Jump to content

[Your View] Villain RP


Villain RP  

207 members have voted

  1. 1. Do you enjoy Villain RP?

    • Yes.
      113
    • No.
      21
    • I would, but with changes.
      72
  2. 2. Do lockpicks contribute to Villain RP?

    • Yes.
      95
    • No.
      53
    • They need reworked to contribute.
      58
  3. 3. Are heists still a good concept?

    • Yes
      95
    • No
      44
    • They can be, but with changes.
      67
  4. 4. As it stands do people RP villain RP correctly?

    • Yes
      58
    • No
      143


Recommended Posts

2 hours ago, Honor said:

Did the Villian application system work?

 

No.  VA's restricted people who had legit reasons to do villainy, and made the villains we did have were all mostly edgy tortured souls -- because that was a good way to impress the VAT.

 

For the most part serious villains don't bother me, though as some other people have said I wish villain RP didn't almost always end in death.

 

I know there are still a lot of pixel hungry "villains" out there, and I think that's unfortunateTHE ******* WORST HOLY **** AM I TIRED OF RULEMONGERING AND OOC BICKERING WITH PEOPLE WHO ARE ONLY AROUND TO BULLY OTHER PEOPLE WITH THEIR PVP GEAR AND CARPAL TUNNEL SKILLS, but I don't know what the server can do about it.  Stop using warclaim videos as our chief advertising?  Maybe then we wouldn't have so many people here for the factions PvP experience.

Link to post
Share on other sites

******* villain RP. Can it really still be called RP? I have not seen a good villain encounter since Felsen of last April. Maybe it's just me but the ******* RP is honestly appalling.  And no, it's not me just bitching about ****. People just cannot fathom how to rob someone in a manner that leaves someone satisfied. I can remember being taken hostage on the road in Valior taken to a base and held hostage for an hour or two before being released. Believe it or not villains.  People don't like being killed. "But isn't that what villain RP is about taketheshot you reyard?" NO its not. Fine take your pixels you needy **** but for God's sake... DO NOT KILL UNLESS YOU HAVE TO!!! Why because after killing someone they lose all knowledge of the RP and it serves nothing to build a character upon. If you are Going to bandit please. Just be aware of others and how the rp plays out for them.

Link to post
Share on other sites

As both a pixel hungry madman and a legitimate corrupt guardsman:

 

Villain RP is impossible without simply pulling out the bows and blades because whenever someone attempts to do something evil (aside from shrouding it as legitimate government activity, and even then) you are likely to be swarmed by "white knights" who seek to stop the banditry, then be forced to either click for your life or submit to a grueling test of willpower between yourself and what will inevitably appear as a braindead monkey on a keyboard compared to yourself, the super intelligent theoretical HEMA fencer you are.

 

It's a cultural thing

 

But please, don't make VAs those are even worse

Link to post
Share on other sites

People on all sides are far too keen to kill on here that it goes beyond RP. There are very few justifiable reasons to kill someone, and killing is not such an easy thing to do that you would chase and slaughter everyone, even those that insult you once.

 

"Idiot."

"You DARE to call me an idiot? Kill him!"

 

This is an example of a psychopath. It's supposed to be rare.

Link to post
Share on other sites

21 minutes ago, Destroyer_Bravo said:

As both a pixel hungry madman and a legitimate corrupt guardsman:

 

Villain RP is impossible without simply pulling out the bows and blades because whenever someone attempts to do something evil (aside from shrouding it as legitimate government activity, and even then) you are likely to be swarmed by "white knights" who seek to stop the banditry, then be forced to either click for your life or submit to a grueling test of willpower between yourself and what will inevitably appear as a braindead monkey on a keyboard compared to yourself, the super intelligent theoretical HEMA fencer you are.

 

It's a cultural thing

 

But please, don't make VAs those are even worse

0
 

This essentially

Link to post
Share on other sites

I got all this Cleric and not enough evil to get beaten down with like a proper masochistic. Where are all the Liches at who want to eat my righteous soul, or the band of ruffians wishing to prey on a defencelessold man? And most importantly, are there even Frost Witches anymore because I've been dying to try hunting one for such a long time that fondling women with righteous magic has become an unhealthy pass time.

