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CRP Default, Consented Conflict, and the future of conflict

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PCSwift

Conflict Poll  

254 members have voted

  1. 1. What mode of conflict should be the default?



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Tech should fix all my problems. 3/5/7 minute emote timers, please, Orange tags!
 

Draws sword. /crp timer 5. Your move,  voidal mage. 

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4 minutes ago, Benleft said:

Tech should fix all my problems. 3/5/7 minute emote timers, please, Orange tags!
 

Draws sword. /crp timer 5. Your move,  voidal mage. 

If only…

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7 minutes ago, Benleft said:

Tech should fix all my problems. 3/5/7 minute emote timers, please, Orange tags!
 

Draws sword. /crp timer 5. Your move,  voidal mage. 

 

I have been considering a system like this for a while. Might work on it after 1.20.6. 

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3 hours ago, Asutto said:

if you're voting for crp default you fall into one of two categories (or both)

 

1) you have a magic/magical item and you want to flex it

 

2) you're one of the people that make crp experiences unbearable because you immediately go into ooc to explain why you're right and why the ferryman attacking you is wrong

 

 

lol

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37 minutes ago, wolfdwg said:

The last statement is simply an abhorrent exposure to your personal opinions. Telling people to go off server to enjoy a median simply is unhealthy for population in the long run. Rather we should have a conversation regarding why we simp

Am I crazy for wanting a roleplay server to be filled with people who like roleplay 

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1 hour ago, Cheese said:

Maybe it's both because people abuse loopholes and try to lawyer their way out of everything (typically I find that it is the person starting the argument who abuses loopholes)

I believe it was a comment on me as a player, moreso than a comment on the system.

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1 minute ago, christman said:

Am I crazy for wanting a roleplay server to be filled with people who like roleplay 

No I think you need to expand your concept of how people enjoy their mediums of roleplay. Some tell stories through big battles, some paragraph post. If you want to chase people out for differing opinions, whatever man.

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Only issue w/ defender default is ppl using PvP to get out of situations that are otherwise completely unfeasible for them to escape.
[The age old running behind five iron doors when a crossbow gets shot at you because you called pvp]

Fine for people to ask to PvP as long as its not at the expense of the situation, since mechanically things are not always represented the way it should be. But it's hard to build rules around things that once again ask for people to not abuse good-faith on a roleplay server.

 

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A quick personal statement about this topic;

The idea of CRP default was born out of a desire for better roleplay, and flush out the pvp shitters that ran the server at the time. It DID do that, there are very few bad-faith pvp goons left on the server.

Now, we've come across a problem where CRP is used to get out of really bad encounters. I.E.-I stopped two dwarves, while on patrol. It devolved into a 9v2 crp encounter that lasted, get this-4 hours! Nice! 

I was banditting at the Haense bridge, 2v3 that we won, at the expense of 5 hours! Amazing! Special thanks to @iris1612for spectating, and adding nothing but verbal clutter to looc.

I've had fun in, probably a max of two crp encounters this map-neither of them I was directly involved in. The Ferryman crp raid on Urguan back during the norlandic-urguan conflict was the best dose of schedenfreude i've recieved thus yet, and I liked a situation I encountered in the Vale, where they had attacked my character but the conflict was resolved through the CRP occuring.

 

two experiences, out of how many months? It seems ridiculous to push minecraft mechanics out of a minecraft video game. I understand that people want LoTC to be MORE than it is-and I do too. I want there to be crazy narrative shifting events that happen too, but the server's culture just can't allow for it right now. I believe Defender Default allows for a mix of both good narratives without being forced to crp some incel who's got 5 MA's and 8 artifacts attacking u at 1 am

3 hours ago, AuJy said:

It might be nice to explain the other types of Combat Systems for those who are unfamiliar with them.

 

I mean- I know them! Certainly... but... for everyone else.

PVP Default-all conflict defaults to pvp.

CRP Default-all conflict defaults to pvp.

Defender Default-Conflict is determined by the defender

Consented conflict-conflict can only happen if both parties agree it can happen.

