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Mescaffier

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  1. [!] Large, patchy pieces of parchment are circulated throughout Almaris; primarily the nations of the West, with great urgency. A goblin stands before you and shoves it into your hands before sprinting off with the stack, hollering at passerbys in a thick Orcish accent. The flier reads . . . BRUDDAHZ! I zend diz mezzage out in great ugency. Az of late, the Uzg haz been under attack; not by our enemiez of elven blood, but by agentz of the zpiritz demselves. In this Cactuz day alone, a ztrange omen appeared before mine and my clanzwoman, Meep'z, feet out of thin air; a snowy owl, dyed red with its own blood. Itz right lung was removed, itz eyes had been sewn zhut, and itz wings were so horribly broken that they appeared more akin to gelatin. Following quickly after, two of Enrohk'z agentz, a tar-black Rhino agh a gakh-meter tall bezerker appeared and tore down our gaytez to klomp us. They were zo indulged in their bloodluzt dat we had to flat dem both, and when killed, de bezerker exploded into whyte flame. After de injured had been evacuated, den came an agent ov Freygot'; a crowdrake, dat tore our goi zquare tu shreds and taunted our kin. The day before, similar occuranzez had been reported. De zpritz have been angered, bruddahz. To ztave off zure deztruction of our goi, and our bond wif our Greater agh Anceztral zpiritz, wi MUST rekindle our bond! Ceaze from taking more from nature den latz muzt tu zurvive. Inztead of killing beaztz zuch as Wolvez, Bearz, agh zuch, merely zcare dem away. Honor Freygoth, and enzure her dat wi have nub forzaken her. Den, may wi alzo embrace de other zpiritz. Pleaze, Uruk-kind; Orcz, Goblins, Ologz, agh fellow Honorariez alyke. Do nub let de Horde forget who wi are, agh who wi honor! Zigned, Chieftess Yahzlak'Dezokh-nur
  2. ^^ True Though it's always been a thing, and you can't see through the eyes of the bird -- nor can you follow it in game, as it just goes a random direction and disappears
  3. Have you not been on LOTC for the past 3 years ?
  4. The Alchemists, the Historykeepers, and the Scholars Roleplay Preamble [This section is not included on what would be, a flier advertising the clan.] Yahzlak – a woman of many names, like Dame Viktoriya, Astaroth, and from her darker years, Al’adalm – sat hunched over a pile of documents, sweat beading along her brow. Of her late Father-in-law’s heritage, she heard the family she’d called her own for decades had split in two centuries ago. Yahzlak had found out the DeNurems were, of course, a House of humans, but also Dark Elves. She never revealed her true identity to her kin nor even her Father-in-law who managed to still cling to life despite his age, and she felt ashamed of her Mali blood, that she’d deceived her found-kin into the belief she was human like them. But … if other elves existed within their legacy, perhaps it wasn’t too horrible a thing that she did, too. She went town to town within the borders of the Horde and their newly established frontiers, asking each Mali’ker she could find if they’d ever heard of such a thing as her old House. After nearly a year, the ‘thill began to lose hope. Returning to her home in the Iron Uzg, she settled down into her cot and began to drift asleep, then startled by a knock at the door. The woman groggily rose and opened it to find an old Ker, at least 500 years of age, at her door. “I have many questionz, young Mali. But, I hear latz doez az well. Mi nayme is Valren DeNurem. ” In Black and Gold Reborn Long ago, the noble human lineage of Mirtok DeNurem split in two, creating both House DeNurem and the mali’ker Clan DeNurem centuries ago, whose allies ranged from that of Clan Azog & Magroka Gorkil to their very own Teutonic Order and the Aegean Coalition. Clan Dezokh-Nur; a bastardized version of both lines’ surname, was founded with the few remnants of the House & Clan including the founder herself, her children, and very few sparse Mali’ker after the cities of Ker’nor and other variants in later continents fell. Clan Dezokh-Nur specializes in diplomacy, storytelling, historykeeping, and the material arts such as alchemy. While the clan isn’t specifically a clan of honoraries, it has a concentration of them larger than any other. As a result, those of Dezokh-Nur are Proto, Dark, or High Elves by blood mainly, with few rare Orcish bloodlines. Synopsis of Clan Dezokh-Nur Founder: Yahzlak’Dezokh-Nur, the Hellwalker [of Clan Dezokh-nur], Mirtok DeNurem [of House DeNurem], Lazarus DeNurem [of Clan DeNurem] Clan Colors: Black, Gold, and Orange Clan Symbol: A skull with a gaping jaw, a flaming eye Clan Motto: Fire tempers iron, suffering tests the brave Favorited Spirit(s): Theruz, Kotrestruu, Smawton Appearance Those of the Clan Chieftess’ line; Yahzlak, are full-blooded or half High Elven typically with pale white irises and dark sclera. Their hair ranges from light brown to white-blonde, with some opting to completely shave their head or dye it darker reds or blacks upon finishing