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Everything posted by Reece Nolan
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No, get your mynaboar ressurection out of here.
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I like them. Da da da da de dan dan dan dan de da da da da de I am typically an Ireheart, I started back at the beginning of Arcas and eventually found my way into Urguan after a few months in Curon. i was Reghor "Swamp Ass" Ireheart and Durgar Ireheart, I am currently Angr Ireheart. Ive played multiple ologs before and I have a musin. I'm a pretty good builder and I do a lot of building and grinding for Urguan for most of the time im online. I can be pretty abrassive to interact with if I happen to be malding No
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Who says I havent already? Didn't i just dig a massive cavern out below the city?
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Yes.
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Ask me anything. Do it, you wont.
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The Election of the Grand King of Urguan
Reece Nolan replied to Treaty's topic in Grand Kingdom of Urguan
IGN: Reece_Nolan RP NAME: Angr Ireheart AGE: 230~ (Can't remember the exact number.) ACTIVITY REQUIREMENT: Mountainguard, Royal Engineer, Proficient Miner of the Workers Guild, Member of the Hunters Guild, Lowest Rank in the Clergy, Owner of Crypt House, Ireheart. (Legion, Guild, Home Owner, Clan List) CANDIDATE: Levian'Tol Grandaxe -
Angr Ireheart sits in silence after reading the missive, staring at the simmering pot of water hanging over his bonfire. After many minutes, the muscular dwarf would lean forward and plop some pig's feet into the pot and sighs as he put the lid over top. "T'es es an importan' toime, tae changen' ov tah ivory throne brings promise..." He stops, forcing himself to smile. "...But ah don' feel anehfing." A single tear would stream down his cheek as he rose to his feet. "Ah can onleh do soh much by me'self," Angr would walk past the pillars of the fairly empty crypts above his residence, stopping in front of his mother's shrine. He knew not whether his parents were a casualty of the Inferni Invasion, but he had not seen them in decades after arriving in Almaris. "Bakir, yu bettah lead us tah glory, tu protec' tah ones weh love."
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Name of the creature: Deep Toad (Optional) Link to a picture of the creature + name of the artist: Is this creature tamable and if so, how: No. Can you use this in combat: N/A Habitats - Check all that apply: Caves/Caverns Summary of the creature: Deep Toads are giant greyish-black bioluminous toads that live in caves and caverns. They are docile and dumb beasts that live lazy lives feeding on the lesser organisms of the underground. Deep Toads serve as the first noticable line of predators to the underground species of Almaris, as well as a basis for more challenging creatures available for player use. Characteristics of the creature: The Deep Toad is a giant grayish-black Woodhouse's Toad with faint light gray triangular patterns on its neck and belly. It can grow up to 5 ft tall from vent to snout and weigh between 300 to 400 lbs. Their eyes as well as the inside of their mouth vary between a light baby blue or faded olive color with their tongues usually being darker and more muted. Their tongues have been recorded to go as far as six feet and show incredible resilience to tearing. Their backs are speckled with dull white spots and rocky bumps which continue up to their crest. Their necks contain a gland which produces the luciferase enzyme, the Deep Toad then activates the bioluminous properties of this enzyme when they croak as the introduction of oxygen will cause their swollen necks to produce a brilliant display of colors which is only further emphasized by the patterns on their smoother skin. The Deep Toad mates somewhat similarly to a normal toad in that they require water in order to reproduce, the key difference being that the eggs do not need to float. After fertilization, the eggs sink to the bottom of the body of water they were laid in and allow for fungus and algae to grow on their exterior. The eggs will intake oxygen produced by the algae and steal nutrients from the growing fungus, which after a much longer period of time will result in the birth of a very small Deep Toad rather than a tadpole, effectively skipping the need for metamorphosis. The Deep Toad's diet consists of bugs and slystel, although they will at least attempt to eat anything they see moving nearby. If unimpeded, the toad will continue to feed on whatever it regularly sees its kind eating. This feeding behavior typically stops whenever it observes kin facing resistance or death due to attempting to consume something. This is exactly what happened to