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Wait. that large area in the north includes multiple builds/regions of groups. Does this freebuild region override that? Like groups that set up charters, kind of sucks for ppl to be able to build right around/potentially even over that.....

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It's a good idea, but sloppy work in my opinion. If improvement shows that this can work without these problems to occur, then I'm absolutely fine with having this implemented on LoTC.

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2 hours ago, Cpt_Noobman said:

Throwback to when Anthos had free build.

http://imgur.com/a/fTjkj

There's nothing wrong with the 1st, 2nd, 6th, and 10th(besides that tree, it's too tall) pictures. The 11th and 12th look a bit daft because the water looks like it should be flowing over the slabs, but that's it for them. Most of those builds look nicer than real Dwarven keeps.

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25 minutes ago, Eileen The Crow said:

Wait. that large area in the north includes multiple builds/regions of groups. Does this freebuild region override that? Like groups that set up charters, kind of sucks for ppl to be able to build right around/potentially even over that.....

 

Any build that was regioned over and did not previously have a region was given a protective region (that is, event build protected by the 'global region).

 

Sensitive locations that wouldn't do well with a plethora of new neighbors were given a protective region underneath. 

 

Any towns or villages that existed prior to the free build region were not regioned over, albeit some borders cut close. These towns and villages will receive protective regions if the area near them becomes an issue. 

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As a side note thank you for the promotion of my resource pack contest ever 

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1 hour ago, James2k said:

There's nothing wrong with the 1st, 2nd, 6th, and 10th(besides that tree, it's too tall) pictures. The 11th and 12th look a bit daft because the water looks like it should be flowing over the slabs, but that's it for them. Most of those builds look nicer than real Dwarven keeps.

feedback noted

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I think it's a good addition, makes use of the massive amount of space we don't use on the map.

 

As for all the other concerns regarding 'taking rp from nations' and what not, well people don't RP in the nations or settlements despite, people don't seem to RP at those places because CT appears to be the RP hub at the moment.

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Freebuild is a plague to this server that never stops coming every map. In Anthos I lived in the wilds for a while and only visited the dwarven capital as my new dwarf, inactive castles were everywhere and it was about 2 weeks before I realized that I should move to the dwarves

 
The free build made in later Anthos was worse, it was right down the road from spawn to the dwarf capital Kal'Ithrun and dirt treehouses and wooden cubes were commonplace, the GMs never cleaned it (except Dreek), the Dwarven Demolition Crew did often headed by Josh3738
 
That's not even the worst I knew of free build, the most clear evidence I know that free lands are cancerous to nations and established communities is in Thales: I was Clan Father of the Grandaxe clan walking down the road when I saw a group of dwarves in a small hold built into a little hill. I talked to them and I found out that they had made their own history of the dwarves, their own dwarven religion worshipping some guy named Goran, and their own clan and that they made their own town and grouped up in the Fringe's free build. I tried to integrate them into dwarven society and recruited them to the Grandaxe clan but their leader got angry and left, which drove all of them inactive, around 6 dwarves lost to free build.
 
Free build is a childish idea, it only creates isolation and inactivity and saps the lifeblood of nations who are already struggling to remain active, this is why dwarves do not have holds, no matter what common opinion is this always finds its way back in some how, and frankly all I can say is that I'm disappointed that this would come to be again.
 
people are complaining about other being jaded of how freebuild has never worked but they themselves are jaded about it working maybe it did in Aegis, or Asuloun I was not there, but I was here from Anthos onwards and it certainly was not helpful.
 
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27 minutes ago, Fimlin / worldiswar28 said:

Freebuild is a plague to this server that never stops coming every map. In Anthos I lived in the wilds for a while and only visited the dwarven capital as my new dwarf, inactive castles were everywhere and it was about 2 weeks before I realized that I should move to the dwarves

 
The free build made in later Anthos was worse, it was right down the road from spawn to the dwarf capital Kal'Ithrun and dirt treehouses and wooden cubes were commonplace, the GMs never cleaned it (except Dreek), the Dwarven Demolition Crew did often headed by Josh3738
 
That's not even the worst I knew of free build, the most clear evidence I know that free lands are cancerous to nations and established communities is in Thales: I was Clan Father of the Grandaxe clan walking down the road when I saw a group of dwarves in a small hold built into a little hill. I talked to them and I found out that they had made their own history of the dwarves, their own dwarven religion worshipping some guy named Goran, and their own clan and that they made their own town and grouped up in the Fringe's free build. I tried to integrate them into dwarven society and recruited them to the Grandaxe clan but their leader got angry and left, which drove all of them inactive, around 6 dwarves lost to free build.
 