CRP-emotes determines what happens in the conflict

pvp-conflict is portrayed through pvp

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2 hours ago, Jentos said:

The issue of choice appears democratic, but its important to remain aware. While CRP has its benefits for those posessing magic or CA's, its far more versatile in what it produces and will give more depth than a pvp 1v1. On the contrary, defender default places power in the hands of a skilled few, whose interests we can all understand from the get go. PVP is a means of rapid immediate victory. Nothing more. It leaves no space for depth, focus - let alone argument, but devolves it into mindless clicks.

 

I like pvp. I love it. But I believe wholeheartedly that the CRP system we see today has created some of the best RP encounters out there, and player-led eventlines. If not for it, the series of events surrounding Gashadokuro would simply never have occured - or at least, would have been robbed of narrative and written depth. 

 

LOTC is not clicked. It is written. And when it comes to any sort of narrative, the keyboard is mightier than the mouse. 

 

 

My argument for narrative goes beyond the individual player, but sees LOTC as a greater whole. If indeed, you are never rolled up on, then the issue of pvp or crp is simply non existent. The choice of PVP is clear, cut, and simple - but its abuse only renders more harm than good precisely because it reduces the RP to near null. 

 

Bad CRP isn't so much a statement on CRP as a whole - its moreso a statement on the individual, or the individual and their relationship with others. It comes to us to correct its culture. 

 

Perhaps the true question is how PVP should find its place on the server. Its historic importance on the server is undeniable but so are its negative consequences. 

Responding to your point about pvp default here. I think the good thing about defender default is if you don't have a few hours to CRP the situation out PVP is a good option since it offers a quickier and less ooc argument prone solution 

1 hour ago, Benleft said:

Tech should fix all my problems. 3/5/7 minute emote timers, please, Orange tags!
 

Draws sword. /crp timer 5. Your move,  voidal mage. 

Yeah I don't get why there isn't a rule about how long you have to emote in CRP. This would help with stalling. The No metagaming rule and don't go afk rule are very easy to loophole and aren't specific enough which means the mods have to have a half hour discussion to reach any verdict relating to a lot of conflict situations. 

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I feel like alot of people forget that for people not within american timezones CRP is just genuinely not worth it.

 

I am very stacked in crp and have alot of the strongest equipment but the timeslog is never worth it.

 

If i get CRP'ed at 5 est and it lasts three hours to 8 est which isn't uncommon I will be stuck writing battle emotes until 2 am.

 

As a human being I would rather just have the choice to pvp it out for my own health, sorry guys.

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I only CRP with friends, and play mostly non combatic characters becase:
 

A: While I enjoy CRP, I don't generally have hours to waste on one scenario.

B: I can't be bothered with debating with someone for ages over what attack would do what, what damage people should have etc.

 

You shouldn't need consent to draw someone into conflict, it's ultimately just part of the story of RP. However, allowing the defender to chose the way the combat is handled, imo, should be he norm.

 

In my mind, as the instigator, it is you who is providing RP to someone in way of 'event'. You're taking lead on a scenario that could ultimately harm the defender, and it's on you to make it enjoyable. Obviously there needs to be decency on both sides- the defender needs to be willing to take part (and that's a whole other issue on players not liking to lose).

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6 hours ago, christman said:

Why are people so adverse to roleplaying on a roleplay server
> "I don't have a magic!!! Everyone is so much stronger than me!!" Go roleplay about that? Maybe you don't have the tools to take down these "ridiculously OP CA/MA/FA's" because everytime you interact with something you *draws sword* (pvp?)

 

Mage killer is a totally viable class if you're not interested in actively picking up any MA's. Thanhium, aurum, auric oil are all totally possible to get your little hands on. With a few ranged weapons & some friends you can probably dome most mage's you come upon. 

 

Literally what's the point if you're a dragon man, or a powerful mage, if some Haense peasant with a trident can just magically harness the ability to slaughter you easily.

 

also ... if you don't want to interact with magic AT ALL ... just don't. go do tea roleplay in a royal court or tend a tavern. nobody is forcing you to go and fight spooks. Even then, if by some magical chance you get STOPPED ON THE ROAD!!!! and BANDITED!!! literally nothing bad will happen to you if you just die and respawn at ct nobody gaf

 

magic players who just want to give into powerfantasy and say rule lawyer should also shut up 

 

and if u want 2 pvp go to hypixel and play bedwars i don't know 

 

i can tell this isnt real because magic is way too nerfed for most CRP encounters and should be considerably buffed

 

no, this hot take will never be implemented 

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