-
Posts
189 -
Joined
-
Last visited
Content Type
Profiles
Personas
Wiki
Rules
War
Systems
Safety
Player Conduct
Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines
- Roleplay Leadership Guidelines Comments
- Roleplay Leadership Guidelines Reviews
Forums
Everything posted by Murdervish
-
This alone makes me happy. Oh! That's nice. Our guild has rather successfully allied with our chosen nation, so we may not even need it, really, but it's good to know this is an option.
-
[5.0] Development Update | 1.10 Update & Transition Info
Murdervish replied to Daisy's topic in News & Announcements Archive
Well, at least I wont feel bad about Sahar dying from old age with her skills getting wiped and there being no way of getting all of them back. -
The Transportation Trial - The Results
Murdervish replied to Pandan's topic in News & Announcements Archive
****. I knew there was something I forgot. -
Eve, I'm legit thankful to hear you're all right, and a little miffed to hear Erdogan has gotten a positive image out of this, but that doesn't overpower the former. After waking up to the attack in Nice and just after that hearing that bombs were going off so close my friend could hear and feel them... Well. I was worried for you.
-
Oooookay, so here's the thing. I've been doing some LotC art for a while since I've joined, and I've already uploaded most of it on a tumblr page... which you can see here! Don't judge me; they have no content restrictions, and I hang with people who like flaying and blood-eagleing, but it's all SFW* *If that changes, I'll edit this post to keep the kiddies from clicking on bad things. I've also been doing some art for the wiki! Which... mostly isn't up yet, other than the clip-art. But you can see the example racial pictures here! It has dwarves and elves and human and orcs and even a halfling! Currently, I'm drawing flora for the wiki, but I am open to commissions! Yes! I don't have a set amount as of right now, so that will be negotiable. Acceptable methods of payment as of the moment: Money (paypal preferably) Steam games No mina payment at the moment as I have too many minas towards the end of this map, anyway. I may reconsider with 5.0.
-
Number of players in group?: 3 Names of group members?: Murdervish, Draxagon, The_Shrouded_One Group leader’s Skype? (can be PM’d): takanome.piccylo Are there any specific magics or items you want to discuss Before getting into the dungeon to see what’s allowed?: Sahar (Murdervish) has T4 Soul Puppetry and T2 Mental Magic, Ayche (Draxagon) has T5 Mental Magic, T5 Electric Evo, T4 Sensory Illusion, T4 Voidal Shifting, T3 Wind Evo.
-
If you're going to drastically reduce Fast Travels, then please make rails cheaper to produce. They cost so much iron to make, currently, and that'd make a really fun alternative to fast travel. Also, "no fast travels at all" is ridiculously dumb. Did you people forget the next map is a bunch of islands?
- 56 replies
-
2
-
- raid rules
- fast travels
-
(and 1 more)
Tagged with:
-
If you're going to have Esterwick, could you add Kaz'ad'Annak on there as well? Coords are x: -2989 z: -701. Should be north some from Esterwick.
-
The subject title is inaccurate: the name is Isles of Faxios.
-
Sahar slowly tilts her head to one side when the news of Amethu Denaseth reaches the snowy cliffs of Tal'Annak in Urguan. The cold breeze whips between the ramparts and about her as she makes a low hum in her throat. "Amethu walked into the sands? Surely, he was not so old as that. Not much older than myself." Her brows pull inward as she thinks this fact over. "Hmm." Her posture then straightens, and she goes to walk the walls towards the northern tower. "I suppose I should inform Aiantas as to the death of his former superior."
- 8 replies
-
- haria
- khalestine
-
(and 3 more)
Tagged with:
-
Bekarr twists the long, white whiskers hanging over his lip and gnarled tusks with a satisfied nod. "Peepin' lyke ah hozh thoror, dere, bruddah. Ta rujat uzg-tala; ta thrakat frum zongotu-ob."
-
The curses are kind of just OOCly managed as it stands currently, at least in terms of elven and human curses. The elves manage around their curse by just existing without PC parents or "trying really hard", and the humans famously manage their curse by putting "real age 22" in their descriptions. This isn't to say that these things don't affect RP: humans make up for their convenient aging by allowing their characters to be more disposable in RP death events (though there's question about this being "forcing PK" sometimes), and elves place a high importance on family and purity of genealogy with the low birthrate being tasked as the reason. Indeed, the "not being an adult until 50" part for elves does make it unlikely to see pure elf children... because who wants to play a child for an actual year? But the reality still leaks through very overtly: other than the high elves, some elven communities would logically accept half-elves more as they'd be good boosts to their population (1 elf + 1 non-elf = 2x new "elf"; this is probably why Adunians are a thing, in fact), and they're not overly concerned with elves that leave the community for the most part, since they are a dime-a-dozen. And the "disposable" character aspect of human RP has, arguably, more deeply rooted their OOC culture of leadership, as they now base decisions of leadership more on the competence or favorability of the player than the character. Changing the curses is at least something to consider, but perhaps down the line.
