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[✗] The Pillars of Leyd/Kundak


L0rdLawyer
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The Pillars of Leyd, Kundak

 

The Beginning:

 

Three thunderbolts lit up the sky as a mighty orc fell with a knife in his back. An onlooker, a veiled man turned around and walked away, his clothing gradually morphing into a dense set of armor as he entered the portal, his form rippling with ethereal light, voyaging to the spirit realm. As this man walked with a peculiar hunch in his stride, a mighty castle arose from the abyss as he approached. Lights within the castle flickered, the foundations briefly trembling as an assorted group of images unfolded. It became the clandestine marble palaces of the elves, the hardy forts of the orcs, the proud castles of the humans, and the durable underground strongholds of the dwarves.

 

 

The doors flew open as this spirit entered with stride, staring past the superfluous walls and pillars to settle his gaze on an orc with a strong likeness to Krug who set upon a throne wrought of warped steel and bone. Nearby flew the banners of every nation, past or present, and he wore a crown that changed from silver to gold, gold to crystals, crystals to thorns. The imposing figure directed his gaze downwards, eying the fellow as he approached.

 

“Kundrak,” he bellowed. “Why do you enter my realm?”

 

The man known as Kundrak’s head dipped down, his sight falling to the cold marble steps of the throne before him, his mouth opened slightly as his words boomed across the hallway.

 

“I have come, my master, to do my duty as your messenger. The Orcs have fallen once more, they have grown weak, honorless, and no pride yet lives on within them. It is time, time for action, time to gather what wit and guile that does yet remain and set their hearts aflame. That is why I travel here, Leyd. I have come for your guidance.”

 

The greater spirit pushed himself up from his throne, eying his halls where various cages dangled freely from the ceiling. This seemed to happen for eons, him merely sitting there with a thoughtful expression on his face, resting his index along his lip. Kundrak stirred slightly with faint unease, directing his own gaze askew to fall upon the assorted Humans, Orcs, Elves, Kharajyr, and even Hou-Zi that floated in the air with only thin bars separating them from beasts of the wild. Leyd’s vision curved for an instant, before refocusing on Kundrak once again.

 

“Kundrak, return to the forges and tell the minions of Gentharuz to begin constructing the pillars.”


As the elder spirit finished his words, his hands fell upon his chest, one diverting towards the right through his armor, straight through the ghostly flesh, stopping where his heart would be. He grunted and snarled as he began to tug against an invisible force, and after a short battle he retrieved the shining orb from within. He let the orb hover towards the midpoint between the two of them. Kundrak parted his lips, the suction drawing the orb into his mouth as it had burst, forming some primeval clouds of dust. He turned and stomped out of the room, yet as he walked he appeared in a large forge surrounded by tall pillars made of marble and other similar rocky elements. It seemed as if years had passed, yet it was only a matter of mere seconds. The spirit drifted off as tiny goblins worked on each and every single pillar, hammering away with chisels and carving the stone to make a construct worthy of such a powerful being; something displaying true perseverance in the face of adversity.

 

It was severed into five parts, before going to the top of each of the pillars, the ancient dust being released from Kundrak with a mighty roar. It seemed to envelop each marvelous feat of rock, engulfing it wholly and flinging them down into the mortal world through some kind of portal, dropped into the Isles of Axios.



 

The Pillars:

The Five Pillars that dropped Axios all were linked with the the essence of Leyd. No person could absorb that power, not even a dark shaman. These pillars act as a base for a ritual to open a bridgeway between the realms.

From a far distance, they would seem as though they were just pillars to a manor, but as one would approach, carvings begin to become noticeable. Four of the pillars are engraved with ancient runes, ancient blah, and even modern day languages from the Hou-zi, Orcs, and so on. These carvings continue to update shift around, changing the look of the pillars with each blink. These pillars stand at exactly 15 feet each, and could not be moved unless moved by a large party and mounts. The stone making up each pillar would seem as though it was normal quartz but it would never chip, never crack, and the pillars would never break. The Center Pillar is just a smooth black pyramid, 5 feet in height. It would appear to be an obsidian like rock, reflecting sun off the sides. This center pillar bares no writing on the outside.