 

All in all, this is an excellent time to advertise my best-selling novel: How to be Evil2

 

Rosencrantz is a very powerful former Itharel and leader of various military Orders, would be a shame that he can't fight back against those gosh darn neutrals.

2 Yes, it is an excellent time to do that!

Link to post
Share on other sites

1 hour ago, Nolan_ said:

I'm saying victorious villains and people who defeat villains should both try and abstain from killing the player with minimal rp or at all if possible. To me that is a big issue with combat rp in general.

 

I can get behind this.  As a spook, I can't begin to explain how obnoxious it is having to wait a full day before RPing as my character, simply because people don't want to loose.  I have done my best to avoid encounters with non-spooks at times, simply because I wanted to be able to continue roleplaying for the rest of the day.  No matter the odds, death is inevitable for the wandering ghoul.

 

That being said, the issue of 'white knight' swarming is another faucet that contributes to less-than-satisfying villain RP.  It just isn't fun when the odds go from a one-v.-one to a one-v.-three, plus a cleric, plus whoever happens to walk by at the time.

Link to post
Share on other sites

19 minutes ago, Charles_Grimlie said:

I got all this Cleric and not enough evil to get beaten down with like a proper masochistic. Where are all the Liches at who want to eat my righteous soul, or the band of ruffians wishing to prey on a defencelessold man? And most importantly, are there even Frost Witches anymore because I've been dying to try hunting one for such a long time that fondling women with righteous magic has become an unhealthy pass time.

 

All in all, this is an excellent time to advertise my best-selling novel: How to be Evil2

 

Rosencrantz is a very powerful former Itharel and leader of various military Orders, would be a shame that he can't fight back against those gosh darn neutrals.

2 Yes, it is an excellent time to do that!

0
 

I would like to play a frost monster to be hunted. Problem is, there's RP consequences. Maybe if I could make a throw-away-not-serious character just to be fodder for hunters, I would do that! But ya know, consequences. Also you're not supposed to 'just find' a frost witch. We're around in most towns.

Link to post
Share on other sites

My answers as a "victim"

Do you like villain roleplay? All in all, yes. Villain rp is basically essential for good roleplay to occur, at least in my opinion. It can be very fun, even if I lose and get murdered sometimes.

 

What's your favorite part about villain roleplay? I deeply enjoy how it gives my character sudden and often unexpected conflict. Take one recent example: My character, Vas, unknowingly pissed off a shaman by teasing their cousin. They hired someone to kidnap me, and my character is currently in a dungeon about to be enslaved because of it. This rp taught my character to not piss off the wrong people and to watch what he says around others. It gave my character development and gave me, as a player, something to do. The experience has been very fun so far, and it will be one of my favorite instances of villain rp. (thanks @Lhindir_ and @whatever warsong's forum name is)

 

What's your least favorite part about villain roleplay? Being banditted and robbed that ends with my character dying. Now don't get me mistaken with a butthurt player that desires to win all the time, for that is not the case. An instance of this leaves your character with no development whatsoever as you are forced to forget the experience, and it will leave you penniless more often then not. Now, if my character's hand would be cut off instead as a threat of "yo don't snitch or we'll do worse to you", that would be wonderful. My character gets a cool injury; my character remembers the experience, learns from it, and gains the possibility to seek vengeance; and my character is possibly changed because of it. Now that is interesting roleplay, and it's badass when a villain allows your character to grow from the experience. 

 

Do lockpicks contribute to villain roleplay? I've never seen a lockpick item and I have never seen a lockpick be used, which the former might be a good thing as no one wants to be caught lockpicking into a door...

 

Are heists still a good concept? What are heists

 

What do you feel could be changed to make villain roleplay better? When the vast majority of villains decide to let players live instead of just killing them because it's easier.

 

As it stands, do people correctly RP villain roleplay? That isn't a yes or no answer, and honestly the poll results above are going to be faulty because of this. Everyone roleplays a villain differently, and as it stands, there is a good handful of villains that rp it correctly, and there is a good handful of villains that are edgy shitheads that just want to look cool and be scary because their parents abused them when they were little and they never saw a therapist.

