ski_king3 0 Share Posted August 25, 2017 8/17 - 8/23 Links The MethodologyThe Data6/30 - 7/10 (The Initial Post)7/11 - 7/177/18 - 7/24July’s Overview, 7/25 - 7/31, and 8/1 - 8/78/10 - 8/16 Hail, friends of Malinor. I bring to you another week of activity checks, and for once, it’s actually on time. Things have become a bit more stable, with more staff members working toward keeping this project going, which will hopefully mean these keep churning out regularly for the foreseeable future. If you are unfamiliar with this project or would like more extensive knowledge on it, I would encourage you to read the links provided above. However, if you'd like a simple overview of our project, our goal is to document and release data on activity in settlements to aid players in finding roleplay more easily. Now on to the data... The Data If you took a moment to read the linked document, you would know that we marked down all settlements that met the threshold of five or more players online. For the sake of this project, we count that as “active.” While it may seem arbitrary, the line had to be drawn somewhere. Additionally, we no longer list regions that were only marked down once throughout the entire week, as this may give a false representation of how spread out roleplay is. Lastly, if it says something like “no activity last week” or “previously 50%+” in parentheses, this is in reference to the settlement’s activity the week prior to the one measured here. The following locations were found to be active on 100% of our activity checks between August 17th and August 23rd: adelburg (Adelburg) No settlements were found to have been active on over 75% of our activity checks between August 17th and August 23rd. The following locations were found to be active on over 50% of our activity checks between August 17th and August 23rd: suticacapital (Sutica, previously below 25%) dwarfcapital (Kal’omith) devirad (Devirad, no activity last week) The following locations were found to be active on over 25% of our activity checks between August 17th and August 23rd: marbrandfief (Haense, previously 50%+) welvescapital (Linandria, previously 50%+) norlandisland2 (Norland) The following locations were found to be active on at least two of our activity checks between August 17th and August 23rd: mcdruids (The Wandering Grove) warhawkeland (Leyu’celia, previously 25%+) polynesia (Veris, previously 25%+) dwarfsettlement1 (Tal’Ardoth, no activity last week) hariacapital (Haria, no activity last week) orccapital (San’raakh, previously 50%+) courlandholyfort (???, no activity last week) guilddragur (The Library of Dragur, previously 50%+) helvescapital (Haelun’or, no activity last week) welfsettlement2 (Metz, no activity last week) snelfcity (Velaris, no activity last week) saviniaduchy (Castell?, no activity last week) On average, approximately 52% of online players were found in regions with 5 or more players in them (the remaining percentage including spawn, staff members in the build world, etc.). This is a decrease of 6% from the last week. An adjusted percentage (not counting players outside of Tahn, Ceru, and Asul) is 59%. This is a decrease of 5% from last week. On average, approximately 59% of players were found in regions with 5 or more players in them when 100 or more players were online. This is a decrease of 5% from last week. An adjusted percentage is 69%. This is a decrease of 1% from last week. On average, approximately 70% of players online were in Tahn. This is a decrease of 6% from last week. On average, approximately 10% of players online were in Ceru. This is an increase of 5% from last week. On average, approximately 8% of players online were in Asul. This is a decrease of 2% from last week. Analyses The first thing to note is that activity as a whole seems to be down across the board. It’s the end of the summer for many, so some will surely be gone to vacations or the start of school. Either way, across the board, it would seem that we’re seeing a bit less activity on the server, particularly late at night where we’re no longer maintaining a pretty consistent 50+ players. Similarly, due to the storyline going on involving an ancient city, which has drawn in many, we’ve seen an increasing number of players in the “Missing” category on the spreadsheet. This basically means that at times, there will be a dozen or more players actively online, but not having the potential to be in any settlement. This is likely in part to attribute to the more modest number of settlements reaching higher points of activity. Following certain complaints, we’ve also tried to do checks more regularly, particularly in previously less-checked timezones (looking at you, GMT kids). Given that these times generally have fewer players, this also likely had an impact on fewer settlements hitting the 25, 50 or 75 percentage marks. Conclusion Don't forget that if your region is listed as an active settlement and you would like for directions to it to be hyperlinked with it, then you may submit an imgur album that guides players from spawn to the region at hand. However, submissions will only be accepted and included if the imgur album is proven to be useful, which will be tested by giving it to a player who has never been to the region before and seeing if they can find it. If there are any of the unnamed settlements and nations in the Region Info tab of the data spreadsheet that you know, please let me know. It would be much appreciated! Additionally, next week we will be having our post to encompass the entire month of August and its activity data. Like last time, we’ll have graphs and some other additionally information to highlight. If you have suggestions for things to include, please let us know (Esry really wants to know what graphs y’all wanna see). Last but not least, if you have any further questions, ideas, or feedback on the methodology or how this data can be used, feel free to let me know. Thanks for the positive feedback, and I look forward to providing more of these in the future! Thanks to @Esry, @MrMineLoveDude, @SugarBlind, & @Rammer for all the help. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted August 25, 2017 Yeah but we're active again now (Also whatshisface who made that thread had a point. This system is potentially weighted against places whose activity is primarily in GMT or aussie timezones, and I know those places do exist. Sometimes welves (although we're consistently pretty active in these checks) are much more booming at 3AM EST than 3PM EST.) These stats can be used as data but taken with a very heavy grain of salt, IMO Link to post Share on other sites More sharing options...