 

The Ritual:

If the either of the four pillars were touched by any type of shaman, they would transmit a message to each Orc or any race linked to the Spirit Realm. The words of Leyd would echo through their minds, even making the deaf hear him.

“Place the outer pillars around the pyramid. A Lutauman to the North, Farseer to the South, Witch Doctor to the East, Elementalist to the West. When you are done, the corrupted must slay himself with honor, and release the bridge to me.”

If any Orcs dared to listen, and the five Magic Users placed their hands on the ritual, they would begin chanting. None of the five would be able to control themselves as the words of the Ancient Spirits flood out of their mouth. The words would be visible, the runes turning into what the word means before floating up into the sky. These materials would begin to materialize in the sky as the clouds part, and as the blood of the self sacrifice seeps out onto the black stone, the items would begin to glow as a bridge begins to form. The Bridge would seem to be beam slamming down onto the black pyramid, allowing travel between the Spirit Realms and Mortal Realms. With the use of this, the pillars would shatter, closing the portal, trapping the entities on their side of the bridge.

 

The Ritual Extended:

GFA8IVmIwg6PQ_4DkjEBIYHY92NylAR3TNCQwsqIA1VWKVHYCCMKs14t1K1y8Y7q1WvbkYwIUIVjFfhMgzbmzvlWyO9JI6u9eBhFNksyzo5m8mAT2U89-8OP31iqYrpMr9Tu3GPI

 

Guidelines:

Any Race can use the portal.

The Portal/Bridge would be a constant beam, once someone steps into it, they would be transported to the Realm of their choice.

The Portal can only be used to travel between the Mortal and Spirit Realms.

Only one Dark shaman can be substituted in place of a normal shaman.

The corrupted is a Dark Shaman.

The Dark Shaman must commit suicide willingly and this will perma kill his character.

The Portal will remain open for 30 minutes.

The Portal will break after first use.

It will take 3 of a specified type of shaman to recreate the pillars.

In the process of fixing the pillars, 1 of each type of shaman would die and perma kill.

If a Spirit enters the Mortal Realm, they would lose all powers except powers connected to their base element.

A Spirit in the mortal realm can die and would have their powers equal to 5 Tier 5 Shamans of their element.

A single Spirit of Earth could raise mountains from the oceans, so on.

Krug and Ancestrals can be brought back from the Ancestral Plane.

A Spirit in the Mortal Realm would be treated as a Mortal and if killed, it will fade away, wiping it from existence.

If a player heads to the Spirit Realm and is there after 30 minutes, they would be trapped in the spirit realm and end up being stuck unless another portal was opened.

If another portal is not opened within two months, the said player would have his essence wiped, perma killing the character.

Some spirits playable by  capable players, some spirits now. Spirits Shamans cannot currently touch cannot be interacted with.

Time, Space, Chaos, Order, Life, Death, Light, Darkness, Gravity to name a few.

Any player in the Spirit Realms would be viewed as nothing different then how a shaman's soul would be viewed. The player would just be another bug in the vast realm of infinite spirits.

If a player trapped in the Spirit Realms dies, his soul would be erased, causing a perma kill. 

 

 

Edit: Added information, Leyd is the Spirit of Domination and Strength.

Kundak is a lesser spirit of domination and strength.

This mainly is just something, if accepted, that can be an event line.

Edit: Buffed things up.

Edit: Clarified something.

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I like it, but seems a little underpowered considering someone has to PK every time it is used...

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5 minutes ago, MangoArt said:

I like it, but seems a little underpowered considering someone has to PK every time it is used...

The point of it is so it can be used as a 1 time event line with only one person considering the option of PK. If say the players wish to open up the portal again to bring down a spirit down to fight with them, creating a mortal form for a lesser spirit, they could do so. This is why there is such a great cost to use this more than once.

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I like the lore, though quires on entering the realm, the purpose of doing such with meeting these (elemental) spirits would see this person as an outcast if they're not a shaman and or if a dark shaman where to enter what are the problems with this occurring?