 

My answers as a Villain

 

Do you like villain roleplay? I love villain roleplay. It furthers my character's development and gives me a chance to interact with all kinds of characters. 

 

What's your favorite part about villain roleplay? This is a tricky one to answer straightforwardly, so I will answer it with an example:
My morghuul, Balmak, and his necromancer were looking for someone to "donate" a larynx so Balmak could talk a bit more easily. Things got out of hand, someone screamed for help, and a battle ensued with quite a few people involved. Balmak ended up getting trap in a metal net at the beginning, so he wasn't much help sadly. He died towards the end of the battle when a horse trampled him while he was still ensnared. The necromancer did some cool **** though, two characters died, and the necromancer ended up being forced to flee due to nasty injuries. At the end of the day, no one complained about dying, no one powergamed, and everyone, even the people who died (who gladly decided to PK, which was a surprising twist that we did not ask them to perform. It was oddly satisfying), were happy with the rp. People actually thanked us for the roleplay, and we were told it was a very fun little event. So, I guess I would say my favorite part about villain rp is when everyone is satisfied with the way things end and don't complain about it.

 

What's your least favorite part about villain roleplay? When characters refuse to accept losing. I, as a villain, am completely fine with losing to the good guys every now and then, but I will NOT lose just because I'm the villain and you're the good guy. I may take it easy on you, but you are to provide good, quality roleplay just as much as I am. When a character power games, whines, or just overall doesn't act appropriately, it ruins the roleplay, and makes me want to call in a GM to hover over the roleplay and watch it to keep it fair. Yes, it's always refreshing when the good guy trumps the bad guy, but in the end, the bad guy wins sometimes and that is something that a lot of players, not all, need to accept.

 

Do lockpicks contribute to villain roleplay? Ditto

 

Are heists still a good concept? 

 

What do you feel could be changed to make villain roleplay better? Players just need to accept that that the bad guys win sometimes and it's not a bad thing to lose.

 

As it stands, do people correctly RP villain roleplay? Some people do, some people don't.

Link to post
Share on other sites

My problem with villain RP is that there really isn't any of it going on outside of the occasional raid and spook attack. You have to go out of your way to find any actual villain roleplay: Despite living in the populous Curonian capital, I have to soulstone to Sutica to find anything interesting going on.

 

I think people are too afraid to do anything villainous because "defender default" puts their victims at a constant advantage. If you want to knock someone out, handcuff them or drag them off, they can call PvP on you regardless of the situation, present arms, and click you to death. Even if you're stabbing them in the back. There's literally no such thing as an "ambush" anymore. I think this makes a lot of villainy nearly impossible.

Link to post
Share on other sites

Do you like villain roleplay? 

Yes, without some form of conflict on occasion things get dreadfully boring. 


What's your favorite part about villain roleplay?

If done well it stands out from the other more peaceful things that can happen in RP. Adds excitement. Changes up stories. There's a variety of things that can be done so each bump into someone can be different.


What's your least favorite part about villain roleplay?

Too many people use it simply to take pixels from others. It's really obvious as well who these people are because they often have short, poor emotes, rush into conflict happening, try to get pvp if they can, and if not they'll tell you to d40. That for me ruins things completely. 

Then you also have the issue of people such as holy orders and guards insisting that if you are against them you have to lose. This reflects in their emotes as well as sometimes they'll outright powergame to ensure the "bad guy" dies or will complain oocly about the other side.


Do lockpicks contribute to villain roleplay?

No. I have yet to see a lockpick used in a way that provided RP, such as kidnapping someone, but instead have only seen them used to get more pixels. Thus I feel lockpicks have a negative contribution to the server as they encourage the mentality that getting pixels is the more important thing. Coming home and finding you've been robbed adds zero RP to the player other than a moment of trying to find out what they lost.


Are heists still a good concept?

I have yet to see one done so dunno.


What do you feel could be changed to make villain roleplay better?