the missing dwarves, as they were snatched up by the Deep Toad before they could see it. It was only when the dwarves actually came down to kill one did they collectively stop trying to eat dwarves. The behavior of a Deep Toad is actually quite charming, when not looking for food the Deep Toad is seen doing one of two things. They may either sit on top of something that floats in the water (such as a giant lily pad or boats), or they will look for flat stones they think they can float on and attempt to push them into the water so they can sit atop them. Because stones and boulders do not float, they will do this over and over for the entire day or until they tire. A deep toad usually croaks in order to see in the dark with the help of its glow, however when they do manage to find something they can float on they will begin a mating call which involves long drawn out croaks displaying a dazzling and beautiful ambient glow softly changing colors. This is the very reason they continuously try to float on something, as their glow will reflect and refract all over the cavern they are in as a display of competency for any potential mates watching. (Optional) Origins of the creature: Very little was known of the Deep Toad when the descendants first came to Almaris. There would often be rumors of a giant toad circling among Urguan's folk, but such stories were dismissed by the dwed in favor of scarier beasts and thrilling survival tales. It wasn't until more and more workers began to go missing that interest in finding the cause was actually taken seriously. Far into the cavernous expanse they found it, an enormous toad silently regarding them with its somewhat disappointed expression. After the beast had been slain, it became a regular occurrence to find Deep Toads simply watching them or minding their own business rather than trying to eat them. This would provide the opportunity for scholars to learn everything currently known about them. Strengths/Weaknesses Deep Toads are the first predator in line on the underground food chain, though this does not necessarily mean they are a threat. Strengths - Deep Toads are remarkablely strong for their size, the rocky terrain has done nothing but favors for their already powerful legs. This coupled with their extremely fibrous tongues allows for Deep Toads to actually drag heavy or resistant prey around, which the frequently make use of to drown struggling prey or bludgeon them by flinging them into a cavern's wall. Weaknesses - Deep Toads as you may have guessed are not very smart. They may learn quickly, but often not for the right reasons. (Lily pads are flat they float, therefore this flat stone should float.) They are quite slow, given that they are giant toads, and are very noisy. The Deep Toad has to croak every time it needs to see, thus being in darkness constantly alerts predators to their location. Deep Toads aren't very defensive either, their bumpy backs may help slightly, but it's all still just skin. They do not have any toxins either. Red Lines Deep Toads cannot be tamed, they may ignore you if they deem you too much of a hassle to eat but that does not mean they are your friend. Deep Toads cannot have an expression other than disappointed. Deep Toads are not hard to kill, it may take a few hits but you more than likely will not have much difficulty slaying one. Deep Toads are not toxic, and yes their legs do still jiggle when you put salt on them after death. Deep Toads sound like trumpets increasing in pitch when they croak. Deep Toads do not retain their bioluminous properties on death. Availability: This creature is available for use by anyone in player run events,
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Angr Ireheart would be sitting just outside his home in the deep roads, leaning against the giant rib bone that supported his dwelling. His fists clenched tighter and tighter as he listened in on the mournful squeaks and shouts of his Musin neighbors arguing with eachother over the loss of kin. "Ef et's blood tah knoife ears beh weshen tae spill..." He grumbles, pausing for a sigh as he heads back inside his residence. "...T'en maybeh ah shoul' show tae soft fockers 'ow ets done." Angr would reach up to a shelf and grab a pair of rusty dull shears and tie them to his belt, along with a few other trinkets useful for removing ears. "Tae cowards nae deserve peace ov moind, 'specialeh ef t'eir first move wus tae kill ah 'armless an' petty thief." He continues, a boiling animosity building his throat. After a bit more prep, he'd step out fully equipped with a loaded crossbow and many questionable and painful looking tools. "Maybeh t'ey needed tae feel strong aftah taken et en tae arse from Krug..." He chuckles, taking a seat in the shadow of the crumbling structure above his house, waiting just out of sight for the next elf to mess with his neighbors.
