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Thales: Racial Bonuses

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Will creatures receive their own bonuses? How will that be handled?

 

This please. Like trolls, maybe ghosts could have their own thingy... idk. The sky is the limit, really with that stuff, but I'd like to see some buffs/debuffs for trolls maybe? Maybe slow, but powerful attacks... thick skin, slow movement, but sicne they turn to stone in day... idk. -shrug-

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I'd like to see humans receiving PvP benefits based on their martial culture. Highly regimented troops make up the force of the Kaedreni/Northener/Southerner military. On the contrary, Raevirs seem to be about a burning passion in combat, relying on the force of oneself over organization and armaments.

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I agree to the change of the Human buff to pvp damage. PvE? That makes zero sense, honestly. Although everything thing else seems very fine with me, the Humans got screwed. The people arguing against the buff change, mostly Orcs, I know where you are coming from. If you are a seasoned Orc, you may know me, as I played an orc from early Asulon to very late Anthos. I wouldn't want my biggest enemy, who are a lot stronger than me, getting a buff that will make them even stronger. No one is complaining about your buff, which is justified in rp, your bloodlust rage. It would only be fair to have our buff, which is also justified with our rp.

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I've spent the better part of a year dealing with puntable gobbos, when did this change?

 

LOL it never changed it's just people thinking goblins are 2 feet tall and being dumb, Goblin have been around human size since the start of the server.

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LOL it never changed it's just people thinking goblins are 2 feet tall and being dumb, Goblin have been around human size since the start of the server.

 

That's true but they are more like IRL human size. Last time I checked almost all humans are like 5'10" and up.

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inb4 everybody changes race away from human

If that's all it takes we have bigger issues.

 

 

Profession: Farmer (+30%), Chef (+30%)

+30% Fisher

+20% Lumberjack

 

 

What's the difference between the first +30 and the bottom +30?

See the FAQ on a Race's profession.

 

 

I mean, do you want humans to be underpowered?  If you're going to give every other race combat bonuses against other players, why not extend that to humans?

 

The only people who will get upset at humans getting a PvP boost are those who (hypocritically) do not want humans to get a PvP boost.  The lack of equal human representation on the tech team likely gives a rise to this in some regards.

 

 

 

I'm just asking questions and making suggestions in order to set things more fairly, not insulting you for the work you've done, which has been very good, not counting this.  If you just take the human buff and extend the quantity-advantage to apply in general as opposed to merely against mobs (which is more or less useless to us), then it would be amazing.  Otherwise, we're very, very disadvantaged mechanically which, of course, doesn't make sense alongside all the disciplined, militant cultures that humanity sponsors, and is generally pretty unfair, in my opinion.

 

I do not think the humans are at risk of being underpowered nor was that the intention behind the change. From the survey results I honestly concluded the humans did not feel the need for a PvP buff. This coupled with the call of it being conceptually 'OP' (which it wasn't: I had the numbers the damage bonus was small and didn't scale well;) led to it being changed to a PvE thing.

 

Also, we do not represent the races we play. To reinforce this: The original buff the Tech Team put forward for the humans was the PvP patriotism one and it was the one considered horribly OP. We were made to change it due to pressure. 

 

To clarify, I am not opposed to giving the humans their Patriotism boost back, but I don't want to have to perpetually go back and forth between OP/UP discussions until people actually test the numbers and test them in the context of all the other changes that have been implemented

 

So much this. Why not remove PVP buffs entirely?

 

Because PvP is eventually going to be affected by the massive influx of changes. Something like Nexus-PVP is obviously never happening again but that doesn't mean it won't indirectly be affected.

 

Please, for the love of Jesus Christ kill the high elf magic resistance buff, it makes less than no sense and spits in the face of Dwarven lore and RP from Aegis which was nullified bu SupremacyOps for some odd reason, of the magic resist of dwarves in exchange for magical ability, excepting Ironguts.

 

If removing that is already too much, then ignore my next plea, but at least nullify dwarven ability to use magic, and give them that buff, just like old times, instead of giving high elves no drawbacks to be magic-tanked cannons.

 

Yes, I do want that bit of the high elven racials gone that much.

 

 

 

 

edit: This was a thing, because of the rationalization that if dwarves were disconnected from the void, they would be less affected by it, where the magical bit of magical fire would not really take effect, yet the fire bit of magical fire would.

 

The Dwarves had a discussion topic about this and they state that they can use magic, they just don't. If they don't commit to the downside they don't get the upside.

 

Good for the most part but I do think the Humans lost out on a certain characteristic that makes them who they are. Humans are pretty avid builders, usually making up the majority of constructs on the server, probably more than all the other races combined if I were to be so bold. At the very least I would like to see some sort of builder skill associated with the Human buffs, woodworker to be exact.

