Jump to content

Your View: LoTC

 Share


Readicti

Recommended Posts

LoTC In General:

What do you like about LoTC?: I enjoy some of the magic roleplay.

What do you dislike about LoTC? The polotics, the huge ammount of OOC driven IC hate, the constant meming, the targeting of certain IC groups due to OOC hatred, the exclusivity of some groups.

What is something LoTC needs to do more of? Be more strict when it comes to bullying and harassment. I've seen staff far too many times let people go who harass other people IC due to OOC opinions. I'd also like to see more events, announcement of events, more ROLEPLAY antagonist, and not the magic-pluggin antagonists. We also need much more freebuild.

What should LoTC do less? Less PvP default. It just discourages going about and RPing, and encourages grinding skills so you can have the best armor and weapons for when someone targets you. We should also have less restrictive means of obtaining land. We also need to put the brakes on removing lore that has been accepted. It's just sily.

What did you like specifically about previous maps? I enjoyed the small map of Athera. Things were condensed, you didn't have to get help to find some area, and getting land to settle on and live was simple and easy. Not to mention freebuild was not far away at all. I also absolutely LOVED the area of the Fringe that was filled with Netherack and Soul Sand (AKA the Dread Lands).

What would be interesting to see in a future map? Things like in Athera, just gather a number of people to settle a small home, or even a pub. I remember there was a Druidic circle that just popped up a tree on the side of the main road and used it as a base and a pub.

What keeps you coming back to the server? Certain roleplay groups.

 

Events and Interaction:

Does LoTC need an antagonist? Yes, but it should not be a staff antagonist. The staff should aid all current "antagonists" (Harbingers, Necromancers, Shades, Dread Knights, Frost Witches, etc etc), allow them to conduct events under their supervision, while also encouraging to ROLEPLAY and not use some exclusive magic plugin

Do you think LoTC needs more incentive to explore? Yes. There should be more fantasy and mystery. I loved going around Anthos, the Fringe, and Athera, looking at different anomalies, discovering new and strange places.

Do you think the server’s players need to work together more? Yes. Right now, it's pretty much every nation is out for itself. There's little cooperation, and when there is, there's incredibly salty attitudes.

 

Plugins and Development:

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations. 1. It was nice the first few weeks that we had the skills plugin, but now it's just gotten annoying. Not to mention, it just encourages people to grind and grind their skills so they can make simple things. It's gotten annoying.

What plugins do you think the developers need to work on? Some sort of asthetic magic plugin would be neat. Nothing combat related, since for some reason that seems to be out of the question. But one just for looks would be pretty neat.

Do you feel there are any plugins that you directly interact with that should be changed? The skills plugin.

Link to post
Share on other sites

 

 

God Bless Krugmerica

I couldn't agree move on a large number of these points :/

 

Just where "I" stand.

Link to post
Share on other sites

What do you like about LoTC?: PvP

What do you dislike about LoTC? Everything else.

Link to post
Share on other sites

LoTC In General:

What do you like about LoTC?: The RP, the (majority of the) community and the rich history it has.

What do you dislike about LoTC?: Inconsistent and unreliable GMs

What is something LoTC needs to do more of?: Ought to be tougher on those obvious PvP bandidos. Oh and I'd would not mind some basic description possibilities for us Bedrock VIPs+, I don't need to write an essay just enough to give an RP item a simple description for whoever receives or uses the item.

What should LoTC do less?: Focus on making LotC into an MMORPG

What did you like specifically about previous maps?: The map looked nice I guess.

What would be interesting to see in a future map?: I wouldn't mind a hidden 'new world' for us to discover and go Cortez on the natives... or work with them.

What keeps you coming back to the server?: Friendos.

 

Events and Interaction:

Does LoTC need an antagonist?: Good lord no, I think it's bad enough that we got white knight fix-it-alls paladins and clerics.

Do you think LoTC needs more incentive to explore?: Yes, but please, no more mudmaidens and mosspeople/bryophites. I'd rather explore ancient dungeons or go colonize the new world :D

Do you think the server’s players need to work together more?: That's the only redeeming quality of antagonists, they bring players together but I like the dynamic political RP we got now. Let players work together if they want.

