Jump to content

Your View: Skill Wipes

 Share


Recommended Posts

NO DONT DO IT!

Link to post
Share on other sites

Wiping the system will only delay the same problem from occurring again, if you actually want to fix the problem, the system itself has to be heavily modified or changed in its entirety. 

Link to post
Share on other sites

9 hours ago, The Combatant said:

Bring back Vaq's system! I want to have 100 swords + 100 stealth and be untouchable, or, or, or maybe 100 axes and one shot-crit people through full iron, yes!

what kind of scrub didn't go wrestling and stealth?

Here is what the combat log would look like 

---BLOCKED---

---DODGED---

---DISARMED ENEMY---

---BLOCKED---

---COUNTERATTACK---

---YOU TURN INVISIBLE---

---DODGED---

---BLOCKED---

---COUNTERATTACK---

---COUNTERATTACK---

And then they were dead, and you hadn't even clicked 'em once.

Link to post
Share on other sites

This is what I will say about any system that is meant to promote RP, through mechanical means.

 

Players don't require a system, mechanical bells and whistles, to pursue RP and more importantly, enjoy RP. The players who seek that out, will do it regardless of what is available to them.

 

You're not going to find players that seek the easy way out of things, who abuse systems anyways, to gain advantages over others simply so they can prevail and dominate, using these systems to promote RP. Nexus isn't so much a failed example of a system meant to promote RP, as it is a system that was simply too easily abused. The edge it provided at the later stages was simply too large, and it was a benefactor to the wrong group of players, those that focus largely on mechanical advantage and fast paced styles of RP, which mainly involved nation specific industry and warfare. 

 

I don't believe Nexus was a complete failure. It gave me backing to certain RP that helped people go along with what I was trying to play as, which was a blacksmithing wood elf, a little bit out there. Due to the benefits of Nexus, my woodland critter was able to reinforce the 'fact' that he was one of the best smiths in the land, and I had loads of RP revolving around the forge. I'm not sure it would have gone the same way if all I was doing was smacking two iron ingots and a stick together, and saying it was the best anyways.

 

That's a personal example but it does at least demonstrate that Nexus wasn't completely broken.

 

With all that said, however, I do think it needs a complete removal. It alienates new players who seek to carve out their own name, and simply cannot due to the paramount levels of competition already present within the world. It has transformed pvp combat into essentially Aegis or earlier Asulon encounters, where you were absolutely fucked if you didn't have diamond gear. In this case it would be enchanted.

 

Finally, in most cases, people simply don't use it to RP. With that identified as the issue, with its design in mind, its removal really shouldn't be up for debate. Perhaps the worst part that enabled this recent trend with the Nexus system, is the ability to reassign skills for cold hard cash. You have people that have gone into angelic pvp inclined professions at the drop of a hat, and suddenly there's a saturation of basically everything that people find annoying with Nexus.

 

So yes, that's my take. It was a good run, I enjoyed Nexus for a bit, but it's time to cut losses and move on.

Link to post
Share on other sites

I would much prefer to either just give a skill wipe but give accumulated exp back to the persona so a persona with an accumulated 4 million exp over their current professions is given 4 million exp to distribute elsewhere. Either that or a complete wipe of nexus professions and a reintroduction of a Vaq-like plugin that we had back in 2.0 which was much simpler.

Link to post
Share on other sites

17 hours ago, TeaLulu said:

nexus literally does not encourage RP

 

i spent days trying to ICly locate a blacksmith to make a blade as a gift for someone

 

when i did locate one who was active and willing, they didn't even RPly make the blade.

 

 

RIP.

This is a very valid problem, but this is not solved by wiping EXP or removing nexus. This is simply a willingness to RP. What changes really if we wipe the plugin? Nothing. If they aren't going to Rp it, simply because they don't want to or know how to actually RP blacksmithing, they still won't.