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A Tombkeeper's Diary "The Glowing Cavern" ~o.O.o~ [Music] Angr climbed atop a cracked stone lid, another of the many tombs he had forced open in the abandoned Underhammer hall. His goal was to simply remove the bodies from the now unstable structure and temporarily relocate them to the empty crypts above his dwelling, at least until repairs can be made to the existing tombs. It was hard work; Though his wrists had recovered, the stress put on them along with the rest of his body was immense. Each of the one hundred and fifty pound stone lids had to essentially be deadlifted in order to keep from crushing what remained of the bodies inside, if anything. By now most of the bodies had reduced to partial skeletons dust, but some damage to the drainage system had also resulted in a few boxes of liquified corpses. This was one such box, causing Angr to recoil and retch as soon the foul stench stabbed his nostrils. He quickly dropped the lid back down and allowed for the box to be sealed once more, coughing as he did. His recovery was made brief by a massive fracture ripping across the floor due to the weight of the slamming lid, freezing the dwarf in place as he feared for the instability of the floor he currently stands on. "Ah can't focken believe t'es shite, 'ow dus nobodeh notice tah importan' fings loike thes?!" He shouted, leaping from the spot he stood towards what he hoped was safety. In an instant, the mural of Hraaken Underhammer collapsed along with the entire floor leading back out of the hall and a few chunks of the support pillars. His gaze was fixed on the black abyss now before him as the rubble quickly fell into the darkness below without the sound of an impact. Angr cautiously rose to his feet, stepping back in an effort to avoid falling into the now gaping hole in the way of his exit, though he was soon thrown to his knees by the sound of the floor hitting something far down below him which was followed by a shockwave. As soon as he could move, Angr made a dash further into the hall in hopes of being able to take a lift upwards and into the gate control area. He ran as fast as his stubby legs could carry him, but was soon swept up in the utter failure of the hall's supports. In an instant he was to be buried under hundreds of pounds of debris; a sure end to his life, though this did not happen. Angr found himself covered by the body of a bumbling dwarven riding beetle, the insect dragging him along as his shirt is caught in one of its legs. He looked around in confusion, all around him were Slystel, beetles and mushrooms in a damp chamber. His dragging soon stopped as his beetle transport collapsed, tearing his shirt off with it. "Wot en tae fock..." He said, still in utter shock. To his right, the beetle that had saved him was now dead, a massive shard of sculpted stone smashed through most of its shell. He began to put the pieces of the puzzle together, rising to his feet with a hand on his aching back. Angr had gotten caught between this beetle and the rubble as they both fell into this chamber, involuntarily saving his life at the cost of its own. The ground he treaded upon was soft and mushy, laden with fungal growths which glowed with his every step. With the dust settling he could finally see the expanse before him in all of its glory, a cavern lit up by the crystal glow of hundreds of Slystel coupled with green and violet hues emitted from mushrooms dotted along every stream of water. His view was akin to that of the northern lights, a vibrancy unobtainable even with the likes of magic. Angr stopped before a Slystel the size of an Uruk, which slowly slithered in front of him followed by a dozen others of varying smaller sizes. He continued to watch in amazement as farther down a beetle pushed along a giant ball of mushroom fibers with its hind legs, everything here worked together to form a symbiotic ecosystem. The slugs brought sunlight down, which grew the fungi, which fed the beetles, which fed the fungi again once they had passed away. "Kjellos' beard... I..." He stammered, unsure what to do with himself. Angr stumbled forward, though he was enraptured by the beauty of this lustrous cavern, he knew that he had to leave before the Worker's Guild came looking for him. He snapped off a piece of brittle bismuth crystal from the large Slystel, using it as an ambient torch with its dim glow. As it turns out, the hall had been collapsing due to the Slystel and fungi eating away at the surrounding stone, he was merely the insignificant force needed to tip the structure over like a house of cards. With no predators aware of the pocket they had hollowed out, these slugs and beetles were left here to live and eat as much as they pleased. This was the pinnacle of the deep road's natural cycle, a spectacle forged by Yemekar's masterful hands alone. Approaching the fallen tombs, Angr inspected the remaining stonework for any imperfections; He was looking for any part he may be able to nudge to let the rest fall out of the way. There were plenty such spots with enough instability to trigger another collapse, though none were in his reach. "Fock meh, nevah gotta beh easeh." He scoffed, turning and venturing down into the glowing cavern, an adventure of its own sure to unfold as he sought a way out.