their Honorary trials. Those of the original Clan DeNurem, though few in number, have dark skin and black hair, with typically lighter-colored eyes like blue, or rarely, green. Art by FilibusterFrog! Orcs of Clan Dezokh-Nur greatly range in appearance with no set ‘norm’, but often clothe themselves more than their kin of other Clans, with leather aprons, cotton shirts, and even coats on special occasions like when crafting or working diplomatic affairs. Alongside this, the Uruk-hai and Goblins of the clan typically are clean-shaven and sport a full head of hair. Unrelated to the appearance of these Orcs, they also tend to be much calmer; having a more relaxed and less easily triggered bloodrage, but not lacking it entirely. All three main races that belong to Dezokh-nur, despite typically being a bit weaker, have great fitness and blood circulation – finding comfort in the cold rather than the heat. They acclimate to such an environment well, but in contrast, dislike great warmth and find it incredibly uncomfortable to be beside for long. Fire is used as a display in their culture, rather as a show of hardiness rather than to keep warm. Naming Those born into the clan are typically given names of previous ancestors of both Dezokh-nur and the two DeNurem sects, with honoraries sometimes given both names in Blah and ones of their old kin. Naming traditions such as these are almost always for the elven or human honoraries of the clan. Female Yahzlan, Viktory, Reina/Reyna, Vatar, Vanya, Enlahz, Eis/Eiz, Embrea, Lael, Lazul, Ada, Dazha, Fyora, Elyza Male Lazareth, Luzifer, Viador, Idravon, Alren, Alarik, Tesawa, Norais, Oztromir, Jorgen, Drako, Devorak, Tychar Embedding The members of Dezokh-nur greatly enjoy cosmetic adjustments, be them regular & Redstone tattoos, make up, and even embedding things into their flesh. Gemstone Embedding Naturally, as Honoraries & Orcs of Dezokh-Nur are more materialistic and refined in tastes, they amass a greater wealth than most. As a way to flaunt such, like how an Olog might boast of its strength, clan-members embed gemstones into the flesh upon their forehead as a ‘third eye’, or upon other areas like one’s throat or the backs of their hands. Tusk Embedding Tusks & Horns are a large part of Orcish culture; of course, non-orcs are incapable of growing both. After becoming Honoraries and passing their Clan trials, an Honorary may go on a hunt for either a Whitewash Orc, or a formidable Beast with similar tusks [such as a hippo] and bring their head as prize to the clan Chieftain. The Chieftain will then saw the tusks from its skull and apply it to their gums with pine resin. Redstone Embedding Perhaps the reason why many Dezokh-Nur are seen as physically weaker than most other Uruk-hai, many cover themselves in Redstone ink; glowing tattoos that ebb with one’s heart, but weaken the body if entire limbs are covered with it. These have proved glorious displays when an Orc of the clan falls into a bloodrage, and both his eyes and his flesh sink into a ghastly crimson gleam. Summits Knowledge is of great importance to the clan, and usually during meetings, summits will follow afterward and the alchemists, craftsmen, and other artisans & scholars of Dezokh-nur will share their findings and retell great stories. In houses and settlements of the clan, the meeting hall or the ‘living room’ are typically substantially larger than other rooms. Creative Outlets Bookbinding Keeping history in a nation where very few can read is difficult, and ensuring the records aren’t destroyed is even harder. Thus, the libraries of Dezokh-nur are a well guarded and sacred place that very few are allowed entry into, and some document thousands of years of history alone in a single shelf. Ichor Ink & Paint Intertwined with the common practice of Haruspexy within the clan, many enjoy making exotic paints and inks out of whatever they can get their hands on; including blood. Such is typically reserved for religious texts for spirits or for murals because of how difficult it is to preserve, but some Dezokh-nur tomes have been written entirely in the ink. Incense Rolling & Candlemaking For rituals and altars of the spirits they honor, the Dezokh-nur create herbal incense & candles to burn during these rituals. Peculiarly, some of alchemical origin have been known to disempower or rid ghosts of a certain area, leading to the superstition that a candle must be burnt at the start of every month to rid foul energies, especially during war. Law of the Flaming Eye 1. Assist those who have assisted you in the past. If they’ve saved your life, pay it back doubly. 2. Honor is the greatest aspect of all. Never betray your brethren under any circumstance. 3. No mortal is greater than another, those of Dezokh-nur are wise enough not to assume the worst. 4. No gods or deities are above the Spirits and Ancestors. 