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Vote On The Way Combat Should Work!

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Danny

  

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  1. 1. Read, think, vote, discuss

    • Default RP
      260
    • Default PVP
      262
    • Gaius' Syshtem
      52


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I'd say this anyday, PvP is such a taxing thing on your mind then role-playing fighting. It actual takes common sense to win at it. If you are running, you actually use the environment. In Roleplay, you probably, if running, always, or rarely don't, get stopped by the guy attacking you.

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Telanir has a plugin that changes PvP. You should probably watch the live stream video. It'll make a whole lot more sense then mashing buttons.

I hope so.

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There were a lot of little things that amounted to that achievement, and the combat mechanics were certainly one of them. No doubt, the entire landscape of RP, as LotC recognized it, changed or started changing when RP fighting became the hot topic. It's amounted to blisters like Kingston, which is universally agreed upon to be a place sorely lacking in wholesome roleplay, leading to its eventual condemnation. However, the continuation of RP fighting will no doubt continue to be the abrasion that allows for further blisters. We've popped one (Kingston), but there will likely be others. And where there aren't hot spots that anyone can point out and say, "we don't go there anymore," there is all of the sub-par and contrived combat that fills the gaps in the isolated spaces between what could be described as civilization, like so much puss deserving of several moist cloths. 

We've entertained RP fighting for about a year and a half now. What good have we accomplished with it? Is there a crowning moment that the server can recognize as across the board as something monumental, that wasn't of our own design, that didn't go too far, that maintained an unfaltering level of normalcy, reason, and logic? Perhaps. Maybe there's a good handful of folks who've had their share of personal poetry dedicated to glorious combat, a veritable monument unto themselves. More likely than not, however, that singular cluster of moments that are like beacons to you exist in lonesome among a sea of dark, nebulous frustration. When I talk to people about RP fighting (even just by uttering the phrase), there isn't any story (good or bad) that isn't prefaced by a long exasperated sigh.

I want to say we've brute-forced creativity, that we've forsaken responsibility in lieu of a system that caters to the lowest common denominator, but, while I do trust this, it isn't entirely true. I would feel more comfortable saying that we've given up on it completely. Where did our imaginations flutter off to that we can't fix for ourselves a few simple interpretations of encounters that don't come pre-packaged with imagery and implications? When did combat become as common as conversation, that we can't see options that stand in contrast to violence?

The one thing that RP fighting has done that I cannot simply forgive or forget is the tidal wive of encouragement it has lent brutish characters who rely on their meager skills with a blade rather than their wits (or common sense). A certain level of sophistication has gone extinct between the start of an encounter and the eventual brawl that has made mindless violence so approachable and, thus, common. I will admit, I can understand the appeal of controlling every little digit of your character as though s/he were a marionette, thrown into a customized locomotion to satisfy personal visual desires and themes, but maybe that's not such a good thing. Maybe we've been given too much control, and we've spoiled a good thing. RP fighting has pulled away the direction and structure of simple design, entirely, allowing for just about anything to slip through, with nowhere to go or where to stop. We've watered down our beer, we've washed away the spice, and I believe that many people can agree that a lot of water has slipped through, thus squelching any and all taste.

Are we so afraid of change that we cannot muster the courage to give this a try? Ironically, we would likely discover that combat would be less common, and that's all we tend to complain about. More than that, we wouldn't be devoting so much of our resources, so much of ourselves, to lengthy yet temporary battles that we're likely fuming about by the end and try as we might to forget (and that the world will forget), anyway.

 

Yes, RP fighting gives you details, but they are biased by your own craft. Yes, RP fighting lends you control, but it removes restraint. Yes, RP fighting has given strength to the weak and options to the fearful, but has left our minds feeble and unkind.  

We've cut out holes that only we, as individuals, may fit into, expecting it to be the same shape for anyone else who might try to step inside, and so we've shut ourselves in. We've developed a science of warfare that we've mistaken for poetry. We've barricaded ourselves inside a fastness of frustration and angst, believing it freer and worth the price. And now we have something simpler, something that does not imitate creativity, but requires it. Something that forgoes the process and free-design of RP fighting for tension, for climax, for denouement, for swift resolution, and to see the world keep going without so much as a shrug in place of the cataclysm an RP fight very well may have left in its wake.

