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The Issues of Raiding


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damn the dominion gets raided every 5 days at not peak hours(killing less roleplay than raiding at peak hours)

 

truly a tragedy

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2 hours ago, Lumiin said:

If you have justifiable evidence that these players are only raiding at these certain times to kill roleplay and personally target players, then make a ban report on them.

oh **** off you know this is nigh impossible and that the current GM and admin team wont act on any evidence that would require even a smidge of critical thinking or operating beyond the literal wording of the rules

 

 

I'm interested to see how people whose antagonistic nature towards factions transcends over multiple characters and seems to hate them no matter what character their playing will try to defend themselves

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9 minutes ago, WuHanXianShi14 said:

oh **** off you know this is nigh impossible and that the current GM and admin team wont act on any evidence that would require even a smidge of critical thinking or operating beyond the literal wording of the rules

 

 

I'm interested to see how people whose antagonistic nature towards factions transcends over multiple characters and seems to hate them no matter what character their playing will try to defend themselves

 

Like I said, feel free to put up a player report on the players in question. Upon that, if you have an issue with the way rules are working out and how they are enforced, we have had this forum thread up for over a week, where you can suggest changes you'd like to be made. We have also opened up a channel in the LOTC discord where you can discuss the rules.

It's cool that you are showing distaste towards the rules, but if you are only going to tell the GM team to '**** off' and not make any real suggestions, I'm afraid there isn't much I can do. We've been working really hard lately to listen to the community, but needless insults are not going to accomplish much.

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1 hour ago, oblivionsbane said:

I think raids are fine. I know you're mainly talking about the Dominion here, and for the Dominion, a raid that happens when barely anyone is on is great. You get several days that you can keep your gates open with barely a worry. I've said it to people before, if you raid the Dominion it doesn't matter if you win or lose, the Dominion still wins because they get to keep their gates open.

Then we get yelled at for "meta" because a gm lists to be provocative but never liked to do anything about it lol

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17 minutes ago, Lumiin said:

I'm afraid there isn't much I can do. We've been working really hard lately to listen to the community, but needless insults are not going to accomplish much.

Been hearing this for 4 years. Means nothing to me now. I'll believe change when I see it.

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Raiding is awesome. And many people don’t raid at peak hours because of how many people there are. If you 10 man a 30 player city, with all of them on, then there’s no way you’re going to win. Nor will it be really fair. 

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Honestly raids are fine. I don't care if people OOCLy or RPly hate us, I just want good RP. The last time the Reivers raided Sutica, that was actually good RP even though there was also pvp, I enjoyed that. When people meme and do stupid ****, THAT's where I draw the line. 

When people were memeing during a raid, wanna know what I did? I brought it to GMs like a smart person. It was dealt with.
Wow!

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47 minutes ago, WuHanXianShi14 said:

Been hearing this for 4 years. Means nothing to me now. I'll believe change when I see it.

 

If you're going to quote me, try not to only select the things that help make your argument seem defendable.

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4 hours ago, Lumiin said:

I

4 hours ago, Lumiin said:

have

4 hours ago, Lumiin said:

evidence that

4 hours ago, Lumiin said:

PvPers

4 hours ago, Lumiin said:

scheme

4 hours ago, Lumiin said:

and personally target players

4 hours ago, Lumiin said:

I, as well as various other players in my close friend group

4 hours ago, Lumiin said:

want

4 hours ago, Lumiin said:

LOTC

4 hours ago, Lumiin said:

closed down.

 

very strong stance lumii... (^:

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Why not force raids to be planned and co-ordination between both parties hammering out goals, reasons, times etc in order to make the experience more co-operative? 

After all this is an RP server, the entire point is that it is meant to be co-operative play. If you can't co-operate and come to a reasonable solution or agreement in order to come up with terms that would be acceptable for both sides then one, I don't think players like that should be in any sort of positions of power where they are actively making these choices after all as nation leaders you have to be willing to co-ordinate with other nation leaders or else you won't solve anything, and two perhaps players that can't co-operate shouldn't be interacting with each other in such a provocatively antagonistic manner on both sides in the first place. 