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Angr Ireheart would march into Kal'Darakaan alongside several other Irehearts, his usual reserved expression replaced with one of fury. Many dwed would be gathered around the notice board or reading newsletters in clusters, though this would all come to a screeching halt as he leapt onto the vacant auctioneer's stand. "Oi! Lesten up!" He'd shout, "T'es Grand Kingdom 'as ben harassed by t'ese intrusive vagrants fer far tu long!" As his words echoed throughout the cavernous city chamber, all eyes were now on him. He could feel the intensity of each and every one of them, their excitement, their anger, their worries and their anguish. "Teh umri undah t'eir false god 'av stooped tu ah new low, nae onleh refusin tae back down once ahgain, bu' t'eir claim taht t'ey 'av don nufen wrong es ahn insult tu our kingdom en ets own right." He continues, "Oren 'as attemptehd tu claim our lands toime an' toime again, yet t'ey beg an grovel aht te sligh'est glare ov somfin greatah t'en temselves. T'ey 'av knelt tu our might more toimes t'an mos' ov us can recall. T'ey ded thes en Arcas, ahn maneh toimes befur t'at, nae ah sengle well minded soul wel com' tu d'eir aid wif such blatan lies." The crowd would remain silent, waiting for Angr to get to the point. He would step down from the stand and glance to one of his kin, Aghuid Ireheart. "Long ahgo, ah sengle dwed wus declared Irehearted, o' tu hold much rage ahn ferocity en t'eir heart. Our ancestah used t'es anger tae defend tae dwedmar from countles threats, he swore 'is loyalty tu tae crown en order tu protect wut weh 'av tuday..." He'd pause for a moment, looking down to his arm as he steps forth into the crowd. He'd stop before the first dwed, Dorimnur Goldhand. Angr would take two fingers and retrieve some of the green war paint off of his own burly arms, going to smear a line down the Goldhand's cheek. "Thes anger es nae jus' reserved fer meh koind. Et es tae might be'ind all ov Urguan, et es in evereh last one ov ye! Oren es nae jus foighten' som merchant standen en front ov meh..." He'd put his grip firmly on Dorimnur's shoulder. "They ah foighten one ov meh brothahs! T'ey face tah same challenge foighten t'es coin counten' worker as t'ey du ah blooded Ire'eart!" Angr would go forth into the center of the crowd and continue to roar his rallying words. "Enough es enough! T'ES TOIME WEH DON' STOP WIF VICTOREH! WEH WILL TAKE T'EIR KINGDOM AHN BURN ET TU TAE GROUND!" This proclamation would incite many dwarven war cries from the city, the ground trembling in awe of their ambition. Too many times had Oren humiliated themselves, it was finally time to put them to rest, for good.
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The Grand Grudge of Green Mountains
Reece Nolan replied to Nooblius's topic in Laws and Royal Edicts
Angr Ireheart would be slowly drifting across the sea on a longboat, a lone green flag waving above his sail. The waters ahead churn with uncertainty as he heads directly for Urguan. "T'ey nevah learn." He comments, tugging the lever to his rudder. His silent understanding of yet more Orenian destruction asserted as distant cheers roar out from the shape of foggy figures further back. Two, three, no, four other boats carring a dozen more Irehearts trail behind him, every last one of them barely able to contain their excitement. To them it may seem like a game, but Angr knew what this was. Their incessant bloodlust was a result spurred on by Clan Ireheart's timeless vow to serve the throne; This was not just a frenzy, this was duty. -
Angr Ireheart would be dining at the tavern in Haense, worn out from his months of travels. After tearing into his fried rat stick, he'd grab at his napkins to wipe the grease and butter from his mouth. He'd wince a little, pulling back his hand to find he had accidently picked up this letter. "'Oleh fock, t'as ah lot ov edge..." He'd comment, wiping a bit of blood from the paper cut on his lip.
