Snoop 365 Share Posted July 19, 2014 This is why I liked vanilla minecraft battles. Fair and square unless some bullshite trap is set up So much this. Why not remove PVP buffs entirely? Link to post Share on other sites More sharing options...
cruzazul 2815 Share Posted July 19, 2014 If your race is so reliant on pvp buffs then the humans are in sad shape. You guys are still unstoppable in most raids, and especially in warclaims when everyone and their mother come to pvp. I also highly doubt humans would change races because they didn't get a pvp racial buff, that would greatly imply that they only play humans for pvp, which they don't. It's easy to say that from your position but I guarantee if it were happening to your race you'd be saying the same thing. 5 Link to post Share on other sites More sharing options...
TrevenT 27 Share Posted July 19, 2014 Cruz, it did happen to our race. Orcs had a very low population and humans had a huge population. Link to post Share on other sites More sharing options...
Omithiel 192 Share Posted July 19, 2014 I think debuffs should be removed like I said earlier and Navin had said. It wouldn't make sense for someone who learned how to do something over time to still have a debuff for that skill. So in my opinion debuffs for skills should be removed and just keep general buffs that are accepted by all to be allowed. Also is quoting messed up in the forums? Tried doing it for what someone said here but wasn't working. 1 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted July 19, 2014 Wait, are we discussing sitting hunchbacked for three hours in a video game raid? Oh wait, I mistook this for World of Warcraft. I would like to ask that the Patriotism buff be extended to damage against players, companionship extends to fighting anything one would imagine. Likewise, I know this is slightly off-topic but has the Leatherworking non-level bug been fixed? 2 Link to post Share on other sites More sharing options...
Parading 302 Share Posted July 19, 2014 Take out "weakling" on goblin, everything else is fine. 1 Link to post Share on other sites More sharing options...
Joe_Blackman 253 Share Posted July 19, 2014 What about impure high elves? The infamous half breeds. Link to post Share on other sites More sharing options...
✿Honeybear✿ 84 Share Posted July 19, 2014 Profession: Farmer (+30%), Chef (+30%) +30% Fisher +20% Lumberjack What's the difference between the first +30 and the bottom +30? Q: What do you mean by profession? A: A race's profession can be leveled to maximum tier Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted July 19, 2014 Profession: Stonemason (+30%) +20% Blacksmith +20% Lumberjack +20% Leatherworker + Adrenaline Rush: Active Temporary Speed Boost What? Since when were Darkies good at smithing and stone masonry? They live in caves, or at least the majority, and use stone supports to keep up artificial underground structures. This makes stoneworking a staple of any dark elven economy. Link to post Share on other sites More sharing options...
Kaiser 2347 Share Posted July 19, 2014 These all look pretty balanced. Halflings got buffs to farming and fishing, which is enjoyed, thanks. Also, looking at some things, like Ologs and their extra health, it'll be nice to see how armies and fighting takes place, and how battles are balanced over all: Link to post Share on other sites More sharing options...
DrakeHaze. 2524 Share Posted July 19, 2014 It's easy to say that from your position but I guarantee if it were happening to your race you'd be saying the same thing. I've had to live with the fact that not everyone wants to RP a big green beast and that pvp default defines RP. This means that even though an Olog could quite literally 1 shot a human in RP, 3 humans could still take out 5 ologs. Whether we have a pvp buff or not, I'd still play.. Because I have been playing without a pvp buff for the longest time. There will never be a 50 orc vs 50 human battle. We'll always be outnumbered, and you'll always have numbers. The races differ in strengths, the human strength is numbers not that they hit harder when there are 50 of them beside eachother. 5 Link to post Share on other sites More sharing options...
Jistuma 1996 Share Posted July 19, 2014 If I would complain about anything, it would be that elves have no drawbacks! =P Dwarves are slow, Orcs have hunger and only a bit of extra damage when they have little health, and humans are the norm. Elves have no drawbacks =P Link to post Share on other sites More sharing options...
Cyndikate 2303 Share Posted July 19, 2014 One more thing I should add for dwarves. Dwarves get magic resistance, but the draw back is that they cannot use magic, unless they're Ironguts. Link to post Share on other sites More sharing options...
TrevenT 27 Share Posted July 19, 2014 You're all forgetting that humans are not suppose to be the "masters" of combat or the masters of anything. Humans are simply a race who are evenly balanced with every concept, but not being able to master combat like Orcs, or magic like Elves. 1 Link to post Share on other sites More sharing options...
hex37 737 Share Posted July 19, 2014 One more thing I should add for dwarves. Dwarves get magic resistance, but the draw back is that they cannot use magic, unless they're Ironguts. Never really heard the Lore reasoning for why it's like that, but yeah they're generally considered to have a small resistance to magic. Link to post Share on other sites More sharing options...
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