We've given this a try for over a year and a half. Let's try something else.

 

 

A wonderful example of this mans golden words. :)

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Alright since 'tis the new trend. I'm posting here.

 

First, I'd like to define a pvp server.

A player versus player server is where people run around in MC with armor and swords, spam clicking away. Yeah, sure. That can be fun at times. I go on other servers for pvp, I'm laggy as hell but I do enjoy it, but. When it comes to a ROLE-PLAYING server, and not a pvp server, I'd like to ROLE-PLAY things, combat being one of them. Hell, if I get into a combat ''fight'', since I cannot use the term RP anymore when it comes to this, I'm going to RP. I'll take the ban from my once favourite and grand Role playing server of The Lord of The Craft.

 

Even though I highly doubt what I'm saying will be recognized, Even though I dislike my own idea as I'd love for everything to be RP, including wars, but we're not capable of rping combat in war at all, which is understandable. But when it comes to three on three combat... Seriously? You can't handle that? If theres some /setnaming Ezio then sure, feel free to handle the situation how you'd like, they'd probably best be off the server in some people's eyes, I for one would try and explain simply that they cannot do that. But without further ado, I give you my idea. No RP default, no pvp default. You take a vote in LOOC chat for RP or PVP, majority rules. I'd like this idea not to be edited much if it magically does end up used, but I'll leave exceptions up for whoever would like to decide them.

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There were a lot of little things that amounted to that achievement, and the combat mechanics were certainly one of them. No doubt, the entire landscape of RP, as LotC recognized it, changed or started changing when RP fighting became the hot topic. It's amounted to blisters like Kingston, which is universally agreed upon to be a place sorely lacking in wholesome roleplay, leading to its eventual condemnation. However, the continuation of RP fighting will no doubt continue to be the abrasion that allows for further blisters. We've popped one (Kingston), but there will likely be others. And where there aren't hot spots that anyone can point out and say, "we don't go there anymore," there is all of the sub-par and contrived combat that fills the gaps in the isolated spaces between what could be described as civilization, like so much puss deserving of several moist cloths. 

We've entertained RP fighting for about a year and a half now. What good have we accomplished with it? Is there a crowning moment that the server can recognize as across the board as something monumental, that wasn't of our own design, that didn't go too far, that maintained an unfaltering level of normalcy, reason, and logic? Perhaps. Maybe there's a good handful of folks who've had their share of personal poetry dedicated to glorious combat, a veritable monument unto themselves. More likely than not, however, that singular cluster of moments that are like beacons to you exist in lonesome among a sea of dark, nebulous frustration. When I talk to people about RP fighting (even just by uttering the phrase), there isn't any story (good or bad) that isn't prefaced by a long exasperated sigh.

I want to say we've brute-forced creativity, that we've forsaken responsibility in lieu of a system that caters to the lowest common denominator, but, while I do trust this, it isn't entirely true. I would feel more comfortable saying that we've given up on it completely. Where did our imaginations flutter off to that we can't fix for ourselves a few simple interpretations of encounters that don't come pre-packaged with imagery and implications? When did combat become as common as conversation, that we can't see options that stand in contrast to violence?

The one thing that RP fighting has done that I cannot simply forgive or forget is the tidal wive of encouragement it has lent brutish characters who rely on their meager skills with a blade rather than their wits (or common sense). A certain level of sophistication has gone extinct between the start of an encounter and the eventual brawl that has made mindless violence so approachable and, thus, common. I will admit, I can understand the appeal of controlling every little digit of your character as though s/he were a marionette, thrown into a customized locomotion to satisfy personal visual desires and themes, but maybe that's not such a good thing. Maybe we've been given too much control, and we've spoiled a good thing. RP fighting has pulled away the direction and structure of simple design, entirely, allowing for just about anything to slip through, with nowhere to go or where to stop. We've watered down our beer, we've washed away the spice, and I believe that many people can agree that a lot of water has slipped through, thus squelching any and all taste.

Are we so afraid of change that we cannot muster the courage to give this a try? Ironically, we would likely discover that combat would be less common, and that's all we tend to complain about. More than that, we wouldn't be devoting so much of our resources, so much of ourselves, to lengthy yet temporary battles that we're likely fuming about by the end and try as we might to forget (and that the world will forget), anyway.