As this isn't the soul-stream as I am aware the shamans use a completely different 'realm' for spirits. I am curious on what they'll do if they see a random fellow walking through the portal, a shaman or a dark-shaman. 

 

Also needs more pictures:

ritual_by_nele_diel-d9d5st9.jpg

 

wrong_window_by_papaya_style-d9vzfka.png

 

I suggest these.

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1 minute ago, Evocress said:

I like the lore, though quires on entering the realm, the purpose of doing such with meeting these (elemental) spirits would see this person as an outcast if they're not a shaman and or if a dark shaman where to enter what are the problems with this occurring?

As this isn't the soul-stream as I am aware the shamans use a completely different 'realm' for spirits. I am curious on what they'll do if they see a random fellow walking through the portal, a shaman or a dark-shaman. 

 

The Spirit would see the entering player as a normal soul of a shaman that would occur naturally. They spirits would generally leave this player alone if the player left the spirits alone. I'll get to adding this to the guidelines, thank you! No pictures for meh. Pictures are for meh rp posts, not this.

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Just now, L0rdB0rd said:

The Spirit would see the entering player as a normal soul of a shaman that would occur naturally. They spirits would generally leave this player alone if the player left the spirits alone. I'll get to adding this to the guidelines, thank you! No pictures for meh. Pictures are for meh rp posts, not this.

 

Well feel free to use that circular ritual picture for an RP post... I feel like it was a good catch :eyeonyou:

 

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7 minutes ago, Evocress said:

 

Well feel free to use that circular ritual picture for an RP post... I feel like it was a good catch :eyeonyou:

 

 

Please.

 

769ceb99e30d46b4eb54c7d675c2c82d.png

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Would need to be heavily monitored by the LT during use and I don't think it should be movable at all. Good though +1.

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54 minutes ago, _Jandy_ said:

Would need to be heavily monitored by the LT during use and I don't think it should be movable at all. Good though +1.

No offense, the LT hardly know much about shamanism. They can't moderate what they don't know, this is a branch off current lore so to say because currently spirits can come to the mortal realm in physical forms, they just can't turn mortal currently. This allows for a great possible event line and so on you monkey man.

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Just now, L0rdB0rd said:

No offense, the LT hardly know much about shamanism. They can't moderate what they don't know, this is a branch off current lore so to say because currently spirits can come to the mortal realm in physical forms, they just can't turn mortal currently. This allows for a great possible event line and so on you monkey man.

Then it should be their responsibility to either learn more about shamanism or recruit people who do so that something like this can be well monitored. 

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My only grevience is that you need 3 of a type, and one has to pk. We have enough elementalists, enough witch doctors (I think), only 3 farseers (Thurak, Malog, and I), and virtually 0!!! lutauman. While this could be useful in the future when we eventually get our magic back, I don't think killing off who we do have is a good solution, we should think of an event that we can do now, not some time in the unforseeable future. (On phone sorry for trash grammar)

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LT's should pay more attention to shamanism , as right now how it is it's quite omitted ..

Anyways good lore +1

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Thank you for submitting your piece! Unfortunately, this lore is hereby denied. We do not see ourselves accepting any shaman piece until the shaman clarification is over. That aside, for this piece specifically, the requirements needed to operate this portal need adjusting, and you need to clarify on if spirits are being dragged into the mortal realm against their will or if they're coming willingly. Elaboration is also needed on the ancestrals capable of being brought over and why the Spirits are capable of raising mountains and other things. Lore-wise, they do not have the capability of being on par with 5 t5 shamans. Spirits get their power from the Void and are capable of using that power to have hold over their own realms, which is why they're so powerful in said realms (https://www.lordofthecraft.net/forums/topic/139713-the-planes-of-existence-world-lore/ ). There's no valid explanation why they'd be able to have control over the mortal realm. At most, they'd be able to influence their core element (as discussed here: https://www.lordofthecraft.net/forums/topic/134759-elementalist-clarifications-and-spirits/), not be able to raise mountains from the ocean and other things willy nilly (influencing the rocks to rise over time through the use of stagnant spirits perhaps, but it wouldn't be an instantaneous thing).

 

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This Lore has been denied. Topic moved to Denied Lore forum.

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