 

Plugins and Development:

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations.: 6, it's very neat but it also breeds forth a culture of grinding instead of roleplay imo.

What plugins do you think the developers need to work on?: A better bank plugin! One where we can have different accounts for example for our guild, town or House/Clan/etc so that people can trust their money on an plugin instead of one guy. I've posted a more elaborate explanation in the plugin ideas forum.

Do you feel there are any plugins that you directly interact with that should be changed?: The shop plugin should make it easier to sell goods like food as it constantly fails for me, and having to set up a cauldron near a dough stall just because of a plugin failure to sell fresh bread breaks m-m-muh immershun.

Link to post
Share on other sites

Does LoTC need an antagonist?

 

Yes, but not like we have seen before. Thinking of LoTC as a story, which realistically it is, every story needs conflict. Yes there are nation conflict and smaller conflict, but nothing has actually shaken LoTC up to its core. With antagonists, they always lose. Its the same gimmick, we are bad guys, we dont like you, the good guys, time to end you. Wait, no, no its not. Slap; antagonist defeated. We need an actual threat. We need the threat of losing homes, items, PKing, we need to fear the antagonists. Kinda sounds like an endmap antagonist right? No, do not make the main antagonist an endmap one because thats an easy cop out because its all planned. We need an antagonist thats a threat. Also, side note; dont make it just black and white theyre good and we're bad. Make it debatable, make us wonder, are we really the good guys here? Are we in the right? Make us seem vulnerable, less two dimensional. Make the antagonist, like us, really.

 

 

Agree 100%

 

Without risk, what's the point. 

Edited by Elvrohir Aureon
Link to post
Share on other sites

Instead of limiting players and all of that jazz, limit yourselves, as in the Admins/GMs.

The whole point of your positions are to help maintain and run the server, and lately everyone is a gestapo  or some ****. You guys have too much power for what your mission should be, and that is advertised to new/current players. 

 

You guys add rules every other week almost due to people doing things that you deem unfit and whatnot when most if not all players are ok with. You make unnecessary changes that do not need to be changed. You guys don't even consult half the time with these things either.

 

GMs and Admins should not be allowed to RP as soon as they attain this position since I believe it dilutes view points. 

Yes, you guys are trying to have fun RP'ing, but the point of your position is to not have fun with that stuff, but to moderate the players in a nice and orderly fashion so the server can still run and continue it's main mission, which we all know is to enhance and show off Roleplaying using Minecraft as a roleplaying medium. You guys should be the almost unseen hand, protecting the server and it's population from things such as griefing, landscars, No RP killings / Mass No RP Genocides inside cities, handling ban reports, etc. Hell, even events too if you want to help people with stories since you guys have that power and want to RP just because you feel like you need to, that's fine in my eyes at least. As long as it helps us, the players.

And also, yes, you may also occasionally you may have to add a new rule, but only when you guys get a player opinion on them in the big box at the top called,

 

YOUR VIEW:

 

People raiding through fast travels?

Your View It.

Change to the magic system?

Your View It.

Nations calling for a war on the Cloud Temple after something in RP leads them to wanting to do it and wanting to figure out how to get past the barriers?

Your View It.

 

Literally, all you guys do is just use this to just try and show off your e-peen for certain decisions you already made it stone, but just want people to see you're "working on making it better and would like our opinions" is hilarious.

 

You guys should be catering more to us than what you guys deem IS right for us.

 

That's all I have to say.

Feel free to laugh.

Edited by Valkorion
Link to post
Share on other sites

What do you like about LoTC?

The setting, theme, etc. I enjoy the medieval fantasy aspect. I also enjoy just how many ways I can make a character unique/fit my own personality (In a sense).

 

What do you dislike about LoTC?

How far it's fallen, when I joined in the Fringe I didn't have to worry about the 13th war this week, or the dozens of PvP bandits that I worry about now.

 

What is something LoTC needs to do more of?

Events, RP in general. Something players can get into.

 

What should LoTC do less?

Wars, PvP. We're not a factions server.

 

What did you like specifically about previous maps?

*Shrug* Anything I'd say would have been said before, each map has it's up's and down's for me. Big roaming space/Small Enclosed RPing space, eh, depends really.