5. Be slow to anger, but quick to strike. Do not allow fools to get the better of you. Punishments The Walk of Flames For minor offenses, such as disrespect, rocks from the volcanoes surrounding the Goi are heated and placed upon the floor for the offender to walk over. Should they not cry, yelp, or back away from the punishment, their offense is fully forgiven. Branding Branding can be used for all offenses, but typically are given to minor-intermediate offenses like dishonorable klomps, minorly dishonoring the spirits, etc. Words, phrases, or symbols are carved into the flesh of the offender, or a hot iron is used, to permanently scar the area. Afterward, their offense is fully forgiven. Digit Removal For great offenses, entire digits or even hands may be removed – something that greatly detriments an orc in a society where the handicapped may die for being unable to fight. This is reserved for dishonoring the spirits a great amount or fleeing combat, and whether or not the offense is forgiven afterward depends on the severity of what was done. Skathach’s Embrace For greater offenses, the offender will be tied by rope and bound to a log above a pyre. For an entire minute, the entire body of the offender will be set aflame and be given horrid burns. If they are still living, they’ll be forgiven of whatever crime committed and given a second chance after being renamed. Skathach’s Sacrifice For unforgivable acts such as attempting to kill another Uruk, burning the tomes the Dezokh-nur so value, or an equally bad offense, the offender will be carried atop ‘Skathach’s Peak’; the highest volcano of the land they dwell in, and sacrificed to the Fire Elemental spirit. Such a death is typically quick due to the heat of the lava, but they believe those killed at the Peak have their souls devoured by the Elemental, only to return, if they return, as an ember and nothing else. Soul Scrapping Soul scrapping is reserved for the worst of acts, whatever they may be that the clan deems so horrid that not even their soul deserves to be carried to the Spirits. While preparing for their death, they’ll ignite Sigismund’s Incense; the candle that rids a space of ghosts and stray souls, and typically maim them close to death. Before they may pass, typically they’ll be forced to ingest a potion such as Dragon’s Flamebreath and their mouth will be sutured shut, burning them from the inside-out. They believe this damages the spirit as they pass, and the candle ensures that it’s properly vanquished. In order to become apart of Dezokh-nur, the aspirant must complete a number of trials to prove their worth. Unlike other clans, however, absolutely none of them involve combat unless the participant accidentally comes upon it during a quest. Typically, only three are performed due to how long both take, but the Chieftain may assign more should it be deemed necessary. AZH Walk of the Spirits As their first trial, after being given time to research a Spirit, the aspirant and another Dezokh-nur will participate in a spiritwalk to one of the clan’s favored spirits. The aspirant will have to find a way to impress the spirit by pacting, swearing allegiance, or performing a sacrifice in their honor. DUB Storyteller’s Inscribement Not only may stories be kept upon the pages of books, but upon one’s skin, as well. The aspirant must give a written version of an important moment in their life, such as a battle, and tell it verbally as someone tattoos an image depicting it upon their skin via stick-and-poke. As long as they do not back out of the tattoo nor halt the story, they may pass this trial easily. GAKH Venture of the Scholar The aspirant is given a short time to prepare for being cast off into temporary exile for a full year into a random portion of the continent, usually the Tundra hinterlands. While they must find a way to survive in the environment without dying, they must also find a phenomenon to research and publish a study of it once they return. If the clan deems it sufficient, the tome will be placed in their great library, and the Eye of Dezokh-nur will be tattooed upon their forehead or throat. If unable to find anything significant or they’re unable to come up with something that hasn’t been written about before, inventions and creations of new potions or other ‘things’ have been accepted. The Lexicon An incredibly old tome bound in Descendant’s flesh, told to hold thousands of years of history, knowledge, and practices within it; alongside the secrets of many of its members and a full catalog of who claims allegiance to the clan. Such a book is highly guarded and kept within the deepest depths of their library under lock and key – it’s said not to have seen the light of day since a hundred years ago and counting. Effigy of the Primordial A staff crested by the Flaming Eye; the symbol of Dezokh-nur, said to hold a portion of the ashes of the demonlord that captured the clan’s Chieftain in the Infernal War. Potions and odd, ancient keepsakes are tied to its wood, kept there for god-knows-how-long and used in rituals and sacraments to the spirits. Joining If you’d like to join, please comment on this post, or message me over discord [tree#6855] to arrange a time to roleplay! [IRP] Name: [IRP] Race: Timezone: Discord: Related Links https://discord.gg/FFhhpAHZNN
  5. ALCHEMY FA AUCTION