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roleplay Righting the wrongs of the past
Reece Nolan replied to Puglord's topic in Dwarven Realms & Culture
A faint breeze rolls over the hills as Wilhelm leaves, carrying whispers of a forgotten lament. For the briefest of moments he could have sworn he could smell singed flesh and tasted salty tears, though he may be forgiven for believing that the gentle waves of the ocean lapping against the rocky hill face were deceiving him under misguided moonlight. Cloaked in the misty veil of night fog wandered a stout and stocky figure atop the oceans waves as though he were walking just out of sight, searching for his relative's sorrow as he himself is lost in a world without life. He who is doomed to never walk the halls of the dead, the one cursed with the burden of the broken hammer. He sees nobody, only the sorrows and grief left behind by those who still walk. -
Congratulations, and good luck to the others seeking to move up.
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I for one am happy that Nickrocky is working hard to please all sides rather than just tailoring to one group. And the fact that he is effectively pulling it off as well also speaks volumes to how good he is at his role in LOTC's team. Kinda bummed out to see all these comments downing on the fact that we have PvP, I mean the whole point of it existing is to lessen the load on staff. What do you want them to do? Manage a 25 v 18 CRP session in Oren and then get burnt at the stake when they miss your individual emote? What about wars? Minor Conflicts? If it were easy to do that kind of stuff I'm sure they would have done it. There are people behind the screens of your moderators that "force you to do PvP anyways", a lot of them can't sit down and moderate a large CRP session for six hours because they have to help other people on the server already. Though I will say it is a bit scuffed regarding the rules for banditing and PvP in general, it could use a clean up. There is a unique issue that is often overlooked, that is the people trying to balance PvP for roleplayers are attempting to make it fair in the eyes of someone who doesn't want PvP to exist in the first place, which is difficult because the most balanced version they can make of it would be to remove it from the server. The mere fact that they are still trying to make it work and approaching it various different ways tells you how much they care about your experience already, every single ST, ET, World Team, Dev, Mod, Admin, etc... put in several unpaid hours into this server for your entertainment. Sorry for the rant, I really felt like I needed to say this after seeing all these comments sort of invalidating the work Nickrocky did.
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IGN: Reece_Nolan Category: Poetry Piece: https://docs.google.com/document/d/1rAZe1D6py-O2-_kSDbnPmqy1S_ml9l04C07sZdxN2JQ/edit?usp=drivesdk
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Name of the creature: Slystel (Optional) Link to a picture of the creature + name of the artist: N/A Is this creature tamable and if so, how: No. Can you use this in combat: N/A Habitats - Check all that apply: Mountain Caves/Caverns Summary of the creature: Slystel are gray or brown slugs ranging from small to giant depending on their age. Their main feature is a growth of crystal shards that trap sunlight and emit it in darker conditions. They can weigh anywhere between a few grams to a half a ton and are naturally peaceful. They serve as a vital component in underground ecosystems. Characteristics of the creature: Slystel are brown or gray slugs with glowing crystals growing out of their back. They vary in size and weight, ranging from that of a mouse to the size of small boulders. Slystel are considered omnivores, although they typically do not consume flora or fauna unless they happen to pass over some. Slystel eat minerals and sediment buried in stone, using the raw elements as a slow burning fuel to keep them going. They do not produce waste, instead discarded material is crystallized in their bodies and begins to grow out of their back. As a Slystel matures however, the build up of organic crystals will begin to collect sunlight when outside and slowly leech off in dim conditions. Because of their unique interaction with light, this allows for the growth of plants underground wherever they are present. Slystel mate just as a normal slug would, being hermaphrodites and laying eggs after mating. Their life span is far greater than that of their generic counterparts, living for upwards of three decades due to unimpeded feeding and low risk of death. Slystel tend to be very passive, although when attacked they will make their best attempt to escape, albeit very slowly. A Slystel's crystals may seem like magic to the eyes many, but their