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[✗] [Ammendment] - Blood Magic


MeteorDragon
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Mechanics

Spoiler

Abilities are not recorded by staff so it is up to teachers and their students to keep track of what runes and rituals get taught; however, as per usual silit rites are recorded on MAs in comments. Such rituals must be listed including their name and who they were taught by (MC name).

Redlines

Spoiler

-Given awakening and the use of blood magic including the activation of rituals require the individual to have genus-having blood, blood magic cannot be learned by people or creatures without it. Entities which cannot use blood magic include animals, golems, animii, atronachs, sorvians, liches, darkstalkers, ghosts, gravens, wights, eidola, striga, and vargs. Because of this above blood magic is compatible with kharajyr, frost witches (bar frost mothers who do not have biological hearts or blood), siliti, tree lords, anthroparions, zar’akal and inferi who have magic slots, and Voidal horrors. As well, blood magic is compatible with all magics and feats 
-A blood mage must PK via dying of old age if they reach their 2 IRL year time cap. This can only be escaped by dropping blood magic (Invoke Ignorance) or by becoming ageless / immortal.

-Runes do not have powers on their own, they are merely shapes that evoke meaning for combination in rituals; writing a fire rune on a tree won’t ignite it.
-All rituals and spells must be learned through roleplay and must be recorded on apps by having ST comment on them denoting the name of the ability and who taught it (MC name).
-Genus is held in the blood of greater soul-having creatures meaning sentient life (most of which can learn or cast magic but not necessarily) and not animals. Fresh blood is defined as blood spilled within one narrative day or 3 OOC hours. Blood cannot be stored in order to remain fresh.
-Players cannot deceive or misinform ST on the functions of the magic as to aid themself in a ritual, including giving an ST an incorrect modifier on a ritual’s roll.

-All Spells need to be learned to obtain a TA in blood magic. This includes the two slot spells which can be learned. However, in order to lead them you must dedicate a second slot. 

-Spells cannot be self-taught unless outlined in their respective spell description.

 

New:

 Mechanics

Spoiler

Abilities are not recorded by staff so it is up to teachers and their students to keep track of what runes and rituals get taught; however, as per usual silit rites are recorded on MAs in comments. The complex rituals Hail, Call Calamity, and Invent are also required to be marked. Such rituals must be listed including their name and who they were taught by (MC name).

Redlines

Spoiler

-Given awakening and the use of blood magic including the activation of rituals require the individual to have genus-having blood, blood magic cannot be learned by people or creatures without it. Entities which cannot use blood magic include animals, golems, animii, atronachs, sorvians, liches, darkstalkers, ghosts, gravens, wights, eidola, striga, and vargs. Because of this above blood magic is compatible with kharajyr, frost witches (bar frost mothers who do not have biological hearts or blood), siliti, tree lords, anthroparions, zar’akal and inferi who have magic slots, and Voidal horrors. As well, blood magic is compatible with all magics and feats 
-A blood mage must PK via dying of old age if they reach their 2 IRL year time cap. This can only be escaped by dropping blood magic (Invoke Ignorance) or by becoming ageless / immortal.

-Runes do not have powers on their own, they are merely shapes that evoke meaning for combination in rituals; writing a fire rune on a tree won’t ignite it.
-All rituals and spells must be learned through roleplay but do not need to be recorded on one's MA. It is up to the teacher and student to record what is taught. The only exception are Siliti Rites, Hail, Call Calamity, and Invent which must be recorded on MAs, such including the MC Name of the person who taught the ritual.
-Genus is held in the blood of greater soul-having creatures meaning sentient life (most of which can learn or cast magic but not necessarily) and not animals. Fresh blood is defined as blood spilled within one narrative day or 3 OOC hours. Blood cannot be stored in order to remain fresh.
-Players cannot deceive or misinform ST on the functions of the magic as to aid themself in a ritual, including giving an ST an incorrect modifier on a ritual’s roll.

-All Spells need to be learned to obtain a TA in blood magic. This includes the two slot spells which can be learned. However, in order to lead them you must dedicate a second slot. 

-Spells cannot be self-taught unless outlined in their respective spell description.

 

Purpose:

Fixing a lore inconsistence! Other magics (and especially dark magics) don't require general spells and rituals to be marked on someone's MA. It's a hassle that just makes more work for ST and Players. Understandable, Siliti rituals should be marked because of the special nature of them as well as if someone has taken the Second Slot. The mechanics even say this exact same thing, so I wish for the inconsistence to be fixed and for the annoying process of marking abilities and rituals to not be required.

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imo i dont think every spell should be unrecorded

 

the rituals like hail/calamity for example should absolutely be recorded on your MA due to their impact or potential impact compared to something like ensorcel or quiet

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On our end, it really isn't a hassle to update. 

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26 minutes ago, Traveller said:

imo i dont think every spell should be unrecorded

 

the rituals like hail/calamity for example should absolutely be recorded on your MA due to their impact or potential impact compared to something like ensorcel or quiet

I don't mind changing it to be like that. I think Hail, Call Calamity, and Invent should be recorded since those all are the most important ones. Thoughts?

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I mean....It takes like 5 minutes to update an MA.....

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it’s time for all the ST to nerd emoji on your post whilst crying in the staff chat btw

 

🤓

 

erhm. and im joining in on making fun of you.

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i like doing sreqs

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I mean I dont see why they require you to record all spells on BM ma when other dark magics dont make you record all the spells. 

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23 hours ago, Sewer_Rat said:

I mean....It takes like 5 minutes to update an MA.....

Should do it for every magic then, right?

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