    starting at $600 cashapp only for a SINGLE. ONE!!!! alchemy feat application.

    1. NotEvilAtAll

      NotEvilAtAll

      and they told me lotc wasn't pay to win...

    2. wowj

      wowj

      500 USD (I am undercutting you)

    3. Mescaffier

      Mescaffier

      @wowjyou drive a hard bargain... 400 and a varg CA

  6. smh, no credit for treesmoothie for the emote counts Glad it's getting buffed, though! +1
  7. Yahzlak pinned the missive to the Goi's noticeboard, bearing a solemn frown. "Malinor scum -- they seek to enslave all elves. Not free us," she mumbled, smoothing over the Jailer's Moss to set it in place. "Yam more free in the Horde than I am anywhere else."
  8. A maddened Mali shaman rose from the depths of her abode covered in soot and ash, her deranged grin stretched wide. The woman gnashed her teeth and bit down on a chunk of roasted flesh left upon her altar, her aurum-encrusted canines glinting in the moonlight. "Let uz dine on these foolz. Let uz feazt! Deat' upon Malynur!" Yahzlak turned her head, offering a nod toward the absolutely horrified human courier that stood before her, letter in hand. "Ztop -- ahem. Stop looking so ugly. Find me that Yar village, da? Thank vy. Go, now, before I make vy the next offering upon t'at altar." `__-__` An Olog somewhere in the Uzg frowns as her goblin friend reads her the missive. "Miz hopez diz nub dramatikalli affekt da trout populazhun."
  9. Somewhere nestled deep in the Firelands of the Horde, a crazed Shaman -- once a respected Knight, and a deft Shepard among her mystic kin -- sat hunched over an altar of bone and flesh. Gouts of flame crested over her silhouette, as ghoulish cackles filled the air. "Enrohk feasts, soon."
  10. Two figures stood beside each other before a fire, gouts of black smoke drifting into the air. One, a malflame-marred woman, sat down in the chair as the man beside her – a scarred Ork, prepared a herbal brew. The woman warily looked at the flames as they heated the pot, her tired eyes searching it as though attempting to scry into what might come of the journey ahead of them. “Fur latz first zpyritwalk … Whych du latz want tu peep?” he asked, looking over his shoulder as he dropped a bundle of herbs into the canister. “Mi grukking de zpyrit uv Ztrengt’ or Bluud. Latz chooze.” “Da zpyrit of Blood soundz interesting … Enrohk, da?” the Mali blinked, accepting the cup of tea as he settled beside her. “Da, let’z vyzit Enrohk. Hope wi nub be flatted t’ere, doh.” And so they did, and as their eyes came to close, they found their souls drifting from their mortal coils, and into darkness. The moment her eyes opened again, the woman found herself thrashing in a river of blood, attempting to claw her way upon a bank made of horrid sinew. The orc plucked her from the liquid and placed her on her feet with an affirming nod, and then set off without a word – merely motioning for her to follow. Enrohk’s realm was revolting; a crimson sky, and a land made of nothing but thews and flesh. Crooked, red trees absent of their leaves were erected here and there throughout the endless hills, but clearly not of natural origin. Cultists eyed them in passing, scowling beneath the shadow of their hoods. As they entered a cavern carved from bone, a voice rung out. “You have taken it upon yourselves to come ... so I pray it is in hopes to make a pact?” The two knelt, though that woman kept her head up, watching as the figure of a lumbering fe-Uruk made itself visible, covered in scars and healed lesions head-to-toe. “Ixula …” that spirit greeted, nodding to the shaman Ork. “Who is