 

What would be interesting to see in a future map?

Ocean/Seafaring RP or perhaps something bizarre (Like flying creatures/Flying cities, underwater cities, more fantasy elements).

 

What keeps you coming back to the server?

The friends I've made on the server, and the want of finding RP similar to my Fringe days.

 

 

Events and Interaction:

 

 

Does LoTC need an antagonist?

Holy fudge nuggets dipped in corn sauce...YES!

 

Do you think LoTC needs more incentive to explore?

Yes, custom mobs/loot chests.

 

Do you think the server’s players need to work together more?

Definitely.

 

 

Plugins and Development:

 

 

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations.

4, it's cool to tinker with but overall a nuisance when I really just want to RP.

 

What plugins do you think the developers need to work on?

The ones that contribute to RP, not skill/crafting plugins but something that we can toy with, and not have to put in weeks worth of grinding to do anything with.

 

Do you feel there are any plugins that you directly interact with that should be changed?

Many.

 

Link to post
Share on other sites

LoTC In General:

What do you like about LoTC? I like the universe and the communities dwelling inside of it. Crafting is nice, too.

What do you dislike about LoTC? Lack of reliable RP hubs, large map, lack of Arteh, lack of those large and small events you'd see in Athera. Antag please, just don't **** it up.

What is something LoTC needs to do more of? Large WC battles. Those were the ****. Swamps.

What should LoTC do less?

What did you like specifically about previous maps? Small, no FT, had a custom built map and not some randomly generated wasteland that stretched to the moon.

What would be interesting to see in a future map? Small. Little neat things, you know, the occasional abandoned bandit cave, ext, pleases of interest. No FT.

What keeps you coming back to the server? Friends and lore.

 

Events and Interaction:

Does LoTC need an antagonist? Ja.

Do you think LoTC needs more incentive to explore? Ja.

Do you think the server’s players need to work together more? Ja.

 

Plugins and Development:

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations. 9

What plugins do you think the developers need to work on? MAGIC PLUGIN ( give the ******* albais some actual buffs, yuh? )

Do you feel there are any plugins that you directly interact with that should be changed? Nah


Thank you all for taking the time to answer these questions, I know there are a lot of them! Look back every once in a while to see more questions! I know I missed some... The GMs and Admins are also working together to set up a time for another Community Meeting to answer your questions and to discuss the answers given, so look forward to that.

Link to post
Share on other sites

Read, you know where I stand on the Antag part, Give the Antags one more chance, Antags need better rp'ers to play them tho....

Link to post
Share on other sites

If you have gotten this far and not read the1bows post near the start of this topic, go do yourself a favor and hit the prev button, scroll up and read it..

 

Go read it, Now.

 

Bow covered pretty much every point I wanted to bring up, though I can't say much about GMs and the staff as I rarely interact with them. Much much less pvp focused in general, a less stale world with places to explore things to discover, and an antag that's not just "The bad guy who is also a bad guy." Some of you may not understand what I'm saying by this, just think less Chaotic Evil and more Lawful Evil. And like bow said none of this "Oh its the end of the map so NOW we will start enforcing consequences." 

 

I mean damn, if all an antag was made for was to be our punching bag till the map ends please just put it out of our and its misery. And enough of this dark cult following so and so (Insert great evil which hates all forms of life). It gets old, why you EVER thought bringing back Iblees was a good idea..

 

I mean the only reason some players kept asking for Iblees was seeing the past through rose colored lenses, or wanting their old undead powers back, or their old undead back, or their character that was supposed to be PKed trying to stop Ibless or somehow mistaking

 

"Powerfull scripted enemy that only looses when told to and is barely kept in check by the staff." (Like tossing diamonds to the crowd after a fight because they were given op without any staff watching over them))

 

for

 

"Awesome enemy that dies when you kill it, but doesn't prance around and outright kills you and burns your cities and ruins your life and challenges you to stand up and win, be it by power or finding its weakness or what have you."