Free build is a childish idea, it only creates isolation and inactivity and saps the lifeblood of nations who are already struggling to remain active, this is why dwarves do not have holds, no matter what common opinion is this always finds its way back in some how, and frankly all I can say is that I'm disappointed that this would come to be again.
 
people are complaining about other being jaded of how freebuild has never worked but they themselves are jaded about it working maybe it did in Aegis, or Asuloun I was not there, but I was here from Anthos onwards and it certainly was not helpful.
 

 

 

Jimlin the Just speaks truth, Freebuild gives a false illusion to new members of the server that the Freebuild area is in fact what the entirety of the map consists of, it steals RP from nations, and promotes people to build a tiny house and become isolated rather than RP on an RP server.

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I'm actually happy to see this.

Dispite the possible issues, it's something that we should definately be trialling.

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While the placement could have been different, I'm overall happy with this. It's easy for a new player to get a place to store their stuff or for hermits to make a home. Which brings me to the complaints being made about how this will draw away from RP in the nations... What is stopping a nation from going out and recruiting new players or others that live in the wilds? People in the wilds are most likely going to be loners or small groups looking to store their things, which means they won't have access to big RP events or anything of the sort, which a nation could easily introduce them to. If anything, I can see more RP being created based off of trips to the wilds to try and recruit people living there. @Fimlin / worldiswar28 @Lathros and whoever else feels that it'll steal RP from the nations.

 

As for griefing and landscars and all that, so long as it is monitored correctly, it shouldn't be an issue. Which is why I'm going to suggest (not sure if no one else has suggested it) that the ET ( @Freema ) be utilized in conjunction with GMs to use their PEX to occasionally scout out the wilds and look for any abandoned builds or something along those lines. Or something along those lines, since I doubt the GMs alone (as seen from previous maps) will have the time or the energy required to monitor these on top of modreqs and all that.

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I hope everything works out. Just remember what happened in the Fringe with freebuild. Small towns were fine, but people had these HUGE castles that went inactive 2 days after they were built. Even the small towns cluttered lots of the land when they went inactive, but the community was much more open to new players.. When new players had freedom they could be creative, being a hermit is only interesting for so long, eventually the new players that will likely settle in the freebuild lands would find their place among nations and guilds respectively. So I'm hoping see that back in the community with this, at least. I was one of those hermits with a really small rp group long ago , then I found the Undead and the Monks after that. I like that nations are presented as hubs for rp, and that those are not freebuild. No matter how it goes, it is good that you are trying to make changes that will help the server. 

 

As a new player, nations were really daunting. I didn't want to get involved with any of them until I had a good sense of what was going on in the server. I notice that lots of new players will end up joining the server and never end up playing again after they play for a few hours. At least in Vailor this problem has been larger than it was before in previous maps, I figure freebuild zones will give these players some kind of freedom to get started up in the world, I like this a lot.

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I'd like to see a bufferzone between the regioned areas and the freebuild area, preferably over 100 blocks. The freebuild area is exactly on the border with the region that is the Duchy of Carnatia where I live. It would really suck to have to deal with random people building stuff just over the border that we can't do anything about at all. The region is already ugly enough.

 

EDIT: I just checked it out myself and I noticed there is already a decent bufferzone at the place I checked.

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52 minutes ago, Teegah said:

this isn't a survival server, if new players want some land for building or a house they should join a nation and have to rp to get the permission for said land / house what's the point of making people apply to an rp server then sending them to a freebuild area

 

1. we're literally in survival mode ingame also idk how thats relevant

2. they can still join a nation and rp to get regioned land if they want it nobody is stopping them, infact regioned land is better since it's, well, protected...

3. nobody is sending them to a freebuild area and there isn't even roads going there or anything even pointing to its general location.

 

Freebuild has pros and cons, let's not demonize it unfairly.

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