Minuscule Evil 25 Share Posted June 24, 2013 Consider this: If battles were short and quick then it would be a complete waste of time to role-play training your character. At least with a role-play default you would be able to prove that you are stronger by screenshots and the amount of time you have role-played training. Even though I have been told of the many power-gamers that dodge every single hit and are ultimate warriors, they shouldn't be much of a problem... Don't like the role-play those god-gamers bring? Then void the role-play and be done with it. That way they will feel forced to actually train and be realistic during battle, thus eliminating all problems. With Player Versus Player, your Out of Character utilities and their quality only matter, as well as your experience with Player Versus Player. I am no fighter - Aphasto is a scholar. I do not argue for my own benefits, but for the sake of role-play. My argument still stands, but as a fairly new player I am willing to try out the Player Versus Player system and see how it goes. I suggest a week of the Player Versus Player system and then feed back. Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted June 24, 2013 This makes me wonder....Back in Aegis, when the RP system was suggested, how open were people to it? Maybe the issue isn't RP fighting or PVP fighting, moreso that the playerbase has become more close-minded, cliquey, and against change? Just a thought... Also, guys, PLEASE don't just quote tons of things that have been said before. It's just unnecessary Spam... :I Ask Ned Lud especially, it was seen by (I will say some as I dislike saying 'Most' to boost my argument) as fixing something that needed no fixing. In other words, the RP-PvPers said 'Sure' and went with it. Ironically enough, you can easily see that people aren't willing to accept this for benign reasons and abusing the euphemistic language known as English. A big push for this change now is mainly the staff stress in dealing with such. Link to post Share on other sites More sharing options...
Elfen_ 232 Share Posted June 24, 2013 RP default is ahead.... Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 This makes me wonder....Back in Aegis, when the RP system was suggested, how open were people to it? Maybe the issue isn't RP fighting or PVP fighting, moreso that the playerbase has become more close-minded, cliquey, and against change? Just a thought... Also, guys, PLEASE don't just quote tons of things that have been said before. It's just unnecessary Spam... :I It was asked for, and necessary (or at least I feel, although I can be wrong of course, nobody's perfect ^-^). Arguments are falling out of place because they're getting lost in spam, I feel it would contribute if everything was there to reference. Link to post Share on other sites More sharing options...
Mithradites 1168 Share Posted June 24, 2013 Heavens above. Can't we just decide between the two based on the situation, instead of forcing one preference as a "default"? ((Would you prefer RP or PvP?)) ((PvP, thanks. That okay?)) ((Doesn't matter to me.)) ((Okay. Three, two, one...)) 2 Link to post Share on other sites More sharing options...
Samson Option 9652 Share Posted June 24, 2013 I still have 40 votes on my system, which is RP-PvP with exceptions to rule, technically Rp-PvP is ahead. Link to post Share on other sites More sharing options...
Haldon 72 Share Posted June 24, 2013 Heavens above. Can't we just decide between the two based on the situation, instead of forcing one preference as a "default"? ((Would you prefer RP or PvP?)) ((PvP, thanks. That okay?)) ((Doesn't matter to me.)) ((Okay. Three, two, one...)) You sir, are right as rain. This is the way to go, not choosing one over the other as 'default'. 1 Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 Erm, this isn't about who has a good computer or who doesn't. And someone who finds it difficult can say "But I'm just not good at wording" and have the same effect as someone who says "But I'm just not good at PvP". Let's find a more fulfilling argument for that one. 1 Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 Well technically... it's a lot easier to develop some basic reflexes than learn hundreds upon hundreds of grammar rules and flamboyant wording techniques... But, as you said, it can benefit the user to learn grammar. But really, this is such a small part of the entire argument that its pointless sitting here discussing this. xD 1 Link to post Share on other sites More sharing options...
Pato 82 Share Posted June 24, 2013 If you haven't already, go watch the livestream! Tis very informative! Link to post Share on other sites More sharing options...
Hanrahan 2983 Share Posted June 24, 2013 Aye, I'd hafta agree with ya Tel. Anyway, Keep up the good work, I have better things to do then by cynical and angry about something that folks are working very hard for for my enjoyment. +1 to Everyone who's trying to sort this. 1 Link to post Share on other sites More sharing options...
