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[Your View] Conquest Proposal Specifics

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mmat

System Specific  

80 members have voted

  1. 1. Should large, non-racial capital cities with an active population be exempt from destruction from a conquering force?

    • Yes, they should be exempt from destruction.
      19
    • No, racial capitals should be the only areas exempt from destruction.
      9
    • No areas should be exempt from destruction
      52


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Personally I find be the polls are not fitting to determine these situations. As the Humans are the majority player base, they will win their designated choice (aka, a biased poll).

As a solution a different polling method should be determined, maybe dividing the votes of the various nations and unaffiliated rather than what the Staff are riding on now to get people's opinions.

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We make major hubs of roleplay shielded from complete destruction, however they still must learn to accept being occupied in RP.

 

Smaller areas will not be as protected, so a random hut, village or tavern unauthorized on a nations land is liable to be taken down if they don't comply with said nation's demands.

PS yes pls

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I just want total anarchy with explosions if possible.

Nothing is sacred in the premiere PVP faction server that is LoTC.

Nothing.

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Only reason why someone would pick yes is because the non-racial player-built cities, were, as I said, build by players. It would take them incredible time and effort to collect and build their city, and without creative like the racial capitals are given, it destroys months of their work. It also doesnt make sense for racial capitals to be exempt from it if the large cities are not. Keep it in rp! For example, the humans vs the dwarves a while ago, if the humans attacked the capital and won, their city would have been rply destroyed. Option 2 makes no sense. Make the right choice.

Being one such of these people building the player run cities, I have to agree. So far I've taken months, along with a few others, to build Aesterwald which was blown off the map a few months back. Hopefully the same does not happen to the Caliphate!
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Personally I find be the polls are not fitting to determine these situations. As the Humans are the majority player base, they will win their designated choice (aka, a biased poll).

As a solution a different polling method should be determined, maybe dividing the votes of the various nations and unaffiliated rather than what the Staff are riding on now to get people's opinions.

 

Humans are not a political party. 

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Not when the staff have taverns holding them down.

More hate on the taverns, did you know that Petrus has a tavern too? ;ooooooo

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As I have said, if the way in which people are allowed to force conqest is easy people will get really pissed at this (Becuase oren will dictate who lives and who dies). I mentioned this in an earler post. If you get this wrong then we will see another system giving the opposite treatment of war in two or months.

So yes, if the terms of conquest are solid. Ill link what I put below

 

"I think A simple if they are looking for it (raiding, cut somones head off, etc.) they can be conquested, but if a group raids them and they raid back in response that is not a valid reson for war to destroy a peacful town and ruin somones RP (towns are never the same after a pillage, many lose energy and commitment). A 3rd party staff decision on this could work.

 

It's not about whats best it's about what is fair. A pillage if they can come up with a good enough RP bullshit reason is not fair or the best.

 

Edit: I said this when we fist made the new system and again with badlands idea, it did not address the underlying problem which is that the systems youa re makign do not apply to the land or current RP situations. So they will always fail, badlands will fail war will fail! If you make a simple fair system which works with the RP situation and understands how groups use and work with regions it will work."

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More hate on the taverns, did you know that Petrus has a tavern too? ;ooooooo

So do the elves. Each nation has a tavern Im pretty sure

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Wheres the option if you disagree with forced conquest?

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So do the elves. Each nation has a tavern Im pretty sure

That's my point although the difference is that your tavern actually has active staff opposed to Petrus's tavern which is devoid of all staff.

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Maybe the staff aren't the ones owning the tavern. Maybe just a simple player? 

 

 

And this proposal is rather not fair to be honest. 

 

Nations get prebuilt cities. and structures before the map release and feel threatened over small plots? Now thinking of having people kneel to them because some are butthurt or jealous over a building? Taking down a rb hub just to chance it ? What roleplay reason would it be if there is no rp reason for it? Im pretty sure most OOC will be taken into Ic. I may be wrong and paranoid ? Just a curious thing. Is this conquest over the small map or just some getting tired of abandoned settlements? maybe conquest abandoned plots not heavily populated. Or the people will just scatter again . What next "Wheres the roleplay at? where is everyone? " Where do I go? Who can I go to to ask where to go ?"

I think you are thinking way too highly of the situation, I am implying that tavern rp is more so endorsed by the staff than nation capital rp, they pose no threat hence why no nation has even attacked your tavern yet, but it is a very huge factor as to why players are less attracted to capitals, most rp happen in a tavern isolated from a city whereas in other days most capital rp was in a tavern inside a city. 

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Wheres the option if you disagree with forced conquest?

 

On the other threads.

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Either no areas exempt or all 'capital' cities exempt. No inbetween.

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More hate on the taverns, did you know that Petrus has a tavern too? ;ooooooo

**** off back to your wannabe black man life ;oooooo. Anyway, onto more serious matters other than Alakabam's dry and quite unconstructive sarcasm, big cities should be the main source of rp not taverns. 

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That's my point although the difference is that your tavern actually has active staff opposed to Petrus's tavern which is devoid of all staff.

Petrus tavern has staff, but the problem is that the town is too inactive to actually have a blooming tavern. 

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