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Dogg's Rogue Mission


Izkuthii
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So, for those who you who remember me. Probably recognize I have a tendency to go rogue, and do a lot of random shit.

 

Maybe it's years of cocaine abuse, a little bit of ADHD or maybe if I was a horse, I have a promising career in a glue factory.

 

Maybe, just maybe, it's all three.

 

But, I also am known to die. I have a life, but I always end up back here. And, Arthur, my boy. I have a plan.

 

If any of you remember, before I became eratic on my log-ins. I had a dream, one big cave. It was going to be beautiful, majestic, damn right spook-ifying. But, I forgot the sole issue with something of this scale. It's a ******* nightmare to create, the one built nearby Haense totals around 30 hours. That's a fraction of what had to be done, so, we move back to theoretics. How do we achieve it easier?

 

The real answer is a difficult fight to either spend the time to test theories, which they were. By Hohkmat, two tunnels beside and to the north of it exist which show the variable methods used - but they're not effective, require too much time and lost too much quality as a consequence. But, I have a plan to counter it - it just requires mathmatics, and a lot of variables. Unfortunately the best way to tackle this intrusive need to build a spook paradise unheard of before isn't with a point and click adventure, but having to attend my maths class (I'm 23, I made a stupid decision to try and get my GCSE.) So, without any prior consultation with Squak, who likely thinks I am dead (I don't speak a lot), I come to the community with the offer to help decide where to devote my time into projects to increase quality of life across the map to provide more roleplay opportunities to the community which are disregarded due to the complexity of setting them up - in essence, my time and logic to try and achieve something new.

 

Just a forewarning: None of these have been discussed, so even if liked, it could get shut down. Like I said, Rogue.

 

Here are just a few, but I would sure appreciate any other suggestions. Some are primarily to be worked on by themselves, and some work hand-in-hand.

 

The Cave Project (CI-1)

Description: Effectively a big ass cave system which spans the entire map, which would allow people to travel below ground over great distances for time and time again with opportunities for random events either done by players, or staff who are able to utelize it while giving new entry ways to illegal businesses, covens or cults without having a blatant entrance above; while you may be able to look above from the sky on map, this disallows it - causing the players to have to explore if they wish to map it and even then, good luck using in-game mechanics. Should the framework be complete, I also want to appeal to allow people to use smaller scale tunnels to be able to smuggle into city and add a new ambience to guard and criminal roleplay - which armour-lockers, to prevent raid mechanics or roleplay zones which prevent certain movements (I am probably waffling, but that's why it is a later idea.)

Currently Bottlenecks: Time, is the greatest issue. Unlike A12, this is a non-stop fight which cannot be relied on world edit through and through unless I can figure out the full maths cycle to be able to do tunnels effectively in a superb build style which is theoretically possible; I know the capability is there, but would require a lot of time to work through. I got the idea through game assets, which can partially be used in such a way however it will subtract on the build quality and still require an extensive amount of time.

The Pros:

  • Underground travel network, prime for on-foot or railway expansion like Arcas.
  • Rare materials would be harder to find and reach, if correctly placed.
  • Safer space for criminal and spook activities, while more dangerous for hero roleplay.
  • Should the theoretics be achieved, the same could be easily done for the next map and even improved.

The Cons:

  • Could split roleplay up, making it more accessible for spooks to hide in the shadows without higher interaction.
  • Potential "Kill Boxs" within the caves, for any unlucky traveller (POV: You pass Krug's border)
  • Production time would be extensive, and potentially lead to a burn-out without the proper theoretics design to cut time.

 

Archeology/Paleontology Project (CI-2)

Description: This would actually partially be included with the above category, but the building of fossil and archeological digsites with pre-written lore and markers which can be used to recognize and request an ST/MT to be able to begin working on it and uncovering what they could helping facilitate archeological roleplay like the start of Almaris. It was a really niche subject, but opened a few different vectors and supported the ability for people to theorise and speculate on the contents on the map which from what I can see in Aevos, isn't happening as much (You guys need to stop going to war and read a book, preferably the Art of War - I want more war.) I know old build sites, maybe from the start of the map, or even before would probably get greenlit but I definitely have my eyes on trying to introduce extinct animals or rare animals in such a way where people can try and gain a knowledge structure on it in the bones. Same with fauna, ecosystems, I know someone out there will love it (Including myself.)

Current Bottlenecks: Pissing off story team on a subject I know nothing about, I just build. I've got a few ways how to do it and make finding it natural, instead of /rg info abuse.

Leaving Pros and Cons blank because it's a newish concept for me.

 

Wildlife Resources & Hunting (CI-3)

Description: I partially saw a bit of this when we had the plugin during Almaris everyone hated because in all honesty, trying to find information how to use it sucked ass. That, or I am mentally deficient (Probably both). But this would entail trying to scout through all the wilderness of Aevos, and building ecosystems which can be partially interacted with or utelized for player events which require minimal effort on story to interact with. Just a kinda checksheet, log and everything like that to keep everything in check: E.G. I can imagine some solo will ******* massacre the entire region for shits and giggles on a solo roleplay adventure. This would try to work with the confines of the game mechanics, to allow spawning of animals with NPC animals about - and I also remember some plugins that could work well but I don't know if they made the Almaris to Aevos jump (I've got it in my head about a Ravager disguised as a bear which will **** up anyone who goes into it's den.) Cool idea, fairly simple to implement just requires a bit of provisioning to get it right.

Current Bottlenecks: My time, effort and approval from higher ups.

Leaving Pros and Cons blank because it's a newish concept for me.

 

Discover The Wilderness (CI-4)

Description: This name is misleading, in all honesty. But, I feel the urge to go and adventure on a whim abroad to try and find the treasure of Henry Every in a fantasy of making my riches unconventionally and I figured I am surely not alone in this pipe dream. So, **** it - why not add an entire system of treasure hunts across the maps to discover treasures of gold, the knowledge of ancients or some other shit. Really basic stuff here, treasure hunts and redstone contraptions which will make me want to pugsy Aaun (There is no prejudice, just seems like the easiest target) and hopefully some rag tag band of adventurers can have some fun out of trying to figure out how to solve it. It's an easy player-driven idea, just requires the time to build it and approval from the higher ups to get the assets. I've seen the theory for this before, just not really put into this big of a scale of what I would want to do.

Current Bottlenecks: My time, effort and approval from higher ups.

Leaving Pros and Cons blank because it's a newish concept for me.

 

This is everything I have in my head right now, if you have any ideas I can throw up to get approval, shoot them.

I don't ask the community for ego (POV: You're MonMarty), I ask so I don't spend my time on something that isn't used.11

 

And, uh. Hi, Squak and Dingo. 

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Honestly? All of these sound dope. 

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just do it *****

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Main issue is prioritising what, since all of them take time. They're all viable strategies.

Also allows people to voice concerns or suggestions, since I know I am missing something.

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you had me at adhd and horses

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For me, got for the archelogy and paleontology, I would love to discover ancient bones and display them!

(Also cannot wait for the caves to be completed, it will be a fun adventure area)

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