Discourage or even punish people who only use "villainy" to attack others for items. If you want to rob someone of a neat RP item then sure, go ahead, but it should be strongly encouraged to let the victim live at the end or at least keep their other things. 

Remind people that just because we call it villain roleplay this doesn't mean the good guy has to always win. Let the roleplay decide.


As it stands, do people correctly RP villain roleplay? 

Some do, some are amazing at villain roleplay. But sadly there is a large number of players that either see villainy as a way to get rich quick or see villains as players they should be able to repeatedly beat up to boost their own ego. I would say most villain players do RP correctly but most "victims" or opposing forces have the wrong attitudes about things.

Link to post
Share on other sites

3 hours ago, Honor said:

a5468a595ee83b4dd91ad7638473a86c.png

I think the main reason the majority of people that said 'No', is because they don't want to lose.

They think winning is the only fun option, and that's what needs changing, not the villians.

Granted, there are, and will always be bad villian RPers, as there will always be good villian RPers.

 

As someone who wasn't there when we had villian applications, I cannot really comment on the matter, though a month trial couldn't hurt.

 

1
 

abcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabcabc

Just responding to you specifically, personally I voted no, and it isn't because I don't like losing to villains. I generally take an "L" in that regard since I know villains generally lose in LotC. But as it stands general bandit activities now involve little roleplay, and generally create very little roleplay. In comparison to Anthos when we had VA's and RP Default (And I'm not saying those were necessarily good things) I found being a victim was much more entertaining and lead to some interesting RP once in a while in comparison to on Axios. 

Link to post
Share on other sites

6 minutes ago, zaezae said:

I would like to play a frost monster to be hunted. Problem is, there's RP consequences. Maybe if I could make a throw-away-not-serious character just to be fodder for hunters, I would do that! But ya know, consequences. Also you're not supposed to 'just find' a frost witch. We're around in most towns.

1
 

Yeah, it seems like the biggest challenge when it comes to villain RP at the moment is its accessibility and its consequences. To invest in it seems difficult as progression would be challenging when everyone and their gran is capable of besting a fiendish monster! Perhaps more throw away characters would be interesting, but that would seem like a job for the ET due to making a character for such a purpose and empowering them with the correct tools is a conflicting manner for anyone who isn't a member of the staff.

 

I know, I've tried!

Link to post
Share on other sites

1 hour ago, Smaw said:

People on all sides are far too keen to kill on here that it goes beyond RP. There are very few justifiable reasons to kill someone, and killing is not such an easy thing to do that you would chase and slaughter everyone, even those that insult you once.

 

"Idiot."

"You DARE to call me an idiot? Kill him!"

 

This is an example of a psychopath. It's supposed to be rare.

3
 

This too. Its true. People are way too ready to take another life and far more comfortable with it than realistically should be.

 

My hobo has killed like 2 people and both only ever done so in self defense or in defense of a child, and then has proceeded to suffer emotionally and mentally from that. 

 

So what happened to every single character's morality? Why is it suddenly ok to kill or attack someone just over an insult or even a perceived insult? Its like people will take any excuse for violence.

 

So what, do we make the rules for killing-level villainry to be more strict? At least back in the day of VAs, (WHICH I AGREE SUCKED), you kind of had to specify if your character was going to be willing to kill people, and if so, under what circumstances and for what reason?

 

So either we say for the whole server "you can't kill for x,y, or z reason, it has to be better and more justifiable than that", or we make people who want to kill other players submit some sort of specification as to why and when they'd kill, but that would have to be moderated, and blah blah etc.

 

I mean it is an excellent point, how do we stop everyone from being their favorite murdery game of thrones character?

 

So what, do we make the rules for killing-level villainry to be more strict? At least back in the day of VAs, (WHICH I AGREE SUCKED), you kind of had to specify if your character was going to be willing to kill people, and if so, under what circumstances and for what reason?

 

So either we say for the whole server "you can't kill for x,y, or z reason, it has to be better and more justifiable than that", or we make people who want to kill other players submit some sort of specification as to why and when they'd kill, but that would have to be moderated, and blah blah etc.

 

I mean it is an excellent point, how do we stop everyone from being their favorite murdery game of thrones character?

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...