 

Yes, RP fighting gives you details, but they are biased by your own craft. Yes, RP fighting lends you control, but it removes restraint. Yes, RP fighting has given strength to the weak and options to the fearful, but has left our minds feeble and unkind.  

We've cut out holes that only we, as individuals, may fit into, expecting it to be the same shape for anyone else who might try to step inside, and so we've shut ourselves in. We've developed a science of warfare that we've mistaken for poetry. We've barricaded ourselves inside a fastness of frustration and angst, believing it freer and worth the price. And now we have something simpler, something that does not imitate creativity, but requires it. Something that forgoes the process and free-design of RP fighting for tension, for climax, for denouement, for swift resolution, and to see the world keep going without so much as a shrug in place of the cataclysm an RP fight very well may have left in its wake.

We've given this a try for over a year and a half. Let's try something else.

 

 

All of my yes. As I've come to expect, you pegged the issue perfectly.

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So, to hell with ic fighting skill? To hell with me or others wanting to purposefully lose a rp fight to construct development? I said it once and I'll say it again, I applied for Lord of The Craft not Lord of The Tekken, where all it takes is to prolong mashing one button. We can no longer bring our imaginaiton into fighting? Just mash one button? PvP will not make it entertaining, I would say PvP is there to satisy a majority's of the player's thirst for winning.

Sigh,

1. If I role-play a builder I have to OOCly be good at building.

2. Their is way more "Play to win" in RP fighting.

3. Just mash one button? That's how you eat food lets make eating not default.

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There were a lot of little things that amounted to that achievement, and the combat mechanics were certainly one of them. No doubt, the entire landscape of RP, as LotC recognized it, changed or started changing when RP fighting became the hot topic. It's amounted to blisters like Kingston, which is universally agreed upon to be a place sorely lacking in wholesome roleplay, leading to its eventual condemnation. However, the continuation of RP fighting will no doubt continue to be the abrasion that allows for further blisters. We've popped one (Kingston), but there will likely be others. And where there aren't hot spots that anyone can point out and say, "we don't go there anymore," there is all of the sub-par and contrived combat that fills the gaps in the isolated spaces between what could be described as civilization, like so much puss deserving of several moist cloths. 

We've entertained RP fighting for about a year and a half now. What good have we accomplished with it? Is there a crowning moment that the server can recognize as across the board as something monumental, that wasn't of our own design, that didn't go too far, that maintained an unfaltering level of normalcy, reason, and logic? Perhaps. Maybe there's a good handful of folks who've had their share of personal poetry dedicated to glorious combat, a veritable monument unto themselves. More likely than not, however, that singular cluster of moments that are like beacons to you exist in lonesome among a sea of dark, nebulous frustration. When I talk to people about RP fighting (even just by uttering the phrase), there isn't any story (good or bad) that isn't prefaced by a long exasperated sigh.

I want to say we've brute-forced creativity, that we've forsaken responsibility in lieu of a system that caters to the lowest common denominator, but, while I do trust this, it isn't entirely true. I would feel more comfortable saying that we've given up on it completely. Where did our imaginations flutter off to that we can't fix for ourselves a few simple interpretations of encounters that don't come pre-packaged with imagery and implications? When did combat become as common as conversation, that we can't see options that stand in contrast to violence?

The one thing that RP fighting has done that I cannot simply forgive or forget is the tidal wive of encouragement it has lent brutish characters who rely on their meager skills with a blade rather than their wits (or common sense). A certain level of sophistication has gone extinct between the start of an encounter and the eventual brawl that has made mindless violence so approachable and, thus, common. I will admit, I can understand the appeal of controlling every little digit of your character as though s/he were a marionette, thrown into a customized locomotion to satisfy personal visual desires and themes, but maybe that's not such a good thing. Maybe we've been given too much control, and we've spoiled a good thing. RP fighting has pulled away the direction and structure of simple design, entirely, allowing for just about anything to slip through, with nowhere to go or where to stop. We've watered down our beer, we've washed away the spice, and I believe that many people can agree that a lot of water has slipped through, thus squelching any and all taste.

Are we so afraid of change that we cannot muster the courage to give this a try? Ironically, we would likely discover that combat would be less common, and that's all we tend to complain about. More than that, we wouldn't be devoting so much of our resources, so much of ourselves, to lengthy yet temporary battles that we're likely fuming about by the end and try as we might to forget (and that the world will forget), anyway.

