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ThatFunkyBunch

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  1. ༒☬Azul☬༒ “Freedom is an ill-begot notion, though through its notion we gain a powerful motivation. Ego. Our thoughts shape the nature of our soul blueprint. The Creator offered a miasma of ways of the Self to emerge victorious. Though nothing remains free in our world of rigid and lucid signs. My Mother seeks the salvation of our kin through a new belief. Faith, which empowered this being that offered respite. Though I am thankful, the actions of this pact should never truly encapsulate the fate of my people. In my age I will find the means to revoke this Spirit's true hold the Maehr’uhier, worship for Freedom. If our fate should be so sealed to the Gods we scorned in our quest for knowledge. Let it remain stable compared to the whims of what the Uruk call The Izgul.” “My Azulytes I whisper to you this, as my mother whispers hushes promises to her Velulytes. There are many truths among the world. In addition to the observation, Might Makes Right, I offer to you. Knowledge Gives Power. Power Conquers the Foe. Peace Forgives War. Power is Truth. The Aenguls and Daemons will never play fair. Nor, shall we.” [!] Missives are left in piles outside libraries across Mundas. What is Azulysm? Azulysm is a philosophy tied to Azul. Azul, that sounds familiar? Like Azhl? Very much so, in fact the metal is considered a holy relic among the Azulytes of today. Many Azulytes spotted among Aevos are the primary expedition force into the gathering of mortals which flicker across the realm constantly. Many Azulytes have been here for centuries, carefully laying the path. Important Mali’ker arise, spreading great knowledge before vanishing or meeting their demise. As with any philosophy, it is a slow process of self discovery. What makes Mundas tick, what all have we lost. After Magara’lin the Maehr’uhier appeared to have lost the ability to keep libraries or even write. A regression of Maehr society at the hands of Shamans. Azul took note of these changes in his people, and devised a plan to stave off what he feared most. The loss of his people's knowledge. If he could take the Spirits strength and make it his own, create a place of his own for his kin. Who whispered paranoia into those that listened to sow discord against Azul. Desperate, Azul kills his mother, and a purge of spiritual shrines and shamanic knowledge is targeted in the hells of civil war. For his crimes, Luara revokes her blessing. Azuls mind is lost, until he perishes in the depths of Tarturas with his father, Uradas watching guard until he too passes from the mortal world. Cursed for his actions, Azul is imprisoned deep within the Figûga Uzg. Azulysm, at its core, is the rejection of the notion these Spirits are to be worshiped as Aengul Daemons, and their sway over the material world limited to extreme degrees with their volatile natures. Azulytes spend their times achieving their own enlightenment, finding a path forward to remain as they should. Retainers of knowledge. Rivalry and conflict against those that remain bound to Aengul Daemons is vital for growth along this path. Ego is vital to the psyche. Without it we crumble to nothing. Do you speak loudly, or do you loudly speak? Life is to be enjoyed, achieve all your heart desires in this material world. ༒☬Azul Enagok☬༒ ‘Reborn of Ash and Crimson’ When Velulaey refused to see reason and a means of freedom. Azul took the burden upon himself. Killing his mother and beating the drums of War. Crops were the first to go, hungry people are needy people. Next city blocks were taken, true violence only began when the Azulytes were attacked in cold malice. There had been no need to draw Maehr blood. But as is common in Maehr history, they turned upon each-other. Rage drove the Azulytes, who sought only freedom from a pact made on their behest. They fled to the cities of their cousins. As the Maly fled their homeland, the Azulytes broke off. Finding refuge upon one of the many uncharted islands in the chain of islands around Malins domain. An isle of crimson rock and sands. Salt flats and geysers of sulfur. Upon ancient Azhl, the Maehr found doom. Thus the Azulytes named their new home Azul Enagok. Roughly translating to : To Fall Beyond. Upon Azul Enagok, the Azulyte is educated on the true nature of their condition. Their curse must be honed. True serenity lies in acceptance and utilization. It is a blade, which