Major Dom 1297 Share Posted June 24, 2013 I see both very, very good things as well as very, very bad things coming out of this change. I will do my best to weigh the pros and cons of each position in the great american novel that follows this introduction, so bear with me. Before I begin, I would like to remind everyone of this irrefutable fact: That the staff of our server works for us, not against us. They want us to have fun, they want us to stay, they want to do what's best for the playerbase. If they tried to make us miserable, they would have no players to exert dominance over, and that's no fun. But the staff is also just a group of human beings. They make mistakes, sometimes massive ones (Liri). We all make mistakes though, so cut them some slack. They have hundreds of people complaining to them daily, give them a break. Now, first I'll present the argument from the RP combat side. This is, of course, a roleplay server. As such, we're expected to roleplay. If we wanted to have a PVP fight, we would go onto a PVP server. Roleplay fights can be a lot of fun when executed properly. Villains like Sprat, Knox, Xerxes, and Jynx all have made a name for themselves through their RP, not their PVP. Warriors like Thomas Chivay, Jonathan Black, and Uthor Silverblade are considered great fighters because of their RP combat skill, not their 'speed clicking abilities'. Replacing RP fights with default PVP fights can cause quadriplegic blind, deaf, mute, toothless newborns to defeat nine-foot battle hardened wargoths in a matter of seconds. People will also flock to the magical side of things so they can still roleplay their fights. Also, creativity will most likely go down the tube. I know Meta writes Oscar-worthy paragraphs when fighting someone. His detail is incredible and his fights are fun even if you lose or are just watching. Now, "Bob narrows his eyes, swinging his rapier in a swift upward arc from the left side of his waist, aiming straight for Susie Q's ribcage." will turn into "You have been defeated in combat by Bob with Iron Sword." That isn't a lot of fun for anyone. Sure, battles will be quicker, powergaming will be nearly nonexistent, and the game wont be as combat oriented, but is it really worth losing all of the good times people had fighting, training, and making themselves creative characters? I doubt the game will be much fun when battles are decided on who has fewer family vacation photos on their hard drive instead of wit and storybook description. On the other side of the fence, from the viewpoint of the PVP default combatants, it does simplify things. It can even out the playing field, discouraging Gary-Stu's and powergamers. It can also turn the focus of the server from who can fight the best to other matters. Now, you will actually need to carry the items around with you instead of magically spawning a sword at your leisure. Instead of fights lasting hours and people undergaming just to get on with their lives, fights will be quick, simple, and complaint free. Half of the ban reports could have been avoided thanks to this change. Magic will most likely become more commonplace, which I know some people will enjoy, and jobs such as farming, trading, and smithing will flourish. There's no reason to jump the gun and say this is horrible without actually giving it a chance. If it worked in Aegis and Asulon, it might work in Anthos. Anyway, they said PVP is default, not PVP is mandatory. If you don't want to PVP, maybe the other guy doesn't either, and then you can all just RP to your hearts content. Just adding a little PVP doesn't make this a 'PVP oriented factions server'. Don't get your jimmies in such a rustle. The Word of the Lord, Thanks be to Snowshovel. Link to post Share on other sites More sharing options...
Telanir 6975 Share Posted June 24, 2013 Games become unplayable at those kinds of FPS really. Personally guys, I think we have enough information to end the arguments. Like, that's it. 40 pages, really? xD Link to post Share on other sites More sharing options...
Aelu / Rel (Combustionary) 1540 Share Posted June 24, 2013 Actually... why not just enforce that players /roll 20 when they can't agree on something OOCly? It would need some guidelines, but would it not solve most of our issues? Link to post Share on other sites More sharing options...
SirSnowMan 318 Share Posted June 24, 2013 Because you're ignorant. People who play minecraft because it is a fun addicting game to play. People are willing to play at 5-10fps with their not soo good computers that date about 10years back. ts all about the fun We just want to have fun to. That's why I believe it's time for a change. Link to post Share on other sites More sharing options...
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