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Vote On The Way Combat Should Work!

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Danny

  

573 members have voted

  1. 1. Read, think, vote, discuss

    • Default RP
      260
    • Default PVP
      262
    • Gaius' Syshtem
      52


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The server will never be Default-PvP because there is only so much mechanics can do. 

 

 

Never, you say? I'm afraid to say that the likelihood of this passing is nigh 95%. And also, magic users are the some of the ones who can demand RP default. Just to clear things up.

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Surely, which ever wins will be subject to a second vote between that same option and Gaius' and you will notice that Gaius' will win.

 

 

Do we have a confirmation of this from an admin?

 

 

The server will never be Default-PvP because there is only so much mechanics can do. Even with a magic plugin, magic cannot be simulated properly.

 

It's not up to you or any one person to decide if the server becomes default PVP or not.

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I don't think anyone is saying it like that, they're only referencing Aegis because it happens to be when this proposed option was put to the test. Don't be sour!

I'm an aegis "veteran" (like some enjoy calling themselves) and I see it too. Alot (or a very vocal minority) of them have a tendency to look down on others and either consider themselves better or pertend they know better.

They also ***** and whine about how aegis was always better blablabla when the majority have just a jaded memory of it that isn't that similar to it in the end.

Honestly it isn't being sour it's being observant.

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Never, you say? I'm afraid to say that the likelihood of this passing is nigh 95%. And also, magic users are the some of the ones who can demand RP default. Just to clear things up.

 

Incorrect. If PvP is default and Gaius' option is not chosen... It will be PvP default, no exceptions. 95% you say, what figures do you have to say so? Right now it is looking like 50%.

 

However, neither of these arguments you have provided actually further why PvP is better, so I really don't mind you saying this.

 

Do we have a confirmation of this from an admin?

 

 

 

It's not up to you or any one person to decide if the server becomes default PVP or not.

Pointing out that half the server is against PvP becoming default and the other half is for PvP becoming default... There is going to be the need of choosing the compromise. Enforcing PvP as default would only harm the server, in my opinion.

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I have no strong feelings one way or the other. I voted for PvP default because of the impossibility to handle 1 hour long RP combat filled with bad Roleplay. But I support Roleplay default as well, because of the few shining moments you cannot replicate within the confines of a spicy plugin and clicking. 

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Incorrect. If PvP is default and Gaius' option is not chosen... It will be PvP default, no exceptions. 95% you say, what figures do you have to say so? Right now it is looking like 50%.

 

However, neither of these arguments you have provided actually further why PvP is better, so I really don't mind you saying this.

 

Pointing out that half the server is against PvP becoming default and the other half is for PvP becoming default... There is going to be the need of choosing the compromise. Enforcing PvP as default would only harm the server, in my opinion.

 

Really now? The ones who makes these decisions are the staff, the people who are in charge of the server. The only figure I need is the fact that this poll will probably have minimal effect on the outcome of this situation. We've always adapted. I am also not incorrect on the part about magic users; magic users are in grounds for default RP.

There were a lot of little things that amounted to that achievement, and the combat mechanics were certainly one of them. No doubt, the entire landscape of RP, as LotC recognized it, changed or started changing when RP fighting became the hot topic. It's amounted to blisters like Kingston, which is universally agreed upon to be a place sorely lacking in wholesome roleplay, leading to its eventual condemnation. However, the continuation of RP fighting will no doubt continue to be the abrasion that allows for further blisters. We've popped one (Kingston), but there will likely be others. And where there aren't hot spots that anyone can point out and say, "we don't go there anymore," there is all of the sub-par and contrived combat that fills the gaps in the isolated spaces between what could be described as civilization, like so much puss deserving of several moist cloths. 

We've entertained RP fighting for about a year and a half now. What good have we accomplished with it? Is there a crowning moment that the server can recognize as across the board as something monumental, that wasn't of our own design, that didn't go too far, that maintained an unfaltering level of normalcy, reason, and logic? Perhaps. Maybe there's a good handful of folks who've had their share of personal poetry dedicated to glorious combat, a veritable monument unto themselves. More likely than not, however, that singular cluster of moments that are like beacons to you exist in lonesome among a sea of dark, nebulous frustration. When I talk to people about RP fighting (even just by uttering the phrase), there isn't any story (good or bad) that isn't prefaced by a long exasperated sigh.

I want to say we've brute-forced creativity, that we've forsaken responsibility in lieu of a system that caters to the lowest common denominator, but, while I do trust this, it isn't entirely true. I would feel more comfortable saying that we've given up on it completely. Where did our imaginations flutter off to that we can't fix for ourselves a few simple interpretations of encounters that don't come pre-packaged with imagery and implications? When did combat become as common as conversation, that we can't see options that stand in contrast to violence?

The one thing that RP fighting has done that I cannot simply forgive or forget is the tidal wive of encouragement it has lent brutish characters who rely on their meager skills with a blade rather than their wits (or common sense). A certain level of sophistication has gone extinct between the start of an encounter and the eventual brawl that has made mindless violence so approachable and, thus, common. I will admit, I can understand the appeal of controlling every little digit of your character as though s/he were a marionette, thrown into a customized locomotion to satisfy personal visual desires and themes, but maybe that's not such a good thing. Maybe we've been given too much control, and we've spoiled a good thing. RP fighting has pulled away the direction and structure of simple design, entirely, allowing for just about anything to slip through, with nowhere to go or where to stop. We've watered down our beer, we've washed away the spice, and I believe that many people can agree that a lot of water has slipped through, thus squelching any and all taste.