 

Yes, RP fighting gives you details, but they are biased by your own craft. Yes, RP fighting lends you control, but it removes restraint. Yes, RP fighting has given strength to the weak and options to the fearful, but has left our minds feeble and unkind.  

We've cut out holes that only we, as individuals, may fit into, expecting it to be the same shape for anyone else who might try to step inside, and so we've shut ourselves in. We've developed a science of warfare that we've mistaken for poetry. We've barricaded ourselves inside a fastness of frustration and angst, believing it freer and worth the price. And now we have something simpler, something that does not imitate creativity, but requires it. Something that forgoes the process and free-design of RP fighting for tension, for climax, for denouement, for swift resolution, and to see the world keep going without so much as a shrug in place of the cataclysm an RP fight very well may have left in its wake.

We've given this a try for over a year and a half. Let's try something else.

 

I think I'm going to hire you to write my memoirs.

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Do you guys honestly think that by making PVP the default fighting thing, you can't RP fight. If you want to RP fight, I'd be more than willing to do so, but if you MAKE me RP fight because it's a rule, even though it makes no sense to do so by MC standards because I have two men and you have no armor I will not comply. 

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Alright since 'tis the new trend. I'm posting here.

 

First, I'd like to define a pvp server.

A player versus player server is where people run around in MC with armor and swords, spam clicking away. Yeah, sure. That can be fun at times. I go on other servers for pvp, I'm laggy as hell but I do enjoy it, but. When it comes to a ROLE-PLAYING server, and not a pvp server, I'd like to ROLE-PLAY things, combat being one of them. Hell, if I get into a combat ''fight'', since I cannot use the term RP anymore when it comes to this, I'm going to RP. I'll take the ban from my once favourite and grand Role playing server of The Lord of The Craft.

 

Even though I highly doubt what I'm saying will be recognized, Even though I dislike my own idea as I'd love for everything to be RP, including wars, but we're not capable of rping combat in war at all, which is understandable. But when it comes to three on three combat... Seriously? You can't handle that? If theres some /setnaming Ezio then sure, feel free to handle the situation how you'd like, they'd probably best be off the server in some people's eyes, I for one would try and explain simply that they cannot do that. But without further ado, I give you my idea. No RP default, no pvp default. You take a vote in LOOC chat for RP or PVP, majority rules. I'd like this idea not to be edited much if it magically does end up used, but I'll leave exceptions up for whoever would like to decide them.

 

Huh. I don't mind that idea. One thing; Maybe if this system were used, if it were equal people on each side, roll, and whichever side gets higher gets to choose. I think that's pretty fair.

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Shall anyone who's against PvP attempt to refute Gaius'/Blindmind's points? 

 

Because really, it'll be the only way to convince me.

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I'm not flicking through 27 pages. Please, give a more helpful answer other than picking out one simplistic flaw. Don't laugh out loud to the "people" who "continue to use the 'mashing buttons' arguement". Me, alone, as an individual mentioned 'mashing buttons'. Also, I would like you to provide some evidence as to how mashing buttons is 'invalid'. I'm not testing you or anything, I'm just utterly lazy to flick through 27 pages or more.

To quote Gaius' epic post-

 

"4. Lag actually makes you better in PvP as your hitbox is harder to get a

registered hit mind you all. Likewise, spam-clicking DOES NOT work,

Blawharag proved this."

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Those in favor of RP fighting seem to be going in circles.

 

Show me a refutation of Gaius' post and we'll talk, eh?

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I have a question. What if PVP Default goes by, and yet, I force my enemy in combat to RP combat even if he doesn't want to. Do I get banned for roleplaying?

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I have a question. What if PVP Default goes by, and yet, I force my enemy in combat to RP combat even if he doesn't want to. Do I get banned for roleplaying?

 

I would hope that as a group you would be able to be mature enough to pick the correct form of combat for the situation... as we did in aegis

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If this server does get a PvP default, which it appears to have gone with, I'm leaving.

 

Cya folks.

 

We'll sure miss one single person who isn't open to trying new things! An attitude like that is just the kind of thing we don't need, one that isn't willing to adapt or even put any effort into adapting. Don't let the door hit you on the way out.

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