-
I did a thing! Wyr Kreem Ingredients: 1 milk 1 packed ice 4 sugar 4 cocoa beans Description: A creamy dessert made primarily in the mountains of Urguan due to the extreme cold needed to prepare and store it. AND I made a picture of the dessert being made! Basically, the process used here is for real life "Thai Ice Cream" which is made in minutes by street vendors by pouring milk and ingredients onto an icy surface, chopping them up and scraping them together until it makes a thick, cold paste, then spreading the paste into a sheet and scraping it up into rolls, as seen here!
-
I'd thought about making the title more accurate and respectful, but, to be honest, the people who would benefit the most from such a guide would likely pass over "How to Roleplay Eccentricities/Mental Health Disorders/whathaveyou" compared to the more brusque "insanity" term. And, yeah, I've left out some particular "bad RP" examples, but I wanted to focus mostly on content for them to work off of, rather than "DO NOT DO THIS". Besides, after a while of listing them out, it's basically going to come down to "DON'T BE EDGY", which is kind of counter-intuitive to the first rule. The way I see it, who cares if it's a little edgy if it's done well? Not to say I have high hopes for the grinning anime hatchet murderer, but if someone did that sort of character and managed to make them sufficiently deep, detailed, and chilling, I'd count that as a win.
-
So, you want to roleplay an insane character, but you want to do it right. None of this "I'm the Joker if his parents were Dennis Rodman and Dexter". You're not an edgy. If you're called edgy, you might as well be a digital leper, because ain't nobody gonna roleplay with your mask-wearing axe-murderer. Well, if you'll accept my help, I've made a guide to help your purposes! Joy and rapture! Nevermore will you be called an edgy! Okay, sorry. That's a lie. Rule #1: Embrace the Edge You could make your mental roleplay entirely respectful, accurate, and subtle, but someone is still going to call you and edgelord, and if you came into this thread to learn how to not be called an edgy, you might as well go to a reddit subforum and ask how you can wear a beard and not be called a hipster. You're at a disadvantage coming out of the gate, and approaching by that angle will not help you or your fellow roleplayers. So, if you're committed to roleplaying a mental dysfunction, you're going to have to accept the "edge". You're a special snowflake by definition, and letting yourself be held back by trying to balance your roleplay on a standard that doesn't universally exist is just going to cause you pain. This isn't to say "Go ahead! Make Willy Wonka's serial killer clone!", but you'll be much happier accepting the title and going on with your life and not bashing your head on the conception. Rule #2: These are Real Problems that happen to Real People A "crazy person" isn't a monster or the butt of a joke. Approach the role with some respect and empathy: there are actual people that have or have had these issues your character is going through, and some of them play on this server are or are their loved ones. I'm not telling you to not "trigger" them, but there are a lot of misconceptions about mental illness, and crude archetype caricatures predicate these misconceptions. They have a brain, a history, a personality. They have interests, likes, and dislikes. They aren't defined by their disorders, and so would be the case with your character. Even if the disorder is debilitating, they are individuals. The disorder impacts them and the people around them, but they will often try to not let it rule them, even if they may fail. Rule #3: Know the Disorder This isn't to say that you have to have the disorder in real life, be a well-read expert with a degree in Abnormal Psychology, or have a fully-mapped artist's rendering of what your character's brain would look like under an MRI. But, for goodness sake, read up a little on the thing you're roleplaying! So often I see people roleplay something that they absolutely don't understand. They mess up the observable behaviors, or they mix up the names, or they magically get the disorder for no reason, or become completely cured because friendship is magic or therapeutic FTB or something else dumb. Do some light research at least. Google the name of the thing you want to do. Read the Wikipedia articles concerning it. Maybe read a few case studies. A really great resource I'd suggest to you more scholarly types: Watch Crash Course Psychology. https://www.youtube.com/playlist?list=PL8dPuuaLjXtOPRKzVLY0jJY-uHOH9KVU6 It's well-written and produced, covers a great deal of psychology, learning, treatments, history, and even goes into detail on specific disorders, what causes them, and how they work. Consulting the production team is Dr. Ranjit Bhagwat, Ph.D., who is an actual licensed clinical psychologist in New York. So, not only could you improve your roleplay by watching these, but it could help you study for an upcoming Psych quiz. Rule #4: Your Character has Coping Mechanisms When confronted with their issue, your