Edited by Kanrath
Link to post
Share on other sites

The best kind of antagonist is the one that could have been you in another scenario. An antagonist you can justify and somewhat sympathize with, if it wasn't you vs. them. Something like a barbarian nation fleeing their homeland, or a pirate nation who have been forced ashore by a fierce leviathan below the waves, and have taken to conquest to sustain their need for a land and home. Maybe they could be made up of players, but supported by melee/archer-based mobs in war claims and for defending their holdings. Perhaps they speak a different language, but could feasibly listen to reason, or maybe players could infiltrate them...

 

Just so much better than beaten-the-horse-so-much-its-basically-glue cliche of dark forces.

Link to post
Share on other sites

What do you like about LoTC?

Large number of people, friends that I've made on here, some of the lore is pretty cool, variety of characters, various little things.

 

What do you dislike about LoTC?

Oh boy.

Lets start with staff. Staff doesn't listen to community as shown by the new magic "rule" which received nothing but hate yet is still around for some  reason! It doesn't even accomplish the shoddy goal we were told it was for, it makes cliques WORSE. Staff doesn't treat this rp community like a community at all. Be more open with people, say why certain things are done, listen to the people, to be honest all the feedback on this page is probably just going to be ignored like 99% of the feedback is. The higher up staff, GM and Admin team, are really the ones with the most problem though as pointed out by people lately now the MAT is becoming exactly what we didn't want (too restrictive instead of monitoring magic, killing the magic rp). When it comes to the GM team... As Drake pointed out a lot bend over because they want a good reputation, ending up with one or two members being hated for actually having to do the less pleasant work. Also, be more strict on banning. So many toxic people get permabanned yet then are let right back onto the server. If it's a first offense then I can understand it, maybe they changed or learned. But those who've repeatedly gotten banned for the same thing and showing the same attitude? Make being permabanned actually mean something. As for admins... Why do we even have admins? Tbh I have no clue what they even do and that's an issue because I've seen others say the same. "What does this admin do?" And it's always met with the same answer. "We do stuff behind the scenes!" ...Then tell us what that is. Tell us what this 'stuff' that you do is and people will shut up, otherwise they'll just assume you're lying. 

Next, the community! There are so many trolls and toxic people. Immaturity is abundant and often comes more from people that have been here a while and less from new players. You also have those that are pixel hungry and scream for pvp instantly. I'm not saying pvp is bad, I've taken part in it enough times. I'm saying that on an rp server it should only be used if A) all or at least majority of people in the situation want it. Or B) if there is a disagreement that cannot be resolved. Say I'm trying to hit someone in the head with an axe from close range and they keep insisting they can dodge it. Then yeah, pvp that fool. But if you start a fight with *swings axe ((pvp)) then no. That right there I think is abuse of the rule and should be fixed.

Finally, lore. Stop hiding it. Why would you ever hide something? Why leave players unknowing of how certain things work? Stop that. Also stop removing things. Removing things doesn't make sense, who cares if there's a magic that not everyone uses? Maybe some people like that it's not extremely common. Stop taking away rp and invalidating people's work.

 

What is something LoTC needs to do more of?

More events spread out across the playerbase and not just for certain cliques, more listening to the playerbase, more backbone when it comes to permabans.

 

What should LoTC do less?

Less restrictions on rp, less removing of rp/possibilities, less secrecy about lore and what staff actually do. 

 

What did you like specifically about previous maps?

I've only been playing since Anthos. To me that map was great, I saw rather pretty and well built towns, could walk somewhere without it taking too long yet at the same time didn't seem too short or crowded. Cloud Temple was always busy when I went there, always seemed to be some rp taking place somewhere in that area. (Note, I joined the server in November but after a day went on hiatus until January. So I mean the later days of the map.)

Fringe, some areas were rather packed, like around the elven city when a human one went up mere feet away. Other areas were more empty, wild, yet still travel didn't seem to take too long for me. Favorite thing on that map was the whole Alras being above the dwarves, never did figure out how it was hovering like there but I used to love going up there and wandering around the edge.

Thales... Interesting events but that was about it that I liked.

Athera um... Well it was pretty? Too packed, too close together though. For me however that packed state was when rp really seemed to pick up so for my characters it was great. The map itself... Like I said it was pretty.

Vailor I... Uh. Moving on! (Why is there desert right next to snow? It makes no sense. I refuse to believe that those deserts are warm when I can walk and see snow in a minutes time!)

