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Avacyn

[Rewrite] [Aengul] Eshtael, Aengul of Balance

15 posts in this topic

This piece is to serve as a preliminary example for a project the LT will be undergoing in the near-near future to clean up, correct, and update all the Aengudaemonic lore we have in a simple but informative format. Eshtael had a severe lacking in actual written canon, and so I began with her. These pieces will be purposefully simple in nature and serve mostly as a quick reference for anyone needing information about the Aengudaemonic deities we have in our universe.

 

Eshtael, Aengul of Balance

 

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Image credit to Winona Nelson

 

Canonized Name -- Emma

 

Sigil -- Balanced Scales

 

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Naturally the most neutral of all her brothers and sisters, the Aengul Eshtael represents the worldly aspect of Balance in its manifested forms: some reason her to be the provisioner of the Heavens, evenly distributing things like births and deaths among the mortal populace alongside other material dealings. In truth, Eshtael makes it her occupation to keep the very world itself in check. The eternally warring forces of dark and light, moral and immoral, nature and progression are all her business (though their outcomes are not so important, as she sees to it only that all things eventually keep their balance) and she has kept an ever-watchful eye upon them throughout the ages. It was She who bid to the rest of her kin in council to not destroy but chain the Betrayer in the end of the First Age and thusly became a steadfast voice of judgment among the Aenguls, She who chained the terrible Titan Azdromoth within her realm when he was sure to lay waste to all of Malin’s folk, and She whose hand has always been there to guide and serve the Balance of all things.

 

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A depiction of the First War, a victory resulting in Iblees' containment at Eshtael's urging.
 

Depicted within mortal artistry as a female seraph with a staff of radiant light (and known among some human circles simply as Emma), Eshtael has descended on scarce occasions to conduct business upon the earth. The few to encounter her or be unlucky enough that she seem them a threat to the balance of things see her as an ineffably otherworldly figure before they are spirited away to her realm, Bastille.

 

The Bastille

 

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Eshtael, like all her kin, resides mostly within her realm: a place called Bastille, it is said (those who do stare upon it tend not to leave) to appear quite like a city of massive spires and towering parapets of silver and gleaming white resting upon the clouds. It, however, is deceptive in appearance. Bastille is not a city but a prison constructed to house anything and everything Eshtael sees as too dangerous and harmful to the balance of the world at their moment in time. Eshtael does not kill, but instead places these threats and detriments within a sort of timeless stasis within the towers of Bastille. It was here that the Titan Azdromoth spent so many years, roaming the boundless white skies of the realm, unable to ever find his way out of the perfect prison Eshtael constructed until the day came that she saw Azdromoth fit to return to the waking world, and spirited him back to it. Just who exactly has been snatched up by the Aengul and locked within Bastille’s confines is mostly unknown, for Azdromoth is the only known to ever leave the impregnable penitentiary; some whisper that the Lady of Balance has locked up great horrors in its depths, waiting for the day that the world must come to an end. Others say that perhaps a fellow Aengul of hers who fell far from grace rests inside Bastille in chains. Whatever may be inside, Eshtael has kept them there for the sake of the world’s balance.

 

Following

 

Unlike many of the other Aenguls, Eshtael carries no faithful following among mortality. She offers no powers to any would-be acolytes and trifles not with the machinations of theology among the masses. Her business in the world is her own and as a result she lacks the raw strength and power that others like Xan carry with themselves. Instead she makes work of the nature of the realm she built in order to see to it that all things find their balance.
 

Present Day

 

It is difficult to discern what exactly Eshtael is concerning herself with at any time, as most of her influences are just about removed from palpable existence upon their imprisonment, but it is rumored among some that the smoke and ash rising from the West has drawn her attention.
 

Role note: I would like to add one of these to every piece we update and release justifying the role this specific Aengudaemon plays within the sensibilities of our canon. Eshtael is a plot device and a means of event agency that opens a variety of avenues (that are permitted, of course) for the development of storylines. Bastille, specifically, is quite like an 'event playground' and offers our creative teams a means to introduce long-lost and forgotten things.

 

Authorship
Archangel_Avacyn, Writing and Concept
Fitermon, Concept
Whoever the original creator was, Concept

 

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You should still rename it from balance to something else. Too easily confused with the Aspects. 'Cycle' might be better, considering her duty is to make sure we repeat history.

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Edited by Aesopian

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Just now, Aesopian said:

You should still rename it from balance to something else. Too easily confused with the Aspects.


The idea that the Aspects represent balance itself is mostly a falsehood and a religious belief of their Druids-- they are first and foremost the sovereigns of the natural world and more concerned with their own 'aspects'-- Fertility and the Hunt.

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35 minutes ago, Avacyn said:


The idea that the Aspects represent balance itself is mostly a falsehood and a religious belief of their Druids-- they are first and foremost the sovereigns of the natural world and more concerned with their own 'aspects'-- Fertility and the Hunt.

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Somewhat. While their main dominion is within the natural world (I.e: the world excluding descendants and other 'creations' of other deities), they still represent life and death, as well as the other main cycles that ensures natural stability. In my opinion, Eshtael and the Aspects do have somewhat conflicting views, though nothing that would inherently affect any roleplay or confusion in lore. One focuses on the natural world such as animals, plants, fae, etc etc. While the other is more primarily focused on descendants and 'unnatural' (deific, daemonic, etc) creatures.

 

Or at least that's how I'm understanding it, correct me if I'm wrong.

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Just now, Jaeden said:

 

Somewhat. While their main dominion is within the natural world (I.e: the world excluding descendants and other 'creations' of other deities), they still represent life and death, as well as the other main cycles that ensures natural stability. In my opinion, Eshtael and the Aspects do have somewhat conflicting views, though nothing that would inherently affect any roleplay or confusion in lore. One focuses on the natural world such as animals, plants, fae, etc etc. While the other is more primarily focused on descendants and 'unnatural' creatures.

 

Or at least that's how I'm understanding it, correct me if I'm wrong.


No, you're right. Fertility and the Hunt are both sorta just different ways of describing the two sides of that natural 'cycle', Life and Death respectively. Their views conflict but Eshtael herself isn't concerned with the micromanagement of the natural world: she sees to it simply that the large forces at play do not permanently annihilate one another from the game board.

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Just now, Avacyn said:


No, you're right. Fertility and the Hunt are both sorta just different ways of describing the two sides of that natural 'cycle', Life and Death respectively. Their views conflict but Eshtael herself isn't concerned with the micromanagement of the natural world: she sees to it simply that the large forces at play do not permanently annihilate one another from the game board.

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Ye. Interesting lore though. I was told about Eshtael in the past, but never really saw much on it.

 

Glad to see some resurfacing and being rewritten! +1

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Astral Projection Patron Magic Please

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