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War, Safe Zones, And Fighting. Oh My!

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Alan

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Why not a keepInventory region rather than a No-PvP region? People could still resolve fights but there would be no reason to seek them without a more proper motive, and raiding would be utterly pointless.

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Only if they're doing it for the items.

 

I pray the magic-plugin in 4.0 is carefully distributed. I fear a case of entire guardforces, clans, bandit groups being able to call PVP then start chucking tier 5 fire spells despite that RPly, they haven't been schooled. (Still, if it is well distributed and this thing I just described doesn't happen...things will be ok..probably.)

Tel's got a system. A good one. Acquiring magic and its setbacks are built into the plugin.
 

 

So it's okay to be a reclusive RP group that denies all attempts at outside intervention as long as you're large, but if you're a small community then you deserve to die in fire and brimstone? This is a set of worrying double standards and this is literally undoing all the progress the server has made towards convalescence over the past few months.

Line's got to be drawn somewhere. Three people does not a region warrant.

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If you guys have a better compromise for the RP defaulters and PVP defaulters lets hear it. Otherwise, quit whining.

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This is an rp server lets grow up and rp. Use my dice roll idea set up and let the pvper's go play pvp factions. 

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If you guys have a better compromise for the RPers and Hardcore PVPers lets hear it. Otherwise, quit whining.

What I see over and over from you is that you seem to think that there is Role-players and then there is  "Hardcore PvPers". A group that does not Role-play and just PvPs? Cut the assumptions based and what you /think/ rather than how it actually is.

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I don't know what the hell you guys are complaining about but this is one of the best changes LOTC has proposed, and I'm willing to give it a chance.
 
Wanna know why? Because this is the only way, and the best way to provide a middleground for the players who want to PVP and want to sit in a town and RP, and not only that, it forces cliques to come out of their secluded caves 3000+ blocks from spawn and RP with the rest of the community in their capital cities. I'll be frank. I'm sick and tired of logging on with 170+ people online only to see no more than 10 players frollicking in capital cities. Even Alras and Kaldonia are dead sometimes with that many people on. I should not have to waste 30 minutes of my time finding RP when  there should be nations filled with people. I should not have to get on and ask where everyone is. I should not have to camp the most active city just because it's the only place to go for roleplay. It's the players who decide to make their own town 2000+ blocks away or cobblestone fort and hide their with their clique who are destroying the state of roleplay on this server. So believe it or not, raiders could actually be doing some good for this server by consolidating roleplay and destroying clique settlements.
 
For those of you who want to protect your little hidey hole, either solve it in RP, or come out of your shell and RP with the rest of the community. Let's face it, you're part of the problem.
 
This change has only been in effect a few hours, let's stop crying and give it a chance.


You do realize you're contributing to the problem right? It's settlements like yours that badly spread out RP. Either get someone to protect you, or move withe rest of the players.

 

http://www.lordofthecraft.net/topic/110442-stop-consolidation/

 

There's a little thread about reasons to not force consolidation. I've seen first hand small clique settlements getting destroyed, it does not lead to people moving to the capital. It angers people OOC'ly and causes resentment between players. Destroying clique settlements will only cause them to move to a different, more hidden location, away from the raiders.

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Hardcore PVPers

...wouldn't apply to an RP server.

On those saying small group RP just got decapitated,  small groups can effectively maintain gates, can't they? The way the High Elves do?

 

http://www.lordofthe...-consolidation/

 

There's a little thread about reasons to not force consolidation. I've seen first hand small clique settlements getting destroyed, it does not lead to people moving to the capital. It angers people OOC'ly and causes resentment between players. Destroying clique settlements will only cause them to move to a different, more hidden location, away from the raiders.

Wouldn't use the word "clique." That has some major negative connotations.

I don't think the intent was to obliterate little settlements, it's just a side effect. If truly excessive raiding of the little guys happens, I'm pretty sure the staff will do something.

 

If you want general protection from raiders though, send an envoy to the Rexdom, the Imperium or the Grand Kingdom. I'm sure you could work out a protection agreement. Seek IC solutions before OOC ones.

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...wouldn't apply to an RP server.

On those saying small group RP just got decapitated,  small groups can effectively maintain gates, can't they? The way the High Elves do?

Ohh you! That works for them because they got a superiority complex. Those that needs to get in got a soulstone to do so. They don't need a gate monitored cause they don't need to let people in.

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But they do let each other in, and close the gate afterwards. A sufficiently small settlement can keep its gate closed and open it on demand when a member turns up. Once a settlement's big enough for that to be impractical, they probably qualify for a region.

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The only issue I saw with the original war rules is that players could simply level cities and towns, effectively destroying roleplay.  Changing a bit too much when there was only one problem, IMO.

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  • To counterbalance the aforementioned change, raiding parties no longer have any restrictions. This means that raids can have any number of participants, and there is no time restriction on how often they can occur. However, before anyone jumps for joy over this or doubles over sobbing, keep in mind that PvP raids are practically useless when attacking protected regions, though RP raids (god forbid) are always an alternative. Although, once again, non-protected land owners might not be so insured.

 

 

Well ****! Break out the constant glorified faction pvp server with dynamic roleplay! Time to PVP Until our fingers are stiff or we get banned! Remember Comrades, No Ruskian.

 

 

But on a serious note, this honestly will just be hell with a more complicated but simplified way to handle things. Hue.

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Well ****! Break out the constant glorified faction pvp server with dynamic roleplay! Time to PVP Until our fingers are stiff or we get banned! Remember Comrades, No Ruskian.

 

 

But on a serious note, this honestly will just be hell with a more complicated but simplified way to handle things. Hue.

 

To you and everyone else:

 

 

Alright, alrighty people. It's clear that we overlooked some things and further discussion is needed to work out the kinks. We are completely willing to amend our changes and adjust them accordingly, so stop pretending like they are set in stone as they are and it's the end of the world. Nonconstructive criticism and threats to ignore the changes aren't helping anyone.

 

In other words, the sarcasm and drama is getting a little tiring. We're currently in the midst of a discussion regarding how to best account for the things we overlooked (as mentioned 1000 times by everyone in this thread), so this thread should be updated shortly.

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Now we just need mcmmo and towny and we have a nice faction server..

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Hehe, and it continues its journey toward being a towny server. *claps*

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