Jump to content

To think of: Complete Lore Wipe?


Man of Respect

Recommended Posts

Please, before you read this, remember that I didn't come here to decide anything, nor to support nor to disagree, yet, to discuss about something that likely won't happen. Don't attack me.

 

You're the greatest player of the world, yes, I agree, myself atleast, that you, reader, is it, or one of the many. Lord of the Craft, Minecraft's biggest roleplaying server that has stood for years, up, proud and old. During long times, we have developed characters, cultures; we also have written spice (lore) for it. We created concepts, we had a lot of progress. YET.

 

What if the server had a complete lore wipe? Map wipe, character wipe, lore wipe, item wipe? It likely won't happen, yet, we have to discuss the bad things and good things that might come out of it.

 

Good things:

People will write new lore to quickly fill the gaps

The concept of magic can be completely re-written, made more rare, more useful and better

New characters, new factions, new people to interact with in roleplay

 

Bad things:

People grow too attatched to things they have done. This is human, and I respect it.

While players might return, a lot will leave

LotC might die

 

Yet, it'd be nice to talk about of what could happen, what would happen, the consequences, the advantages... thoughts?

Don't attack me.

Link to post
Share on other sites

This topic comes up every so often. Personally I am hitting another stride regarding my own written lore and Arcanism is finally what I imagined it would be three years ago. A lot of things like my lore set take time to build up and many of what is considered deep-rooted valuable lore has gone through this process. Due to this a majoy lore wipe would see a lot of players leave. Personally? If I had a way to make sure some of the magic I have worked on is brought back then I would get by. Would I be thrilled that the wipe happened? Probably not too happy but I am flexible.

 

Everything being fresh is tantalizing until you think about the amount of hours it takes to flesh out history, magic, culture, etc...

Link to post
Share on other sites

Just now, Man of respect said:

more rare

 

*easier to circlejerk and worth more for OOC favour banter

Link to post
Share on other sites

I've seen this talked about before. It won't happen. It's interesting to think about, but it's not going to happen.

Link to post
Share on other sites

Just now, Corvoo said:

I've seen this talked about before. It won't happen. It's interesting to think about, but it's not going to happen.

 

Yes, I... uh...

 

Please, before you read this, remember that I didn't come here to decide anything, nor to support nor to disagree, yet, to discuss about something that likely won't happen.
Link to post
Share on other sites

The issue is the community knows each other too well and everything's run through OOC. Even with a lore wipe, the nations and guilds would reform mostly the same because the OOC friendships and cliques aren't just gonna vanish. You'd have a bit of a vacuum of power for a while, if some groups decided to take risks and go against the status quo, but it'd settle down really fast again and we'd be back in the exact same situation.

Link to post
Share on other sites

The history is what makes people vested and interested in the server, I think. To be able to find the physical traces left behind by the hours invested is what makes our characters more meaningful than say roleplaying in an mmorpg.

 

No matter how great your character has become, it can not destroy or facilitate the destruction of a town/village/kill an npc in say games like WoW, to otherwise almost force changes upon other players to accept your decision.

 

If we did wipe lore from LOTC, it would basically mean starting a whole new server. A new ruleset for every single thing, even down to how we swing swords or make armour (things that dont have lore written for them in general because it is widely accepted on the nature of things).

 

 

 

 

 

If we did do a lore wipe, everything would be wiped too. Nations, towns, villages. Oren wouldn't have ever existed. Elves might not even be in the new LOTC. To judge precisely how beneficial the new 'rules' would be, we would have to see what those rules actually are. You cant compare something that doesn't exist. Speculating about the options presented does little to fuel our imagination.

 

 

Personally I would love the idea of a sister server, with a different theme. Scifi maybe?

Link to post
Share on other sites

At that point we might as well have a completely new server.

While that idea might be refreshing for some,  there was an immense amount of work put into all of the current lore and it's what makes the server in depth and fun. I've been on the server for a few months now, and I learn something new still every day. The organized lore is what originally made me interested in it. Not to mention, all of the well developed characters that have been around forever would have to be reset.

For anyone that would like to see a lore wipe, I'd recommend trying a different server or creating another one from scratch.

Link to post
Share on other sites

I'd enjoy a fresh beginning like that. Another server, as a counterpart to lotc, would be great to have; alot of lore ideas that negate/are negated by other pieces of lore can be put to use, and alot of things we've learnt to not do won't happen again. (Also oren won't exist, grr grr)

Link to post
Share on other sites

New faction names maybe. But friends will still band together and form the same thing just possibly under a different name. Nice idea in theory though 

Link to post
Share on other sites

1 hour ago, Good Guy Shady said:

a big baddie. :))))

I've heard for ******* months about how 'Undead are coming back!'

Can we ACTUALLY have this? In Vailor, there was a little bit on dragons and the drakaar- can we seriously reboot the undead?

Link to post
Share on other sites

If people want to revise/rewrite the lore, I think the obvious solution is to do it every time we move to a new map. If we're moving to a new land, doesn't it make sense that it would already have inhabitants and its own factions? This would also allow us to keep certain elements of Roleplay that people want to keep. On Magic... I don't know to be honest. I mean I guess the land could have undiscovered magics but there isn't much room for expansion with the core magic lore staging the same. 

Link to post
Share on other sites

I think it's a bad idea to wipe all of a big group's progress because a few others are suffering from it, because that's basically what this is.

But, an even bigger factor that made me disagree is that exactly the same people, will form exactly the same groups and will do exactly what they were doing before the wipe.

I do have to say, if this weren't coming from someone who just made an anti-oren post the other day I'd find it a much more appealling idea. At this point it just looks like you want to destroy Oren one way or another and you're touching into the unknown and extreme.. 

Link to post
Share on other sites

Just now, Gridlock said:

I think it's a bad idea to wipe all of a big group's progress because a few others are suffering from it, because that's basically what this is.

But, an even bigger factor that made me disagree is that exactly the same people, will form exactly the same groups and will do exactly what they were doing before the wipe.

I do have to say, if this weren't coming from someone who just made an anti-oren post the other day I'd find it a much more appealling idea. At this point it just looks like you want to destroy Oren one way or another and you're touching into the unknown and extreme.. 

 

I expressed the idea in a previous thread and the OP neglected to give me credit. I have played alongside Oren for most of the time after Aegis (I founded the Teutonic Order then). I don't think you all realize how competitive many people are and that a total wipe would give more incentive and "intrigue" into gambling and trying to form separate groups. No doubt, this will give a temporary balance of power rather than a total "shakeup" of the game - but with good staff and creative support, the balance of power can be relatively sustained. The argument of "but the time I put in!" is already used by smaller groups who tend to get swallowed up by the monolith. I'd say marching into the unknown instead of marching lock-step through the mundane would better encourage me to "put in all those hours" as a previous poster commented.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...