bungo 3965 Share Posted August 25, 2017 2 minutes ago, 吳憾戰士14 said: Yeah but we're active again now (Also whatshisface who made that thread had a point. This system is potentially weighted against places whose activity is primarily in GMT or aussie timezones, and I know those places do exist. Sometimes welves (although we're consistently pretty active in these checks) are much more booming at 3AM EST than 3PM EST.) These stats can be used as data but taken with a very heavy grain of salt, IMO 1 Maybe if you opened your gates you would actually have players. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted August 25, 2017 Just now, bungo said: Maybe if you opened your gates you would actually have players. 1 Yeah, whatever shall we do? Link to post Share on other sites More sharing options...
E__V__O 2000 Share Posted August 25, 2017 Hey you two above. No fighting. - In responds to the thread. Nice information though if we had a constant day check it could fix certain player count issues of activity. This of course getting statistics from certain times (Maybe before restarts) in regions. This will get potentially full player counts. Link to post Share on other sites More sharing options...
ski_king3 0 Author Share Posted August 25, 2017 1 minute ago, 吳憾戰士14 said: Yeah but we're active again now (Also whatshisface who made that thread had a point. This system is potentially weighted against places whose activity is primarily in GMT or aussie timezones, and I know those places do exist. Sometimes welves (although we're consistently pretty active in these checks) are much more booming at 3AM EST than 3PM EST.) These stats can be used as data but taken with a very heavy grain of salt, IMO 0 Yup, I've made it pretty clear these are far from perfect. And at the end of the day, it's not some zero-sum competition (at least in any way this will be used to the benefit of different groups). Between the staff's general knowledge of which places have roleplay and the many data points we have, nobody's going to get snubbed wrongfully when it comes to anything important. But from all I've seen, very few groups very heavily favor one timezone; there's no place that exists that is only active 2am-12pm EST, for example, or else we'd see places that only showed up during those times, which doesn't happen. Also also, a lot of the larger gaps this past week were simply because there were like 30 people online and there's no sense doing a check when 1 or 0 places are going to have 5+ people. Anyways, once I train him up, tomorrow we'll have a GMT dude so that should help out a bit. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted August 25, 2017 Just now, ski_king3 said: There are no primarily GMT/Aussie groups, but there are groups who can potentially be portrayed as significantly less active than they actually are if their GMT/aussie activity is not taken into account Link to post Share on other sites More sharing options...
Leric 1097 Share Posted August 25, 2017 17 minutes ago, bungo said: Maybe if you opened your gates you would actually have players. 3 bait by the coal wizard himself xd Link to post Share on other sites More sharing options...
shimmeringbliss 268 Share Posted August 25, 2017 Thanks for the great work! ^^ Link to post Share on other sites More sharing options...
ski_king3 0 Author Share Posted August 25, 2017 6 minutes ago, 吳憾戰士14 said: There are no primarily GMT/Aussie groups, but there are groups who can potentially be portrayed as significantly less active than they actually are if their GMT/aussie activity is not taken into account 1 You're not wrong, which is why we've made a greater effort to capture those times better (which we did better this week until the server started dropping below 30 late night/early mornings of American evenings), and are adding on a GMT fellow. However, the data we've had so far has shown that most groups are either inconsistent with when exactly they're active (some days they're popping at noon, others at 8pm, others at 3am, etc.), consistently active pretty much across the board, or not very active. The most notable exception was probably the Ascended Keep, which basically only had population during like 8pm-4am EST. We'll keep working on this, we want the data to be better. Just understand that when this data is used for important things, we're not going to be looking at a single week's data or only this data in a vacuum. Just now, shimmeringbliss said: Thanks for the great work! ^^ 0 Happy to help! Link to post Share on other sites More sharing options...
Ford 1996 Share Posted August 25, 2017 @ski_king3 Man. I'm telling you. Too many settlements! Link to post Share on other sites More sharing options...
Fawb 557 Share Posted August 25, 2017 adelburg pride baby Link to post Share on other sites More sharing options...
seannie 7443 Share Posted August 25, 2017 imperial capital where it's at Link to post Share on other sites More sharing options...
Sky 0 Share Posted August 25, 2017 adelburg going damn strong, guess its making up for the times people were like 'ecksdee oren capital has less activity than their vassals' huh? o; Link to post Share on other sites More sharing options...
ibraheemc2000 2965 Share Posted August 25, 2017 well at least Haria is getting more activity then before :) Thanks for the post habibi! Link to post Share on other sites More sharing options...
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