must be trained to serve its wielder. The brain is like any other muscle, neglect will see it grow frail. The true Azulyte only recently begins to emerge from hallow Azul Enagok. Connecting with the discarded Maehr and those which hold Luara in contempt or social rejects which claim the name Azulyte as means of rebellion against Luaranytes. Azul Enagok is a small island subject to coastal and volcanic ash storms. Occasionally a deep red fog will settle in, requiring locals with lungs to adorn respirators to venture outside least they lose their wits and become nearly feral. Akin to Luarnyte culture. Azulytes place heavy praise on their Ancestors. Most within the Moz Strima now, wandering the Soul Stream or worse, trapped in Gundar Broshan. Worship of ancestors ranges from Pre-Magara’lyn, to the area of Maehr that were sent from Malins Empire with a divine purpose to travel the world and arm the mortal races with the knowledge to defeat Gods. Azulytes place heavy emphasis on the Ancient Maehrs duty to Maly kind. The Ancient Maehr failed in this task, cursed to insanity for their actions. The modern Azulyte picks up the mantle where their progenitors left off. Equipping themselves to not only save their fellow Luaranyte Maehr from their enslavement, but further expand this freedom of power to the rest of the mortal races. Offering salvation to those that do not realize they need to be saved. The Three Truths. Aeylul Aher Ylarya: Knowledge Gives Power: Knowledge is the root of all Maehr culture. The Azulyte praises knowledge of the world above all else. Knowledge grants power. Ylarya Har’luth Uhv’lye Kathir. Keraak Maluan Ygne: Power Conquers the Foe. Peace Forgives War: Power is required to grant freedom to the Maehr and mortal races. Few paths offer true power to challenge the divine. Peace Forgives War. This is to say, the actions and cruelty of war are forgiven once peace is achieved. Keraak Sau Zkora: Power is Truth: Rather simple. Power is equal to truth. As Power is the ruling authority of the cosmos. Ichor: Blood is the true currency of life. Nearly all living things bleed, and even the Gods are said to have blood when manifested in the physical form. It is the great equalizer, and reminder that the Gods are not beyond morality. As most beings bleed red, Azulytes tend to favor the color over all others. They are to be like the Ichor of the world, in constant motion. Shrines: Be it to serve a means to an end, to honor an ancestor or make physical representation of an event. Shrines are crucial to the Azulyte, serving as psychic mediums that allow the mind to move beyond it’s norm. A beautiful or horrific shrine invokes emotion. These emotions are proof that one is truly alive. Even the most jaded of beings display some range of emotion. It is another great equalizer. Magic: Deific Magics, Material Magics. Power is power, to be gained by any means. The Azulyte is not one that can afford to be ‘A Picky Eater’. Any weapon and tool available to be utilized shall be utilized. Though use of Deific magics that does not directly scorn the Gods is seen as taboo, some Azulytes still utilize these tools on the Material Plane. ༒☬Moz Strima☬༒ The Realm of Power Cursed and forsaken, the spirits further pushed their ire upon those that dare sought freedom from their ways. As Gods are ought to do, they created a prison for these mortals. Azul and his followers were casted into this dark hell, to await the end of time in suffering. Seldom, a shaman would venture into this dark land whilst it was still apart of Stargush’Stroh. Trading pacts for knowledge. The Azulytes of Azul Enagok were no different, using deific pacts to gain communion with their ancestors. All this was to change, when Yxul and Ykara made a pact with Xenu. The Moz Strima was ripped from the clutches of Kor. The Inferi could run free and wage their divine war in the heavens. No longer would they need to lie to Spirits to gain access to the ancestral domain. Now they could summon forth their ancients to once more serve the Divine Plan of Azul. Fallen Spirits given naught a chance for salvation. If the Aenguls, Daemons, and Spirits would not grant a chance for paradise in their temporal realms. The Azulyte would force their hands to create one. More than aware of the violent nature of the Moz Strima, it’s undeniable right to rule the material and ethereal. The Azulytes seek ascension with their Ancestors. To raze the gods and create a new order. Power remains absolute, power grants freedom. Where others see a desolate dimension of torment. The Azulyte see’s the true nature of the world reflected clearly. A weapon aimed at the divine, for even the rulers of Moz Strima are never safe. The Moz Strima does not lie of its nature, whilst Inferi may, akin to their mortal counterparts. The realm itself displays the true nature of the gods and mortal kind. There is only one true authority of the world. Power. ༒☬The Szyr’moethe Lunytaro☬༒ 'The Ascended Azulyte' With the Moz Strima free from Kors gaze, Azulytes imprisoned since the fall of Maraga’lyn saw a means to be free of Shamanic needs and regain contact with their descendants. Whomst they knew would make eager servants for their machinations to climb the Inferinal Ladder within the Moz. Making deals with mortal Azulytes. The fact that their ideals align so made the process far more simple. As the past centuries has seen Azulyte Inferi revered as Fallen Spirits to be praised. Worshipped for the burden forced upon them for seeking freedom from Luara. Where Luaranyte Lutuamancers see Muyakelg as beings of awe, wonder and divinity. The Azulyte views Inferinal Azulytes in the same fashion. Calling them Szyr’moethe Lunytaro. Translating from Vel’luah to Ancestral Architect. Where sacrifices will be gathered, feasts prepared, prayers, and festivals are hosted in honor of the Szyr’moethe Lunytaro. (Szyr for short.) The process of becoming one a sacred privilege to Azulytes of the modern age. Where death is welcome if it means they can begin their own climb upon the Infernal Ladder. Non Syzr-Inferi are disregarded, treated poorly by both Azulyte and Szyr’moethe Lunytaro. The Syzr’moethe use this to their advantage when dealing with Azulyte Princes, as it means the Prince will rarely seek the summon or create Inferi that are not adherent to Azul. At near constant war with each other inside the Moz, these Inferi releash a unique chance to rebuild upon their late masters work or usurp him. Seeking one day to bring the Dread Primarch himself, Azul, into the Material plane. To either consume him, or see if Azul has the mettle to command the respect of all his Azulytes once again. If Azul is devoured, the victor shall lead forth a Holy War upon the material plane to shake the foundations and tempt the divine to interfere. If Azul remains upon his seat of power, he will lead the charge himself. ༒☬Customs☬༒ It is without a shadow of a doubt that many Azulytes practice the infernal and dark arts. Claiming ancient ties to the Moz’Strima. Azul Warlocks commonly pact themselves to Drazhana, and Kiiztra. With other outliers appearing through the annuals. Nephilim, Frost Mothers, Liches. Though no more famous than the great Prophet. The Masked fiend. The Unspeakable name. Life is to be enjoyed, with any gathering, festivals are upheld. Fiendish to outside eyes, the Azulytes relish in these delights. Many uphold their own ways to entertain themselves. We begin with a more light hearted practice among the Immortal. ༒☬Dodge Pot☬༒ A simple custom, though costly. Blasting potions are hoarded in bulk, then handed out. The idea is simple, teams compete for a prize or merit. Your objective is to kill the enemy team with ONLY blasting pots while not crossing a drawn line. Last one standing wins. Azul Agmok does not claim that the official rules of the game disallow any use of magic. The only two rules are Do Not Cross the Line, Only Kill with Blasting Potions. ༒☬The Sacrifice☬༒ Once an Ash Month, Azulytes gather in droves to find a suitable mortal to sacrifice towards one of their own. Every part of the body is used, handed off to the responding Azulyte that will put it to good use. What remains of flesh and organs not used in crafting or ritual components, is gifted to the Moz. Burnt away into a gore pit. ༒☬Prayer Day☬༒ Woe is a settlement that finds themselves on the path of an Azulyte Prayer Patrol. Visiting settlements and nations en masse, the Azulytes offer those inside a choice. Come out, speak of Azul and offer your worship to The Szyr’moethe Lunytaro and The Red Prince. Or face their blades. Either choice aligns with the goals of these Azulytes. ༒☬Trash Day☬༒ The Azulytes are not commonly fond of most Aengul Daemons these days. Blood mages open rifts to other realms and the Azulytes gather their garbage to hurl it into plains beyond Mundas. Many outsiders are ignorant to its true purposes, as it seems to mostly be performed to humiliate deific realm inhabitants. In reality, Azulyte scholars stand ready to begin mapping out whatever they can see of these realms to create tangible maps. ༒☬Corruption Day☬༒ A more aggressive practice targeted at Shamanic Shrines of Power. Azulyte agents devise ways to actively destroy and corrupt Spirit Shrines they come across. If able, these Azulytes will occupy the place of worship and force those that stumble across it to partake in their amusements and enjoyments while attempting to break down the mental resolve of these faithful and sway them to their cause. ༒☬The Dreamers☬༒ It’s, blank? ༒☬Ascension☬༒ It is a joyous time when an Azulyte forsake their mortal ties. As often, they have collected Rivals by now. Targeted and captured, they are to witness the ascension of the Azulyte, from which there is no return. Witnesses to these Ascension Rituals rarely speak of the traumatic events they witness and endure. ༒☬Attire☬༒ Azulytes are extremely fond of the color red, though adopt the fashion of Maehr found between the eras of Renelia to Nor’asath. Chitin is considered another holy item, though the rise of a certain mineral has rendered its use in armor and weapons obsolete. This exoskeleton is still used as a prized material for creating their trinkets and other devices. ༒☬Power Struggle☬༒ As those touched by the dark are ought to do, conflict stirs. The Azulytes offer a solution, the Power Struggle. Mortal combatants are spared from death during frays and skirmishes between members of the Court. The Immortals are freely slain. The Objective is to make the other Court Member fold before yourself, if you lose all your combatants, the other member of the Court is victorious. This is commonly invoked when members of the Court bear conflicting ideals with one another. ༒☬The Court of Azul☬༒ Are the brave Azulytes on their exodius to outreach to the rest of the Azulyn cells, gain new allies and followers for the Dread General. They’ve a fondness of targeting Mali’ker settlements and sabotaging efforts to unite so they can continue to gather more Maehr to their side. Those in the Court gather their own Power Bases or help shepard others for their own plans. Members in the Court are classified as the following, no further information will be given in this regard. Udax: Lord in the Court. Those of Maehr of Extreme Merit earn this rank. Odurex: Commander in the Court. They bustle forces and help Azulytes in their schemes. Vulera: Priest in the Court. They actively outreach to mortal cities and learn of their customs. Selecting ideals targets for their swaying. Szyr’moethe Lunytaro: An Ascended Azulyte, finally worthy of merit. Azulyte: You are an Azulyte, start achieving something of yourself. Thyleer: You are an ally to the Court. Either seeking to join or serving along with it for your own benefits. Nag’y: You are an outsider, privy to nothing. Ko-keeyr: You are a Necromancer or an Undead Ko-sanryr: You are a Mystic. Xyth: You are an Inferi or Naz Prince Khula: You are an Azdrazi Uldrav: You are a Frost Witch or some degree of Witch Maevul: You are a Shaman Tekaom: You are a Druid Yedaye: You are a AengulDaemon Magic User. Zuloa You are an Oracle Kalul: You are a Magi, of the Voidal, or Material nature. This includes Alchemist Kerokon: You are a construct of some nature. Anmii, Homucili, etc https://discord.gg/zSTRRMjwAA
  2. An Inferi watches the warlocks smith Rokodra buckets.
  3. An Inferis watches the ghouls and imps slave away in the north. Behind towers looms an ancient spire in ice. "Frostfire comes." "Glory to the Queen."
  4. An Inferis fiddles with odd scraps of wood and metal in cold caverns. Until a scroll is tossed on her lap. She reads it. Its gaze settles over to a pit. Remembers its words to the man... Betrayal, could never mean an end to service when you step this far onto the other side. Service remains eternal.
  5. A demon adorns a pirate hat. Ready to test the metal of all that chased this prize, whilst cutting a piece for itself. After all, these adventurers would come well equip...
  6. "BACK. BACK YOU ******* ANIMALS. " Screams a mali'ker woman in Stargush. Swearing like a sailor and clocking both uruk and dark elf across the jaw in the mad break to make off with a copy of the weekly transcribed by a Lutuamancer. Qudlia retreats to the depths of the Goth'Stroh once more to read in peace. Within the depths, Qudlia takes a pause at the name on the missive. Her gaze shifts to the reflected pools in the underdark. Moon light vibrantly bouncing off its still surface. "There is hope."
  7. This Trade Offer will remain active for this following Ash Week.. Many thanks to the members of the Merchant Guild, generously funding our rampage on Mundas.
  8. A Inferis looks over blueprints for designs of the forts across Aevos. Clad in leather, a masked Azulyte leans in and offers a whisper. To which two responses are given. "What do you mean Daal unionized the Imps, and they refuse to work?" "What does he want." [!] Dark Elves nail notes up over cities in Aevos. Some tie the letters to bricks and throw it into windows. The most cruel of the messengers shoot a beloved pet before departing or slain by local guards. TRADING DARK KNOWLEDGE FOR MINA. (Alchemy, etc) CONTACT KIEL VUAKUDAH FOR MORE DETAILS.
  9. A demon reads the notice. And smile. As Balian was attacked it stalked the edges of the city limits to find a certain Reverend. It took a note to go find these demons and warlocks later and thank them for the distraction they provided as Balian rang it bells. It ate eyeballs.
  10. I dont typically care about new fauna lore but I like this
  11. A beast, alive and untouched during either of its frays today stares forward into the snow. "Keep riding off my tail wind, Templar Boy."
  12. Razlat [!] Grave Robbers are met with a terrifying sight. They claimed something, but it was not a feeling of peace. The Eye of Iblees Looms over Aevos. Aevos Cowers. The Eye Watches. The Hand Acts. The Gold One Guides. Hear our challenge You all Claim to be Darkspawn Slayers yet only gather when the true Ythaen of you rise. You speak of fighting us yet cower away. You rip each other apart when we are away. You will lose this war. You are not worthy of the deific pacts you carry. I am Kiel Vuakudah. I have been here since the days of Atlas. I have walked among the elves, the dwarves, the orcs, the humans. I have traversed the Spirit Realm. Spoken to the first of my lineage. Now my gaze is to the cosmos of divinity around us. I have seen but one truth, Might Makes Right. Bravely you scaled down into the depths of the Hexicanum, the Legion Remains. The Eye Watches, The Hand Acts. The Queen rises, Naele. Odux of Azul Agmok. Hear our challenge. Naele, I dub thee The Hand of Ibless. For you alone have pushed this spearhead forward. The great plan is upon us Azulytes. What you saw during the age of Shinji's reign was merely the beginning. This is our declaration of War upon Mundas. Our Forts, already spread across the lands in preparation for this coming. Ye wretched souls. Darkspawn, undead, those scared to die. Come, come lay your arms for us. Come fight, and achieve ascension. You need only trust The Gold One and the Queen of Ice.
  13. A fiend looks surprised. "We shall see if they are worthy of my support."
  14. SHACKLED SOULS: Devils, when they PK, are placed upon a [1] OOC week timer, as the soul begins upon its path to be consumed by Ixris. During this time, the only way to be freed from the fate of annihilation is to become a post-mortem [CA], something only capable of within this brief period. If the [1] OOC week passes, they are incapable of seeking any post-death [CA], the soul irrevocably consumed by Ixris. @Pallodium Add in a Redline stating Naz can fish around for their soul in the Moz during the week to create a Zar'ei CA. Eaten by Ixris or used in the war, what does it matter?
  15. "Now this is pretty cool." Quips a fiend.
