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The Distance Between Nations In 4.0

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4.0 Nation distances  

109 members have voted

  1. 1. Do you like the distance between nation capitals shown in the video?

    • Yes I think they're fine!
      63
    • No they're too close!
      35
    • No they're too far!
      11


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The only thing that makes me a little hesitant to support this distance is the consideration of wars to come. If we're going to have battles with the cosmetic appeal of Storm's Crossing, for example, then the main portion of lands that people traverse has the potential to look like a portion of Europe during WWI... A bit of an exaggeration, but still.

 

Ten minutes walking distance is great, when considering every other aspect. However war is a huge part of this server, our player count skyrockets during PvP events. I would suggest maybe a little bit more wiggle room so battlefields are a little more stretched out, and they don't have the potential to ruin every portion of the land between nations.

 

This.  This totally.  Wars are no fun if there aren't big swaths of land to manuever over and blow up.  But aside from that and the horrible wilds integration, I have no problem with the map.

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This.  This totally.  Wars are no fun if there aren't big swaths of land to manuever over and blow up.  But aside from that and the horrible wilds integration, I have no problem with the map.

How would you integrate the MC terrain better? - give examples! If you're saying it's far too square and so on then that's because the image shown above hasn't been touched with voxel / biomebrush - it's an old image.

 

As for war, there's plenty of room elsewhere on the map to fight - maybe the monks will plea for no "war" on the mainroad or at eachothers doorstep.

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Few things you should say as well Shift.

 

The distance between current Urguan and New Abresi, following through the orcs, halflings and other towns in between, is also 10 mins.

 

Also you must consider that the map will be full of forests, buildings stopping the path, and that the time to get to the Dwarves through that pass was... quite boring...

 

On the other hand, this is just my take on it, and I made a great post explaning why in the other thread.

 

Edit: This not to say it will be as bad as when Anthos was first made, but I believe it will be around as bad as what it currently is.

Make a rail track.

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This will work in the same way Aegis did, hopefully there as close as they can be ( by the looks of it they are but Jist's post makes me slightly worried ). If your concerned about war do it in the Aegis fashion which was outside of the main road or only using it for small skirmishes, it worked well in Aegis why not now? On another note, please for the love of god keep fast travels to the absolute minimum.

~ Yay for the actual return of main road rp!

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Sky slaps native, giving him a manly hug afterwards and then whispering into his ear . . . in a manly tone.

 

"It's quite . . . Close" 

 

Sky gives a manly wink to native before flying off.

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How would you integrate the MC terrain better? - give examples! If you're saying it's far too square and so on then that's because the image shown above hasn't been touched with voxel / biomebrush - it's an old image.

 

As for war, there's plenty of room elsewhere on the map to fight - maybe the monks will plea for no "war" on the mainroad or at eachothers doorstep.

 

Right now the MC terrain is a clay hills biome--jarringly different from the predominatly green and verdant worldedited area.  The way the terrain was generated, with a belt of water surrounging almost everything, is too much of an obvious change.  It screams.  "Ooh, ooh, transition zone!!"  Have the transitions be more like the area to the north-northwest where the land touches--not to say it should touch everywhere, but something more subtle than a uniform band of water and a sudden biome change.

 

I suggest doing some limited worldediting around the border, do such things as add estuaries or lagoons or rivers going from the ocean into the wilds, so it looks like it drains. . . you could add beaches, islands, and such so it is more natual-looking.  I think a more dynamic coastline would be good--but this is just my opinion, of course.

 

About war:  I see how a proclemation of that sort by the monks would help, and as I can't think of any other way to give larger vistas aside from making a new map, I think something like that would be best.  However, I do worry that if a condemnation of warfare on the road is issued, it will suffer from the same problem as the anti-villainy laws in around the Cloud Temple in Asulon.  There will need to be incentives to fight in the wider lands; some carrot to go with the stick, if you will.

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Do ye think you could draw what you speak of on paint or somethin'?

The transition is definitely very quick, the canyon biome was done with worldpainter and was meant to serve as a definite border between the worldpainted side and the minecraft generated one.

 

The better you make the drawing the better I can consider it :thumbup:

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This is great.

 

You put the two largest races towards the end of the circuit, with smaller races towards the top, so that the majority of player-flow from spawn continuously crosses paths with other nations, maximizing potential player interaction.

 

There is plenty of battlefield space and land to conquer outwardly for the war-mongers and conquistadors, and if it gets out of hand we can overhaul terrain without disrupting major role-playing hubs and damaging nation capitol infrastructure too badly.

 

Perhaps sprinkle some resource nodes out in the surrounding wilderness for the war-mongers to fight over and even the more peaceful players to covet. Useful mines, fertile land, magical nodes, nature shrines, sacred forests, healing pools, horse-spawning territory, animal and monster hunting grounds, sacred burial grounds, etc. Players can fight over the right to police those areas as they see fit or be conquered by those that want it for themselves. Nothing game-breaking, but useful things that give a name and a cause to the battles. Some can even be player-driven later on, but a few initial things would be nice to drum up beforehand.

 

Conquest gets us into trouble at times, but I just don't see a perfect solution to it. I feel like the way to deal with it is to treat it like that overly-energetic bastard child that you just have to set outside, letting him run around for a bit until he tires out and comes back inside for a nap.

 

Anyhow, looks good. Thanks for the all hard work to you and anyone else that might be involved in the process.

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Wait so if the capitals are so close won't the number of people being jumped by the Aegis 'Mina or your life' thugs increase? (Due to the increase in traffic on the roads at one time because of shorter travel distances.)

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Wait so if the capitals are so close won't the number of people being jumped by the Aegis 'Mina or your life' thugs increase? (Due to the increase in traffic on the roads at one time because of shorter travel distances.)

Just saying Mina or Die would probably get you reported these days, so not really. But banditry will increase, so get suited in armour or hire some guards.

Few things you should say as well Shift.

 

The distance between current Urguan and New Abresi, following through the orcs, halflings and other towns in between, is also 10 mins.

 

Also you must consider that the map will be full of forests, buildings stopping the path, and that the time to get to the Dwarves through that pass was... quite boring...

 

On the other hand, this is just my take on it, and I made a great post explaning why in the other thread.

 

Edit: This not to say it will be as bad as when Anthos was first made, but I believe it will be around as bad as what it currently is.

Jistuma, the difference here is that he took several detours and he was just walking. If you were sprinting from the start to the finish it probably wouldn't take that long.
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This would be cool, it would focus on making the world seem more real. journeys actually are journeys, not strolls. I feel like when I say "I am off on a holiday to great dwarves mountains" I would want it to take a couple hours, not 25 minutes.

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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