character isn't going to necessarily go ballistic or completely shut down from the situation. If they are a fully-adult elf that gets really bad cabin fever, they aren't going to run up and down the halls like a toddler on a tantrum. They've learned better. But they're going to sweat, they're going to *****, and they might snap with more stress and scream at someone for the heinous crime of turning the fork the wrong way. If you're afraid of groups, you'll remove yourself from them, but you'll start with the most innocuous method of doing so before you just hyperventilate yourself into a faint or scream bloody murder. If you tend to jump in real life when you jump in your dreams, you might sleep in a sleeping bag instead of a bed. If you have face blindness, you will try to learn people by their clothes, hair, or voice. And sometimes the coping is what's disrupting their lives and not the initial problem. If they are paranoid, they may attempt to hermit themselves from their loved ones or their duties. Not as dramatic as screaming "treason", but a court would notice a paranoid king's disappearance quite quickly. Rule #5: It Isn't Always Bad, and It Can Get Better As your character progresses, they might be thrown further down the rabbit hole, or they may stabilize themselves in ways you didn't predict. The problems they once had may even be entirely conquered (or perhaps just thought to be conquered and have not arisen for decades). And they aren't always on "Crazy Mode". Sometimes they're fine. Sometimes they're in a balanced or reasonable mood. Even in this crazy medieval world of war and dark magic, there are therapists, mental abilities, medications, and people your character can reach to for support. You might find a defining mental problem to your character in remission or even turned entirely around. Sometimes it's a long, slow process. Sometimes all it took was a revelation. Sometimes it's a combination of things. Let your character grow as the roleplay wills. You might be pleasantly surprised, even if you lose a trait you enjoyed playing before. Rule #6: This Roleplay is Difficult If I haven't rammed that into your head already by talking about motivations, coping, and research, roleplaying insanity is not a walk in a park. There's a reason we're impressed by actors who can get inside the head of someone with a debilitating mental issue. And it’s the same reason that, in tabletop games, some storytellers for Vampire: The Masquerade don’t allow Malkavian players, and some Dungeon Masters don’t allow anyone aligned Chaotic Neutral. It takes a lot of thinking and turning things off, and you have to come to realize that your character's mental processes might be entirely different than anything you've ever experienced. So many people seem to think "acting crazy" is "throwing a temper tantrum in the middle of Wal-Mart when I was six", because we call it the same thing colloquially, but it's not the same thing. A psychotic episode, epileptic seizure, or anxiety attack isn't a temper tantrum. There's more nuance, more fear, and control is fluid or volatile. It can be difficult--and even scary--getting that far disconnected from a normal thought process. But, despite all that, the experience can still make for a very rewarding gameplay. If you feel this guide helped you, awesome and I'm glad I could be of service. If not, soz, but at least you have a link to a good, quick, online psych course for future reference if you ever need it.
- 18 replies
-
25
-
[Creature] Echilun, Emissaries of Pandemonium
Murdervish replied to TavernLich's topic in Denied Lore
I would also be interested in playing one of these. Indirect actions that drive story and RP is exactly more of what this server needs. -
Application For Haria (Charter App)
Murdervish replied to Sujamma Addict's topic in Accepted Charters
Sahar Tha'un signs the charter as well. -
They aren't used for anything except looking pretty and taking up inventory space, so they're pretty much worthless.
- 6 replies
-
- glistering melon
- alchemy
-
(and 2 more)
Tagged with:
-
((I can understand why this might be a touchy subject, but, coming from another guild with "Crimson" in its name, you might as well just embrace the edge.
-
((I apologize that we aren't checking the thread as much as we should; the player for Sentis, who usually takes care of this thread, has been very busy with RL matters these past several weeks and has hardly had time to log on his computer at all. But I'm on server very often. You can PM me IG, or come looking for us ICly in Urguan.
- 55 replies
-
- recruiting
- edict
-
(and 1 more)
Tagged with:
-
Name: Sahar Tha'un Race: Qalasheen Word: Creeper Name: Sethperith Lucital Race: High Elf Word: Ante-bellum Name: Bekarr Race: Goblin Word: Fu-Manchu
-
FIFY Seriously, though, I demand we roll20 sometime, bud.
- 24 replies
-
- #kickthedrug
- #greenlivesmatter
-
(and 1 more)
Tagged with:
-
Sahar, being one acclimated to doing such paperwork, quickly fills out her form before passing it to her Félagi, even if it is merely ceremonial.
- 55 replies
-
3
-
- recruiting
- edict
-
(and 1 more)
Tagged with:
