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SimplySeo

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Everything posted by SimplySeo

  1. Can’t wait for another two weeks of AFKing in the city

     

    Activity quotas for the only racial nation of one of the main descendant races seems kinda bullsh*t in my eyes, but alright.

  2. Jorvin and the boys get declared an Enemy of the Brathmordakin

  3. Interested in helping police and defend the Dwarven nation? Consider joining the Iron Guard! Looking for both ambitious new players interested in making a name for themselves, and old players interested in serving as officers! Sign up here or PM me 

     

    1. Show previous comments  2 more
    2. argonian

      argonian

      do i get to gun down young doomforged males 

      Edited by shoahinsnowyfields
    3. z3m0s

      z3m0s

      That made me laugh a lot, thank you

    4. argonian
  4. For absolutely no reason in particular, theoretically what magics would one be needed to make a Sith LordSHEEEV.png.7f11f4ef5bc627fdd85cbe434761fa59.png

    1. Show previous comments  2 more
    2. Mavromino

      Mavromino

      You could make a case for voidal shifting as Sith Lords were always extremely mobile.

    3. Child Neglecter

      Child Neglecter

      what joel said - that, and a lack of moisturiser

       

      if you're interested as to what Shade is, send me a message - I'll give you a rundown.

    4. GDPR 014
  5. Looking for a new community to join? Interested in a close-knit group of fun-loving RPers? C’mon down to Kal’Varoth and make a Dwarf today!

    1. SubscriptShark2

      SubscriptShark2

      preferably a frostbeard right?

  6. GOOD **** the best **** Exactly the kind of thing I want to see from the under-ways
  7. Dwarves are being discriminated against. Heck longlegs

    1. Show previous comments  2 more
    2. J33xt101

      J33xt101

      @Burnsy Are you still sour about the honor duel you lost in Holm? 

    3. Burnsy

      Burnsy

      @J33xt101 So I mention a problem that could pertain to you to, and the first thing you have to say is something completely unrelated to the discussion. You’re ******* hopeless.

    4. J33xt101

      J33xt101

      @Burnsy That problem has nothing to do with me. You guys do the exact same thing.

  8. Having only joined in November I’ll admit I’m a rather recent addition to the community, but I’ve only ever had good conversations with you, and you seem like a real standup gent, a proper lad, a friend person. Thank you for helping the community I’ve already grown so attached to become what it is.
  9. Looks very good to me! I will contact you over discord shortly
  10. When are you collab-ing with MC Gimli “Gimmilfuhrer’ Metalfist?
  11. I’m considering making my second character a human, I have a general character theme going, but I have two questions.

     

    Is there an existing Inqusitorial/Witch-Hunter type group? Doesn’t have to be an official or sanctioned group or anything, I just wanna get my Warhammer references on.

     

    Is there someone who is willing to give me a brief rundown on the main human ‘cultures’? I don’t know much beyond the fact I’ve seen fantasy-frenchmen and fantasy-germans running around sometimes.

    1. Show previous comments  7 more
    2. Parker

      Parker

      @SimplySeo

      there you go friend. Something you could help me on.

    3. SimplySeo

      SimplySeo

      @Parker Not quite what I was going for, but thank you anyway!

       

       

      @LithiumSedai @D4NNA Is there anything I can read on Waldenian custorms and culture?

    4. LithiumSedai
  12. frick

    I’ve only gone and bloody done it

  13. “Though the night has darkened, and the forge has long since chilled, I do not despair Though sorrow has been wrought, and struggle lie ahead, I shan’t ever falter For as long as stars still adorn the sky above, and the rock does not give way beneath my feet The Line of Gotrek will endure, as we always have.” MUSIC The Starbreakers Kazamar Kornazkarumm Named from the title of their progenitor Gotrek ‘the Starbreaker’ the Starbreakers are an Elder Clan of Cavern Dwarves known for their history as some of the greatest smiths and scholars in Dwarven history. Distinguished by their skin color (or lack of) of light grey, their darker hair colors, and eye colors ranging from amber and brown, to sky, or steel blue. Beyond this all Starbreakers are of the same blood, as adoption is forbidden except in very specific circumstances. Over the centuries they have thus developed a strong focus on family values, this is a defining trait of their clan which is shared by almost all their number. Though they are all well read, personalities vary widely, from wizened, kind, and understanding, to the more ambitious and volatile of their number. Despite this highly polarized nature, they are more often than not unified due to their close-knit traditions, and will stubbornly defend their kinsmen over all other loyalties. They are prideful of their long history, and credit their clan’s founder with the invention both Runesmithing(a talent unfortunately lost to the clan, many years ago) and golemancy, which is still in practice. It is these deeds, and many others that the Starbreakers hold great value in, leading to particularly noteworthy ancestors in their clan’s history being venerated almost to the level of Paragonhood, at least by members of said clan. A smithing family first and foremost, it is of little surprise that Starbreakers who have been raised according to traditional doctrine, follow Yemekar with a borderline fanatical devotion, given his nature as the smithing-God and father of the Brathmordakin. Other popular Gods (though never venerated above the Forgefather) are Anbella, whose role a mother and protector of children earns her great praise from the Kornazkarumm, and Ogradhad who is also commonly prayed to by the more scholarly members of the Clan, as greedily seeking knowledge is a common trait among them. Gotrek, the first of their number is also worshipped more often than not, and is seen as everything a modern Starbreaker should aspire to be. Wayward Starbreakers(those not necessarily raised within the clan) tend not to follow such a zealous practice, but even they respect the Progenitor and Forgefather above all others. Customs and traits Ashen skin A trait common to many Cave Dwarves, but most of all the Starbreakers, is their skin color being of similar shade to the stone in which they reside. The exact color can vary from a dark, almost coal gray, to a lighter, ‘colorless’ gray or somewhere between. This does not act as dark skin among surface dwellers, and in fact often acts in exactly opposite a manner. Starbreaker skin can best be described as the lack of a pigment, and though a tolerance can be built up over time, it is not unusual for Starbreakers to suffer a form of photosensitivity referred to as ‘sun-sickness’. This is not extreme in any regard, and in most cases is simply poorer eyesight above ground as well as itchy, or burned skin in direct sunlight. The cure for this is simple, wear a cloak, as it is never wise to leave home without one regardless. Dark hair Though not an absolute by any means, the dominant genes of a Starbreaker often surface in the form of hair color, even with Dwarves of other Elder Clans, a Starbreaker’s hair tends to be of darker shades, specifically black, with a coal-like color being the most common variant. Starbreakers of the past were occasionally born with brown hair, however the family branch known for this has long since died out. Height and build As Cave Dwarves, it should be known that the Starbreakers are not the tallest folk. While Mountain Dwarves can reach up to heights of 5’1, a Starbreaker has never been recorded of going over 4’6. However their build is hardly as lacking. Do not let their height fool you, the Kornazkarumm are often just as hardy, and just as physically tough as their more surface-inclined kin. It is not unusual for them to spend many hours in the forge, and just as many in armor in an attempt to familiarize themselves with it. As such, it is common (though not always) for Starbreakers to be of athletic builds, as such a driven folk are not as prone to feasting as other Dwarves. Stoneblood and Ironblood Terms coined by Jorvin Starbreaker after the trial and execution of Torkan Silverfinger, the phrases ‘Stoneblood’ and ‘Ironblood’ refer to the two dominant schools of modern Starbreakers. The stoneblood, or amber-eyed Starbreakers take after Kazraden, who all modern clan members are descended from, whereas Ironblood or blue-eyed Starbreakers, take traits more akin to those of Kalmania, wife of Kazraden who was according to legend, born a member of Clan Ironborn. Stonebloods will often be of leveler heads, and more keen to diplomacy and neutrality then they would be to wage war, whereas Ironbloods will often take a more direct solution if offered, and though they are not any less wiser than the rest of their clan, they tend prone to outbursts of anger, as well as gravitating towards grimmer personalities. This does not mean Ironblooded Starbreakers are inherently untrustworthy and in fact, if their ambitious and aggressive nature are kept wisely in check, they can grow to be quite competent leaders. Stonebloods, in stark contrast, are quicker friends and more forgiving foes, as utterly destroying an enemy, and destruction outright should only be done when all other means are exhausted. It is these individuals, who think before they act, that prove to be great golemancers, and men of knowledge. Family values It is of no surprise that Clan Starbreaker, being a blood clan with such an focus upon it, remains a close-knit family. Loyalty to one’s clan should supercede that even to one’s kingdom, and be second only to one’s Gods. Betrayal of the clan is a most grievous sin that will result in immediate expulsion, and disowning. Secondly, a Starbreaker is to remain as steadfast and respectable as possible in public, lest shame be brought upon the Clan, any action which possesses even the potential to dishonor the clan’s name should not be acted upon, and it is expected for a Starbreaker to put the interests of family above that of their own. Secrecy While not an official tradition of any sort, the Starbreakers are often to focus inwards, sooner settling disputes between themselves than in any sort of court. This is also in no small part out of fear for the Clan’s name, as one can only imagine the damage that would be wrought upon their honor should their dirty laundry be aired in public, not to mention how improper it is. Almost ironically however, it is because of this, conjoined with the Clan’s controversial history that has led them to be viewed as suspicious to outsiders, a distrust which is mutual in many regards, as the Clan’s inner workings are not oft to be shared with outsiders. Neutrality Starbreaker neutrality is a fickle thing and one should not take at face value. To be ‘neutral’ as a Starbreaker is not to sit upon the sidelines, and let the world tick by without your intervention, but instead to raise oneself above petty games and politics, to not throw the first punch, for when you strike let it be only for a righteous cause, and may you strike with all your mustered fury. A Starbreaker’s voice is not to be bought and sold like cattle, but instead offered when wisened council is required. Even still, should the Dwarven realms be threatened, let the sons of Gotrek be the first to raise their arms as it is Yemekar’s will that Urguan’s folk be protected, and the underrealm they reside in defended, to the last drop of blood. However, should kin-strife once more take hold of the Dwarves, it would be better to await it’s end than sully one’s blade with Dwarven blood. Should a tyrant arise however, once more may the Kornazkarumm be spurred into action. Clan Prayer Eng: Yemekar guide my hammer, in battle as in the forge. If I fight, let it be for a cause that is just, and if I fall in battle, and death steals my soul, may the stars forever shine over Gotrek’s line. Dwe: Yemekar akhoral thas ord, nir Krazdran as nir da kadrel. Kolun tha Krazdran don it mer yoth yir yol-mer reeth nar thorok. Kolun kavir agolam thas dwedohin, dar da kor morred vekaan. Clan Trials Trial of Blood The first and most important of the trials, it is performed either ceremonially a year after the birth of the Starbreaker in question, or for the more wayward sons of Gotrek, immediately after they are brought to the clan hall. This trial’s purpose is to determine ‘worth of blood’ and to ensure the person in question possesses blood from Gotrek the Starbreaker, a requirement. The ritual is performed by slicing open the young Starbreaker’s hand with a runic dagger, should the blade glow brightly, they are immediately inducted into the clan. If it does not glow, then the person in question has failed the ‘blood test’ and is barred entry from Clan Starbreaker. Trial of Creation Occurring as a ‘coming of age’ ceremony, when a Dwedki grows into an adult (anywhere between the ages of 16-20) the trial consists of using the particular talent and knowledge of the beardling in question to create an item of value. While this does not necessarily pertain to forgework, it is encouraged to be so, in keeping with clan customs and traditions. Trial of Knowledge After the creation trial has been completed, it is wise for a Starbreaker to immediately begin working on the next, as it will often take several years to complete. The Starbreakers pride themselves as ‘the few and the wise’ and to ensure this remains the case, work must be done to instill them with both the want and desire to learn more. The budding Starbreaker will scour the lands, seeking to retrieve a single book containing knowledge of great value, be it magical, historical, or other. Should no such book be found, they must take it upon themselves to write it. Be it recording a legend passed down over the campfire for centuries, or writing down an alchemist’s greatest recipe. When such a book has been found, it is to be brought to the Clan Lord, and it’s quality judged, should it pass, the trial is completed, and the individual has but one step left. Trial of Courage Having proved themselves wisened, and dedicated to their craft, the Starbreaker has but one trial left, a final grand tribute to Yemekar, the Father-God of the Dwarves. It is all well and good to bring new creations into this world, but equally crucial to protect what has already been made, as such the Trial of Courage is simple. Be it in the field of battle, or otherwise, save the life of one who has not lived theirs to its fullest. When the deed has been done, the individual has proven themselves capable in the utmost regard. Each trial is performed with the intent of bringing the Starbreaker closer to their progenitor and by extension, their Ancestral God Yemekar. Industriousness, perseverance, wisdom, and the iron-clad determination to do what must be done for the betterment of the family, and Dwarves as a whole. These are the virtues that make a Starbreaker what they are. History Elder Histories: Aegis-late Atlas Modern History: Late Atlas-Current Family Chronicle To those of you who have read through all that, I applaud you, and now that we are at the end, I am sure you are curious to learn more, perhaps you are even wayward children of Gotrek yourselves? If you’d like to find out, below are some notable Starbreakers you might wish to speak to, and more importantly, an application. Thank you for reading, Narvak oz Kornazkarrum! Please note this post isn’t (completely) done, normal members, and artifacts will be listed at a later date. Clan Lord/Father Titles used interchangeably, ‘Lord’ being preferred when the Starbreaker in question themselves are not a father Jorvin Starbreaker (DixieDemolisher) Seo#0650 Clan Elders Kazrin Starbreaker (DrHope) Stromnikar Starbreaker (Dungrimm) Crevin Starbreaker (Mavromino) Dangren Starbreaker (Dtrik) Application Name: Username: Character’s age: Biography: Skin: (If you do not possess one, don’t worry! We can fix you up) Ancestry: (If you don’t know who your character is related to, that’s fine! We’ll figure it out Discord:
  14. Gonna be real with you chief, between being unable to understand how they speak, and a few nasty encounters I tend to avoid RPing with Orcs, but this made me a bit more open to the idea, and is, simply put, real friggin’ neato.
  15. Sweet baby jesus the mob spawning.

     

    Still not used to being jumped by slimes every time I walk down the street

  16. Like the style! Might eventually hound you if/when I make my human in the works. Either way, welcome back to LOTC!
  17. I for one, support the pew-pew. Gimme Dwarven muskets, give spook hunters gold-bullets. Dewit.
  18. So far one of my only real complaints with the Dwarven community is the fact that most of its members are in euro-timezones. Makes it hard to find people to RP with sometimes, wish we had more Americans

  19. I’ve heard the Dwarf community gets a lot of flank and honestly I get why but I’ll be real with you, going on two months of active playtime I can say these guys have been the friendliest and most welcoming guys OOCly that I’ve encountered. Some of the fellas are a little rough around the edges but I honestly love these guys.

    1. Show previous comments  2 more
    2. SimplySeo

      SimplySeo

      Don’t get me wrong, I know what happened, I got the story. But like I said, they’re not for everyone but they’re good dorfs, bront.

    3. zaezae

      zaezae

      Only people who I’ve seen roleplay fear without merely being cowards. Good lads. 

    4. Forestdwarfman

      Forestdwarfman

      We love you to Jorvin 

       

  20. Relatively new here and don’t quite know how to navigate the forms yet, can anyone tell me when the map change happens? I want to know how to prepare

    1. Fishy

      Fishy

      The map change should happen in roughly a month or two. When there is a release date a thread will likely be posted under the News section of the forums.
      You don’t really need to prepare for the map change as items and minas are reset. My best piece of advice is to find a group of friends to play with once the new map is released.

  21. SimplySeo

    DixieDemolisher

    Life on the road is never easy, especially not for one such as Jorvin Sigvid who is, as a cave-dwarf, ultimately out of his element. The story of how Jorvin ended up on the road starts with his birth. Born the son of Cave and Mountain dwarves, Jorvin was bound to experience to very different lifestyles growing up. His father was a merchant, a rich, notably eccentric merchant who spent much of his time beyond the borders of Dwarfdom, while his mother ran their store at home, in Kal'Tarak, as you would expect it was primarily his mother who he was raised from, while his father adventured off to the far corners of Atlas, selling his goods to anyone who would buy them, the roads were dangerous, especially in the early years, as such it was often he was not heard from for quite some time, but in every instance, the old man returned. While the money flowed in, Jorvin was afforded a decent childhood, not as rich as the nobles, that was certain, but as far as commoners went? It was a decent life. At the age of ten however, tragedy stuck for the young Jorvin, and I’m sure you’ve heard /this/ story a thousand times. Boo hoo, his mother died! T’was a sad day indeed, but to sit around, and languish in sadness was hardly their way, and as such, Jorvin’s father Toren took responsibility for the boy, the shop, and the merchant caravan. A family friend was put in charge of their wares at home, while abroad, Jorvin joined his father in their travels. It was an adventure, that much was certain. Living out of a covered wagon was vastly different from a home in the mountains, it was not comfortable to the poor lad, Toren knew this as much as any, but he would see to it his son lived as best as he could on the road, affording the lad whatever books of lore and legends he could find to entertain him, while hiring educators in the form of his fellow adventurers to tutor his son for the hard life ahead. He was taught how to read and write by a kind, elderly woman of human origins, how to survive in the wilderness by a wood-elf scout, brought along to help protect the caravan. Most importantly, Jorvin was taught how to fight by his uncle, his brother’s older brother, and a veteran of the War of the Beards. And fight he soon did, life on the road was not peaceful, and bandits constantly sought to rob the bountiful caravan of it’s goods before it made its way into town, and as Jorvin matured, he soon joined the guards employed by his father in protecting the goods and camp followers of their merry band. Thankfully, it was not often the drawing of a blade was actually required, as the mere sight of the mercenaries (and Jorvin of course) was enough to scare off any would-be-thieves. And so, that was life for some time, it was not as terrible as it would seem. His uncle, and the mercenaries in the caravan prevented too grievous fights from occurring, while Jorvin was slowly but surely taught the ropes of the business by his father, in the hopes that he would one day take over, whatever free time he had was spent reading of ancient heroes and Paragons, such as Thorik Grandaxe, or the beyond-brave Urir and Kjell Irehearts, or of course, the wise Wordsmith, Valen Grandaxe. Always a fan of history it was a dream of Jorvin to learn more, but unfortunately, such things were...Difficult on the road. Everything changed when, on the journey back to Kal’Tarak from Caras Eldar, after years on the road, Jorvin Sigvid’s luck finally ran out. The caravan was accosted by some forty-odd bandits, and without Toren, who had vanished some years earlier, or the uncle, who fell fatally-ill two months prior, there was no hope of mounting a successful defense. Jorvin certainly tried, mind you, as did everyone else among the merchants, the mercenaries, and their families, but against an entire tribe of Highwaymen, success was not an option. The guards, Jorvin among them, bought time for the camp followers to escape into the wilderness, until finally succumbing to enemy numbers themselves, some surrendered, some died, and some ran, Jorvin, in the chaos was knocked unconscious, surely believed to be dead. When he woke up, he was robbed of almost all he owned, but very much alive. With nothing but the clothes on his back, and anger in his belly, but very much alive. The business is gone, the shop at home having closed many years ago, but for the first time in his life? Jorvin was without obligations. He ran the his father’s business in honor of him, he trained with the guard in honor of his uncle, and he familiarized himself with whatever ancient legends he could in honor of his mother, so fond of reading them to him as a child, but now? Plenty of paths were open to him, with nothing to lose, and everything to gain, he intends to make his way to Kal’Tarak and make a name for himself, be it as a warrior, a merchant, or a scholar? He hardly knows yet, one could argue he’s hardly qualified for any of the three, that remains to be seen...
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