 

What would be interesting to see in a future map?

One that isn't too small yet isn't too big would be nice, A medium map I guess. Also a lot of beautiful nature builds like we saw on Athera. Which would probably take forever on a larger map... But it'd still be neat. Vailor started out with a few pretty nature areas such as the wood elf island but now a lot of places seem plagued with broken bushes, incomplete buildings, random messes, etc. Which is really more the player's fault I realize but it did make me realize that prebuilt towns is rather helpful as they can actually make pretty farms and have better organized towns that way.

 

What keeps you coming back to the server?

Friends, people wanting to rp with my characters, boredom if nothing else sounds amusing...

 

Does LoTC need an antagonist?

This is a tricky question, on the one hand an antagonist is neat if done correctly and provides some interesting rp. On the other hand a "I'm gonna kill you all/destroy the world" type is rather overused. 

 

Do you think LoTC needs more incentive to explore?

No. If a character is the type of person to explore than the player should explore, not because they oocly think they'll find items but because that's what their character would do. If a character is the type to stay in one town then that's what they'll do.

 

Do you think the server’s players need to work together more?

I think the staff needs to work on their communication and teamwork more than the playerbase does. The staff is a team, the players are not. Sometimes players will work against each other, sometimes they'll work together, and that's fine.

 

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations.

2/10. I think the idea of having skills and someone being better than another at something is neat. However this plugin to me does it rather horribly for two reasons. 1) People just sit there grinding sometimes. Often I see someone just sitting alone, working on their skill. No emotes, no rp going on there, just them waiting on a timer to finish. 2) Some of the levels for making different items is just ridiculous. Makes building more difficult and annoying. For example, say I wanna build a new house. I either need to have different personas all up to the needed levels for the various crafting skills. Or I have to oocly start asking people "who can make this? can you get online? can you meet me here?" If I'm lucky then the person needed can meet up and quickly make my stuff soon as the timers are done. More often however the person needed is asleep or in the middle of rp so gotta wait. And heaven forbid you need multiple items such as cracked stone bricks for example because that crafting is gonna take a looong time.

The only way I would ever enjoy this plugin would be if the damn items I need for building weren't included in the skill levels. Stone bricks, fences, doors, beds, etc. Skills to me should be stuff like alchemy, fishing, blacksmithing, etc, those I think are rather well done. You can tell the skill level of someone because they either can make better weapons or make potions easier, those are actual skills. Why is making carvings on sandstone requiring a high skill level?!?!

 

What plugins do you think the developers need to work on?

Player names, npcs, mpm, adjust the skills so I can build a house without a headache, various things really.

 

Do you feel there are any plugins that you directly interact with that should be changed?

For the love of God get the building materials at no skill needed or promising level. I shouldn't have to ask a woodworker to stop making his bows or to stop his rp just so I can have some fences then need to bother the same poor person later for doors or beds! And don't even get me started on stonemasons for various sandstone types! Having to wait nearly an hour sometimes for a stack of stone brick types... Ridiculous. This plugin made building so annoying.

Link to post
Share on other sites

LoTC In General:

 

What do you like about LoTC? Even though I've been banned so many times, its good and fun. There is room for improvement but I think it is fun to play which is why I return back after every ban.

 

What do you dislike about LoTC? Well, I hate the fact that gms can ban you because they "want to". There are so many unwritten rules which gms ban people off. Some ban times are so lengthy that it might aswell be a permanent ban. For example, Alakabam. He ftb'ed with a group bigger then 3 which isn't allowed. None of us new that at the time. Him and another person got banned. Alakabam got 4 months, the other person got 2 weeks. Being just unbanned does not give you the reason to extend someones ban time.

 

What is something LoTC needs to do more of? Friendly people.

 

What should LoTC do less? Less bias bans. Less GM hatred to people who've been banned recently.

 

What did you like specifically about previous maps? Nothing really. Nexus plots annoyed the **** out of me. The current map is fine. Anthos was good. A large map is a good map. Anthos had bridges under mountains, caves that house cannibals. The other maps didn't and neither does the current one.

 

What would be interesting to see in a future map? An island for each nation.

