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Extended Cards update.


Sporadic

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Starting next restart:

 

  • We will have hunger/drowning immunity where appropriate. If you notice a Creature that has them but shouldn't or doesn't have them but should please report here. My fingers may have slipped here and there.
  • To balance these boons, Creatures with hunger immunity regen at 1/4th normal speed and won't have any saturation speed-healing, although due to maximum hunger they will regen constantly.
  • You can now add a Culture tag to your Persona. at will. Only use this for actual RP-supported cultures.

 

Note that if you abuse the Culture and Creature tags (that is, enter a meme culture or apply a Creature tag without a proper CA attached) you will get tech blacklisted and will have certain PEX taken away from your account indefinitely. This is done by adding you to a blanked PEX group which takes away a range of PEX that will range beyond the permission you abused. You don't want to be on this list. So be smart and don't abuse the system for malicious ends.

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-1

Don't add pvp buffs for some and not all.

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4 minutes ago, L0rdLawyer said:

-1

Don't add pvp buffs for some and not all.

How is this man always first

 

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Just now, N0tt said:

How is this man always first

 

I'm actually Sporadic.

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this is hardly a buff not being able to heal from food is SO detrimental when people are made of paper now thanks to 10 hearts

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Anyone who thinks these are "pvp buffs" has clearly never played one of the creatures this will apply to. 

 

Firstly the hunger thing is more of a nerf for pvp as being unable to eat means no fast regen. He even says on this post "creatures with hunger immunity regen at 1/4th normal speed and won't have any saturation speed-healing". 

How is it a buff to regen slower than everyone else in battle with no way to change that? 

 

As for the no drowning thing majority of pvp takes place either in towns (raids), in big open areas (warclaims), or the occasional road battle which  majority of roads are not located next to water. So right away the chances of using this in pvp is pretty low. Even if it did have a 'stars aligned' moment where a fight breaks out and someone goes underwater there's these cool things called bows and even boats. 

Creature players want to be able to not drown because rp can often include a spook staying underwater and it is annoyingly difficult to rp such without this perk. If you keep yourself afloat even though your character is underwater this can confuse anyone who joins in. You also run risk of downing whenever you go to emote. 

 

TL:DR = these are not pvp buffs 

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Might still have the underlying Spectre race. So I'll report that here. Don't really know, wasn't active last map and it hasn't been a thing this map.

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3 hours ago, L0rdLawyer said:

-1

Don't add pvp buffs for some and not all.

 

I wouldn't call these "buffs"

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As far as I'm concerned the slower regeneration is such a setback that nobody will want to be any of these creatures in a PvP situation. They are purely convenience buffs meant to give immersion to players that usually resolve their conflict through RP fighting anyway. For them, this set of buffs is nice. For anybody else not so much.

 

If anybody does choose to abuse it for PvP I promise you that finding players who don't have a valid CA is extremely easy and we will bring the hammer down on these people. But I don't think anybody will due to the regeneration debuff.

 

We also considered a weakness to gold weapons and might have a poll for this in the future, but this is going to be a bit more difficult to get working. I've discussed with fellow LT and the problem is that using this as a balancing tool is that it leaves a few creatures (e.g. Golems and Tree Lords) in a VERY beneficial situation: They would have both no weakness to gold AND the above immunities. We don't want to accidentally create mechanical "tier lists" for creatures which should be chosen based on RP motivations.

 

For people lamenting our buff policy: we did excessive polling and this is the majority opinion. In fact, it is the supermajority opinion. I've never seen a poll outcome this decisive since that one about Telanir and Beast having to be kicked after the whole Full Disclosure drama llama. That includes polls we took on Nexus, Diamond Armor, 1.9 combat, and everything else that was so heavily discussed at the end of Axios. Especially note that the aforementioned drama was about Devs listening to community opinion, which we are hereby doing: Players don't want PvP buff for regular races, but they do want convenience buffs for these creatures. Done and done.

 

 

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On 1/18/2018 at 7:37 AM, Sporadic said:

As far as I'm concerned the slower regeneration is such a setback that nobody will want to be any of these creatures in a PvP situation. They are purely convenience buffs meant to give immersion to players that usually resolve their conflict through RP fighting anyway. For them, this set of buffs is nice. For anybody else not so much.

 

If anybody does choose to abuse it for PvP I promise you that finding players who don't have a valid CA is extremely easy and we will bring the hammer down on these people. But I don't think anybody will due to the regeneration debuff.

 

We also considered a weakness to gold weapons and might have a poll for this in the future, but this is going to be a bit more difficult to get working. I've discussed with fellow LT and the problem is that using this as a balancing tool is that it leaves a few creatures (e.g. Golems and Tree Lords) in a VERY beneficial situation: They would have both no weakness to gold AND the above immunities. We don't want to accidentally create mechanical "tier lists" for creatures which should be chosen based on RP motivations.

 

For people lamenting our buff policy: we did excessive polling and this is the majority opinion. In fact, it is the supermajority opinion. I've never seen a poll outcome this decisive since that one about Telanir and Beast having to be kicked after the whole Full Disclosure drama llama. That includes polls we took on Nexus, Diamond Armor, 1.9 combat, and everything else that was so heavily discussed at the end of Axios. Especially note that the aforementioned drama was about Devs listening to community opinion, which we are hereby doing: Players don't want PvP buff for regular races, but they do want convenience buffs for these creatures. Done and done.

 

 

god speed

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