 

I don't really see the usefulness of the companion buff at all honestly. Killing mobs has rarely been an integral part of the server unless it is planned that the Undead or something of that nature is going to be coming back and we'd somehow be fighting hoards of the things. Which is what I think that is totally saying right now considering it has next to no other use besides that scenario.

I think more than any other race, if you ask what a Human is skilled at you will get wildly varying answers. Humans more than anything are good at versatility. They are the favored race of newer players, always have been, always will be. Because the survey responses were kind of all over the place we tried to accommodate to the largest possible scope of interests.

 

How is that anything like what this is?  This is denying humans a buff, Orcs had a low population because they were unable to attract players while Humans could.

 

I am not denying anyone anything, But if you want to have a buff you will have to suggest something that resounds in the community as well as the lore. I just hope it will not reach to a conclusion where everyone is jealously denying anyone else any kind of benefit.

 

 

humans r weak scrubs.

 

They have the largest number of players of any other race in the entire server. Hopefully these traits will help spread people out to races other than humans, so other race's populations grow... since these buffs will give people (I guess?) an ooc reason to want to be a different race? Idk.

 

The ideal system would give equal OOC reason to join any certain race. The reasons don't have to be the same for each race, though.

 

Goblin - Orcs of the goblin bloodline are notably smaller than other Orcs, usually reaching five to six feet and not exceeding seven feet, with lean, sinewy frames. It is said that the origins of the goblin bloodline began long ago, when Orcs intermingled with Elves and bore offspring. Goblins generally exhibit heightened intelligence and advanced technological abilities when compared to their larger brethren.

 

   That's from the orc wiki. Goblins are supposed to average 5-6 feet tall. The tiny puntable goblins are lore-breaking goblins.

Weakling isn't that much of a health decrease. But by allowing goblins to have the debuff they do get particularly beneficial profession boosts, which I think will be appreciated more in the long run.

 

Yeah, seriously, High elves? Wood working? That implies /working/. High elves suck at such things.

 

Also all the other things. Delicate constitution.

 

They inherit it from their parent race.

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I very much like the bonuses, good work.

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I don't know who is doing the balancing on these professions, but let me tell you that you're missing the mark by miles.

You're either giving all races a bonus and no downside, or you're giving every single race an upside AND downside, you can't just mix them because it results in imbalance, why would I ever want to play a Dwarf if I'm slower than said Dark Elf that can just speed boost up to me? Mind you this is a cooldown based ABILITY, not even a passive.

 

If you're making passives /  abilities that impact PvP in any way shape or form you should get someone who can properly balance them, or else don't bother and make racial abilities cosmetic, which I suggest doing at this stage and shelfing the current passives until something playable comes out of it.

 

Apart from all that I said above, I still appreciate the work put into this.

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It makes perfect sense that Humans would have a clear and definite advantage in numbers. Five orcs, or five anythings versus five humans, would most definitely advance in a crazed, headlong charge in comparison to a structured advance from the Humans. Think Gaul hordes charging towards Roman shield walls. We all know who won the most of those, don't we?

We need to accept that the Humans rely on being a cohesive machine, where success depends on the many, rather than the few. The Patriotism buff against other races reflects this perfectly.

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I don't understand while people said the patriotism thing was OP. From what you have said it is just a small bonus that completely makes sense and when compared to all these other bonuses I think it is only fair to add it back in!

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Curious as to why Adunians, an accepted half-breed thingy (halflings are a half-breed too, at least according to the wiki), do not have anything. And before you say there are none left, there are, just scattered about.

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It makes perfect sense that Humans would have a clear and definite advantage in numbers. Five orcs, or five anythings versus five humans, would most definitely advance in a crazed, headlong charge in comparison to a structured advance from the Humans. Think Gaul hordes charging towards Roman shield walls. We all know who won the most of those, don't we?

We need to accept that the Humans rely on being a cohesive machine, where success depends on the many, rather than the few. The Patriotism buff against other races reflects this perfectly.

I agree with this completely; if we go against a combined force of Orcs and Dwarves, or either of them separately with an even show of force, we'd be at a horrible disadvantage.

Bring back patriotism please.

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I think Adunians were forgotten maybe because no one has seen the adunians lately or it is unsure what to give them.

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I think Adunians were forgotten maybe because no one has seen the adunians lately or it is unsure what to give them.

 

It's because we aren't trying to make a huge splash like the Snow Elves and are regrouping for 4.0. There is a clan/family currently in Alras and I know TapeSauce and a few others have clans roaming about.

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