unique properties are actually a result of being at the right place at the right time. When a Slystel consumes sediment from regions underground, they can very easily be feeding on a variety of different elements. The depths that these creatures are typically found tend to have an abundance of coal, sulfur, celestite, gypsum, halite and a variety of other similar sedimentary minerals. This combined with the presence of long since decayed skeletal structures littering the sprawling ecosystem of the caverns as well as carcasses above ground, causes Slystel to convert these raw elements into Strontium Sulfide and Calcium Sulfide respectively. The energy produced from the combination of these elements is what acts as a sort of metabolism for the Slystel. The crystals begin to grow once these newly formed combinations interact with the actual slime of the Slystel, which causes the formation of bismuth which then finally results in a strange spikey structure comprised of bismuth and phosphor. The substance phosphor is typically what you would find in toys that glow in the dark after charging them in the sun, however the sheer amount of these crystals produces a far greater luminescence than any toy could ever hope to. The color of their glow can vary across entire spectrum of light due to the prismatic properties of bismuth. Harvesting these crystals is fairly simple, they are so brittle you can snap them off with your bare hands and a bit of force. They will continue to display their glow in the dark properties for a few years but eventually fade out as they are no longer maintained by the organic process of a Slystel. Though it isn't understood exactly why Slystel vary so much in size, it is believed that this is the also a result of their wild diets coupled with the weak radioactivity that bismuth carries. Their size could be a result of genetic mutations causing some offspring to simply be smaller compared to their far larger parents, or vice versa. (Optional) Origins of the creature: Native to Almaris, Slystel first came to light during the construction of Kal’Darakaan where dwarves slowly began to notice slugs with crystals on their backs trailing around the ecosystem. They were largely left alone until workers breached the caverns beneath their new mountain home, when they found hundreds of them in varying sizes lighting up the dark stony walls. Strengths/Weaknesses Slystel's only strengths lies within the fact that they have crystals growing out of them, which makes them ever so slightly durable and a bit painful for predators to eat. It is worth noting that Slystel do have the ability to crush people if they are large enough, but this is typically not part of any sort of intended defense tactics. With regards to weaknesses however, these creatures have an endless sea of worries. Since their crystals form a lot faster than naturally occurring crystals, their formations are very brittle, being able to be broken with your bare hands. Outside of their protrusions, they have all the weaknesses of the average slug with the inclusion of their ability to be much larger. Their size can actually make them even slower and in most cases make them even easier for predators to spot if the glowing crystals wasn't enough. Again it is worth noting that the light stored and emitted is sufficient for plants to grow in areas they would otherwise not, which may be able to change their surroundings into a more suitable environment for them eventually. Red Lines RP Red Lines - Slystel are incredibly weak, it's pathetic. As said above they have all the weaknesses of a regular slug, so it's very unlikely that you're going to see one of these tank more than one hit. Their crystals are brittle, you can snap off a piece with your bare hands and a little bit of force, yet they will retain their glow in the dark properties for a few years. If a larger one of these falls on you there is a chance you could be seriously hurt or crushed by their weight, although this is typically not part of their intended defenses. They usually try to run away after being attacked but are too shamefully slow to escape since they are slugs. OOC Red Lines - While their light can be used to grow plants, it is not enough to grow crops. Attempting to grow crops underground using Slystel will result in the crops failing every single time as they just can't get enough sunlight or nutrients to grow normally. The plants you will typically find growing as a result of Slystel are fungi, weeds, vines, grass, ferns and other types of basic or mundane plants. They can grow some useful plants such as basic herbs like mint or tobacco. Slystel can form new caves given enough time, though this would typically require a few hundred of them in order to do so within a time frame of say twenty to thirty years. Availability: Common - Anyone can RP finding this creature.
