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Thales: Racial Bonuses

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About the human racials, this is RP, not PVP 24/7. The only exception is the fact that it haves things, so you can grind.

 

It's pretty fair the bonus. Humans can be a Legend in everything, while other races might get more bonuses, but, for example, a Halfling can't be a legendary blacksmith.

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"we Dwarves are natural sprinters, very dangerous over short distances."

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It is lore that High Elves revolve around magic. The effect simply supports that just like orc blood rage. It doesn't mean the high elf will learn magic and make use of that effect just like an orc might not be an offensive orc and make use of the bloodrage. Magic has always been apart of the high elves. So there really is no need to argue about having their racial effects be about magic.

 

But role-play guide lines states that no one can be born with magic, that's applies when someone applies and overall. Magic is such a delicate thing and should not have one race be better at it. Just cause the lore says so and that some good bits where taken into it. And like what someone wrote (TTwesten?)) it is not how magic works. As long as this..buff doesn't give PvP bonus it is good, otherwise it is simply unfair. Sure they can have a good view on magic but not BE magic from the start. Not fair for the other races or anyone that wants magic and especially new players that is really keen on having magic or something special to feel that they progress only to look at the race charter and see ohh I will make X race then cause they are better at magic, even if they perhaps wanted to play X race instead. It's the basics of how games work, duh! Hopefully this passive is not going to mean that this race takes less damage from magic or such, even the slightest of resistance makes change in Minecraft with a lot of factors taken in consideration. Half a heart is half a heart and is the difference between life and death. Not okay! 

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Why are mountain dwarves better smiths than cave dwarves? That contradicts current dwarf lore.

EDIT: Mountain dwarves are also great lumberjacks and woodworkers, as well as renowned hunters. Thus they should have leatherworking boost too.

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A PVP buff for orcs is the same as a magic buff for high elves.

 

Orc culture revolves around being strong and powerful and bloodlust and all that.

 

The high elves, without a doubt, revolve around magic more than any other large playerbase on LotC. I don't see the issue.  So what if high elves hit half a heart harder with it when orcs hit half a heart harder with a sword?

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Great organisation and discipline doesn't make a PvP buff. If you truly are so, then act like it in battles. A beneficial behaviour doesn't mean you deserve a buff, that behaviour is a boon in itself, no? If an army is organised and large, the troops don't hit harder, they win over the enemy with strategy and tactics, so if you are strategic masters, then actually be strategic masters. You don't need a buff if you are.

Humans inherently have no boons to combat by lore, and to reflect the opposite in the plugin would make little sense. And like many have said before, you inherently have an advantage in battles basically due to your large numbers. You're happy to gloat about your large armies in RP, why not put your money where your mouth is?

And to the Dwarves. Just because you personally role play that you have a magic resistance doesn't make it so. As it is with humans, you have no such inherent resistance and inability and as such that bring reflected in mechanics doesn't make sense, so stop making digs at Supremacy. He is a Lore Master, it's his job to make sure lore is followed, and this magic thing isn't in lore. Despite all your rage, you are the ones in the wrong, not the lore master.

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Well looking at the biggest MMO game out there, WoW.

Racial Traits:
 

Give humans like an active aswell. The regular humans, a short buff to damage with swords or maces. 

Northerners a short buff that makes them take a little less damage.

Southeron a short buff that increases their movement speed or something.

 

And orcs, please. If you're really going to add in the useless ''buf'' for humans that they require to be near another human for the extra damage, then do that to orcs aswell. It'll give them a purpose to actually run around in numbers, rather than making a character and running around and beating everyone in a duel as orc.

 

And magic... I have given up on that. The plugin looks fancy but some of those spells are out right overpowered. One would argue that it's going to evolve into a massive fest of magic, when people realize that you can trap half an army inside a cube of stone while casting AoE spells. Sure it's going to be ''hard'' to learn this magic, but it'll only be a matter of time before people will starting crying about that.

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Supremacy I'm personally annoyed that the high elves get a resistance to magic, less than the high elves getting a damage buff to magic.

The last group to have claimed magic resistance could not use magic at all, and were called out on it.

 

 

 

The Dwarves had a discussion topic about this and they state that they can use magic, they just don't. If they don't commit to the downside they don't get the upside.

 

 

 

Techs are all non-aegisian dwarves. They have been led not to believe that ever existed due to LMs saying it did not. If you asked aegisian dwarves you would have likely got a resounding yes, if this "discussion topic" was not pulled out of your ass withstandind

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: Human ::.

 

Profession: None. Instead, humans can advance any capped skill two tier higher than usual.
 