 

What keeps you coming back to the server? Its fun to play on. It may just be the #1 roleplaying server, ignoring the memes. This is because it is a unique roleplaying server. It has so many people that other roleplay servers don't

 

 

Events and Interaction:

 

Does LoTC need an antagonist? Hell yes. The current events are good but none of them are linked to a storyline. However with the antag we actually had a storyline and people would rally just to kill 1 harbinger. If they were to come back, their magic needs to be capped.

 

Do you think LoTC needs more incentive to explore? Yes

 

Do you think the server’s players need to work together more? Yes

 

Plugins and Development:

 

What do you think of the skill plugin? Rate the skills plugin on a scale of 1 to 10, 10 being your dream plugin that meets every element beyond expectations. I'd rare it 4. I am not fond of the skills plugin at all. I think we just just go back to basic minecraft crafting and remove all weighted armour and swords that do more damage them others. It was so much easier back then but now you have people literally grinding their skills. How is that promoting rp? You also have to donate to transfer your skills over to another persona. Thats stupid because if you want to play a new character you lose all of your hard work on that persona and then you have to spend ages, grinding again to get back up to where you were before with the skills.

 

What plugins do you think the developers need to work on? The most important plugin is the bird message thing which people are on about. I think the voting system should change back to minas and not items. Like I don't want to vote to receive a squid egg, I want minas!

 

Do you feel there are any plugins that you directly interact with that should be changed? The skills plugin needs to be changed. As I stated above, it is annoying and it does not promote roleplay. It was so much easier to just craft it in a crafting table. Now we have to wait about 20 minutes to craft 1 thing. People grind it down in a basement. Perfect example of this is darksalvo. It forces people to grind their skills which does not promote roleplay at all!

Link to post
Share on other sites

LoTC In General:

Pretty cancerous tbh

What do you like about LoTC?

Rp and fun with friends. 

What do you dislike about LoTC? Too much special stuff, too much magic. I'm sometimes very disappointed on the GM's decisions and how they process most things. Sure some of them are cool but in Vailor I feel like there is a lot of corruption involved and biased decisions. From the things I've heard I think it was a good thing that I was banned during the Dukes war. And the raid little accidents? What the ****?

What is something LoTC needs to do more of? Realistic aspects in the atmosphere and rp. Messy Medieval =3

What should LoTC do less? Don't ban someone if they're having fun with their friends and not actually bothering anyone else or causing someone harm. 

What did you like specifically about previous maps?

Aegis. If I'd look back at it, ugly and disgusting af. But we have lower standards. And we were able to make it fun. I probably enjoyed Aegis the most because I was a noob who didn't really see all the bad stuff going on.

Asulon. Freedom on the map. A bit too much of it tho, there were like random huts and dirt houses everywhere. I participated in some battles, and those were actually fun.

Anthos was pretty fun actually, the antagonist was a fail but I had fun.

Fringe looked disgusting as ****. I think we were able to make it pretty fun and some of the wars were actually pretty fun too.

Athera, Nexus regions my ass. The map was pretty weird in my opinion. The layout was weird. At both places where we had col areas we had jungle, desert or a canyon next to us. How fucked u pis that?

Vailor, very disappointed. Way too flat and bland. Boring as ****.

What would be interesting to see in a future map? Realistic but interesting, no floating islands or void holes please. Variation on height in the map. 

What keeps you coming back to the server? Friends.

 

 

Edited by Anderssn
Link to post
Share on other sites

The best kind of antagonist is the one that could have been you in another scenario. An antagonist you can justify and somewhat sympathize with, if it wasn't you vs. them. Something like a barbarian nation fleeing their homeland, or a pirate nation who have been forced ashore by a fierce leviathan below the waves, and have taken to conquest to sustain their need for a land and home. Maybe they could be made up of players, but supported by melee/archer-based mobs in war claims and for defending their holdings. Perhaps they speak a different language, but could feasibly listen to reason, or maybe players could infiltrate them...

 

Just so much better than beaten-the-horse-so-much-its-basically-glue cliche of dark forces.

I've been preaching this same point when I administrated the Harbingers and took part in lower moderation with the Undead v2. Glad others are saying the same thing - feels good man.

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...