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A Tombkeeper's Diary "Steel Rings No More" [Music] ~o.O.o~ Across the lush and lonely mountains hiked a small gathering of dwarves, tightly confined to the trail ahead of them by morning mists. Their silent travels left Angr plenty of time to freely roam his mind, though the occasional lick of tall grass wet with dew rouses him from his musings. Glorious golden beams of sunlight glimmered through lazy clouds, refracting in the haze below. The warmth of the light would kiss the skin of their travel party, doing little to uplift the Irehearts' groggy mood. Mosquitos and dragonflies constantly harassed them, rising curiously from nearby ponds and puddles to greet their stout visitors. Alongside them, two dire wolves accompanied, one gray and one white. Local fauna steered clear as to not be mauled by ravenous bite or cut down by their masters, knowing all too well the appearance of a pack of predators. "'Ow long tel' weh arrive aht tae village, ye fink?" Angr inquired, his mind no longer being a sufficient enough distraction for aching muscles. Aghuid, the next Ireheart ahead of him, coughed and hacked before he spat into the bushes to his left. "Shut uhp, Angr." He grumbled, the onset of fatigue crawling over his shoulders as he grumbled about getting **** sleep. "Wel fock yu too d'en." Angr comments, sighing as he continues to lug his pack of supplies along. Up ahead approached a shaggy brown bear and its cub, their eyes fixed on the carcass of a deer decaying beside the trail. "Yu see t'aht hungreh fock'r?" Aghuid replied, picking up pace. "Aye?" Angr answered. Without warning, Aghuid hurled a fist at the beast's throat, his burly arm forcing forward as he sends the bear tumbling down a hill. "Tha's..." He huffed, "Tha's gonnah beh yu 'ef ye keep pushen' yur luck..." He piped up. "Ah trekked all tae wey ou' 'ere tae sleep on ah focken rock!" Aghuid roars, birds fleeing from the nearby trees as a result. Angr nodded, on any other occasion those would be fighting words, but Angr was nowhere near the caliber of his brother. While Angr had been working hard in recent years, his stout and musculare frame would easily be overpowered by the well toned and sculpted body of a blooded Ireheart, much less against a seasoned smith and warrior. Though his reluctance to act was not cowardice, it was respect for his own limits; Angr was not so naïve to think he could win that battle. Many hours would pass, the group sharing the mundane meals of a cookpot over the campfire. Exhaustion ate away at the speed of their journey until they eventually holed up inside a crevasse near the valley, hundreds of stars peering down on them from beyond the blackened veil. The charcoal now flickered with a faint red glow, ash of the once abundant firewood settled in a mound within the bindings of its rock ring. Strewn about were several restless dwarves, tossing and turning on the bare stone as they slept. Angr was up late as usual, a metal cup of moonshine by his side as he watched the sky churn with thousands of dizzying dots from the mouth of their cave. Again he frolicked through his thoughts as an incessant snoring howled behind him, yet surprisingly he was shook back to reality by the approach of Aghuid, his fingertips scraping against the rugged texture of stone. "Wut's got ye up?" He grunts, taking a seat next to Angr. He waited for a moment, the sky's glaze twinkling in his eyes. "Home." He answered. "Home? Ah kno, t'es trip es taken way tu long..." Aghuid scoffed. "Nae, ah mean Home." He says once more, "Tae citeh, ah don' get et..." Angr mutters. Aghuid would groan out a sigh as he leaned forward go pick up a stone, his golem legs crackling against the rock he sat on. "Tae steel ov Urguan rings no longah," he continues, not turning away from the skies above. "Weh cannae 'ven stey unitehd ovah semple quarrels such es ah keng." Angr finishes, sipping from his cup and shuddering from the kick of his drink. "Angr, ye got tae undahstan', tae strengf ov tae dwed doesnae com' from agreeance." Aghuid says, hucking the stone into the valley. "Et comes frem our bond." He chuckles, "Et soun's cheezzy, ah kno', bu' evereh toime weh need tae wurk togethah tae dwed always wurk t'eir shoite out." Angr waited, sharing his silence. "Bu' et es sahd, tae see our halls soh empteh once 'gain. Yer righ when ye sey t'at tae