  16. Ӄɛɦɛʅ Revenge comes swift for the Order of Saint Jude. The Eye of Ibless looms over Aaun. As knights train a horrible chill rushes over the fort on the coast of Aaun. Potions were slung. Espitol smog rolled over the darkspawns' horses. Though the undead and masked remained unfazed in the face of toxic fumes. Witches created bolts of Ice. Kiel Vuakudah remained with the others. Augmented view of the world guiding its hooves always. Passing off the reigns to the blood hungry Uruk that charged into the gate house, catching stray projectiles of the Frost Witches that began to volley into the narrow stone barracks. The Automaton rode from the smog, pushing its steed through fumes to hurl another shrieking potion at the defenders of the central lands. Ice skewered through a man's limb, embedding several into its head as more of the volley was released inside. Where the Order waited out the storm behind the covers of their gate. As a brave rider comes to meet the attackers, an Uruk is flung forward. Horse diving off to the side of the pit, meeting its end with the other steed the proud Cathan forsook. Landing on the bridge, coated in ichor, ready for more. Kiel watches against the wall. Felflame gathering in its palm. Then pointed down at the ground. “ᵲ¤ӄ ӄψ ᵲʅʊӄ” A stream of purple flame engulfed a rider and its horse on the bridge. "PULL ME IN!” Screamed the burning man, dragged to safety by his ally. Deeper into the keep to fight the burns and tend to his own wounds. An archer released his shot into one of the Witches. Naele was saved only by the sudden bitter cold shield to help absorb the blow. Uruk charged forward as the inner gate closed, and witches prepared their volley again. The Fiend keeps its stream of malflame flow towards the gate continuously. Men scrambled, a challenge was issued to fight the Uruk screaming at their gates. Battering bars within his only intent to klomp. More bolts of ice are gathered, a fiend dives for doors with its thieves tools. A stalemate was met at the bridge for the forces of either part refused to venture onto it, it was a hotbed of arrows and spells. As the honorable duel commenced, the knights pushed out. Met with a flurry of ice bolts and a horrid boomsteel spear that crumbled shields as they stepped out the doors. With a stomp the Frost Mother spreads her ice over the ground. Knights riddled with bolts of ice. The fiend plants itself beside the Mother. Plate is turned inward. Bolt after bolt of ice lodged into a brave warrior. While a bitter Uruk gives a Templar a fight he’ll never forget. Feigns and sweeps, the skilled Uruk using its weight to toss him around on the bridge. Two great warriors clash, though better equipped, horrid boomsteel cracks out at the Uruk. Flesh rips, the Templars shoulder is met with a hammer. More blood splatters on the bridge. Then came the battered form. The Uruk smiles, content at this end met in battle. Head smashed apart over wood slick with blood. When they were done, the gates opened. The remaining stepped forth to meet the fiends head on. Ice spreads over the ground, Frost and Fire descend upon the Templar. Charging forward to strike Naele, whose body morphs on the spot to absorb the strike. The undead had tricks. The men advance, and the fiends retreat. A Cardinal is blinded by the beast that gave him his burns. Dragged to safety behind the Templar. Whose Bulwark faced the skirmish force. Bolts and Javelins came raining in. His protection offered his allies the chance to drag his bleeding body away into the gates. The skirmish was over, leaving only a looming sense of the conflict to come over the years.
  17. "Sabotage again? It worked for the Dark Elves..." A fiend comments to an Azulyte. @ColonelKuehl1
  18. A demon drinks from the Rakir for the fallen tonight.
  19. For now I yeet the blade but the idea of Ensnaring a victim directly for a Sow or something could be good. This was a little flash patch. For the Discord, we'll see. I've enjoyed my time more not in it.
  20. Formatting is work in progress but I like this feed back Trash feed back, give examples and explanation The idea is to give more tools for Sowing on the go because ten emotes and a week later five more is a hassle. A force grab or push will likely be an alternative as suggested by Lemonke. For formatting what I got is what I got Seer itself is ******* massive. And what it looks like when I preview the page does not match the live page. Basic Lay out and edits to come: format toying. Why does it look like this? Because Seer has an insane amount of mechanics hidden in fluff on spells for pages. The formatting for combative stuff etc here has been altered to show mechanical data before fluff.
  21. Lore reasoning behind changes: Every thing else a Seer does goes to further plots, and effect large groups. Combatively this is not reflected. So I've decided to opt a. The Seer does non combative stuff, The Witness, performs the combative abilities to further give Seer an Eldritch feeling and keeping its niche, niche with pieces like Divination coming in. Not Lore Reasoning: Y'all been doing that /looks down shyly at feet to much in CRP for every Seer I meet to go 'Why Bother with CRP?' Edit: If this gets passed in the next patch we'll see the Hands of God being able to catch fades.
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