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-=- LOTC’s Biggest Failure -=-

I want to apologize to those who thought this would be a MEME Thread, but it isn’t, but do stay and read.

 

LOTC has had one notable feature since 2.0, and that was Oren. Why does Oren play an important to the server, it is the only main RP Hub for new players to join. Now, why is it the only main RP Hub:

Every group is often a OOC circle jerk, hardly ever taking in new members, yet the main city of Oren often lets new players gain safe haven, a place to make friends, a place to build up their skill before branching off. The problem is, what happens to new players when this safe haven is destroyed, they have no place to go. Either small groups will ignore new players joining or they will fight over them.

 

With the Civil War, there goal is to split Oren into enough pieces where it will never reform. Yet each group wants to form their own city or nation. These nations will be isolated, most players being barred from them by their Mc name. But why is this a problem? Whenever most players want to roleplay, they go to the High elves, Wood elves, or J-burg based on their character and their liege. If everyone is roleplaying in groups of 5 or 10 players, barring out others, how will RP be able to grow. These players will then complain about no RP, no events, and no RP Hubs, yet they are the ones that destroyed them.

 

Oren is often called the Antag of LOTC, but what is the reason of an Antag. An antag was created to provide a storyline for LOTC, but most importantly, they were created to provide an opponent to fight against the server, that forced the server to work together. They were the common enemy of LOTC that everyone had to fight to survive. But the current ET’s and Admins have stalled the creation of an Antag, since the failure in 4.0, brewed together by 501warhead. Since then, the server was left on it’s own, and World War III broke out from it. They continue to stall the creation of the Antag’s, which continues to rip the RP out of the server.

 

Now, why this is called LOTC’s Biggest Failure, is the failure are the admins. Tahmas, 501, Ever, and Telanir. These Admins have lives, I understand, everyone understands. They wish to make LOTC a place of enjoyment for all, not just three large groups. But have these admins ever thought about what happens when the largest RP Hub is destroyed. The server will become a constant PVP server, with RP hidden in the darkest corners. These admins are hands off admins that have never truly thought about what will happen with server events.

 

Now, why did this occur. Admins are picked by the GM Team in most cases, or Team leads. But who assigns these GM’s to their spots, a GM Lead. The GM lead is able to chose his friends, people who he knows can do the job, but help him get into higher positions. The GM Team was turned into a circle jerk long before Tahmas and 501 were ever Admin, and they can’t really be blamed for it. But when they allow it to continue, there is a problem. They have had the chance to fix it, but never did.

 

I do not wish to be rude to these people, but this had to be said, and so does this. With the splitting of roleplay into over 30 groups, some of who do not care for RP, RP will die. And when RP dies, LOTC will die. Now, should the Civil War be allowed to continue and the server has the chance to die from this? Or should the staff step in to potentially save the server? You decide.

(side note, not a hate thread, just an opinion thread. dont kill me with warns plez gm's and fm's)

(ps: nothing against the rebels, just has to be said.)

 

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From what I gather, good or not, the rebellion was RP. Something founded in RP should stay in RP without staff interference. I agree, however, that it is time for another antag. 

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“The world under heaven, after a long period of division, tends to unite; after a long period of union, tends to divide. This has been so since antiquity.

 

Balkanisation is fun, don't knock it until you try it.

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Hey man it's the playerbase's decision to rp. If they don't their rp dies and so does their group. Other groups will continue to rp even with an oocly funded war going. I personally lead up to 4 events in the westerlands weekly. We make it a goal to not do anything oocly either. Purely rp.

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This isn't true in the slightest. All groups rise and fall, regardless of how long they've remained a power. The only reason humans are popular is because its simple and easy for a new player to flock to and understand, and with a majority of the playerbase its always going to be the center of roleplay. I'm glad Oren and humans are now divided, to help give culture to new groups of humans, and to encourage them to play different races, especially the ones less often played. I speak in terms of orcs because of bias, but it is a community with great people, welcoming all new members. You were a part of it once, so I'm sure you understand. Dwarves as well are a good group.

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You're acting like LoTC needs Oren, when the server did fine without it. In Aegis and Asulon (parts of prior to Oren), the RP was great and wasn't at all dramatically improved by The Orenian Empire's creation. In fact, I recall many Aegis players saying that the server had way more people on back in those times, without an all powerful Oren. This may have been for other reasons, but it shows that Oren isn't crucial to LoTC's survival.

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I do understand everyone's points, but the thing is, what happens to these groups when there is no one else to fight. Many have the goal to form off and create their own kingdom, but how will that work when they are 20 different kingdoms about on the server. Prior to Oren, I know there was Alras, Skravia, Hanseti, Renatus, but what happens when you thin out the playerbase so much, there's nothing left.

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Bosnian warlord approves

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I need to agree with the thoughts on an antagonist. With the introduction of Axios we expected something new, not a rerun of Vailor. I expected an enemy to fight. There were events put together by the event team and forum posts that were never expanded. If we're going to have an antagonist we can't bring one in late to the game like the way Orgon appeared but it needs character and proper expansion that brings the server together to fight it.

 

Now as for Oren, there's a paradox. With every ending there's a new beginning. New roleplay bases will be born if a major power splits. This gives them time to roleplay to themselves. Then once it seems their playerbase is thinning out they can band together and reform what they split from to be greater than the last.

 

And one more thing on antagonists. Let the playerbase be involved more. If people want to play as the bad guys let them do it, as long as they can roleplay effectively. Don't let the antagonists be event based like they have a few times in the past, let the server take part.

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Seeing an RP hub like johannesburg likely being wiped out is sad, yes. but I think we'll be fine. There will be several human nations emerging out of this, each needing to recruit new players to have an edge over the other. Each having its own green soulstone pillar, and roads leading to their cities. Ultimately, there will be places for noobs to find RP.

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No, **** staff intervention. RP should be allowed to flow as it has since the Empire's birth. The depravity of the admins and their pet staff, while disgusting, is another matter and shouldn't be used to nullify what happens.

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I mean if the main worry is players and their retention then isnt it more of a pressing issue to tell the older players to stop being a bunch of selfish jerk circles? The way I run the Enchantry I allow newplayers and even known hated players into the Enchantry on the premise of RP, and in hopes allowing them space to develop their skills in RPing magic and being a player in general so in the end when they have a decent magic in their hand they know how to RP it correctly and not be a hiderence on the server, and this also allows new players to have a chance to start somewhere (magic wise.)

 

Older players lead things typically, guilds Orders nations citys etc.. They need to learn that their main goal shouldent also just be the building up of items and stock, their empire etc but it should be also incorperating new players and teaching them how to Roleplay on lord of the craft, in the end it not only helps them, the server, but it also helps you and your guild by adding another well learned member.

 

People need to learn to be more acceptive, I know theres a handful that do. Like even Leowarrior I've seen him grit his teeth and spend the time to make the new wood elves feel at home and wrap them around his nations culture(filthy mage haters) and Oren military orders give new players a place to start. 

 

I dont see the reoccurring death of oren a problem in this, there will just be more factions for players to integrate into.

 

 

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easy wolf, easy.

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