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War, Safe Zones, And Fighting. Oh My!

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Alan

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What about events? What if there are about five people, all agreeing to rp, besides one? Also same thing with an rp fight, everyone agrees but one, then it should be rp. It should.

If they're so uncooperative that they outright insist on a PvP fight, then they're going to be hell to deal with in an RP one. Besides, if number 5 calls PvP, number 1, 2, 3 and 4 can always PvP him and then RP fight.

 

Oh come on. Let's kill RP dynamism for the whining stock of LoTC and give average players less control of their RP. WOOHOO!

What do you mean by dynamism? If you refer to RTS war, it's been a real bundle of laughs, hasn't it? Even when you have two groups that love it (say dwarves and humans) doing it it still becomes a vicious OOC fight.

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Mechanically pvpless zones like the cloud temple are a bad idea, it's annoying more than anything. Just make a rule that pvp can't be used to conquer regioned cities but don't disable pvp in them, it's ridiculous. What about city infighting, etc. And pvp in cities which doesn't involve raids like dueling and fighting criminals. Stop making short sighted decisions without properly thinking of the consequences. 

 

And don't start catering to the people who want to create a little town of their own and then whine when they provoke someone bigger because they want their own little shut off world, that's always bad.

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Also I would like to say this is what Uthrandir (an absolute **** role play server) did. Now that server is full of shells of towns and has a dead player base, RP dynamism is important.

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What do you mean by dynamism? If you refer to RTS war, it's been a real bundle of laughs, hasn't it? Even when you have two groups that love it (say dwarves and humans) doing it it still becomes a vicious OOC fight.

As in, the players' ability to change RP in the server by their RP, instead of stagnant, forced tavern RP.

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Also I would like to say this is what Uthrandir (an absolute **** role play server) did.

It's also what we did in Aegis, believe it or not. Worked great.

 

 

As in, the players' ability to change RP in the server by their RP, instead of stagnant, forced tavern RP.

How is that no longer rendered possible? If the only way to change RP is to post a warclaim and PvP a settlement's players then RP dynamism didn't exist beforehand either.

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I don't know what the hell you guys are complaining about but this is one of the best changes LOTC has proposed, and I'm willing to give it a chance.

 

Wanna know why? Because this is the only way, and the best way to provide a middleground for the players who want to PVP and want to sit in a town and RP, and not only that, it forces cliques to come out of their secluded caves 3000+ blocks from spawn and RP with the rest of the community in their capital cities. I'll be frank. I'm sick and tired of logging on with 170+ people online only to see no more than 10 players frollicking in capital cities. Even Alras and Kaldonia are dead sometimes with that many people on. I should not have to waste 30 minutes of my time finding RP when  there should be nations filled with people. I should not have to get on and ask where everyone is. I should not have to camp the most active city just because it's the only place to go for roleplay. It's the players who decide to make their own town 2000+ blocks away or cobblestone fort and hide their with their clique who are destroying the state of roleplay on this server. So believe it or not, raiders could actually be doing some good for this server by consolidating roleplay and destroying clique settlements.

 

For those of you who want to protect your little hidey hole, either solve it in RP, or come out of your shell and RP with the rest of the community. Let's face it, you're part of the problem.

 

This change has only been in effect a few hours, let's stop crying and give it a chance.

I am currently retracting any comments because aparently it is /all/ my fault if our little homestead, away from all conflict rp, gets constantly raided. Yay for freaking logic.

You do realize you're contributing to the problem right? It's settlements like yours that badly spread out RP. Either get someone to protect you, or move withe rest of the players.

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You know, before now I'd never actually noticed his name is Zerostar. Always read it as Zeroater.

 

Yeah and everyone calls me Helbot, instead of Hell-bolt, I blame public schools >=D But then again, I went to them, and I can read so.... 

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Hmm...I'll give it a shot but I fear cases of people engaging PVP for situations that purely suit them. For instance, if five powerful mages prepare to blast a guy with a fireball and the guy realizing he'll lose by the laws of RP logic, calls PVP default. Thus preventing the magicians from having access to their powers...(not to mention now it's potentially a fight between 5 players with wooden hoes as staves, no armor and less good computers vs a good pvper, with good equipment and a top notch computer.)

 

I don't know, I'm happy to give it a shot. I just fear this is potentially allowing the exploitation of undesirable scenarios by the call of PVP default and the sprint-jump. Time will tell, hopefully stuff like this shan't happen too often :/  

 

Also couldn't they negate sneak-attackers and magicians from using those advantages by simply commencing pvp and turning to face their would be backstabber?

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It's a terrible compromise, what on earth are you smoking in the GM staff room?!

 

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So it's okay to be a reclusive RP group that denies all attempts at outside intervention as long as you're large, but if you're a small community then you deserve to die in fire and brimstone? This is a set of worrying double standards and this is literally undoing all the progress the server has made towards convalescence over the past few months.

 

This is literally staff endorsed animosity between those who prefer RP-fighting and those who prefer PVP.

 

mah-nigga.jpg

 

Just know that you re-iterated my post on the exact same page... grr...

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Do you have an alternative proposal other than an arbitrary headcount limit? It looks like opening up raids, but once the initial rush goes down, I reckon they'll go down. The current "raider clock" encourages consistent raiding because it's a constant reminder. Being partially denied the ability to raid makes people who raid want to more, that's just human psychology.

That being said, IMO, any settlement getting raided into oblivion should have the noPvP region option extended to them temporarily.

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I pray the magic-plugin in 4.0 is carefully distributed. I fear a case of entire guardforces, clans, bandit groups being able to call PVP then start chucking tier 5 fire spells despite that RPly, they haven't been schooled. (Still, if it is well distributed and this thing I just described doesn't happen...things will be ok..probably.)

 

I seriously don't want to have to chuckle at the irony of a wizened magician being immolated by bandit Jimmy who was given the magic plugin due to poor distribution. :'D 

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