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[✗] [World Lore] Thulith’tayna


MayRndz
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Thulith’tayna
The Living Metal

EFe1qMj.png

 

Material Name and Description (Raw Form)

 

Buried deep within caves, the material having remained untouched by descendants for the longest time resided a mineral that pulsated with natural energies.Discovered by the Mali communities it eventually bore the name Thulith’tayna, or the living metal. 

The mineral bears striking green markings, deep crevices and cracks running along the material making it appear extremely brittle, near impossible to break off in large chunks. The ore itself bore a dark appearance that contrasted the swirling green streaks. It was incredibly light, but what it lacked in density it made up for in its fragile composition. Chaotic echoes of sound reverberated off the metal, yet for those who understood the sounds of nature it seemed rather calming.
 

Red Lines (Raw Form)

 

  • The ore is incredibly brittle and must be carefully chiseled from the surface around it, otherwise it would break into dust in smaller chunks.
  • Its extremely light however as mentioned its brittle complexing makes it fragile to handle.
  • The echoes of sound reverberating off the ore would be chaotic and loud to those who held the ore, unsettling to keep around for too long.
  • Those who could commune with nature would be able to hear the metal in a less chaotic light, its songs more like a softened buzz.

 

Harvesting Method
 

Thulith’tayna is generally found in caves deep within forest and jungle areas that are overgrown and unmaintained by descendants. The deposits have had years to build up being left undisturbed. Though it's not uncommon for the sound of the mineral to lead you to it, many would find themselves simply believing it was a part of the natural forest till they found themselves in close contact. In order to obtain the mineral one would use a chisel and hammer, carefully working their way around the edges of the material to break it free.
 

Harvesting Red Lines
 

  • The material would falter and go silent in the presence of Azhl given the complexion of its energy.
  • Harvesting this material is a long tedious process to break it free, taking upwards of a couple hours.
  • Due to the sounds reverberating off the mineral many would find it hard to concentrate, and upon leaving the caves their ears would continue to ring for a short amount of time.

 

Material Name and Description (Refined Form)
 

The refined living mineral has no set application, varying from smith. The material itself is no stronger than Ferrum once refined and shaped, however when hit against other metals would offer a reverberating echo to all ears in a radius. Example being a sword clapping against another would cause it to echo its song.
 

  • The material is no stronger than Ferrum in composition.
  • It can be smithed into practically any item that you can make from Ferrum.
  • The material reverberates an echo of a song when hit against any other metal.
  • The song, while subtly disruptive, offers no additional advantage or effects.

 

Applications (Refined Form)

MyTK7Si.png

 

Weapons, Tools, and Jewelry
 

The material itself would be similar to Ferrum in composition and strength when smithed into the refined form. The metal reverberates with a specific ring when hit against other metals, producing an echo that can be quite distracting in combat.
 

  • The echo itself can be distracting and offer a subtle ring in one's ear but does not leave lasting damage to one's ears etc.
  • The material has the same strength and composition of Ferrum.

 

Instruments
 

Given the unique song of the metal itself, it is able to be made into instruments that produce various tones and songs based on the size and shape of the item. Offering a truly unique instrument for bards and alike to use.
 

  • Akin to mundane instruments producing unique and varying sounds through different sizes and shapes, the metal can be used to produce interesting instruments such as drums, and flutes.

 

Druidic Influence
 

This metal unlike most other materials - given its complexion is capable of being awakened V.I.A. druidic infusion, though beyond the possibility of the metal being infused and awakened it offers no additional effects to the material. The refined form of the mineral is additionally able to be shaped through grasping.
 

  • Cannot be used to have any additional effects or benefits outside of infusion abilities.
  • The metal still rings with its original refined echo when infused.
  • Able to be shaped through Druidic Grasping.
  • Able to be Infused VIA Druidic Infusion.

 

Refining Technique 
 

Harvesting the living metal is fairly straightforward, so long as one carries a steady hand and the right tools. Requiring one to first locate the location of the metal deep within a cave, prepared to be met with its reverberating tone. Once successfully harvesting a chunk of the material they then require a furnace capable of at least reaching the forging point of ferrum. The smith must put the material into a crucible and melt it down at the same temperatures as ferrum - scraping off excess impurities from the top as it begins to become hot and molten. If one doesn't scrape off the excess impurities then the metal will begin to crumble before they can cast and shape the metal. Once melted it will need to be casted into a bar before being able to be put through the long process of hammering, shaping, and stretching the material to its desired shape.
 

Refining Red Lines 
 

  • Heats and melts at the same temperature as Ferrum.
  • One is required to remove the impurities as they work, less the metal will become brittle and start to crumble once heated.
  • The cleanest way of shaping and forging is through casting an ingot and beginning to shape what is desired from such shape.
  • The refined metal takes a black green tint.
  • Does not require an ST signature, can be found, refined, and forged through mundane methods.

 

Purpose (OOC)
 

The major part of it was to add a flavorful material that could be used to create instruments / manifest awakening and infusion for druids, also just generally offer unique flavorful effects of a metal. Overall it was a personal idea that originated from one of my own mali’ame culture projects, but though Id share the idea regardless of where it goes.
 

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Very neat lore piece- only thing is, item that can create noise loud enough to disrupt concentration of void mages (assuming up to tier 5) is a bit crazy for something player signed, since that'd also affect other things (i.e. people /w some tawkins mutations, certain potions, etc)

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More anti-mage equipment? Auric oil, thanhium, null arcana, arcana flow eye-goggles, normal weaponry, hound's howl, sling-shot rocks to the head, not good enough? I think it's cute & well formatted, but sheesh. Rip mages. 

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I want the green metal!

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7 hours ago, TreeSmoothie said:

Very neat lore piece- only thing is, item that can create noise loud enough to disrupt concentration of void mages (assuming up to tier 5) is a bit crazy for something player signed, since that'd also affect other things (i.e. people /w some tawkins mutations, certain potions, etc)

Yeah, got consulted on discord after it was posted and removed it.

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On 5/28/2023 at 1:01 PM, TreeSmoothie said:

Very neat lore piece- only thing is, item that can create noise loud enough to disrupt concentration of void mages (assuming up to tier 5) is a bit crazy for something player signed, since that'd also affect other things (i.e. people /w some tawkins mutations, certain potions, etc)

How loud doest it need to be, cant someone just scream?

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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