuinely, as the effect does not straight up kill people, I believe it operates in better faith & can be a little more complex. Voidal Focus, and I may up it to 3x3. I also just buffed this spell today from 3 emotes cast to 2 emotes cast. Thank you! I tried really hard to prevent specific use case abuses with general & thematic writing. Sure, channeling the whip might be best to reduce movement by [1] block, but while you're focusing on the enchantment I think you're already down to [3] anyway. I don't mind spiting enchanters to [2] blocks, but I think 8 blocks is pretty close to get to someone as a voidal mage. Keep in mind scions won't be able to cast this anyway. I guess with enchants, though. It's worth some nerf considerations, sure. Yeah, I wanna add a lightning drill or some type of attack that doesn't rely on stun/zap in combination, but I worry about the length of the list. I also dislike relying on "second degree" burns, etc, as I think those effects are nebulous. I just hate the idea of lightning bolt lances, and I explained earlier why a "hybrid list" of damage & crowd control might wind up being harder to balance than a single shot thematic. : )
  11. More anti-mage equipment? Auric oil, thanhium, null arcana, arcana flow eye-goggles, normal weaponry, hound's howl, sling-shot rocks to the head, not good enough? I think it's cute & well formatted, but sheesh. Rip mages.
  12. Clunky, unclear, and full of math. Generally not good for Voidal Magic. Abilities are both too wordy & not explained enough. Spells like weapon weight multiplication or "movement slows by 1/3" are examples of how you are focusing too much on real world variables and not the base language of LotC. No one really cares "how" much their weapon weighs, but its general "weight class" matters. Boomsteel weapons are extremely heavy, air ensorcelled weapons are light. Once you start strapping math onto these more qualitative features, you transfigure them into quantitative features & approximately no people want to be googling the historical weight of an arming sword times 3 to figure if it would still be useable. It seems to lack an understanding of gameplay loops, i.e, how the Lore will shape the game that is played & steps into worrying territory with its openness such as: 1) Mages are going to start dropping really heavy objects on people from above them. (Levitate) 2) Opponents have to google my weapon's historical pound weight to fight you. (Flux) 3) People will have to divide movement by [3] (god, why) & consider how this stacks with other effects like Tanglefoot. (Surge) 4) Your emote counts are all over the place. You have [Connect] > [2 Emotes] for huge effects all over the list. (Surge, Orb) 5) Orb is insanely overpowered. You haven't written one counter for it, such as a shield, written if it is dodgeable, or the range. 6) Your capstone spell is vague, with little to no detail on what it actually does. How far away can a "specific field" be? (Grav. Field) 7) Feather-Feet needs more detailing. All in all, it is a Frankenstein of air evocation & old school telekinesis, lacking a deal of clarity, internal logic, and spell formatting. I would cook this up longer, focus on what effects in the game you want the spells to deliver, and remove a lot of the complex math.
  13. Often others have come within my personal space, speaking, talking, braying, chattering, about THIS! THIS!
  14. "It's tha Dwarves Anvil and I want it N̵̨̧̰̰̫̲͍̩͇͓̓͐̄̈̓̓̊̃̒̈́͌̀͌̕͝ͅǪ̵̧̧̢̟̪̯͓̖̮̌͂̃̔́̌͛̀͜W̸̡̧̢̭̪͔̪͙̱̮͉̿͑͑!"
  15. https://www.patreon.com/join/TrixyBlox
  16. The Cleric of Urguan lurks at the Anvil of Shadows, appraising all who come to be worthy or unworthy of its mettle.
  17. "As forseen, we left through tha tunnels o' tha lands. Tha seas could nae be trusted, so we fled ta rock & stone." A Dwarven priest raises her arkenlyte rod, displaying the light of a bright torch to lead her people's path.
  18. A Prophet of Grimdugan reads this poster & takes up her obsidian dagger. She raises it in pious ritual, chanting to the Lord Grimdugan. "Grimdugan! Claim Tal'yrro as pious & avaricious Dwedmar, who knew long ago tha we would need this location ta rest in while we fled Almaris. May Dor'Nal and Eldi be blessed in wisdom & power ta lead us inta prosperity!" Auriel Doomforged, Prophet of Grimdugan
  19. DISCOLIQUID

    Who Am I?

    The Cleric of Urguan held close her stoney scripture, and wondered where her bright eyed teacher had gone of late.
  20. Excited to hear what you do with ur free time!
  21. "I think he is trying to bait Fa' into staying in power." supposes Smart Dwarf, Auriel. "This Bald Charles Fellow must be quite the reverse psychologist!"
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