The Horde of O’Karii
Government Type: Tribal Kingdom
Magic Type: Enhancement Magic
Leader: King Mura the Clanless
Culture:
The O’Karii are born for war, their society revolves around raiding and pillaging their neighbors. They are split into clans with each one having their own area to live, the clans are known for infighting which has kept them on the plains. The abhor normal magic, seeing it as a weaklings tool. The only magic they accept is Enhancement Magic, meant to improve one’s physical abilities in all capacities for short bursts.
History:
The origins of the Horde are unknown, some believe that they wandered from a nearby continent. Others believe them be the spawns of demons, whichever you believe, know that the O’Karii are warriors by nature. Life, when they first arrived to the plains, was simple. The men hunted and the children practiced fighting, archery, and horseback riding. But when one clan wandered off the plain and sighted a nearby village, what happened next changed the face of the Horde. They saw all the treasures the nearby village had, and they wanted the spoils for themselves. Like lightning they descended upon the village, going on a rampage slaying everyone they could and looting everything they saw of value. What they did not take they burned, and those that survived the slaughter became slaves. When dawn broke and nearby traders saw, they were horrified. Who could have carried out such acts of violence? The traders, would soon know, for the O’Karii had discovered lands yet untamed, and they would ravage them.
The clans of the O’Karii, while having a general unifier, often acted separate of each other. They worshipped the same pantheon of gods, but each held a different one in high regard, they would even war with each other for dominance. Such life prevented them from becoming true threats, and as such, many bigger nations did not see them as an immediate threat. As long as they focused on raiding border towns and infighting, they could never pose a true threat to the kingdoms to the north and east.
One thing the O’Karii have a disdain for is technology, choosing to live life like their ancestors had once had. They saw technology almost the same as most magic, a weakling’s tool. For they believed in the truest sense that man had everything he needed, technology to them created inherently weaker men. All a man of the Horde needed was a bow and a blade, and he could make the mightiest of men cower like children.
Mura was born to an influential clan, the Saro. This clan long held a tradition of war and raids, and for the most part dominated the southern half of the O’Karii lands. To be a man of the Saro was an honor, and the expectations were high. The future king was always different than his brothers and sisters. Where most would hate technology, he saw it as a tool to increase the strength of the O’Karii. As he led raids, his band of men would not destroy the technology, whatever he saw had use, they would take and adapt it to their needs. He would also spare those who had potential, taking them into his ranks to join his band. Such acts were viewed as heresy to the Code of the Horde. When the clan elders witnessed what was happening, they banded together and cast him out, forever disinheriting him and labeling him a traitor and branding him for death should he ever return. He was Mura the Clanless.
Such actions, did not stop Mura’s ambitions. He had a vision where he stood over the plains, and saw the Horde united and truly strong. He kept on raiding, and kept on growing his band. As the raids and wars raged on, he drilled his men, taking lessons from the foreign soldiers he had allowed to join him. His men would be armed with deadlier tools, blades made of stronger metal and bows or rifles made out of sturdy wood which could kill in seconds. When he saw the state of his army, he decided to return to the plains. It was time someone united them indefinitely. He was not the first to attempt this, nor was he the first to succeed, but he would be the first to united them under one banner, one king. One by one the clans fell to him, and those that would join he spared, those which defied him were killed. Eventually he had united the entire plain under his rule, and declared himself King of the Horde. His first act as king was to execute all the clan elders, for it was them who kept the O’Karii from reaching true greatness. He would not allow them ever to be subject to such feeble minds. His wrath did not end their, he would also execute all those of the leaders’ lineage, for it was them who could one day challenge his rule. He would have none of that.
Once his power was consolidated, he set to work refining his army and making a more efficient system. The raids became deadlier and more calculated, and the list of targets grew. They learned how to survive off the land in foreign areas, which allowed them to pillage for days or weeks. They would move further east and north, pillaging and looting everything in their path. The other nations began to notice them, and soon began to worry. Their worst fears realized, the Horde was united, and they were coming.
Groups/Places of Interest
Keepers of the Tales
Until the rise of King Mura, O’Karii history had largely been an oral tradition. It was tasked to the Keepers to ensure that the tales of their ancestors were passed down to the children. This position was reserved for the children who too weak to become soldiers. These men became the teachers to the children before they would become soldiers. A Keeper was not looked down upon however, nay they grew to become the religious caste, with each tale meant to inform how a member of the Horde should conduct themselves.
Field of a Thousand Voices
An important religious site to the Horde, the Field is where they believe one can connect to the lives of their past ancestors. According to O’Karii tradition, the first leader of the entire Horde, Magos the Uniter, is believed to have channeled the spirits of all his ancestors there and used that strength to unite the O’Karii and drive off their foes. It is believed that when a soldier dies, his spirit rests in the Field, waiting to be awoken to answer his relatives plea. When a new clan leader rises, he is to get the approval of his ancestors and former clan leaders in order to cement his right to rule the clan.
Key Figures
Iros the Younger
The younger brother of Mura, Iros was groomed to become the next clan leader after Mura’s banishment. At first. the younger brother was everything the Saro wanted. He was complacent, obedient, and respected the old ways. Such views changed when he witnessed Mura’s return. He saw his brother become even fiercer, and a better leader. Iros was the first to come to Mura’s band of renegades. He would be the one behind Mura, keeping and protecting his brother’s throne.
6 Charisma
3 Leadership
3 Martial Skill
Mura The Clanless
6 Martial
6 Leadership
Naru Lorka
The first foreigner to join Mura, it was him who showed the future king the benefits to opening up his ranks to foreigners who showed they were worthy to join. His expertise in the art of war, technology, and the general layout of the land allowed Mura to gain strength and be as efficient as he is. Without him, Mura would have surely fallen already.
6 Martial
2 Charisma
2 Arcane
2 Agility
Point Distribution
8 Military
8 Loyalty
8 Size
6 Technological Expertise
Nat Idea
All For the Horde
+2% to Population Growth
Farm Nodes run 50%/25% more efficient
Cavalry is 25% cheaper
Raids have a chance of increasing/restoring manpower by .05%
Unique Units
Riders of Magos (Heavy Cavalry)
Elite horse-riders who have been riding and fighting for years.
Come with Tier 1 Veterancy.
Mages of Muran (Mage)
Mages who focus on nothing but improving how their fellow soldiers fight.
Spell 1: Adra’s Cry
The Mage casts a spell, which makes it so all units affected by it gain 5% more health and 5% improvements to their natural defense.
Spell 2: Rage of the Horde
All units affected by it do 5% more damage and move 2% quicker.
Black Skirmishers (Light Cavalry)
Horse riders who focus more on light, quick attacks than actual confrontations. Attack in large numbers usually.
Recruited in groups of 750
5% quicker than normal Cavalry
Starting Position
Squares= cities, Star= capital
Fav color is blue