this one?” “My name is – mi nayme iz Yahzlak, yam an honorary, my … Lady,” the woman shakily spoke, as Ixula rose. Enrohk strode over with a chalice held in one hand filled to the brim with blood, and with each step, the ichor teemed and dribbled over the edge of the cup. “An honorary …?” Conversation ensued, and as they prepared to leave, the Spirit gave them a mission to carry with them if they wished to return. “You will; BOTH of you, will perform a ritual in my name, bones, blood, all spread onto my altar. You shall then return and curse the land, to make sure my influence is made known.” Before either of them could speak, the spirit dropped the chalice and blood splashed upward and soaked the two in red. Lightning split the sky and the pair sank through the ground as it disintegrated, violently throwing their souls back into the Mortal plane where their fleshen coils laid. Now began their work. Months later, Ixula and Yahzlak stood before an altar with Enrohk’s sigil carved into the stone; atop it, laid two dwarves chained tight upon it, eyes wide and mouths agape. The woman unsheathed a sword of glowing lilac metal and Ixula chanted prayer to the great Spirit of Blood, his lips curled into a grin as the sacrifice commenced. In ichor the two waded, of the dwarves’ and of some demonic black sludge, honoring Enrohk’s name.
  11. The woman of many names -- Dame Viktoriya, Yahzlak, and Astaroth among the many few -- peers into the city as she searches for her shaman aide. "Peculiar. I've never seen her before, but I like her." They continued walking, only stopping to shout to a nearby goblin hauling off a corpse, likely for work in haruspexy. "UG! Latz peeped Ixula aniwhere?"
  12. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  13. Absolutely love the idea per what Mori said!
  14. Yahzlak shivers as she passes by the frost-encumbered land on boat, her crystalline limb tapping the railing. "I fled Skjoldier, yet Skjoldier came to me. How lovely."
  15. I was going to say it'd be too easy to fake rolls, this and that, but honestly this submission is just a cool aesthetic thing that yields no combative benefit-- so I don't see the need for ST to have to be called to watch a roll for a kid that'll have glowy eyes. Very neat! +1
  16. Yoo, I made the Monastery Hidden in the Clouds as a new player!! It was my 2nd or 3rd day on the server, I think
  17. YEAH!!!! I've been trying to do the same rp but god I didnt understand any of what jing said for a while until I put two and two together while rereading it again Could I DM you on disc about this?
  18. Yeah, honestly I agree. So many times I've tried to interact /w people in cities when they're like this (w/ just a few bits of dialouge and an emote of walking up, or my character asking for directions to start conversation) but they'll just pause for a sec and run off. It sucks- hopefully next map is smaller, alongside the cities.
  19. Thanks for the feedback!! Definitely agree with you guys- my comment on Primordial TBD because I've heard mixed feelings on it a lot
  20. Howdy, lotcers! Myself and a handful of others have been debating on Conjuration for quite a bit, and I've found myself pretty interested in sprucing up the magic a bit, (and perhaps I've written up a hellish amount of ideas for it). If you've got hot takes on Conj/Life evo, toss em over 👹
  21. Somewhere else in Balian, an old Captain frowns down at the missive. After a moment of contemplation, she shakes her head and folds it away with a scowl. "Yam niet so sure about Balian, anymore."
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