It all seems rather silly to me to be quite honest how both sides are acting. It is completely against the spirit of what an RP server should be about when you start deliberately segregating people into "us" vs "them". It's nonsensical, you should be working together in order to drive the RP forward not cause it to entirely break down because you're both too pig minded and selfish to see anything other than your own point of view. 



 

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7 hours ago, Pun said:

This is not fun for anyone, nor is it healthy for people to have to stay up to defend what they love. This is not good for rp either , people log on for the raids, then log off. This isn't just on the defenders side but the raiders as well. These raid times do nothing for roleplay on this server except kill it.

If you might be worried about your health, it isn't a priority for you to stay up til late night hours to defend a city on a game. In the end, it really isn't up to the ones who are getting raided to determine what times they should or shouldn't be attacked. Instead of killing the role-play I would actually think that since it's during off-peak always most of the active role-play is preserved.

 

7 hours ago, Pun said:

So why are raids now mostly occurring during the off peak hours , so that you know you can win oocly, you know that you can get those pixels. It makes no sense at all for a server which is meant to be an roleplay server.

You can't tell raiders when and how they should attack any given place. You can say that it might be about winning OOCly, but I believe raiders should be allowed to choose when they'd like to attack especially if they scout and find out that they might get overwhelmed during the raid which would be no fun for them, only for the side that would be most likely to win just like how the Defenders wouldn't want to have a 40 man raid (which isn't allowed with the current rule-set) and only be able to rally 10-20 people to defend. There are any multitude of reasons for anybody to raid or bandit but I don't think it needs to go as far as obtaining some sort of Cassus Belli for the attack unless it's a War.

 

(The only reason that nations don't go full out against one another is because the current rule-set suppresses a country from sending out a full-force against another. Say you have 40 people that are ready to raid and pillage a settlement, basically if you went out with all those 40 a Sky God will appear and tell you that you must drop 30 of those people since you didn't give a notice ahead of time. Why would a country suppress an aggressive attack against another? How does it pay off for the Attackers who are given two choices which consist of either dropping 30 players from the event, or receiving a ban if you continue to pursue since you rallied everyone together?)

 

7 hours ago, Pun said:

At the end of the day, Lord of the Craft is a roleplaying server

 

Lord of the Craft is a Minecraft platform before it is a Role-Playing server. I'm not disregarding role-play as I can find it quite descriptive and expressive but at the same rate, I believe that clicking & swinging is the actual dynamic combat system of Minecraft. Not to mention that it is the exact combat system that allows you to defend against Mobs, Animals, or aggressive players.

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1 hour ago, WuHanXianShi14 said:

oh **** off you know this is nigh impossible and that the current GM and admin team wont act on any evidence that would require even a smidge of critical thinking or operating beyond the literal wording of the rules

 

Indicating the lot of 'em haven't been banned already - Funny. As a goon and previous abuse moderator, I can tell you that it's the raiding goons who are most at danger to a ban! It's tragic, I say.

 

A child raised in the pvp environment is more likely to die by ban violence. Sad.

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Speaking mainly from a new player's perspective, i've not been on the server a month and already noted these issues, hell day one I went to Haense when It got raided and got executed in the square for not paying 1000 mina. I can attest that raids can potentially kill off rp, since 'pvp goons' have a habit of mugging new-players on the roads from what i've heard, and personally seen myself.

 

Raiding does have it's problems yes, so does mugging, villany etc, etc not a single thing is perfect. But from a fresh look, 'don't log in if you don't wish to be raided' really? I've noticed that being an excuse from a variety of things from banditry to pvp and let me implore you my two cents: It's bloody inconsiderate

 

I've said my piece, not everyone's going to agree, nor are they going to disagree, we've just have to live on with what we've paved for ourselves, change doesn't happen overnight, I agree that raiding has problems, but alas- i'm only one person.

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