Arcane Sculpting
Whereas the magi of yore once conjured domes to defend cities, and harnessed pure beams of arcane energy to smite their foes, such potent arts have been lost to the annals of time, whisked away from the world at the fickle whim of the void. Nonetheless, attempts to recover such an art have been the aspiration of many magi since then, seeking once more to harness the esoteric force known as Arcanism to fuel their profound machinations. Such was the work of a small congregation of magi in the realm of Almaris, who in their desire to reattain the great works of Rivel, brought forth an art similar to that which had been lost. This, Arcane Sculpting, was the straining of mana to form objects of pure evoked energy, allowing mages to employ the art of "Arcanism" in their artificeries.
Explanation
Arcane Sculpting is the conjuring of pure, raw mana and moulding it in order to conjure arcane energy and moulding it into a variety of shapes. This process, known otherwise as “straining”, may be used to create walls, gates, and even weapons by means of artificery.
Arcane Sculpting is a Feat, it does not take up a slot.
Arcane Sculpting requires a valid Transfiguration MA.
Arcane Sculpting can be learned under one with a TA.
Arcane Sculpting cannot be self-taught.
Though meticulous, the art itself does not require as much time to learn as fully-fledged voidal magics or evocations. One needs only a valid teacher and be actively practicing transfiguration in order to learn it, capable of doing so over the span of at least one IRL week, though likely over the course of multiple lessons. The process can at first be exhausting, though it may become more familiar over time.
Straining Mana
The process of straining is straightforward, though meticulous, requiring that the mage be present at a Voidal Tear and funnel out raw mana, the tear acting as an essential filter through which it is channelled. This would require the mage maintain a degree of focus unable to be performed in combat, thus making it impossible to use this process combatively. Strained mana typically takes the form of a pale or “alien” glass that glows the form of the mage’s aura, though need not necessarily be translucent should the mage wish. However, this energy fleeting, and unless bound to the material world by means of enchantment and mage-gold, it will dissipate into wisp and return to the Void.
As the mana is woven into a concrete form, the mage may begin to shape it as they wish, binding it as either Soft-Strained or Hard-Strained mana, as expanded upon below.
General Redlines
- Without enchantment, strained mana will fade away once connection is broken.
- Straining Mana cannot be performed in any combative scenario. It should be emoted as an exhausting process that demands a significant amount of the mage’s attention.
- Strained Mana is always active and cannot be turned off, save for instances of gates or bridges made with strained mana, though a sword could not be toggled.
- Armor cannot be made with strained mana. Soft-Strained Mana can be used to add details to armor, though you cannot create an entire set from strained mana alone.
- All forms of strained mana are weak to general forms of mana-dispersion, including thanhium, resonance, abjuration, and so on, which will cause them to break/disperse.
- Any structures made from strained mana are limited to their regular mechanical functions, including bridges, gates, and lift structures of any kind.
- Straining must be performed at a Voidal Tear, though structures such as gates or bridges may be connected to such from long distances via mana leylines.
- Reasonability and discretion are required. Particularly large projects or structures, such as domes encompassing entire cities, etc. may require MArts.
Purpose and Citations