I have a buddy of mine, Dargrind. He is a fantastic RPer who actually RPs his profession. He RPs making swords and shields and anything you can think of. I actually sought him out a while ago to see if him and a partner of his could make me a giant concave mirror for an event that never happened. But he provided extremely enjoyable RP and because of that, on past maps he said people would seek him out just for his RP. 

Like you, he complains that people don't RP out their professions. And they don't really. But he also realizes, that not everyone has the knowledge to RP smithing or the willingness to.

 

16 hours ago, Katona said:

If you're like me, then you want the whole damn system abolished because YOU HATE GRINDING. I hop onto LOTC to RP, not grind skills. If I want to do that i'll hop onto Black desert or Runescape.

Then don't grind. Simple as that. Just because you can grind, doesn't mean you have to. If you want to RP, then RP. If others want to grind, then it's their choice.

 

15 hours ago, Evocress said:

A full skill wipe. Keep it traditional like the previous maps.

 

A new start doesn't mean a new grind. It means it gives other players a possibility to set a foothold on the server and not be outmatched so quickly.

I disagree with you. A new start will mean a new grind. For example, every military order will rush to bring their smiths back up to the level they were to get the gear that they were able to produce before. This will also apply to every enchanter, woodworker, leatherworker, and alchemist.

 

Personally, I think the best course of action would be to leave the skills EXP wise. Don't bother wiping it. Instead, cap the maximum level at Aengulic so it's not overwhelming for new players. What's there past Aengulic anyways in terms of benefits other than bragging rights?

Anything above Aengulic, just lower to Aengulic.

Link to post
Share on other sites

I see a trend in the answers, and I must agree with those who are stating that if you simply wipe skills, it will just be a nonstop grindfest for a few weeks straight and everything will return back to normal. 

Link to post
Share on other sites

The entire notion of leveling the playing field is ludicrous because it's already leveled.

Also, no affirmative action you bureaucrats.

Link to post
Share on other sites

Nexus should be removed. It was an excellent idea that succeeded in some regards, but failed in many others. Please take it out, and return to a simpler system. CosmicWhaleShark has summed up all of my sentiments perfectly, as he is the only player I feel that Nexus truly benefitted from an RP sense. 

Link to post
Share on other sites

I mean..... It might work out if the /teach function would work. I could see crafting guilds being a thing.

 

I think it does promote some roleplay though. The wood elves treat with the high elves to get their gear enchanted. Nexus has introduced certain limitation and specialization that forces people to seek one another out.

 

Its not an entire failure as what Cosmic said! But its just simply not feasible for new players I think.

Link to post
Share on other sites

How about this.

 

Retain current crafting system. Have most recipes available to craft for everyone (instantly or with a small timer), so there is no restriction on that part. Replace the level-scaled skill based profession system with a system where people may pick one profession. This profession will not level and will be bound to the character. But picking it enables to craft an additional set of items in the chosen profession.

 

That would be a thought for crafters. For resource producing gents, give them a flat buff to their work and resource yield, e.g. Lumberjacks have 33% more drops on lumber, Miners get 33% more valuable ores, etc.

 

Limit the professions to ONE per persona, but don't disable anything else for people who have chosen one.

 

EDIT:

 

This basically would be a skill wipe and a more vanilla approach as people want it. It still makes you have a profession and you can be a specialist for certain things, but frees the crafting for the people and avoids the GRIND.

Link to post
Share on other sites

Keep skills, you're punishing players for spending **** loads of time becoming high level otherwise. Also, people are just going to level up again in no time. So no point really. It will only level the playing field for a very short time.

Link to post
Share on other sites

Wipe it all and end Nexus's reign as a system. It served its purpose for a short while, and now a decent chunk of the playerbase either dislike it or neutral to it continuing to be a thing. LOTC doesn't need a bunch of fancy bells and whistles to service the basic task of offering a spot for people to move around as blocky characters with custom skins whom attack each other mechanically, and write to each other in a text box for RP.

Link to post
Share on other sites

Either keep skills, or scale them back.

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...