Are we so afraid of change that we cannot muster the courage to give this a try? Ironically, we would likely discover that combat would be less common, and that's all we tend to complain about. More than that, we wouldn't be devoting so much of our resources, so much of ourselves, to lengthy yet temporary battles that we're likely fuming about by the end and try as we might to forget (and that the world will forget), anyway.

 

Yes, RP fighting gives you details, but they are biased by your own craft. Yes, RP fighting lends you control, but it removes restraint. Yes, RP fighting has given strength to the weak and options to the fearful, but has left our minds feeble and unkind.  

We've cut out holes that only we, as individuals, may fit into, expecting it to be the same shape for anyone else who might try to step inside, and so we've shut ourselves in. We've developed a science of warfare that we've mistaken for poetry. We've barricaded ourselves inside a fastness of frustration and angst, believing it freer and worth the price. And now we have something simpler, something that does not imitate creativity, but requires it. Something that forgoes the process and free-design of RP fighting for tension, for climax, for denouement, for swift resolution, and to see the world keep going without so much as a shrug in place of the cataclysm an RP fight very well may have left in its wake.

We've given this a try for over a year and a half. Let's try something else.

 

 

 

Alright, so I am going to give my twenty-one gun salute. Are you ready?

 

1. We have players from all over the world, of different ages, who consume different media.

Some people watch Anime, some people watch the Matrix, some people

self-glorify and imagine themselves in unrealistic situations. From

this, we have different players backed by their own cliques pushing

certain players in their RP fight endeavors, I have seen too much

powergaming from players who think they are in the safe. RP fighting has

caused so much drama because we get into our "Team Jacobs who can

backflip and throw a hatchet point-blank as if this is Call of Duty" and

their 'Team Edwards who watches Bleach and think they can parry five

swords at one time. People forget to comprehend the fact that even

movies are choreographed to have characters win a fight, Darth Maul

should have beat the tar sands out of tired ol Obi Wan Kenobi and now we

have players thinking they can pull the shindig. Likewise, staff are

not hive-mind, even the staff suffers from the problem that they have

different interpretations due to their own experiences as to what the

human body [or other Races] is capable of. Whether it is anime

distorting our view of the human body or uber-realists cringing that you

didn't allow 22 seconds to crank that crossbow-baby up; PvP throws this

out and makes players think outside of the box; ironically taking

either terrain into account [which is hardly taken into account from my

staff PoV] or use tactics.

 

2. This server was never heralded as a 'Heavy RP server', we realised that we

had to go to our Download folders and pop up that Minecraft.exe to even participate

in LotC. This is a Minecraft server, stop abusing the English language and

stating what it is not. LARPing is probably the closest to Hardcore RP

as you will get and most will be anguished to realise that you can't

pull half the stunts pulled on LotC during my tenure atleast. Stating

that 'you are a bad RPer if you use mechanics rather than actually RP"

does two poorly-thought out things:

 

a: You fail to remember that the Aegis system, you had to RP proficiently to

instigate a clash of swords so to speak, don't attempt to blackmail or degrade

those who see the sense in leaning on RP-PvP as 'trying to turn this into MineZ'.

 

b: I reckon us staff should banhammer you if you right-click to eat food

"RP eating and suck it up if hunger bar beats you down into the reality

that this is Minecraft", right-click to purchase from shops, left-click

to access levers and buttons to gain access to certain areas.

 

3. RP fighting takes too much time, whether from players who may have IRL

priorities that they thankfully line up before a game thus allotting

themselves only so much time to play Minecraft. This has actually been

an issue even amongst staff as we get called to try and cut down people

prolonging to either metagame [known as stalling] or drive the other

person into a face-desk at the fact that it is now 6:30PM when he hopped

into the fight at 5:45PM. Players can easily abuse by prolonging a

fight whilst fighting a war with words alongside their clique to shame

and degrade the player that is still fighting. Ties back into #1.

 

4. Lag actually makes you better in PvP as your hitbox is harder to get a registered hit mind you all. Likewise, spam-clicking DOES NOT work, Blawharag proved this.

 

I hope this persuades people into either throwing out their illogical

arguments or at the very least persuades people to give the ol Aegis

Rp-PvP system a chance. Thank You for hearing me out!

There's a few arguments for you, since I don't need to conjure my own. Tackle them if you will.

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I was only referencing this thread, where I have seen no belittlement now I don't want to derail the thread!

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Enforcing PvP as default would only harm the server, in my opinion.

Thankfully, not everyone shares that opinion.

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pvp default i have spoken

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 As much as I'd like to vote RP, I can't do so in full knowledge that PvP will be the better choice for the server. Now RP fighting is definitely more realistic and, of course, RP intensive. But, many of the smaller combat events, like one small group chasing and fighting another (Note: I speak of two or three people, not enough that would mean PvP is initiated already), may be time sensitive due to the end goal of the event. Now, RP fighting may be a smart choice, but it isn't the smarter choice. RP fighting is tense, because you have no idea how your emotes will cause the opponent to react. Poor communication could lead to a Ban Report without a player even knowing it. Another thing is people are saying it will decrease the RP on the server. Now I don't know about you, but aren't there OTHER forms of RP? I know the idea's ludicrous, but just trust me. PvP will allow an hours work to be done in minutes. As long as sufficient RP is provided along with it, I see PvP as the better choice for this incredible roleplay community.

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Aegis was like May/June (2011) - December (2011)

Hey I started in Aegis and that was back in january

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Hey I started in Aegis and that was back in january

Many like to say that the 'good' times of Aegis were up until November/December. After that, leadership had changed and the server became a mess, according to most sources.

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Hey I started in Aegis and that was back in january

 

Guess it ended mid-Jan, then. 

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