+ Quick Learner: Humans receive a +5% XP for every skill
+ Make it count: Auto-aging humans receive an additional +10% XP for every Skill
+ Companionship: Increased Damage to mobs when near another human

 

So we get +5% to compensate for our ability to quickly learn things (due to our short life) and only get to use our second buff if we turn on auto aging. (which in my opinion, ages characters WAY to quickly)

 

Then our third buff 'Companionship'. We get increased damage to mobs when near another human. Thats... pretty disappointing, to say the least. The only time I've ever had to fight a mob (besides one of the ET's famous 'mob spawning' events) was when the occasional skeleton attacked me while I was farming. I find the lack of a PVP buff to the humans unfair, and Sporadic, I know you said that you've looked at 'surveys' about the buffs, but I don't remember filling out a form.

Besides, what was there to survey? Myself and my mates tested our racial buff for the first few days of the map. There was no buff in the first few days (or if there was, it was so little that it made no difference and could not be told from vanilla damage)

So what information could you have gone off of as to nerf our buff?

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Humans you already have a PVP buff, it's called numbers.

 

 

 

There's a number of post on this thread that are more or less simplified down to this. I don't want to spend the time sifting through all fifteen pages to find each one, but clearly, if you've at least perused over this, it's clear that a hefty number of people believe that humans are getting screwed over PvP-wise, and that a hefty number of other people believe that this is just, because, as lovely little Revy here has said, we have numbers.

 

Revy & Company, you could not be more wrong.

 

Here's why: 

 

The Human Race has, time and time again, maintained numerical superiority to other races individually, and at times numerical superiority to every other race combined. This is not just a matter of lore, this is a matter of OOC fact; more players who join LOTC create human characters and remain active on human characters. If you believe that the fact that you cannot entice players with an enjoyable OOC and IC experience means you should be given an upperhand over those who can, you might as well change your forum name to Frosty the Special Snowman. People claim that IRP humans would have a notable debuff against other races in combat, but actual experience on the server has shown time and time again humans not only go toe to toe with the opposition in warfare and combat, but they excel in it. You are blatantly penalizing the group that makes the server more popular and have larger events, be they PvP warclaims or celebrations/events in cities or elsewhere, because you cannot compete with them. Do you want to be able to face humans? Then you should be as good as them. Please do not for a moment think that just because you are nowhere near as good at humans as maintaining players means you somehow have to have special snowflake status given to you by the staff for OOC mediums. 

 

In all honesty, PvP buffs should be completely rewritten, if not entirely thrown out. Why do we need PvP buffs? This is a roleplay server; we should encourage passive or racial buffs for things that are strictly driven through roleplay: professions and races. We should not for any reason focus on granting more of a spotlight to PvP and war events, and this is coming from someone who enjoys both of those things greatly. Bring PvP and Warclaims/etc back to vanilla, as opposed to what will assuredly become a way for minority groups to beat humans in a 1v1, 5v5 or 10v10 scenario, writing up a victory post about how great they are, and then becoming exterminated come a warclaim and crying to the staff or on the forums. Make Dwarves good at mining! Elves probably know the right way to chop a tree, and Khas can probably pull out a catfish (hue) from a lake better than most. Humans are lorewise often seen as the "jack of all trades" race, excelling in most but mastering if none. In this way, the current setup has some ground, in that it should grant humans a small bonus in everything, and other races a large bonus in individual things. Stop focusing on impeding the humans because we're better than everyone else in PvP or in getting a large playerbase. Stop being so ridiculously foolish as to imply we don't need or deserve a bonus because it would make us even better than we already are; which is clearly better than everyone else. 

 

Too long didn't read:

 

Paul Ryan's getting real sick of your ****, Revy.

 

 

EDIT: I forgot to post how grumpy this made me

 

vpedrnA.png

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At both humans and dwarves, yet again. Neither have you have any RP or lore reason to have PvP buffs or magic resistance, when other races do. If you play a human you accept that humans are short-lived and aren't particularly inherently good at combat, and if you play a dwarf then you're welcome to impose a magic inability upon yourselves, as that doesn't hurt anyone, but saying you have resistance could give an advantage when such an advantage doesn't exist in lore, and so the plugin shouldn't be giving advantages that don't exist.

EDIT: these plugins aren't made to give advantages that don't exist, they're made to reflect role play in minecraft mechanics. That's all it's doing. There's no penalisation, only reflection of what already happens in lore.

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At both humans and dwarves, yet again. Neither have you have any RP or lore reason to have PvP buffs or magic resistance, when other races do. If you play a human you accept that humans are short-lived and aren't particularly inherently good at combat, and if you play a dwarf then you're welcome to impose a magic inability upon yourselves, as that doesn't hurt anyone, but saying you have resistance could give an advantage when such an advantage doesn't exist in lore, and so the plugin shouldn't be giving advantages that don't exist.

 

Why would high elves get a magic resistance though? I care more about the high elves LOSING their thing, then the dwarves TAKING it from them.

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Because it is stated in the lore that they have a proficiency in magic, and a resistance to it can reflect that.

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