steel rings nae more." Aghuid added. "Aye, et's hard tae find som'un taht wan's teh keep fings goin en t'ere." Angr says. "Focken Grandaxes..." Aghuid mumbles, lighting a cigar. "Eh?" Came Angr. "Nufen', ah was talken tu mehself." He replies, placing the stogy between his lips. "Yur jus' ah beardling, don' get tu worked up abou' et..." He adds, puffing out smoke from his slightly yellowed teeth. Though Angr did not know it, that last comment stung Aghuid slightly, the rash actions of Durgar Ireheart still lingering in many forms, even staring at him from his axe. Without another word, Aghuid crawled back into the cave and went back to sleep, leaving Angr to his own devices. He wondered, was there any hope left for a family torn asunder? Each and every dwarf in his race was a brother or sister of some kind, so what hope could the future possibly hold? Angr rested his hand on the iron mask tied to his belt, he felt for this bond his brother spoke of, but could not find it. Maybe this iron would not yet give way to the ringing of steel.
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A Tombkeeper's Diary "The Time I Drowned" [Music] Beneath a trickling underground stream, cold mineral rich water pours entropy over top Angr's head. The chaotic pitter patter screaming out into the cavern's silent expanse as the dwarf's naked body is soaked in liquid solitude. Though strange, Angr had routinely done this, seeking to quell his indomitable spirit which often thrashed with a primal rage. He hoped this time would be different, as his body was struggling to keep up with the demand of an Ireheart's bloodlust, as evident by his stitched breast. Most of his brethren already knew how to utilize their Ire like second nature, but Angr's reservations allowed this quality to run rampant. Around him, many hundred spiders of varying sizes watched from their burrows, some even daring to reveal themselves a few meters away. They would go no closer, staring at the apex predator of their ecosystem with a paralyzing hesitation. It was no secret that these arachnoids were timid due to the land's history, but Angr lived down here. He had slaughtered countless amounts of their kin prior simply because he could, he hunted them. Angr had planned on their visit, using their presence as temptation for his hunger to kill as he quietly waited to ****** it and pull himself back in. The Ireheart's skin was washed in stony grays and faded greens as he patiently sat for hours, internal turmoil simmering just beneath. He knew he couldn't rush his restraint, he needed to make sure that he could differentiate between himself and his bloodline in the heat of battle. The stirring darkness ahead gave way to lapping waves, thoughts crashing into his mind's cliff. He dwelled on how badly he wanted glory, the triumph of victory. Daily work dulled his direction, he grew more and more lost the longer he went without scratching the itch. He had dedicated himself to the tasks nobody else would do, but he didn't want to be left out because of it. This made him angry, no, this made him furious. He had put in the work, he had offered himself to preform the services of Dungrimm, why should he have to suffer the curse of incompetency? In a blinding movement, Angr bolted up and roared as he hurled his fist to the spider in front of him. And yet he stopped. He had stopped himself mere centimeteres away from the fuzzy head of a mid sized spider, allowing it the chance to scurry away with its life. He panted as his blood seethed in his veins, and he understood what he was missing. Nothing was owed to him, his performance, his results were his own. He had a long way to go before he could swim in his ancestry instead of drown. He scoffed as he plopped back down into his puddle. "Yavok yu bahstahd..." Angr grumbled. If he ever wanted to do his clan proud, he would need to continue to practice under various methods. He wondered, how could anyone ever hope to be on the level of Yavok, a legend who learned to master his fire. Perhaps that is why he was declared Irehearted, because he had found a way to channel his anger physically into his pumping arteries, rather than the annexes of his brain. Once more, he fell back into his trance. His psyche lulled ever deeper underwater where he could again try to swim, rather than drown.
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Editing complete.
